- Joined
- Oct 6, 2024
- Messages
- 4
What exactly did they do? My map is now having permanent crush. 1 before 2 after 3 preferences. Textures option looks like moved to hell(on top left part....) and btw "Textures" option changes nothing for me...
If only there was an easy way to port Heroes of Storm models to Warcraft, we could prototype that.After reviewing Wanmin Gee's work, I believe that these concepts are an early conceptual version of the models that at some point were in development (or are still beign created)...
The similarities are too obvious: the light on the roof of the Farms, the shape of the Grunt's axe...
Why couldn't we get this instead???? It's not perfect, the models are too clean and shiny but it's not the lazy effort we got right now!After reviewing Wanmin Gee's work, I believe that these concepts are an early conceptual version of the models that at some point were in development (or are still beign created)...
The similarities are too obvious: the light on the roof of the Farms, the shape of the Grunt's axe...
Although I dislike the reforged patches, the WE, at least in SD mode, is 1000 time faster than on patch 1.29.2 (which I primarily use unless I am forced to use reforged patch).This whole thing really makes me wanna downgrade my disk copy back to 1.29. I think 1.31 is cool but really buggy, and the worst thing about making maps for it is that it incentivizes people to use ReforgedI wanna try rolling back some of my newer maps to 1.29 too, if it's possible.
IF they fix them.(...)Decided to remove Battle.net app and install the pre-1.32 Warcraft III back again until they fixed those bugs in the future.
I can't launch Battle.net on Win7 anymore. Maybe I have to reinstall the system. If I launch the game via exe or Quenching Mod I can't play offline; the button is grayed out.Is anybody else having the game & editor crash every time on launch since the update? I'm wondering if it's because i'm still on Win7.
reforged blademaster of blackrock clan has no "spin" animation, when he ults he simply dissapears, you only see his health bar and hero glow, he comes back once it ends.I'm pretty sure that Garithos still don't have Spell animation.
IF they fix them.
I can't launch Battle.net on Win7 anymore. Maybe I have to reinstall the system. If I launch the game via exe or Quenching Mod I can't play offline; the button is grayed out.
Reforged them all Retera, Reforge them all at Lizzard Enterwalletdrainment.
I figured this out last year on my YouTube channel
I can't find anyone else talking about this. Every map randomly has specific units using the reforged model instead of the HD classic one. There are even instances of 2 different units using the same model, but one will have the HD Classic, and one will have the reforged. It's been driving me crazy.Are you sure? I just tested my map map and custom models seem to be working fine (both in SD and Classic HD). However, despite selecting only Classic HD options some Reforged models are used instead of their uprezzed counterparts.
Here's my fix for Barade's lib. Maybe I'll help you fix yours. In general - UI structure changed, so code accesing a particular frame by traversing the frame tree must be adjusted.Yes, my UI is fully customized by a script.. there's any solution?
I literally am in personal contact with the loria guy and he said he made it free because he didn't need the money from it because the game was fully goverment funded anywayactually, according to leaks, people already tried that but then activision took legal action against similar RTSes for looking and feeling vaguely similar to warcraft, then also did probably some type of legal gag order on the developers of those games so that we will never know it happened, and the only way that you're hearing about it is me saying, "Just trust me bro," because I heard it from an Activision source who accidentally leaked it to me probably while believing I had been hit by a similar legal event, even though I was not. So obviously, my word of "just trust me bro" is about as believable as those folks from the US government who say that the government is hiding crashed flying saucers from another civilization
But, if you did trust me, would your opinion still be the same? What happened to the steam game, "Purple War," and where did it go? Why did the "Loria" steam game switch to free to play? What is the reason behind these decisions?
our world may never know. But what if it turns out that Warcraft III was a novel technology worthy of patenting (with big money software patents even though technically "Software patents" aren't supposed to be possible), and that making a spinoff either (1) requires making it so different that it isn't the same kind of RTS which Microsoft may own the rights to now that they own both Age of Empires and Warcraft, or (2) is similar enough to be fun and is therefore found by a court to be a patent infringing program that violates Microsoft's software patents?
Okay but what if his government legally requires him to comply with a legal gag order so that he can never say that he was forced to stop monetizing by Activision? Isn't it possible that he would have to lie to you forever to remain safe? I surely don't know. I can't prove it is or is not that way. But isn't it possible?I literally am in personal contact with the loria guy and he said he made it free because he didn't need the money from it because the game was fully goverment funded anywayand all the sales over the first years more than paid off for him.
there are a couple threads about it on BNet forums. Did you mean online or offline? whichever it is, are you able to play the other?I can't launch Battle.net on Win7 anymore. Maybe I have to reinstall the system. If I launch the game via exe or Quenching Mod I can't play offline; the button is grayed out.
I was aware about Windows 7 recent issues on Warcraft III (and maybe, Battle.net client). Thankfully enough, I'm running on Windows 11 64-Bit.there are a couple threads about it on BNet forums. Did you mean online or offline? whichever it is, are you able to play the other?
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Warcraft 3 Reforged Patch 2.0.0 does not work on Windows 7
I have the same problem and OS. I would look around in the error files for a fix or some idea as to what is happening but there are none. Only this error popup with a report ID.us.forums.blizzard.com
![]()
The app encountered an unexpected error! (Windows 7)
Please use the thread “Warcraft 3 Reforged Patch 2.0.0 does not work on Windows 7” in the main Technical Support Forum.eu.forums.blizzard.com
ThanksHere's my fix for Barade's lib. Maybe I'll help you fix yours. In general - UI structure changed, so code accesing a particular frame by traversing the frame tree must be adjusted.
Fixed broken UI scripts after 2.0
Hey, as you may know, 2.0 patch changed UI structure resulting in breaking some libs that access UI frames. This happens with @Barade 's unit sound set library which uses the 12 labels for selected units. Some time ago I rewrote this lib into LUA and expanded it to my needs, so my version also...www.hiveworkshop.com
maps are not, in fact, working fineand the maps seem to be working fine
library HideDefaultUI initializer init
private function init takes nothing returns nothing
call BlzFrameSetSize(BlzGetFrameByName("ConsoleUIBackdrop",0), 0, 0.0001)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ConsoleUI", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UBERTOOLTIP, 0), FRAMEPOINT_BOTTOMRIGHT, 0.92, 0.165)
call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT, 0), false)
call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_HERO_BAR,0), false)
call BlzFrameSetVisible(BlzGetFrameByName("UpperButtonBarFrame",0), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0), 5),0), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),0), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),1), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),2), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),3), false)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarGoldText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarLumberText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarSupplyText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarUpkeepText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAlpha(BlzGetFrameByName("SimpleInventoryCover", 0), 0)
call BlzFrameSetScale(BlzGetFrameByName("InventoryText", 0), 0.0001)
// ===========================
// Re-arrange Message and Buff Bar UI
// ===========================
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_CHAT_MSG, 0), FRAMEPOINT_TOPLEFT, -0.100212, 0.302800)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_CHAT_MSG, 0), FRAMEPOINT_BOTTOMRIGHT, 0.300212, 0.100300)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_MSG, 0), FRAMEPOINT_TOPLEFT, 0.000212200, 0.402800)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_MSG, 0), FRAMEPOINT_BOTTOMRIGHT, 0.400212, 0.3000)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR, 0), FRAMEPOINT_TOPLEFT, 0.364600, 0.0680800)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR, 0), FRAMEPOINT_BOTTOMRIGHT, 0.476200, 0.0547800)
endfunction
endlibrary
library HideDefaultUI initializer init
private function init takes nothing returns nothing
call BlzFrameSetSize(BlzGetFrameByName("ConsoleUIBackdrop",0), 0, 0.0001)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ConsoleUI", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_PORTRAIT, 0), false)
call BlzFrameSetVisible(BlzGetOriginFrame(ORIGIN_FRAME_HERO_BAR,0), false)
call BlzFrameSetVisible(BlzGetFrameByName("UpperButtonBarFrame",0), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 7), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetOriginFrame(ORIGIN_FRAME_GAME_UI, 0), 5),0), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),0), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),1), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),2), false)
call BlzFrameSetVisible(BlzFrameGetChild(BlzFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 2),3), false)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarGoldText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarLumberText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarSupplyText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAbsPoint(BlzGetFrameByName("ResourceBarUpkeepText", 0), FRAMEPOINT_BOTTOMRIGHT, 0.0, 0.6)
call BlzFrameSetAlpha(BlzGetFrameByName("SimpleInventoryCover", 0), 0)
call BlzFrameSetScale(BlzGetFrameByName("InventoryText", 0), 0.0001)
// ===========================
// Re-arrange Message and Buff Bar UI
// ===========================
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_CHAT_MSG, 0), FRAMEPOINT_TOPLEFT, -0.100212, 0.302800)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_CHAT_MSG, 0), FRAMEPOINT_BOTTOMRIGHT, 0.300212, 0.100300)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_MSG, 0), FRAMEPOINT_TOPLEFT, 0.000212200, 0.402800)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_MSG, 0), FRAMEPOINT_BOTTOMRIGHT, 0.400212, 0.3000)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR, 0), FRAMEPOINT_TOPLEFT, 0.364600, 0.0680800)
call BlzFrameSetAbsPoint(BlzGetOriginFrame(ORIGIN_FRAME_UNIT_PANEL_BUFF_BAR, 0), FRAMEPOINT_BOTTOMRIGHT, 0.476200, 0.0547800)
endfunction
endlibrary
Please read again.there are a couple threads about it on BNet forums. Did you mean online or offline? whichever it is, are you able to play the other?
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Warcraft 3 Reforged Patch 2.0.0 does not work on Windows 7
I have the same problem and OS. I would look around in the error files for a fix or some idea as to what is happening but there are none. Only this error popup with a report ID.us.forums.blizzard.com
![]()
The app encountered an unexpected error! (Windows 7)
Please use the thread “Warcraft 3 Reforged Patch 2.0.0 does not work on Windows 7” in the main Technical Support Forum.eu.forums.blizzard.com
that "IF" case I am in myself right now. I could get goverment founding from the german goverment for my game BUT the german goverment also turned command and conquer units into cyborgs, straight up banned rise of the triad, TWICE and also banned wolfenstein 3d, because a game about a jewish reistance fighter purging nazis somehow glorifies the third reich?Okay but what if his government legally requires him to comply with a legal gag order so that he can never say that he was forced to stop monetizing by Activision? Isn't it possible that he would have to lie to you forever to remain safe? I surely don't know. I can't prove it is or is not that way. But isn't it possible?
It's because in the crashing line you access the frame that no longer exists.Hiding Default UI causes crash..
function SafeFrameGetChild(parent, childIndex)
local childrenCount = BlzFrameGetChildrenCount(parent)
if childIndex < 0 or childIndex >= childrenCount then
local name = BlzFrameGetName(parent)
print("Attempt to get " .. tostring(childIndex) .. ". child, but frame " .. name .. " only has " .. tostring(childrenCount))
return nil
end
return BlzFrameGetChild(parent, childIndex)
end
FrameUtils = {}
local function getOffset(offset)
if offset == 0 then
return ""
end
return string.rep("-", 2 * offset)
end
function FrameUtils.printFrameStructure(frame, maxDepth, offset)
if offset == nil then
offset = 0
end
local childrenCount = BlzFrameGetChildrenCount(frame)
local visible = BlzFrameIsVisible(frame)
if visible then
print(getOffset(offset) .. "FRAME " .. BlzFrameGetName(frame) .. ": [" .. tostring(childrenCount) .. "]")
end
if childrenCount > 0 then
if offset < maxDepth then
for i = 0, childrenCount - 1 do
FrameUtils.printFrameStructure(BlzFrameGetChild(frame, i), maxDepth, offset + 1)
end
else
print(getOffset(offset + 1) .. "[...]")
end
end
end
Example usages:
FrameUtils.printFrameStructure(BlzGetFrameByName("ConsoleUI", 0), 1)
FrameUtils.printFrameStructure(SafeFrameGetChild(BlzGetFrameByName("ConsoleUI", 0), 1), 1)
That's kinda rude.. (I agree 100%)if you feel disappointed by this patch, just remember that you're the cattle that bought reforged in the first place and you get what you deserve
thanks
Can you share how-to-do that at all? Lot of people are missing those old voice lines. Able to make a YT vid for it?Question of the day, did they even try to bring back classic dubbing for all non english versions of the game? I have mine restored with local files and extracted from my own archived versions of the game, but hardly anyone else has access to such and Reforged devs stupidly decided to rob people of the original 2002-2003 dubbing for all versions except english seemingly only because of the demo campaign missions(omission of which from Reign of Chaos in the first place is a stupid mistake of 2001 Blizzard as it wasnt dubbed by the crews working on this for the release of the game).
Instead of filling in the gaps they decided to ruin dubbing of incredibly high quality done by people of far greater talent in translation and writing of lines or even directing the actors. This goes for polish, russian and many other versions. That are now impossible to aquire for anyone that doesnt happen to have the archive of anything prior to 1.32 nor a nowhow or how to extract, replace and enable the use of such files in Reforged.
It should be back with only missing demo prologue campaign missions using newer dub or a bit higher effort ai voice recreation for characters that we have voicelines everywhere else in the game, regardless of the way to deal with that small missing chunk of voice work the old dubbing HAS TO BE AVAILABLE. To everyone and easily, as an option or ideally default setting, as it was for 2 decades before release of this hedious remakester in 2020.
Not all of us. Many of us didn't see Reforged coming.(...)you're the cattle that bought reforged in the first place and you get what you deserve
thanks
And they did that silently, without notifying first. I think of it as insolent backstab.Oh cool they dropped win7 support(...)
Maybe not a youtube video, but i did use 1.30 version of hte game. It should work with any though as it doesnt have to be the same format as those stupid FLAC files Reforged uses.Can you share how-to-do that at all? Lot of people are missing those old voice lines. Able to make a YT vid for it?
Any and all criticism of Reforged is valid unless : they let people play the old version that got replaced (not counting the hoops that need a super long tutorial, IF you have the CD keys), which will probably never happenWhat I'm saying is that WC3 is such a tiny smidgeon of revenue for Blizzard that a server shutdown should be expected, and anything above should be praised to hell and heaven. But instead... some people are lashing out in a non-constructive manner? This is just laughable and textbook entitled. And only brands this community as irrationally toxic.
Mind you, I'm not touching on actual constructive, technical feedback. But imagine getting balance updates, and system updates for a game without microtransactions, and being disappointed because it's too little or inadequate? Just incomprehensible and amusing.
Just copy the main model path, it's the same result as setting to none.how do i set model portrait to NONE?
i dont see the option in units tab and i can't type it in
1.26 is the most stable patch for "old" Warcraft III. It still provides offline LAN or even online play, though not from the official Battle.net server. It was also the last patch to be made by the original Blizzard team (1.27 was done by the same Reforged team). However, this version still lacks proper Widescreen, though you can still use any third-party tools like RenderEdge's mod or Warcraft Feature Extender tool to make 1.26 look like Reforged. Also, this version is still prone to some sort of computer hacking (which was introduced in certain custom maps like Dracol1ch's DOTA).Oh cool they dropped win7 support, I'm on win8 which probably also no longer works then, but I'm not gonna download 30G of crap just to confirm
As much as I love the lua support from 1.31, it seems like 1.29 is the best patch to play on at the moment (even though it has some issues of its own, it's the most stable version)
That's kinda rude.. (I agree 100%)
"File" -> "Preferences", untick all options (there are 6) below "Asset Mode", then restart the Editor.Is there a way to fully restore the graphics of the reforge in the editor? Otherwise, the classic mode is permanent, and the settings do not affect it in any way.
This is a known issues that was even introduced before 2.0 (probably in 1.36).After playing Gnoll Campaign with patch 2.0, I think there are some severe problems with saving and loading which make the game behave abnormally and finally crash after loading a saved game. Everything seems to be working fine as long as you don't save and load.
In the Art section of the Unit Editor between Orientation Interpolation and Projectile Impact - Z, the new option Portrait Model File should be visible and set to NONE by default.how do i set model portrait to NONE?
i dont see the option in units tab and i can't type it in