The same way Arthas helped them all in Stratholme xD
The same way Arthas helped them all in Stratholme xD
Image
View attachment 496913
Real
View attachment 496914
Is it so difficult to do better?
PS: The truth is that it is not profitable
If adding mounts makes it profitable, maybe they should add more mounts so the project can have a real budget for a change.
the new trees texture/tile or whatever they did looks like shit, they look exactly like the map in league of legends. cartoony as shit and blurry, it's fine if you use classic, but on reforged the models looks even more out of place on the new cartoon land.Well, I'm glad they didn't forget about the game and were even able to show this update on the stream with some pride.
But I was confused by the fact that they strangely IMPROVED the detailing of the landscape in the reforge graphics.
It's especially strange how these textures, which are literally cartoonish, don't go well with the graphic models from the reforge.
Wasn't @YourArthas and a couple of other people trying to do that years ago, but it was extremely time consuming and nobody appreciated it because they all got excited about Reforged instead?make the screenshots we got a reality because Blizzard isn't going to bother?
Some DOTA custom maps didn't work correctly on 2.0. People have reported it.Right now, almost everything in Dota (shops included) are invisible.
Its better than nothing at all, and honestly i am rather optimistic because since microsoft took over they are more active when it comes to Wc3, there are good changes like adding hotkeys and skins, not sure why there isnt an inventory hotkey option but still they are working in the right direction.I'm not gonna lie: this is a huge disappointment to me...
I would I loved any of three things:
- a total redoing of Reforged - as they themselves admitted it needed fixing,
- a Warcraft IV/ new campaigns or races,
- a reedition of Warcraft I and II with REFORGED designs, not 2D.
I feel robbed. The 30 years anniversary as a whole seemed really shallow with very few meaningful additions.
Oh, and let's not even mention Heroes of the Storm, because obviously they did not either... :'(
You say without light node. What about just a very weak light node?
Tried with a weak light node, still not working as it should.I heard rumors they might have added some more editor options, like picking portrait model.
Is this true, and is there a list anywhere?
You say without light node. What about just a very weak light node?
BlzFrameSetVisible(BlzGetFrameByName("ConsoleTopBar", 0), false)
BlzFrameSetParent(BlzGetFrameByName("CommandBarFrame", 0), BlzGetFrameByName("ConsoleUI", 0))
BlzFrameSetParent(BlzFrameGetParent(BlzGetFrameByName("SimpleInfoPanelUnitDetail", 0)), BlzGetFrameByName("ConsoleUI", 0))
BlzFrameSetParent(BlzGetOriginFrame(ORIGIN_FRAME_UBERTOOLTIP , 0), BlzGetFrameByName("ConsoleUI", 0))
BlzFrameSetVisible(BlzGetFrameByName("ConsoleBottomBar", 0), false)
I hope they will allow us to revert these horrendous changes to Reforged....the new trees texture/tile or whatever they did looks like shit, they look exactly like the map in league of legends. cartoony as shit and blurry, it's fine if you use classic, but on reforged the models looks even more out of place on the new cartoon land.
also it looks better without foliage, because the sharp/pixelated animated grass looks bad on top of the new blurry tilesets.
The gravest sin.
- 5 fingered troll
What have they done to your babyI want to curl down and cry like a child.
I just found out the terrain in nu-Reforged is flat because they used base (no detail) normal maps for the terrain tiles? WTF? Way to take advantage of physics based rendering, you absolute clowns.View attachment 496995
Yep, when the frame around the minimap in Loading screen looks like this... all of the textures are 100% AI upscaled.
Won't somebody actually do QA/QC on these things?
And this "new"-Reforged terrain... it looks even worse than 1.36 Reforged terrain! It's like a mobile game.
I want to curl down and cry