Well, I'm glad they didn't forget about the game and were even able to show this update on the stream with some pride.
But I was confused by the fact that they strangely IMPROVED the detailing of the landscape in the reforge graphics.
It's especially strange how these textures, which are literally cartoonish, don't go well with the graphic models from the reforge.
That was the problem from the very start and "graphic" models are to blame, because Brian Sousa was a dingus.
That aside, am quite pleased with Classic HD remaster, it's not without it's issues, but over all i like how cohesive and 'handdrawn' it looks, whether or not AI/neural networks were used during the process, doesnt really concern me too much. It does look pleasing and is far closer to original than Reforged's misguided mess ever was.
I especially like ground textures and how they seemingly sorted out most texture wrapping issues on existing models, but to be sure i will have to get a closer look once i have access to it. My only problem judging by the gameplay stills is how human buildings look. They do stray away from original details and texture work and seem to ape Reforged models' details rather than redrawing the original texture. I also like how to does have some tastefully and sparcely used reflections instead of grimey and disgusting shine that everything on every unit that had anything metal on it did.
Only think i see so far is the Lamp post doodad in Human gameplay still and it's just nice bit of in-offensive shine for the eyes, while rest of hte scene is correctly matte and drawn.
If i were to nitpick it, then texturing is a bit light of shading/linework that original textures have, especially on buildings, it should be there a bit more pronounced especially on teamcoloured rooftiles and alike. It's a minor gripe however. Over all it is pleasant and surprisingly consisted. Like a high quality fan hd texture pack. I would do a bit more personally, but they probably were quite limited. I'm still glad for what we got, especially menu and ui changes if it brought back most of what Reforged robbed us off.
if this was the Remaster we got announced in 2018 and received as definitive version of the game i wouldnt be displeased at all, especially in comparison to utter ruin that Reforged was. Key art being based on Samwise's artworks is nice too, new character art associated with them even if it's a bit needlessly based on RF and movie designs(Grom from Warcraft film) are ....pleasant to look at, which what i always wanted. Obviously classic HD will be on original models and animations so it will look right in that department too.
I just wish it did supplant 2020 Reforged as definitive and main version, shown on the store and in gameplay, while leaving access to 2020 Reforged Hd content as options. It never deserved to be "definitive" way the game looked. I am also unsure how the pricing situation is. Given it's a bundle it might remain at price Reforged was offered at or more, i hope they do sell it at appropriate price that isnt needlessly high.
I am very pleased by the UI being atleast partly restored to how it was, the menu being on the correct side of the screen, borderrails it had, garnish from old Battlenet "gate" on the menu ui, scorescreen more like the original game with Samwise's art back on there. Is it everything i and many others wanter? No. Is it bad for it? Also no, its actually good so far. I hope they keep working out the issues and problems and undo as much damage done by Sousa's stupidity and Blizzard's cost and corner cutting(webui menues) as possible.
If i have time i will take a closer look and see if i have more to say.