Warcraft III: Reforged Patch Notes - Version 2.0

Ah good, now we have three competing art styles to work against. xD
No, there is not a third style. The third style in the promotional images was AI paint over top of the visuals. In game it's just loading classic art files in reforged render context, basically a code change. It's not really a third set of visual model files

If we look at the data in Retera Model Studio there are new MDX files in the HD2 folder, but they are duplicate/repeat of the classic models - except that they read from AI upscale textures. These look much, much more similar to the old classic art than the promotional material which would have you believe someone made new 3D files.
 
No, there is not a third style. The third style in the promotional images was AI paint over top of the visuals. In game it's just loading classic art files in reforged render context, basically a code change. It's not really a third set of visual model files

If we look at the data in Retera Model Studio there are new MDX files in the HD2 folder, but they are duplicate/repeat of the classic models - except that they read from AI upscale textures. These look much, much more similar to the old classic art than the promotional material which would have you believe someone made new 3D files.
Have got it confirmed? I had someone mail the press persion but I doubt they’ll get a reply
 
Level 6
Joined
Feb 18, 2018
Messages
55
I don't think what's shown in the promo images is AI, but they're definitely photoshopped or something at the very least. The in-game "HD" upscaling is definitely AI though, as there are a lot of weird issues and inconsistencies on the in-game textures now. What a shame, gotta say I'm getting tired of being disappointed with every update this game receives.
 
Level 9
Joined
Apr 7, 2012
Messages
222
So the new Reforged terrain looks really nice...for a different game. The cartoony terrain clashes with the realistic Reforged graphics...I don't suppose there's a way to bring back the old reforged terrain? It's worse but at least it's consistent.

The new terrain looks better with Classic models I think...

Also, the terrain in Classic+ is strange...like it's AI generated. I got that feeling in the WC1 and 2 remasters too...They tile badly too, did the old WC1 and 2 graphics have tiling problems that are amplified by remastered? I don't remember it being so...
 

Macielos

Hosted Project: W3E
Level 23
Joined
Jul 9, 2010
Messages
395
This code from [Lua] - GetMainSelectedUnit crashes the game now for me:

JASS:
library GetMainSelectedUnit initializer init_function

    globals
        private framehandle containerFrame
        private framehandle array frames
    endglobals
 
    private function init_functionAt0s takes nothing returns nothing
        local integer i = 0
        local framehandle console = BlzGetFrameByName("ConsoleUI", 0)
        local framehandle bottomUI = BlzFrameGetChild(console, 1)
        local framehandle groupframe = BlzFrameGetChild(bottomUI, 5) // <---- bottomUI has only 4 children now
        local framehandle buttonContainer
        //globals
        set containerFrame = BlzFrameGetChild(groupframe, 0) // <----- leads to crash
        // give this frames a handleId
        loop
            exitwhen i >= BlzFrameGetChildrenCount(containerFrame) - 1
            set buttonContainer = BlzFrameGetChild(containerFrame, i)
            set frames[i] = BlzFrameGetChild(buttonContainer, 0)
            set i = i + 1
        endloop
    endfunction

    private function timerFunction_init_functionAt0s takes nothing returns nothing
        call init_functionAt0s()
        call DestroyTimer(GetExpiredTimer())
    endfunction

    private function init_function takes nothing returns nothing
        call TimerStart(CreateTimer(), 0, false, function timerFunction_init_functionAt0s)
    endfunction
endlibrary
Did the frame hierarchy change?
Apparently so. I'm using this library, just rewritten into LUA by myself, and all my maps kept crashing at the start until I commented it out.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,993
Classic HD is alive, same models but minor improvements in textures and lightning
You must have not seen these images:
Lie.png

These were published on Blizzard's website and then they were taken down.
What we see there is actually quite cool. But not to be found in game and well... nor on Blizzard's website anymore.
 
Level 9
Joined
Apr 7, 2012
Messages
222
I tested some custom campaigns for Reforged. The results are...mixed. I'm not going to post screenshots just in case the devs want to do so first.
 
Level 9
Joined
Apr 7, 2012
Messages
222
Well...the fact that they got rid of the old Reforged graphics now means the cartoony terrain clashes with the realistic art style of reforged. A lot of careful custom terrainbuilding was ruined imo.
 
Level 29
Joined
Sep 26, 2009
Messages
2,594
This update seems quite hopeful to me.
On one hand I am a bit sad about the changelog, since I've expected more profound changes when major version has been changed.
On the other hand, if releasing version 2.0 means Blizzard got serious about reworking/fixing Reforged and has a dedicated team that will work on it, then I am happy.

But I will be very disappointed if this is just another "here are some breaking changes, see you in the next 4 years" thing.

Right now, these changes seems to be related to the game's engine, I imagine to make it more stable.
I am not really excited about how the new hd ground textures look (I miss the depth), but there could be a technical reason to do that - like things that help with performance/stability.
I like that they reverted to good ol' WCIII menu instead of the one that came with Reforged.

A bit strange thing when it comes to Map Editor is that you can choose to display the original HD graphics by unchecking all checkboxes beneath Asset Mode in Preferences - I would've expected this to work the other way :D

For some reason in map selection menu in the game I can see duplicate maps. One crashes lobby while other worked fine, but visually they had same name, map, icons, etc., so it is hard to distinguish which is working and which not.
 

SpasMaster

Hosted Project: SC
Level 24
Joined
Jan 29, 2010
Messages
1,993
^ reforged low/highest and classic in attachments ^
Yes? Precisely. What you are showing is not what shown in the images I am talking about. Did you check what I circled in my previous post? Here, let me try to make it more clear, because you either ignored the "false advertising" images, or you are somehow not spotting the difference:
Lie2.png Sad.png

Comp.png
 
Strangely enough, those promo screenshots do not look like AI generated. They look like assets from Warcraft Rumble.
They don't look AI generated, but they aren't real in-game screenshots either. Just look at the shadows for example, the promo pics have the same shitty shadows as SD (just boxes and circles), while the classic HD assets we have access to currently have actual ambient occlusion.
 
Level 7
Joined
Mar 1, 2012
Messages
199
Reforged Environments

  • All Reforged Terrian Art has been updated for all environments.
  • Various Tree Doodads have been updated to reflect the environment changes.
  • Foliage is disabled by default.

Anyway to revert this to the old Reforged graphics?
...
 
Level 6
Joined
Feb 18, 2018
Messages
55
They don't look AI generated, but they aren't real in-game screenshots either. Just look at the shadows for example, the promo pics have the same shitty shadows as SD (just boxes and circles), while the classic HD assets we have access to currently have actual ambient occlusion.
This. They look more like proof-of-concept images rather than legitimate screenshots.
 
Level 16
Joined
Jan 8, 2015
Messages
464
Well, I'm glad they didn't forget about the game and were even able to show this update on the stream with some pride.
But I was confused by the fact that they strangely IMPROVED the detailing of the landscape in the reforge graphics.
It's especially strange how these textures, which are literally cartoonish, don't go well with the graphic models from the reforge.
That was the problem from the very start and "graphic" models are to blame, because Brian Sousa was a dingus.
That aside, am quite pleased with Classic HD remaster, it's not without it's issues, but over all i like how cohesive and 'handdrawn' it looks, whether or not AI/neural networks were used during the process, doesnt really concern me too much. It does look pleasing and is far closer to original than Reforged's misguided mess ever was.

I especially like ground textures and how they seemingly sorted out most texture wrapping issues on existing models, but to be sure i will have to get a closer look once i have access to it. My only problem judging by the gameplay stills is how human buildings look. They do stray away from original details and texture work and seem to ape Reforged models' details rather than redrawing the original texture. I also like how to does have some tastefully and sparcely used reflections instead of grimey and disgusting shine that everything on every unit that had anything metal on it did.

Only think i see so far is the Lamp post doodad in Human gameplay still and it's just nice bit of in-offensive shine for the eyes, while rest of hte scene is correctly matte and drawn.

If i were to nitpick it, then texturing is a bit light of shading/linework that original textures have, especially on buildings, it should be there a bit more pronounced especially on teamcoloured rooftiles and alike. It's a minor gripe however. Over all it is pleasant and surprisingly consisted. Like a high quality fan hd texture pack. I would do a bit more personally, but they probably were quite limited. I'm still glad for what we got, especially menu and ui changes if it brought back most of what Reforged robbed us off.

if this was the Remaster we got announced in 2018 and received as definitive version of the game i wouldnt be displeased at all, especially in comparison to utter ruin that Reforged was. Key art being based on Samwise's artworks is nice too, new character art associated with them even if it's a bit needlessly based on RF and movie designs(Grom from Warcraft film) are ....pleasant to look at, which what i always wanted. Obviously classic HD will be on original models and animations so it will look right in that department too.

I just wish it did supplant 2020 Reforged as definitive and main version, shown on the store and in gameplay, while leaving access to 2020 Reforged Hd content as options. It never deserved to be "definitive" way the game looked. I am also unsure how the pricing situation is. Given it's a bundle it might remain at price Reforged was offered at or more, i hope they do sell it at appropriate price that isnt needlessly high.

I am very pleased by the UI being atleast partly restored to how it was, the menu being on the correct side of the screen, borderrails it had, garnish from old Battlenet "gate" on the menu ui, scorescreen more like the original game with Samwise's art back on there. Is it everything i and many others wanter? No. Is it bad for it? Also no, its actually good so far. I hope they keep working out the issues and problems and undo as much damage done by Sousa's stupidity and Blizzard's cost and corner cutting(webui menues) as possible.

If i have time i will take a closer look and see if i have more to say.
 
Level 16
Joined
Jan 8, 2015
Messages
464
This. They look more like proof-of-concept images rather than legitimate screenshots.
Seem like so, i also think have found the proof they might be AI touchups. Look at the water in the human screenshot. Grass under the water is original Wc3 lordaeron grass and grass above water is the pastely AI rework.
Exhibit 1: SusScreenshot1.png
SusScreenshot1.png


We might have been bamboozled...
 
Last edited:
Level 1
Joined
Nov 13, 2024
Messages
1
The game is UNPLAYABLE. Every time I zoom out, the FPS drops to 30-40 FPS, and this is not a problem with my PC. When I switch to the classic version (even in Reforged), this issue persists. However, when I switch to the true classic version, the FPS issue goes away. Does anyone know how to fix this????
 
Level 8
Joined
Aug 18, 2015
Messages
183
I'm not gonna lie: this is a huge disappointment to me...

I would I loved any of three things:
  • a total redoing of Reforged - as they themselves admitted it needed fixing,
  • a Warcraft IV/ new campaigns or races,
  • a reedition of Warcraft I and II with REFORGED designs, not 2D.

I feel robbed. The 30 years anniversary as a whole seemed really shallow with very few meaningful additions.
Oh, and let's not even mention Heroes of the Storm, because obviously they did not either... :'(
 
Top