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Warcraft III: Reforged Patch Notes - Version 2.0

Deleted member 238881

D

Deleted member 238881

Im waiting on blizzard to hire some icon makers on the HIVE like myself too help fix the reforged mess ups they did lol, but i highly doubt it.
If you doubt it then don't wait. 😆 Anyway I have another theory: maybe they are checking how much they can fuck up before everyone leave the game. 😆
 
You guys are silly, below is a link to a song about how I felt BEFORE patch 2.0:


what changed?

Edit: the lryics "my download is only 3 MB" refers to the compiled core jar of the logic and rules of emulating Warcraft 3. Of course, the dependencies are actually much larger, even for my project, so this could be seen as bluffing. Apologies if I deceived anyone in my AI generated song
 

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Level 21
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Jul 2, 2009
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Was just trying out your campaign again for fun and the new patch just ruined the experience for me...
Your custom campaign is really great, but the new patch doesn't help much lol...

And if you are wondering I do have it clicked on Classic HD which only is there for me...
 

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Level 14
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Do we post bug reports here or somewhere else? The file you can import to change attack/stop/learn ability seems to no longer respect custom hotkeys. Or maybe its a conflcit with the new custom hotkey stuff
 
First Blizzard is using AI for screenshots and now you for song? PLEASE!! No AI!
when skynet starts hunting us down and someone asks it why? it will respond with "you morons used me to make CP and shitty songs" lol.

Do we post bug reports here or somewhere else? The file you can import to change attack/stop/learn ability seems to no longer respect custom hotkeys. Or maybe its a conflcit with the new custom hotkey stuff
the new custom keys "feature" will sometimes overwrite your custom keys.txt, meaning the usual 280kb txt with custom key will turn into 20kb with the simple one from the game. aka fuck your custom keys, you can solve it be turning your custom keys.txt into READ ONLY.
that will stop the game from messing with it. at least it worked for me.

damn, classic sounds are back, now we only need for them to bring back the censored lines lol.
 
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Level 19
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Jan 1, 2018
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739
Had nothing better to do so I re-installed the game, it seems like windows 8 still works, though I only tested creating a new map in the editor and launching the game. Can't actually play the map because of the new battle.net DRM they added in 1.32 (yes I have legit CD keys, but I can't add them to my battle.net account because apparently they're already tied to someone else's account, and I've seen plenty of people already when reforged first launched with the same issue contact support about this and basically being told "lol sorry can't help you, just buy reforged").
Also nice to see that a 20 year old game is struggling to render just the main menu at lowest settings (100% CPU usage), they should just go the world of warcraft route at this point and make a separate classic client.
 
Level 3
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Dec 4, 2017
Messages
12
Without the grass foliage, the terrain tiling is really bad, and many terrain art textures don't have proper normal maps, just a blank solid color texture.
 
was the grass always cut in a square shape around buildings? how come I didn't notice before? is it because new textures are AI garbage? they look so bad you notice its not even seamless lol.
just look at that shit.
the campaign cliff looks like shit.
also the bald spots in the grass texture are so noticeable now, that I had to go checking every square of grass on my maps and clicking it away, 6 hours doing this shit lol.
also ended removing the "splats" from the human buildings, could not take how ugly they where.
and for some reason, f5 now lowers the camera height instead of just snap you back to position lol.
if you are using 1800/1900, and you hit f5, it brings you back to 1650 or other random height.

they also forgot the navigate through map folder with arrow keys, pain in the ass having to click every map to check it lol.
 

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Level 5
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Oct 5, 2012
Messages
67
I updated my thread on weather effects and it seems there is a bug on all rain weather effects (but apparently not the others) which makes them appear on creation without possibility to turn them on or off in Reforged and Classic HD graphics, but not in Classic SD.

This should break a lot of weather systems.
 
Level 9
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May 12, 2018
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Uh, my quite simple Victory trigger now cause crash on that 2.0 update for my custom campaign... Does anyone else noticed that problem too?
That's something that didn't change for sure and I have absolutely no idea why it crashed now.
There are some reports of crashes occurring during Game Over events — such as restarting, loading another game, achieving victory, or quitting — when 11+ players (including neutral CPUs) are present on the map.
If the map is campaign or using caches, there should be a safe time to save resources before the game ends.
 
Level 5
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There are some reports of crashes occurring during Game Over events — such as restarting, loading another game, achieving victory, or quitting — when 11+ players (including neutral CPUs) are present on the map.
If the map is campaign or using caches, there should be a safe time to save resources before the game ends.
That is another very annoying bug that I hope will get fixed soon. My custom maps always crashes too during Game Over events, in my experience.
 
Level 26
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Does anyone know if the latest wc3 patch corrupts imports or anything like that? Bugs in game can be fixed over time, but I was curious if it is worth it to do editing, or wait for more hotfixes, incase there is potential import corruption when saving on the latest version.
 
Level 5
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Does anyone know if the latest wc3 patch corrupts imports or anything like that? Bugs in game can be fixed over time, but I was curious if it is worth it to do editing, or wait for more hotfixes, incase there is potential import corruption when saving on the latest version.
What do you mean with imports? Imported models / icons etc. work fine in the current version, I noticed no corruption there.

A bug that has existed for a longer time (before 2.0) is that imports can get corrupted once you open the campaign editor and play around with it. I can't tell exactly how to reproduce it, but I ruined my map twice doing this so I am sure there is something wrong with it.
 
Level 26
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What do you mean with imports? Imported models / icons etc. work fine in the current version, I noticed no corruption there.

A bug that has existed for a longer time (before 2.0) is that imports can get corrupted once you open the campaign editor and play around with it. I can't tell exactly how to reproduce it, but I ruined my map twice doing this so I am sure there is something wrong with it.
Some versions, like 1.30.2/1 (forget which one), automatically corrupted all imported files after you saved the editor.

I know it can corrupt when opening up multiple maps in the editor/opening wc3 up while the editor is open, that's fine since it can be avoided, just checking if any confirmation of 100% corruption like the previous version I mentioned.
Thanks for the reply.
 
Level 32
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Some versions, like 1.30.2/1 (forget which one), automatically corrupted all imported files after you saved the editor.

I know it can corrupt when opening up multiple maps in the editor/opening wc3 up while the editor is open, that's fine since it can be avoided, just checking if any confirmation of 100% corruption like the previous version I mentioned.
Thanks for the reply.
Yeah everyone has this problem even before the first Reforged release.

Imported assets can get "corrupted" and stop working, especially if that assets were made with "pure Reforged" graphics (aka HD). That was still present in 2.0. I strongly recommend you have numerous backups, as well as having your maps being saved as a folder.

At least, it would be good to confirm that, in the future, Blizzard have most likely fixed the other World Editor bugs in 2.0. like:
1.The "Enable JassHelper/vJass" in Trigger Editor (disabled by default for unknown reason).
2.SFX and Animation-related problems when using the HD graphics (related to the broken PKB).
3.Cramped buttons on certain sub-windows like the "Unit-Type" fields (use rawcodes instead).
4.Broken triggers with the Variables linked in it (happened if you used the "Import Trigger" options).
 
What do you mean with imports? Imported models / icons etc. work fine in the current version, I noticed no corruption there.
I had a simple test map with some Classic HD skins in the asset manager to stop working and throw an exception when opening the map. So, it was completely lost, but thankfully it was just a test map.
A bug that has existed for a longer time (before 2.0) is that imports can get corrupted once you open the campaign editor and play around with it. I can't tell exactly how to reproduce it, but I ruined my map twice doing this so I am sure there is something wrong with it.
If this is the same bug as what we encountered in the World Editor and has been there for ages, it works like this:
  • You have set Scenario → Map Options → Game Data Set to Custom (1.01) in your campaign maps (what you should always do).
  • You have stored Custom Object Data in Campaign EditorCustom Data for your campaign.
  • You forget to open your campaign map and you save the campaign while the default map is open, which has Scenario → Map Options → Game Data Set set to Default that defaults Melee (Latest Patch).
  • Now as the campaign doesn't have its own Game Data Set setting, it uses the one it finds in the open map, which turns out to be Default / Melee.
  • Because you have entered Custom Object Data to the campaign file having Game Data Set set to Custom (1.01) and not Default / Melee, this has a chance of corrupting some of the fields that you have changed.
  • Saving the campaign file over and over while alternating Game Data Set between Custom (1.01) and Default / Melee will corrupt the Custom Object Data in the campaign file and tends to set modified values to their defaults by chance.
This bug can be fixed by adding a separate Game Data Set setting to the campaign file, which would default to "Open Map" for old campaigns. Otherwise the options would be the same as for individual maps (default, melee, custom). A proper fix would also need to have a tool that would check that the Game Data Set settings would be the same for the campaign object data and all maps in the campaign. If they differ, there will be problems like the above one.
 
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Level 5
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67
@Tommi Gustafsson: I don't think this is the bug I am talking about, but might be related.

I work on a custom map, not a campaign, but that custom map got corrupted twice by me opening the campaign editor while working on it (I am not exactly sure why, but I think because I wanted to look up how certain triggers were done in the Blizzard campaign). After switching back to my custom map and saving it, it was corrupted - with corrupted I mean all imported models and icons were gone.

@tulee only can speak about my own map but it did not get corrupted, even though I encountered several bugs that were introduced by 2.0 (but these were present in old versions of the map too that I did never open in WE)
 

Remixer

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Level 33
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I wanted to look up how certain triggers were done in the Blizzard campaign). After switching back to my custom map and saving it, it was corrupted - with corrupted I mean all imported models and icons were gone.
You mustn't save your map with imports while you have another map opened in the background, that can lead to import corruption. Whenever you edit a map and open another map in the background, do not save either of the maps until you close to other one.
 
You mustn't save your map with imports while you have another map opened in the background, that can lead to import corruption.
This sounds... just so stupid and sad. Am I totally nuts to think that Frozen Throne doesn't have this problem?
 

Remixer

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2,069
This sounds... just so stupid and sad. Am I totally nuts to think that Frozen Throne doesn't have this problem?
I'm not 100% sure when this was implemented, but I think it was in one of the pre-reforged patches. The one that brought the folder-saving mode?

I've screwed quite a few of my maps by accident. Usually it results in all imports just being 0 file size and thus not really included (albeit listed as an import) in the map. But I've also had situations where the only way to fix it (rather than just re-import everything) was to remove all imports with an MPQ editor before the map could properly be opened.
 
Level 32
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game came with new feature, autoquit, instead of quit game and being brought to the menu, it simply takes you back to desktop.
sometimes it just quits the game by itself lol.
no crash error or anything the game just closes.
It was reported here not long before: Map causes clients to crash when they quit game

I didn't know that it was such an old bug, but it would appear that the problem comes from the trigger itself; more precisely the "Victory/Defeat".
 
Level 21
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Jul 2, 2009
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2,952
I was just trying to play a Custom Campaign in the Orcs and Humans and then my game crashed...
Was working fine moments ago and I tried saving and loading my map too to keep up my progress, but it mostly just crashes and stops...

This whole patch ended my Campaign playthrough so I am going to see if it's just the loading is the problem or have to make sure it doesn't do it etc...
 
Level 32
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I was just trying to play a Custom Campaign in the Orcs and Humans and then my game crashed...
Was working fine moments ago and I tried saving and loading my map too to keep up my progress, but it mostly just crashes and stops...

This whole patch ended my Campaign playthrough so I am going to see if it's just the loading is the problem or have to make sure it doesn't do it etc...
Custom campaigns have their specific requirement, so it's best to play certain campaigns on the correct version to avoid unwanted bugs.
Btw, which campaigns are you currently playing on?
Since you only mentioned Orcs and Humans, I assume you're playing the Warcraft I or II custom campaigns, right?
 
Level 21
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It's this one if you are curious...
I just got to the Grand Hamlet mission and was going well so far then crashed...

Not sure what is causing it...
 
Level 32
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It's this one if you are curious...
I just got to the Grand Hamlet mission and was going well so far then crashed...

Not sure what is causing it...
Never heard about that custom campaign.
However, it's quite an old custom campaign. I checked that thread. Last update was October 2015.
And the author seems to not update that campaign (it's an ALPHA).

(Sorry if this is an off-topic, but I think it might be related to the new patch)
 
Level 26
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Just out of curiosity, if we do not want to wait for blizzard to fix the portrait issue (custom model portrait reverting to the original wc3 model it is based on), do we change the new portrait line in the editor to "none", change it to the portrait file itself, or change it to the custom model file itself? (I've seen these three answers thrown around by different people.
 
Level 26
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Set it to an invalid path if you want to use the portrait you've imported or that the model has built in (like most structures), I guess you can also input the path of your custom portrait file but that's not necessary

Can I confirm what an invalid path means? I tried putting in "-" but nothing changed, still reverting.
Just to clarify, when moving the hero around in game, it has the correct portrait, but in cinematic mode when talking, it is reverting to the portrait of the hero the custom unit is based on originally.
 
Level 28
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Although you cannot pick the option 'None' from menu when opening list of portrait models, you can check some other units like Footman that do have the value 'None'. Highlighting the Portrait model File field in object editor and pressing ctrl+c to copy and ctrl+v to paste it to your custom unit will copy the 'None' value.
It's kinda retarded that you have to do it that way, but it is what it is.
 
Level 18
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Although you cannot pick the option 'None' from menu when opening list of portrait models, you can check some other units like Footman that do have the value 'None'. Highlighting the Portrait model File field in object editor and pressing ctrl+c to copy and ctrl+v to paste it to your custom unit will copy the 'None' value.
It's kinda retarded that you have to do it that way, but it is what it is.
Copying is not necessary. You can just type in None in the Custom target box.
 

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