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Version 2.0.2 Build 22726 PTR Patch Notes

Mapmakers in the Warcraft III: Reforged community are speaking out after a recent update made changes to a core item in the game, which they say could cause many custom maps to stop working properly.

According to a post that’s being shared around forums and social media, Blizzard edited the original Orb of Slow ability instead of making a new one for a new Human orb item. While the change might seem small, it could have a big impact on how custom maps run.


“This can result in custom maps breaking,” the post warns. Many maps depend on the way the original Orb of Slow worked. The older Blizzard Classic team used to avoid this issue by copying and editing abilities instead of changing the originals — keeping custom content safe.

In the latest patch, Blizzard seems to have added the Shadow Strike ability to the Orb of Slow so it can work together with the Sorceress’s Slow ability. But some players say this causes problems with the Warden’s own Shadow Strike, which might no longer stack or behave as expected.

Even worse, changing Shadow Strike and Soulburn to a value of 0 has, in the past, caused crashes — a worrying sign for mapmakers who use detailed scripting.

Blizzard hasn’t said anything official yet, but this is another example of how updates to older games can create problems for the people keeping them alive with custom content.

For now, many mapmakers are stuck waiting — either hoping Blizzard fixes the issue, or preparing to redo parts of their maps to avoid bugs and crashes. With Warcraft III’s strong custom map community, players are hoping Blizzard listens and acts fast.

Blizzard said:
While this is a work in progress and subject to change, we now plan to go live with with 2.0.2 on April 15.

Our biggest thanks to everyone who participated in the PTR and provided feedback. For any tournaments currently underway, it will be up to you to decide which version you will continue your tournament on.

New Changes in this Build

World Editor

  • Item Slow(Orb Version) (AIos) changed to be based off of Shadowstrike (AEsh) instead of Slow (Aslo)
    • This may change how custom abilities previously copied from Item Slow(Orb Version) function
Items

  • Vampiric Potion removed from drop pool
  • Rune of Lesser Healing removed from drop pool
  • Sentry Ward vision reduced from 1600 to 1200
Human

  • Reverted Siphon Mana range
  • Orb of Slow proc chance reduced from 30%/15% to 25%/10%
  • Orb of Slow debuff is no longer dispellable or stealable
  • Orb of Slow debuff now stacks with Sorceress Slow
  • Holy Light cooldown increased from 5/5/5 to 5.5/5.5/5.5 seconds
    • Note that the HUD does not support decimal cooldowns and will display the cooldown as 6.
  • Flame Strike mana cost reduced from 135/135/135 to 125/125/125
  • Defend deflection chance reduced from 30% to 25%
Orc

  • Orb of Lightning damage against summoned units increased from 150 to 200
  • Wind Rider movement speed reduced from 320 to 310
  • Sentry Ward vision reduced from 1600 to 1200
Night Elf

  • Reverted Hunters Hall lumber cost
  • Reverted Natures Blessing cost
  • Reverted Moonstone duration
  • Reverted Mountain Giant food cost
  • Upgrade Moon Glaives cost increased from 100/150 to 125/175
  • Upgrade Moon Glaives research time increased from 35 to 60 seconds
  • Huntress movement speed reduced from 350 to 340
  • Chimaera movement speed increased from 250 to 270
Undead

  • Reverted Ritual Dagger charges and cost
  • Cripple mana cost reduced from 100 to 90
  • Frost Wyrm air attack now has an area of effect (same as ground attack). This splash damage will only affect enemy air units
  • Frost Wyrm ground attack splash damage will no longer affect air units
  • Frost Wyrm ground and air attack range increased from 300 to 375
  • Disease Clouds spawned on Abomination death no longer have collision

All Changes in Version 2.0.2

Performance

  • Fixed an issue on production servers that caused the game to hitch every few seconds for some players
Bugfixes

  • Fixed an issue where players could not join a private custom game by name if they did not have the map downloaded
General

  • Updated various campaign background screens
Lighting

  • Reforged environment lighting direction adjusted to match Classic/Classic HD
  • Dungeon biome lighting overhauled to better fit Classic lighting
  • Minor brightness adjustments
Map Pool

  • 1v1, 2v2, 3v3, and 4v4 map pools have been updated
World Editor

  • Item Slow(Orb Version) (AIos) changed to be based off of Shadowstrike (AEsh) instead of Slow (Aslo)
    • This may change how custom abilities previously copied from Item Slow(Orb Version) function

Balance​

Items

  • Sentry Ward Vision reduced from 1600 to 1000
  • Sentry Ward vision reduced from 1600 to 1200
  • Sentry Ward health reduced from 200 to 50
  • Sentry Wards are now magic immune
  • Healing Ward charges reduced from 3 to 2
  • Healing Ward area of effect reduced from 500 to 450
  • Healing Wards are now magic immune
  • Vampiric Potion added as a level 2 charged drop
    • Vampiric Potion grants +6 damage and 50% life steal for 20
  • Added Rune of Lesser Healing as a level 2 powerup drop
    • Rune of Lesser Healing heals 75 health in an area around it.
  • Ring of Protection +4 removed from drop pool
  • Ring of Protection +3 added to drop pool
  • Ring of Protection +3 gold cost reduced from 150 to 125 (matches Ring of Protection +4)
  • Backpack shop requirement removed for all races
  • Orb of Darkness will now spawn level 2 Dark Minions
  • Ancient Jango of Endurance movement speed increased from 5 to 7.5 and attack rate from 3 to 3.5%
  • Legion of Doom-Horn movement speed increased from 5% to 7.5%, health regen per second increased from 0.3 to 0.35.
Human

  • Orb of Fire replaced with Orb of Slow
    • Costs 325 gold
    • Provides +5 damage
    • Orb of Slow has a 30% chance to proc on units, and 15% chance to proc on heroes. Applies a 25% attack speed and 55% movement speed slow to the target for 10(5) seconds
    • Orb of Slow has a 25% chance to proc on units, and 10% chance to proc on heroes. Applies a 25% attack speed and 55% movement speed slow to the target for 10(5) seconds
    • Orb of Slow debuff is undispellable and affects magic immune units.
  • Flame Strike mana cost reduced from 135/135/135 to 125/125/125
  • Siphon Mana Range reduced from 600 to 500
  • Siphon Mana area of effect reduced from 800 to 700
  • Banish cooldown increased from 0/0/0 to 4/2/0 seconds
  • Holy Light cooldown increased from 5/5/5 to 6/6/6
  • Holy Light cooldown increased from 5/5/5 to 5.5/5.5/5.5 seconds
  • Militia Armor reduced from 4 to 3
  • Defend piercing damage reduction reduced from 65% to 50%
  • Defend deflection chance reduced from 30% to 25%
  • Defend cost reduced from 150/100 to 125/75
  • Defend research time reduced from 45 to 40 seconds
  • Slow duration reduced from 60 to 45 seconds
  • Invisibility Range increase from 300 to 400
  • Heal range increased from 250 to 350
  • Flying Machine movement speed reduced from 400 to 375
  • Arcane Vault requirement removed from Dragon Hawks and Cloud upgrade
Orc

  • Orb of Lightning cost reduced from 375 to 325
  • Orb of Lightning damage against summoned units increased from 150 to 300
  • Orb of Lightning damage against summoned units increased from 150 to 200
  • Mirror Image cooldown increased from 3 to 5 seconds
  • Great Hall build time reduced from 140 to 125 seconds
  • Great Hall build time reduced from 140 to 135 seconds
  • Wind Rider level reduced from 4 to 3
  • Envenomed Spears damage per tick reduced from 4 to 3
  • Wind Rider movement speed reduced from 320 to 310
  • Sentry Wards, Stasis Traps, and Healing Wards are now magic immune
  • Sentry Ward health reduced from 200 to 50
  • Stasis Trap health reduced from 100 to 25
  • Stasis Trap detonation radius reduced 400 to 350
  • Stasis Trap stun duration reduced from 6(2.5) to 4(2) seconds
  • Healing Wards duration reduced from 30 to 25 seconds
  • Healing Ward area of effect reduced from 500 to 450
  • Tauren now have Resistant Skin
  • Tauren cost increased from 280/80 to 300/100
Night Elf

  • Orb of Venom damage per tick reduced from 9 to 8
  • Moonstone duration increased from 30 to 45 seconds
  • Moonstone duration increased from 30 to 35 seconds
  • Mana Burn range reduced from 300 to 250
  • Keeper of the Grove strength gain increased from 1.8 to 2
  • Treant attack cooldown reduced from 1.75 to 1.65 seconds
  • Wisp lumber gather rate reduced from 8 to 7 seconds
  • Nature’s Blessing lumber cost reduced from 200 to 175
  • Hunter’s Hall lumber cost reduced from 100 to 80
  • Upgrade Moon Glaives now changes Huntress armor type to Heavy
  • Upgrade Moon Glaives cost increased from 100/150 to 125/175
  • Upgrade Moon Glaives research time increased from 35 to 60 seconds
  • Huntress movement speed reduced from 350 to 340
  • Ultra Vision research time reduced from 45 to 30 seconds
  • Mountain Giant food cost reduced from 7 to 6
  • Chimaera movement speed increased from 250 to 290
  • Chimaera movement speed increased from 250 to 270
  • Vorpal Blades upgrade now grants an additional 10 damage
Undead

  • Wand of Negation charges increased from 2 to 4
    • Wand of Negation is now a single target dispel that deals 200 damage to summoned units
  • Ritual Dagger cost reduced from 100 to 75, charges reduced from 2 to 1
  • Ritual Dagger healing increased from 175 to 200
  • Frost Nova range reduced from 800 to 700
  • Spiked Carapace damage return from 15/30/45 to 25/50/75
  • Carrion Swarm damage increased from 75/125/200 to 75/135/200
  • Nerubian Tower attack cooldown reduced from 1.3 to 1 second
  • Nerubian Tower attack cooldown reduced from 1.3 to 1.15 seconds
  • Burrow research time reduced from 45 to 30 seconds
  • Web is now available on tier 1
  • Gargoyle movement speed reduced from 375 to 350
  • Gargoyle ground base damage reduced by 1
  • Cripple mana cost decreased from 100 to 90
  • Anti Magic Shield blocked damage reduced from 420 to 300
  • Disease Clouds spawned on Abomination death no longer have collision
  • Frost Wyrm air attack now has an area of effect (same as ground attack)
  • Frost Wyrm ground and air attack range increased from 300 to 375
Neutral

  • Level 1 Rain of Fire range increased from 700 to 800
  • Dark Ranger Drain Life can now transfer life to a friendly unit.
Creeps

  • Poison Treants no longer have entangled roots. Health increased from 290 to 350
  • Spitting Spider armor type changed from Heavy to Medium - Health reduced from 400 to 350
  • Giant Spider Health reduced from 550 to 500
  • Satyr Hellcaller level reduced from 9 to 8
  • Giant Wolf stock delay increased from 220 to 440
  • Satyr Shadow Dancer cost decreased from 200 to 190 gold
  • Immolation damage reduced from 10 to 5
  • Entangle root duration from 10(3) to 6(3) seconds. Range reduced from 800 to 600
  • Frost Nova slow decreased from 4 to 2 seconds
  • Unholy Frenzy HP drain reduced from 4 to 2
  • Brilliance Aura reduce mana regeneration from 1 to 0.5
  • Polymorph mana cost reduced from 225 to 200. Duration reduced from 25 to 20 seconds
  • Healing Wave heal amount reduced from 215 to 130. Jumps reduced from 4 to 3
  • Cold Arrows duration increased from 3(0.75) to 3(1) seconds and damage from 0.25 to 1
  • Diseased Cloud duration reduced from 120 to 75 seconds
  • Animate Dead reduced duration from 120 to 40 seconds and mana cost reduced from 250 to 150. Cooldown reduced from 240 to 180 seconds
  • Parasite duration reduced from 30 to 15 seconds
  • Blizzard casting time reduced from 1 to 0.599 seconds
  • Rain of Fire casting time reduced from 1 to 0.599 seconds
  • Skink movement speed reduced from 200 to 100
  • Apprentice Wizard health increased from 180 to 200 and damage by 2
  • Fallen Priest damage increased by 2
  • Lightning Lizard armor type changed from Heavy to Medium. Health increased from 280 to 300. Dice damage reduced by 2
  • Salamander Hatchling armor type changed from Heavy to Medium. Damage reduced by 1
  • Arachnathid Earth-borer Shadow Strike and mana removed. Health increased from 400 to 450
  • Murgul Snarecaster Health increased from 375 to 400. Damage reduced by 1
  • Skeletal Orc Champion - Death Coil removed. Now has Cripple and Vampiric Aura
  • Infernal Machine now has Unholy Aura
 

Site Director
Joined
Jan 1, 2006
Messages
3,151
326182-6336c335b1afddb6d6e8d458d5007e4f-png.518037

Macielos and Nyctaeus present a big content patch for their Warcraft 3 campaign: Exodus

"After months of brainstorming, terraining, triggering, scripting and testing we have a pleasure to give you the final content patch for Exodus: The Violet Gate, our classic RTS campaign with diverse gameplay and enhanced visuals." - @Macielos

Relive (or experience for the first time) the story of Alliance Remnants and their desperate fight among the ashes of Lordaeron against the dreadful Undead Scourge, this time with full AI voice-over of all cutscenes and dialogs, revamped main character model textures and plenty of graphical upgrades.

Delve into struggles and intrigues of Syndicate warlords in a completely new Alteraci Chapter: 'Into the Snake Pit', with revamped playable techtree of Alteraci Syndicate.

Return to the twelve original chapters with new units to command, a much more diverse palette of Undead, Forsaken, Ogres and other hostiles to deal with, new scripted AIs and more.

Play on either 1.31 or Reforged - while 1.31 should still be your primary choice for our campaign, the team behind Exodus 3.0 did their best to patch various bugs and inconveniences on Reforged (e.g. broken portraits or incorrect music) while still keeping the campaign 1.31-based.

See the full change list and download the latest version of the campaign here.
  • All dialogs and cutscenes now have full AI voice-over
  • New Alteraci Chapter: 'Into the Snake Pit', with new subplot of intrigue and betrayal, new unique characters and a revamped playable Syndicate techtree
  • New script-based AIs for majority of enemy computer players
  • Adapted to Reforged while still 1.31-based
  • Upgraded models for main heroes courtesy of Moy
  • Lots of models replaced with re-classic versions
  • New units and unique faction mechanics for Lordaeron Rangers
  • New units for Crushridge Ogres, the Forsaken and the Scourge

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Site Director
Joined
Jan 1, 2006
Messages
3,151
classicpluswebsiteheader-1200x480-png.514797

Reviving the Classics: Kenshin Classic+ Delivers What Blizzard Didn’t

Warcraft III has always been a beloved classic, a cornerstone of the RTS and modding communities. However, when Blizzard launched Warcraft III: Reforged Patch 2.0, many fans hoped it would finally bring the improvements and polish the game deserved. Instead, the patch left much to be desired, failing to meet expectations and leaving the community craving a true enhancement of the original experience.

That’s where Kenshin's Warcraft III Reforged Classic+ steps in—a fan-driven project that delivers what Blizzard didn’t. Rather than a full remake, Classic+ is a carefully crafted improvement pack that enhances Warcraft III’s visuals, refines unit balance, and modernizes the user experience, all while preserving the soul of the original game.

Whether you’re a longtime veteran looking for a fresh yet familiar experience or a newcomer eager to explore Warcraft III in its best form, Classic+ offers the definitive way to play.


     
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Classic+ is a mod project dedicated to overhauling models of Warcraft III: Reforged, bringing more detailed unit models and graphics that stay faithful and true to the original. It retains visual clarity and readability during battles.

Thank you to everyone who contributed including those I may have unintentionally missed.​

Warcraft III: Rebirth, Warcraft III: Sons Of Azeroth,
Arctict, BogdanW3, MayDay,
Retera, Max, Darnish,
Astromen, YourArthas, Vinz,
Stefan, Krolu, SaulApeMan

upper-quotes-png.375983






features-png.406131

This pack includes units used in multiplayer games but does not feature campaign-specific units or heroes. It offers numerous improvements, such as enhanced textures — particularly for buildings and a few completely redesigned auras. Player colors have been refined to align with modern RTS standards, and Banshee's spell effects are now more visible for improved clarity.
  • 140 Units
  • 200 Trees
  • 1200 Enhanced Textures
  • Revamped Aura Effects
  • Hero Weapon Glows
  • Improved Player Colors
  • Possession Spell Indicator

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:fp: Full mod available at:

 

Site Director
Joined
Jan 1, 2006
Messages
3,151
pathtovalourtitle-png.507569

Footman16 presents an upcoming campaign: The Path to Valour

"Set during the Third War concurrent with the events of Reign of Chaos and after, this campaign will tell the story of the Kingdom of Stromgarde. An ancient kingdom built from the descendants of Arathor itself, this powerful nation has found its strength waning over the years as Trolls, Ogres and Alteraci traitors in the form of the Syndicate appear to disrupt and defeat the Human Kingdom. However, in Lordaeron rumours of a plague of Undeath and the arrival of the Burning Legion will present yet another challenge for the faltering nation to stand against. But they do not stand alone..."


Expected release mid-2025

Features:

  • An expanded Human tech-tree to represent the martial history of Stromgarde
  • Variable Difficulty: Story, Normal and Hard
  • Expanded and re-skinned tech-trees for Kul Tiras, Ironforge Dwarves, Trolls & Ogres and the Undead Scourge
  • Fight against the Undead equivalent of the Infernal and Doomguard: the Wight and Flesh Golem.
  • Ten full fledged chapters with some unique gameplay elements and objectives as well as 3 interludes and a playable epilogue set during the Battle for Azeroth era
  • Consistent with the lore within the bounds of what has already been established but with room for interpretation for those who wish to disregard certain aspects of WoW lore.
  • New heroes for both the player and your enemies to fight against with unique abilities
  • Fully voice-acted with a mix of AI and non-AI voice acting.
  • Custom music and UIs for Stromgarde and Kul Tiras
  • Will tell the events of what stopped the Undead Scourge from travelling further south and conquering all of the Eastern Kingdoms.
  • Many references to characters from wider Warcraft lore and familiar locations re-created in some missions.
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@Kasrkin has been a huge source of feedback and help with testing of the campaign and as such has been kind enough to record a playthrough of the third mission of the campaign, what is essentially the end of Act 1 and based on the WoW battleground Arathi Basin.
 

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