Spotlight: Warcraft III Reforged Classic+ Mod

Archian

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classicpluswebsiteheader-1200x480-png.514797

Reviving the Classics: Kenshin Classic+ Delivers What Blizzard Didn’t

Warcraft III has always been a beloved classic, a cornerstone of the RTS and modding communities. However, when Blizzard launched Warcraft III: Reforged Patch 2.0, many fans hoped it would finally bring the improvements and polish the game deserved. Instead, the patch left much to be desired, failing to meet expectations and leaving the community craving a true enhancement of the original experience.

That’s where Kenshin's Warcraft III Reforged Classic+ steps in—a fan-driven project that delivers what Blizzard didn’t. Rather than a full remake, Classic+ is a carefully crafted improvement pack that enhances Warcraft III’s visuals, refines unit balance, and modernizes the user experience, all while preserving the soul of the original game.

Whether you’re a longtime veteran looking for a fresh yet familiar experience or a newcomer eager to explore Warcraft III in its best form, Classic+ offers the definitive way to play.


     
authors-note-png.373439

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Classic+ is a mod project dedicated to overhauling models of Warcraft III: Reforged, bringing more detailed unit models and graphics that stay faithful and true to the original. It retains visual clarity and readability during battles.

Thank you to everyone who contributed including those I may have unintentionally missed.​

Warcraft III: Rebirth, Warcraft III: Sons Of Azeroth,
Arctict, BogdanW3, MayDay,
Retera, Max, Darnish,
Astromen, YourArthas, Vinz,
Stefan, Krolu, SaulApeMan

upper-quotes-png.375983






features-png.406131

This pack includes units used in multiplayer games but does not feature campaign-specific units or heroes. It offers numerous improvements, such as enhanced textures — particularly for buildings and a few completely redesigned auras. Player colors have been refined to align with modern RTS standards, and Banshee's spell effects are now more visible for improved clarity.
  • 140 Units
  • 200 Trees
  • 1200 Enhanced Textures
  • Revamped Aura Effects
  • Hero Weapon Glows
  • Improved Player Colors
  • Possession Spell Indicator

2-png.514793

4-png.514794

5-png.514795

8-png.514796

9-png.514799


:fp: Full mod available at:

 
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Level 28
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The art is pretty consistent across all the units, which is nice. Readability from top-down perspective should be pretty good. Must have taken a lot of time to do.

While not 100% perfect, that's 100x better than the morbidly obese mentally disabled Kotick's inbred son of HD Reforged !
Maybe stick to commenting on Kenshin's work, instead of bringing your biased views on Reforged into this.
 
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So wait... it IS reforged? But closer to classic?


ed: regarding Reforged, I want to say something positive in that I think the graphics could be good in a game they were appropriate for. But there's practically nothing positive I could say about them when used for WC3.
And whoever was running the project, they can blame budget, time constraints or having the plug pulled but I feel like so many aspects beyond graphics were flawed even starting at the conceptual stage. Like trying to retcon things to fit better with WOW, or expanding Silvermoon elements as some sort of fanservice. Or reworking The Purge of Stratholme when it was such an iconic mission, and seems so important to the guy that made it (Designer Dave or something I think?)

Or why did they make unique models for the different levels of beetles and skeletons? It's like they didn't know what their actual purpose and how insignificant they really are.
 
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Maybe stick to commenting on Kenshin's work, instead of bringing your biased views on Reforged into this.
I spit on the so-called "High definition" they put on the game. Reforged is an utterly shameful lie they imposed to us all.
Of course I blame much more the previous and current greedy executives rather than the developers (if there's any developers left...).
It is no secret that I am biased as a third generation Wc3 player (started in 2007). They had all the cards in their hand but played stupidly ; the only optimistic take would blame their lack of experience instead of their sheer malevolence.

Kenshin's work is a great example of a good step in the right direction. The hate I'm bleeding against Actiblizzard is proportional to the joy of seeing such efforts ! May this day marks a crushing defeat for HD ! All Wc3 players should unite against this common foe once for all !
 
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I spit on the so-called "High definition" they put on the game. Reforged is an utterly shameful lie they imposed to us all.
Of course I blame much more the previous and current greedy executives rather than the developers (if there's any developers left...).
It is no secret that I am biased as a third generation Wc3 player (started in 2007). They had all the cards in their hand but played stupidly ; the only optimistic take would blame their lack of experience instead of their sheer malevolence.

Kenshin's work is a great example of a good step in the right direction. The hate I'm bleeding against Actiblizzard is proportional to the joy of seeing such efforts ! May this day marks a crushing defeat for HD ! All Wc3 players should unite against this common foe once for all !
I only suggested that you stick on topic regarding Kenshin's work in this thread made specifically about his Classic conversion, yet in your reply of 9 sentences, only 1 is talking about Kenshin's work, and the other 8 are about your prejudice against "Reforged".
 
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While not 100% perfect, that's 100x better than the morbidly obese mentally disabled Kotick's inbred son of HD Reforged !
*Brian Sousa's woefully misguided(and to me disgusting looking) Raid shadow legends-like graphics artstyle direction.

War3HD mixed with those leftovers from those wow-ish hd mods like models used in/made for armies of azeroth or wc3 Rebirth, is a nice compilation, and still much more prefferable to RF's models, but far from perfect. Some models are really close to being very good others less so. Most important part is that they all use original animations and war3hd ones improved versions of OG animations.

The main problem here is how stylisticly incoherent it is BECAUSE it is a mishmash of different projects and their results, which is similar to how incoherent Reforged is with itself(mainly how none of the doodads, ground textures and unit models fit each other in the slightest). Texturing and design is off in various ways still messing with readability because some units have wildly different proportiosn or even muddy texture colourschemes, this ironicly makes things less recognizeable in practice and can contribute to just different kind of pixel soup in extreme situations like RF does all the time. The key eyecatching elements are either shrunken or darkened for no good reason. While some especially War3HD orc heroes are just worst case of forcing in WoW orc design completely ruining their unique facial appearence in the process.

For it to be perfect it really would have to be a comprehensive approach that is keeping the look and just improving upon it, sticking as close as possible with texturing style and colourscheme/shading, aswell as sticking to og animations. Wc3 doesnt need to be "enriched" by copypasting design from different games or trying to ape it, especially when that design is just objectively inferior and kills the variety that og game had.(none of the orc units or heroes look the same unlike WoW orcs even if some like Thrall or Grunt on the textures might seem like they are). Out all models use War3HD ones are closest to achieving that especially Dark Ranger, Watchtower, Sentry/spirit of vengeance, Priestess of the moon and for most part demons, but many are to varrying degree off with texturing style which should focus on being as close in diffuse texture itself to have all the shading and detals like wc3 models.

A good compilation of mods and models made prior plus tweaks nonetheless :)

*partly due to overdesigned nature of it but mainly hedious icky looking oily shader work and muddy and outright gross colourscheme in many cases. Anything that is metal just looks hediously ugly for no good reason. Wc3 was never gritty in its ingame presentation nor is wow so its just....nothing like it should be
 
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A huuuuuuge amount of work! Looks like a great alternative for those who wants some fresh experience as a temporary switch from SD graphics, but some may remain on this forever. I think some people will like this better than Reforged, which was a big disappointment for them. Glad to see that there are also some useful UI improvements.
 
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starcraft2's war3mod is the correct approach,but now the Reforged is irreparable.
I can't understand why Blizzard doesn't adopt the old style, which not only attracts players who love Warcraft, but also ensures safety
 
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Level 39
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Reforged is an utterly shameful lie they imposed to us all.
True that! People back then did not rebel against them for no reason and gave them 0,4/10 (one of the lowest ratings some game ever had) for no reason. And did not get ,,refunded" title for no reason. Last time I checked falsely marketing was considered criminal activity in laws and was punishable, so yeah.

Anyway, I like this work. This man really put some effort and as some people suggested, made models consistent looking. Someone should put Sunken Ruins and naga, and Outland with demons screenshots to see how it looks like.
 
classicpluswebsiteheader-1200x480-png.514797

Reviving the Classics: Kenshin Classic+ Delivers What Blizzard Didn’t

Warcraft III has always been a beloved classic, a cornerstone of the RTS and modding communities. However, when Blizzard launched Warcraft III: Reforged Patch 2.0, many fans hoped it would finally bring the improvements and polish the game deserved. Instead, the patch left much to be desired, failing to meet expectations and leaving the community craving a true enhancement of the original experience.

That’s where Kenshin's Warcraft III Reforged Classic+ steps in—a fan-driven project that delivers what Blizzard didn’t. Rather than a full remake, Classic+ is a carefully crafted improvement pack that enhances Warcraft III’s visuals, refines unit balance, and modernizes the user experience, all while preserving the soul of the original game.

Whether you’re a longtime veteran looking for a fresh yet familiar experience or a newcomer eager to explore Warcraft III in its best form, Classic+ offers the definitive way to play.


     
authors-note-png.373439

av.jpg
  
Classic+ is a mod project dedicated to overhauling models of Warcraft III: Reforged, bringing more detailed unit models and graphics that stay faithful and true to the original. It retains visual clarity and readability during battles.
upper-quotes-png.375983






features-png.406131

This pack includes units used in multiplayer games but does not feature campaign-specific units or heroes. It offers numerous improvements, such as enhanced textures — particularly for buildings and a few completely redesigned auras. Player colors have been refined to align with modern RTS standards, and Banshee's spell effects are now more visible for improved clarity.
  • 140 Units
  • 200 Trees
  • 1200 Enhanced Textures
  • Revamped Aura Effects
  • Hero Weapon Glows
  • Improved Player Colors
  • Possession Spell Indicator

2-png.514793

4-png.514794

5-png.514795

8-png.514796

9-png.514799


:fp: Full mod available at:


Did you know that the mod you're leaking now from Kenshin is literally a Rebirth mod from YourArthas? And Kenshin just changed the textures of all models of the YourArthas mod, and called the result the name "Kenshin's Warcraft III Reforged Classic+"??
?????
??
Moreover, he only changed the textures of the units, but not everything else
 

Archian

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Hidden in plain sight i see.

I also see that Kenshin credits:

"Thank you to everyone who contributed including those I may have unintentionally missed.
Warcraft III: Rebirth, Warcraft III: Sons Of Azeroth,
Arctict, BogdanW3, MayDay,
Retera, Max, Darnish,
Astromen, YourArthas, Vinz,
Stefan, Krolu, SaulApeMan"
 
DEATH TO BLIZZARD!
Ehem. This is the type of comment that gets people into trouble. Obviously, we're here to enjoy a make-believe world of swords and sorcery that is quite literally often themed around killing our enemies, but is it possible to word your post differently so that people know you were imagining defeating Blizzard in a game setting and not calling for violence? For example you could upload a video of yourself killing an in-game character named Blizzard, and say "DEATH TO BLIZZARD IN WARCRAFT" or something, similar to those kids who used to always say "in roblox" at the end of their otherwise negative comments. It's subtle but it's also powerful to say that we only want to pretend battle our enemies and not battle them for real, since battling them for real is probably illegal and one must follow the relevant laws.

All of that said, I greatly, greatly enjoyed the last Resyak campaign that I played, to the point where I would maybe even say that it was so much fun it made my day at the time.

I also see that Kenshin credits:
I see that I am also credited here. Is there more detail somewhere? Is this crediting me for any actual MDX file that I created (unlikely) or for the general technology support of "Retera Model Studio" existing? I guess it doesn't matter much, but I would be curious for a more granular breakdown.

Maybe stick to commenting on Kenshin's work, instead of bringing your biased views on Reforged into this.

All things considered, I am a little bit sad when I see a mod like this. Because I think that it's attention-grabbing due to its capacity to remind us all of the endless social media back-and-forth about Reforged, but at the end of the day I probably wouldn't personally play with this mod and would simply play with the classic graphics instead.

Reasons being:
  • There's nothing wrong with classic graphics, whereas when an author spends dozens or hundreds of hours gathering together custom files like this, it's almost inevitable that they break the littlest thing, or forget a CollisionShape in one place so we can't click our unit, or something
  • Reforged support for mods is bad. It's designed to only let Brad Chan make mods and not us (hence the HD2 folder and slider bars). He can make a mod for "heroes AI upscale" and "unit AI upscale" and turn them on and off, but it's considerably much more difficult to add a slider to my game with "Kenshin Classic+ on and off." Instead we often use the local files hack, and then you can only have one loaded unless you use an external program to swap them, and that's just very annoying. I literally asked to have my custom mod that I worked on for like 12 years hosted on Hive as a hosted project back in maybe 2014, and it was denied on the basis of the fact that one of its files renamed game files to-and-from their original location, akin to using local files and I was told that in order to be accepted, a mod must run from an entirely independent installation that launches the modded game from its independent install location. Then Reforged ruined modding, and now CSW and Quenching and everything are breaking user installs worse than my thing from 2014, and we just have to put up with it because Reforged technology is worse than Warcraft III
  • Bothering to install these graphics uses up time whereas if I just play with the originals, I use less time to get that going. But the goal is the same resultant game experience basically
  • The mod targets Reforged whereas lately I was probably playing emulators on linux that execute spinoffs of pre-Reforged clients so the model file names might not match
  • Artistic criticisms from Kacpa are probably generally accurate, at a glance. For example:

1739923785780.png

This port looks weirdly "rounded" probably because someone used the inferior Recalculate Normals math from Retera Model Studio which has changed across versions, and doesn't match 3DS max. Maybe someone could ask autodesk for the exact original algorithm. If you look at his hands, you'll see what I'm saying, I don't have to go dig up the model of original Mountain Giant to know that his hands probably pop out and don't look "rounded." This isn't even necessarily a criticism of the geometry or textures -- it's probably an artifact of porting into the Warcraft 3 format.
1739923979093.png

This guy seems to have tubular arms. It's probably a WoW tauren. There's something about the original Tauren Chieftain where I feel like the colors and style are different than this, and that's popping into my head just by looking at this and without even comparing. I don't know what the artists knew in the early 2000s but sometimes the style of characters had a certain charm. Even if the Tauren Chieftain's face was a square, you could feel that he was this old epic character. The little high-poly face of this guy seems styled differently. I almost thought it was a spirit walker at first, until I remembered that we don't have heroic spirit walkers in base Warcraft III (and when an artist makes all these models, he has to suffer by definition and can't make a custom hero like a heroic spirit walker for fun).

1739924200371.png


This guy looks small and Reforged-y, similar to how Reforged bears are a bit more lanky (maybe from some attempt at "realism") rather than feeling like the bear is a big chunky wide tank character. Maybe I'm totally wrong about this but I bet if you measure the shoulder-to-shoulder distance on this guy, and then do the same for the 2002 model, the distance on the 2002 model would be a wider value.

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I immediately noticed that you put a different back decal shape and it bothered my brain. This is probably a readability issue for a grandmaster kung fu champion like Grubby when he plays the game. Are you upscaling Warcraft III or are you making a custom mod with new character designs?
1739927420113.png

The readability of the crypt fiend in this pose seems wrong. The original one is a gray spider. Yours seems to be a large splat of the player color.

1739924894680.png

The original normal vectors point up/out towards the light, causing the finger tips to render as obvious bright claw shapes. (render color is usually a function of dot product of normal vector and vector towards light source. The normalized dot product is known to also equal the cosine of the angle between two vectors, and so on a simple 2002 machine this cosine (which is 1.0 for infinitely small angle and 0.0 for biggest angle) is usable as an extremely rough approximation of whether to be light or dark when facing to or away from light source.

This mod appears to include the claw geometry, but is it bright enough to accentuate the known character shape when it really counts?

1739926629960.png

[Editted] Why is it that after WoW, the "frills" of the Lich always have to look like plastic instead of looking like a cape?

Now without even playing the mod, I was able to post a bunch of criticisms. But if Reforged did an upgrade tomorrow and replaced itself with only this mod and we couldn't play Classic or Reforged graphics anymore starting from tomorrow, and could only play this Classic+, many people would probably uninstall the game. The criticism would be much harsher than what I provided here.

In this way, to a certain extent I feel sorry for whoever undertakes this project. I honestly think the project might be more fun to make than how much fun it is to actually play. The technology and the art graphics are extremely fun. But at the end of the day, if it were me, I would eventually go back to playing Warcraft III, which I prefer. And I'm okay with how Warcraft III looks, actually. Sometimes I like the simple graphics because it means I can make custom graphics by editing the originals, and then my custom graphics can end up looking good even if we would realize up close that what I created are bizarre and terrible geometric frankensteins!

Edit:

And, just as a note to whoever is writing these types of Hive promotional front pages, I'm a bit concerned that you'll lose the empathy of your reader when you write something like this:

Instead, the patch left much to be desired, failing to meet expectations and leaving the community craving a true enhancement of the original experience.
Ever since the last group left in late 2022 and new people like Brad Chan and PlaySide studios were hired in, my "expectations" for this company were about like this:


And to be honest, I think that Reforged 2.0 was pretty much in line with these expectations

This parody video of mine is literally years old at this point.

One of the best lines in the video is when Bedivere the Wise (literally the stupidest character in the whole group that I was parodying as being the "New War3 Team") directly suggests, "Well, look, if we built kinda like an SD+ type of thing" and in response even the main guy in the new team instinctively slaps him across the face. That was great. That was a real joke that I really made, and I made it prior to Reforged 2.0.

Edit 2:
NOTE: The like from @LongbowMan , a skilled and talented artist, was added to my post here before the previous edit that incorporated the idea of slapping someone across the face for trying to build "SD+" mod(s). This feels a bit like accidental entrapment on my part -- I assume he agrees with my criticism of the readability of models against the original, and probably not as much with the parody video I mentioned from a few years ago. Maybe he would comment and share more at some point, but I wanted to bring attention to the fact that I did not intentionally mean to entrap someone into putting a "like" on something that includes opinions they might deeply disagree with. At times, there have been moments I've actually been rather amenable to the idea that if someone did a perfect graphical upscaling for the game, that could be a cool thing, and if it was entirely unique art files maybe we could package that with a game engine code rewrite or something, and have an entirely open source available-for-anyone version of Warcraft III. But, that's similar to me saying that I wish whenever I walked outside a bowl of mashed potatoes would fall onto the street in front of me in a sealed package delivered by an Amazon drone for my amusement, and to offer me free dinner. It's physically possible for that to happen, but it's also not going to happen.

Edit 3:
Changed the team color on my comparison crypt fiend shots to Violet instead of Purple, so that it matches better to the provided screenshot... Because Violet and Purple are different. Thanks Reforged.
 

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Level 12
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While I'm glad that the trend shifts from "UltraHDWoWHotS+++" to "Classic+" approach, I fully agree with what @Retera and @Kacpa2 said. It's a nice compilation but it's hardly what the name says. Classic has a very specific art direction - straying from it basically makes for an amateur version of Reforged with similar problems like readability, memorability, visual coherence and so on. Mods like this are more like alternative visions of Reforged, rather than Classic, and I really struggle to rationalize why would anyone prefer a mishmash of custom models by various artists (plus converted models from other games) over Classic or Reforged versions.
 
Mods like this are more like alternative visions of Reforged, rather than Classic
It's interesting to think... the way I see it, if Reforged was created entirely by Hive Workshop contributors and was a separate game to Warcraft III -- and yet if that mod download was functionally and exactly the same as Reforged build 1.32.10.18820 -- it would be the greatest, most awesome and well-renowned Warcraft III mod ever created.

But Hive contributors in 2002-2018 would have never created Reforged -- and indeed, they never did.

Why didn't they?

I suppose the high percentage of media attention afforded to the Kenshin mod, combined with probably the low number of actual users that I imagine it will actually end up having, might speak to this... if my intuitions on how people will receive this are correct.
 
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NOTE: The like from @LongbowMan , a skilled and talented artist, was added to my post here before the previous edit that incorporated the idea of slapping someone across the face for trying to build "SD+" mod(s).
The joke is actually very funny, I like it, and I sure don't take it personally. And I do agree with everything else in that comment. I honestly think that what I'm doing is a fool's errand but it doesn't bother me since it's just a hobby.
I suppose the high percentage of media attention afforded to the Kenshin mod, combined with probably the low number of actual users that I imagine it will actually end up having, might speak to this... if my intuitions on how people will receive this are correct.
From my experience (which is mostly Warcraft: Armies of Azeroth), projects like this tend to lose hype as quickly as they gain it. People are hungry for a proper remaster and jump at everything that's being promoted as such. However, they lose interest pretty quickly after they get an opportunity to play the mod, mainly because of the technical inconvinience you mentioned, but also because it lacks something that the og Warcraft had and that made it stick in peoples' hearts for so long. It's just not THAT game anymore, it doesn't feel organical, and it's not even profesionally manufactured like Reforged (despite all its woes). Kenshin's mod will have it's audience, but it won't beat Reforged or even other similar mods.
 
What happens here is almost the same as any other graphic mod, just like the quenching mod and the storm mod, where people praise community projects just to complain about Blizzard, rather than actually trying the mod.

I've had enough of all the boring complaints about Reforged graphics. If you like classics, go play classics. There's no need to hate Reforged, quenching, and CSW.

Focus on the graphics you like, rather than questioning other graphics based on personal taste.

By the way, look at these ↓


 
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Level 4
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@YourArthas I completely understand your frustration, and I respect the time and effort you’ve invested in your mod, especially given its larger scope. However, I’d like to address the narrative you're presenting, as this isn’t the first time we’ve discussed this. Before I began my work, we had a conversation about whether I would be allowed to use these models, and I’ve always made sure to credit you to the best of my ability. If there’s anything more I can do to clarify or further acknowledge your contributions, please let me know.

@Kaizer123 I’d like to address your comment as well, I find it disgusting. I worked for several months, not just “changing textures,” but also focusing on gameplay fixes, animations, optimizing texture sets, and cleaning them up. There were many challenges, including significant issues where the models didn’t behave as intended. I truly invested a lot of time and effort to get things to where they are. Saying I just changed texture sounds like I robbed someone and did nothing. Take your time and compare those mods.

@Astromen Cheers! I really appreciate your support, and I may return to update this mod at some point in the future.

@Retera I credited you because, in addition to your important software, I personally reached out to you for guidance on specific issues—some of which were critical, like fixing the models for trees. Your insights were invaluable, and I’m grateful for your help. I also wholeheartedly agree with your constructive feedback!

To summarize, this project started as a small art direction endeavor, and I really enjoyed the process of solving technical challenges and gaining a deeper understanding of how Warcraft 3 models work.

While it may sound cliché, my main goal was to create the Warcraft experience that I wanted to see, and to demonstrate that a united community could create something meaningful on their own, like mods for other games such as Half-Life or Skyblivion. I hope that message resonates with others and something like this will happen one day.

It brings me great joy to see these models being used on bigger streams, like B2W, or by pro players like Lyn from Korea. The positive reception from the broader community has been very rewarding, and I’m glad to see it embraced. I’m aware that the current version mainly addresses melee mode, but that was the scope I set for myself. I know this does not satisfy the elitists and distinguished people of the Hive. I’m always open to anyone who wants to build on this project or add their own contributions.
 
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I know this does not satisfy the elitists and distinguished people of the Hive.
I suppose it addresses my comments as well. First of all, I want to say I realize the vast amount of effort you've put here, and I'm glad you receive acknowledgement. I know I may sound a bit sour with my criticism. Part of it is actually self criticism, as I was an artist on a similar project some years ago. But mostly I just get irritated by people zealously praising anything that is not Ref (which I am not a fan of either) with no regard to the content, just using this to vent on Blizzard again. After seeing comments that state that a decent mod replacing unit and tree models based on author's taste totally beats a game made by professional artists (with poor art direction choice but still), it makes me want to add a pinch of salt to the thread. I may be making my own remastered models but I wouldn't want them to be praised just to spite Blizzard.
Edit: corrected some typos
 
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Level 16
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The joke is actually very funny, I like it, and I sure don't take it personally. And I do agree with everything else in that comment. I honestly think that what I'm doing is a fool's errand but it doesn't bother me since it's just a hobby.

From my experience (which is mostly Warcraft: Armies of Azeroth), projects like this tend to lose hype as quickly as they gain it. People are hungry for a proper remaster and jump at everything that's being promoted as such. However, they lose interest pretty quickly after they get an opportunity to play the mod, mainly because of the technical inconvinience you mentioned, but also because it lacks something that the og Warcraft had and that made it stick in peoples' hearts for so long. It's just not THAT game anymore, it doesn't feel organical, and it's not even profesionally manufactured like Reforged (despite all its woes). Kenshin's mod will have it's audience, but it won't beat Reforged or even other similar mods.
I dont see it as fools errand if we can crystalize what the remaster should be and i help you out so others can join and do it in an cohesive way, so it could be achieved eventually by our combined effort.
 
Level 39
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Kind of mind blowing how a hobbyist can out do a multi-million dollar company. Something is seriously broken. And I'd go as far as to say it's not limited to gaming.
Just to correct you: Its a multi-billion company, about three years ago Microsoft bought Blizzard for about 70 billions if I remember correctly. And yes, you are correct else totally.
What happens here is almost the same as any other graphic mod, just like the quenching mod and the storm mod, where people praise community projects just to complain about Blizzard, rather than actually trying the mod.

I've had enough of all the boring complaints about Reforged graphics. If you like classics, go play classics. There's no need to hate Reforged, quenching, and CSW.
Last time I checked, this is warcraft-related site and people do have the right to talk and even complain about this. Especially if they are customers. You are technically right at one side of medal, but then it also applies to you, maybe they should stop complaining and mod more themselves, but it also applies to you in turn, if you are enough of this all maybe you should not read and participate in such ,,complaints" threads if you are not pleased with comments (if they do not break rules of course). It is matter of perception.
 
I've had enough of all the boring complaints about Reforged graphics. If you like classics, go play classics. There's no need to hate Reforged, quenching, and CSW.

Focus on the graphics you like, rather than questioning other graphics based on personal taste.
I feel like this argument would moreso hold water if the Reforged graphics were an asset mod like what Kenshin created, not a technology change as well. For example, if you can show me a fully functional Patch 1.26 mod that adds graphics that look perfectly the same as Reforged graphics, but are only new MDX files and not changes to the game code, then I would better see where you're coming from. [Btw, I'm pretty sure constructing a mod like that is essentially impossible.] Until or unless someone creates that, Reforged graphics represent a technical change. So then I reckon hating on them... in some cases is also akin to wanting the game technology to keep working properly. At least in some cases.
Your insights were invaluable, and I’m grateful for your help. I also wholeheartedly agree with your constructive feedback!
In hindsight, I feel quite guilty about forgetting that I helped you. If you're familiar with the "monkeysphere" concept, they say we each can only remember about 150 other people. If we assume 2/3 of that for me is used up IRL, that's maybe only 50 people I can remember on Warcraft 3, and after that contrary to how I would've wanted it, it starts to blend together in my brain that I'm just helping people if they ask, without remembering who they are. This reminds me of the feeling when I first discovered a complex Warcraft III custom MDX file that according to my hard drive... must have been created by me, but I had no recollection of making it. Maybe that means sleepless nights on the computer are really getting to the point of something truly wrong with me, but I guess I'll have to review that on my own outside the scope of this thread.

It looks like you're doing some cool stuff, and I hope you stay inspired! I've been traveling when I posted on this thread thus far, so I didn't have access to play your mod yet and was only critiquing based on the screenshots. But I'll probably give it a try when next I'm at the big PC. Happy modding!
 
Level 28
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Last time I checked, this is warcraft-related site and people do have the right to talk and even complain about this. Especially if they are customers. You are technically right at one side of medal, but then it also applies to you, maybe they should stop complaining and mod more themselves, but it also applies to you in turn, if you are enough of this all maybe you should not read and participate in such ,,complaints" threads if you are not pleased with comments (if they do not break rules of course). It is matter of perception.
But this is not a "complaint thread". This is a thread about Kenshin's graphical overhaul. If you want to complain about Reforged, maybe make a specific thread for that in Off topic or something.
 
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Arguments aside, this is a great mod that has some very impressive model work done. The few bugs/comments I have to present from playing around with it are as follows:

Polar Bears - these seem to be untextured for whatever reason, maybe it's on my end?
Dryads - Dryads seem to leave behind a scalp and ears after they die (this just floats in the air for a little bit)
Footmen - Footmen portraits seem much softer and less rugged than their classic counterparts. They don't seem like the burly, rough-edges type they were typically displayed as.
Druid of the Claw - great model, but the face... can definitely use some love lol. Kind of reminds me of the Classic WC3 female DK makeup.
Alchemist - animations are really goofy and strange. He had a really heavy swing in his classic model.
Firelord - the skull face design he had was fantastic in his Classic version, it'd be nice to see it implemented in this model as well.

Favorite models so far has to be Blood Mage and Druid of the Talon, they are insane. Animations and everything are incredible. Overall an incredibly well polished addition.
 
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But this is not a "complaint thread". This is a thread about Kenshin's graphical overhaul. If you want to complain about Reforged, maybe make a specific thread for that in Off topic or something.
I know that it is not, but some people are seeing as it thats why I put in quote marks ,,complaints", for me its nothing about complaints here, people are legitimately comparing Reforged graphics with this one, for me its all perfect here. But seems that not everyone agrees on that.
 
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Those models look nice. Kenshin_IV did a good job with that, but as tulee and Vibe mentioned, this post is used by "some people", so they can complain about Reforged graphics, instead of praising this hd model pack and trying it.
 
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Truly amazing!

The only model i did not like is the Dreadlord.
The SD/classic dreadlord looks really menacing and horrific, while the Classic+ looks a lot smaller and less scary.

Frost wyrm also looks a lot different, which is not bad but is not exactly the frost wyrm i know and love.
 
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Can I use this mod on Battle.net or online games? What about Customs?

I really enjoy the look of this mod. I'd like to use Blizzard's custom skins for some heroes though.
It doesn't work with this. Is there a way to make it?
I tried deleting some files which didn't work.

If I could provide some feedback. All the models look great & improved! Minus the Abomination's new face. A lot of portraits look great but with some there's room for improvement.

Portraits and Icon-wise
  1. For HU - I feel the Rifleman, Priest, Knight And Mortar Team portraits look off or uncanny
  2. For UD - Acolyte portrait's bandana has a bad clipping issue. Acolyte portrait would be perfect otherwise!. Crypt Fiend's portrait looks great minus the little two horns (?) in the pink mouth. Necros look off or uncanny in their portrait
  3. For NE - I dislike the portraits for Druid of the Talon and the Claw's elf form. For the Wisps, Archers, Keeper and Demon Hunter.
  4. For Orc - I like all the portraits
  5. Tavern Heroes - The Dark Ranger portrait looks off to me
 
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