What standards? the ones you made up based on what you want?
they literally removed campaigns from the game, remember that?
Go back and read the amount of things they fucked up with the reforged release and the patches that followed and tell me about these standards that blizzard has supposedly upheld so far. This doesn't even get into the top 10 as far as making maps unplayable. That does not make what blizzard did okay but it shows that standards is not an argument that holds any weight, not anymore.
You're not wrong though, it would be nice if things did not break. I just don't like the 'argument' "but they should", it's hollow.
Your response is exactly why its important to prevent them from further causing damage to the game, as in, you point out correctly that if they really wanted to care we have a spreadsheet of a billion problems, but from my perspective, every time we grow slowly hollow to the idea of these updates getting worse than they are is exactly what will lead to making them worse every time, because there is no backlash.
Think about it, If there was no outcry for anything we might aswell be playing on the version of Reforged in 2020 that still had the classic graphics lighting completely screwed.
And your very last sentence in this paragraph, every single problem they HAVE bothered to fix was pushed on by people who said "but they should."
Otherwise, none of this matters.
You're locking onto details that don't matter. Why should I need to update an addon that changes my UI? iT wOrKeD lAsT paTcH. Nor does quality of the product matter. The only thing that matter is that it's not the industry standard to support things forever and you've not shown anything to show otherwise. You can wish that Blizzard is better than the industry standard but in that case it does not seem 'reasonable' to me to expect it by definiton.
I failed to understand your initial sentence regarding addons so i'll just repeat what i said before, as far as i understood, wow addons kinda took the game hostage because of how many people expected you to use them and would give you weird looks if you didnt, to put it mildly, i countered you by saying this is not what the war3 custom community does so bringing it up as an example in contrast to war3 is inappropriate.
Now on with the rest of the paragraph; I dont know why you think its a smart decision to invoke "but its not industry standard" as a way to counter me ? of course its not industry standard, all of warcraft 3 custom games are something no game right now would even do. However, you will find that most games with some level of community content all have different out of norm things done by the developers to the game to make sure the community of said game thrives which adversely gives longevity to the game.
I bet you, me and you would probably see a certain change as nothing serious while the custom community of a different game will see it as an outrageous disgrace and make sure their developers hear about how they dont like this change by shouting from the rooftops. This, is standard among many games and communities, and Warcraft 3 has its own versions of whats dangerous for the game, whether its major bugs, removed campaigns, or a sign that the development team could end up carelessly rewriting minor or major custom abilities for their convenience. Its that simple.
We've done this for the classic team from 1.28 to 1.32.10. If we cant reach Blizzard at large, we might be able to reach a developer as we did before. We wont know their names, they wont know who we are either.
Although I mentioned that I should stay out of the discussion because I will not win because I simply disagree with anyone who disagrees with me, in hindsight, I feel it is worth noting:
We do have power but like anything it grows or deflates depending on circumstances and the willingness/drive of people, Reforged would be flat dead with only melee games and a few tournaments away from extinction if the community, whether its people who made W3Champions to all the custom games community members and tool writers who made sure Blizzard was aware of their existence, and if they start to forget as often times as they have tried to, thats what a constant stream of feedback and pushback is required to remind them.
Like, i cant emphasise enough just how desert dust ball dead would Reforged be if everyone gave up on pushing back. The only thing large companies understand is fear of backlash and an overwhelming signal boost for addressing issues, because you know, no QR team. They pretend to be sophisticated behind their forums and pretend to react to constructive feedback but in reality they just respond to backlash.
There are absolutely developers inside game companies who will go agaisnt "best practice" to reach out directly to people and see whats up, but that's not happening much around these days, outside of that standalone studios tend to be more chill, because the technology people are equal or greater than the marketing people. Its in those scenarios where very, and i mean VERY important issues can be fixed not because there was a backlash but because there was like, one nerd in the youtube comment section who wrote something brilliant and one of the developers was just vibing in the comment section and ended up being like "this is a pretty good piece of feedback, i should report to the team".
Warcraft 3 is not lead by standalone studio, and i wish it was, At this point this is not a video game that needs to be under the umbrella of some uber company owned by another company owned by a greater company. Too much bureaucracy.