• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!

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PTR Version 1.36.1 Notes – Updated Oct. 24

Blizzard said:

UPDATED OCT. 24

Version 1.36.1 PTR 2​

Build 20631​

Based on your feedback, we’ve updated the PTR. Will continue to monitor and make changes until the end of November.

PTR Bug Fixes​

  • Fixed an issue where players could not invite other players to their custom game
  • Fixed an issue where tool tips were dispalying incorrect strings
  • Fixed an issue where the reduced cost of raise dead did not apply after the player got Skeletal Mastery

Added/Modified Balance Changes​

  • Militia duration increased from 42.5 to 45 seconds
  • Bash Bonus Damage increased from 25/50/75 to 25/50/100
  • Bash Stun duration increased from 2/2/2 to 2/4/6 (1/2/3 for Heroes)
  • Bash Chance reduced from 20/30/40 to 25/25/25
  • Devotion Aura reduced from 3/6/9 to 3/4/6
  • Keep food increased from 12 to 14
  • Castle food increased from 12 to 16
  • Immolation activation cost increased from 5 to 10
  • Immolation damaged reduced from 6/11/17 to 5.5/11/17
  • Mana Flare range reduced from 750 to 650
  • Fan of Knives max total damage changed from 480/800/1200 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7)
  • Druid of the Claw starting mana increased from 100 to 110
  • Abomination collision size reduced from 48 to 40
  • Abomination turn rate increased from 0.4 to 0.5
  • Crypt Fiend turn rate increased from 0.5 to 0.6
  • Bladestorm damage reduced from 160 damage per second to 140 damage per second
  • Troll headhunter hit points increased from 350 to 375
  • Firelord Incenerate mana cost reduced from 6 to 2
  • Firelord Lava Split requirement reduced from 12 to 9
  • Firelord Volcano Damage increased from 100 to 150
  • Staff of Teleportation now has a stock of 2 charges in the shop
  • Crystal Ball moved from level 3 to 2

Reverted Changes​

  • Mountain King movement speed reduced from 290 to 280
  • Paladin movement speed reduced from 290 to 280
  • Crypt Lord movement speed reduced from 290 to 280
  • Dread Lord movement speed reduced from 290 to 280
  • Lich movement speed reduced from 290 to 280
  • Tauren Chieftain movement speed reduced from 290 to 280
  • Alchemist movement speed reduced from 290 to 280
  • Goblin Tinker movement speed reduced from 290 to 280
  • Naga Sea Switch movement speed reduced from 290 to 280
  • Pandaren Brew Master movement speed reduced from 290 to 280
  • Rusty Minning Pick (Grants +1 damage and a 15% chance to Bash) added as a level 3 item

Master Changelog​

General

  • Added Save/Load Functionality back to online games (does not apply to Ranked Matches)
  • Enabled the ability to view Hero’s XP bar by hovering the mouse over the bar in the selection panel in Observer Mode
  • Added the ability to View Profile for your teammates and opponents in the Tournament Result screen
Bugfixes

  • Fixed a crash that would primarily happen on the Fall of Silvermoon where a VFX would try playing on a different game thread
  • Fixed an issue where voice language and text were not interchangeable
  • Fixed an issue where Tech Tree requirements won’t work for custom requirements
  • Fixed an issue where custom Item Actions would not work in the world editor
  • Fixed an issue where the match processing screen would time out consistently
  • Fixed an issue where updating a sound on the Sound Editor would cause an issue with file generation
  • Fixed an issue where the campaign would skip scores and then the game client would freeze
  • Fixed an issue where campaign difficulty resets to normal on the next level
  • Fixed an issue where custom loading screens would not load properly
  • Fixed an issue where subfolders in the campaign folder would cause a crash
  • Fixed an issue where players would disconnect when trying to retrieve their match history data
  • Fixed an issue where Blizzard would be listed as the player list in replays
  • Fixed an issue where AT Elimination matches were not being processed correctly
  • Fixed an issue where viewing profiles would have no information while the Tournament Results screen is active
  • Fixed an issue where the Tournament Results screen would be briefly visible when entering an Elimination game
  • Fixed an issue where the countdown until the next Tournament would not properly start
  • Fixed an issue where the Escape shortcut was not functional in the Tournament Results screen
  • Fixed some issues where users would get kicked from matchmaking as they entered an Elimination game
  • Fixed an issue where Elimination Bracket UI lines would not line up properly
  • Fixed an issue where Bye victories were not being added to your profile
  • Fixed an issue where Allies tab text was inconsistent
Balance

Human


  • Militia duration increased from 40 to 45 seconds
  • Bash Bonus Damage increased from 25 to 25/50/100
  • Bash Stun duration increased from 2/2/2 to 2/4/6 (1/2/3 for Heroes)
  • Bash Chance reduced from 20/30/40 to 25/25/25
  • Devotion Aura increased from 2/3.5/5 to 3/4/6
  • Keep increasing food from 12 to 14
  • Castle increases food by 14 to 16
Night Elf

  • Druid of the talon cost increased from 135 to 145
  • Immolation activation cost increased from 1 to 10
  • Immolation damaged reduced from 6/11/17 to 5.5/11/17
  • Immolation mana activation requirement increased from 9 to 10
  • Warden blink cooldown reduced from 10/7/4 to 10/5/2.5
  • Fan of Knives max total damage increased from 300/625/950 to 375/ 750/1330 (Unit cap increased to 4/5/5 to 5/6/7, and will still do 75 per target)
  • Druid of the Claw starting mana increased from 100 to 110
  • Mana Flare range reduced from 750 to 650
Undead

  • Spiked Carapace melee damage returned increased from 15/25/35 to 15/30/45%
  • Spiked Carapace bonus armor increased from 3/5/7 to 4/8/12
  • Raise dead cost reduced from 75 to 50 mana
  • Cripple cost reduced from 125 to 100 mana
  • Skeletal Mastery cost reduced from 200/175 to 150/100
  • Nerubian Tower cooldown increased from 1 to 1.5
  • Abomination collision size reduced from 48 to 40
  • Abomination turn rate increased from 0.4 to 0.5
  • Crypt Fiend rate increased from 0.5 to 0.6
Orc

  • Bladestorm damage increased from 110 damage per second to 140 damage per second
  • Spirit Walker Build time reduced from 38 seconds to 33 seconds
  • Spirit Walker Adept Training reduced from 60 to 45
  • Spirit Walker Master Training reduced from 75 to 60
  • Steel Armor Upgrade Lumber Increment Reduced from 150 to 125
  • Steel Melee Weapon Melee Lumber increment reduced from 100 to 75
  • Steel Ranged Weapons Lumber increment reduced from 100 to 75
  • Troll headhunter hit points increased from 350 to 375
Neutral

  • Firelord Incenerate mana cost reduced from 6 to 2
  • Firelord Lava Split requirement reduced from 12 to 9
  • Firelord Volcano Damage increased from 100 to 150
Items

  • Circlet item level reduced from 3 to 2
  • Tome of Retraining now has a stock of 2 charges in the shop
  • Staff of Teleportation now has a stock of 2 charges in the shop
  • Crystal Ball moved from level 3 to 2
Neutral

  • Dark Troll Trapper movement speed reduced from 300 to 270
  • Ice Troll Berserker movement speed reduced from 300 to 270
  • Ice Troll High Priest movement speed reduced from 300 to 270
  • Assassin movement speed reduced from 300 to 270
Map Pool

  • 1v1,2v2,4v4 and FFA Map Pool has been updated
 

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May 25, 2007
Messages
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TC32Results.gif


Contestants were to re-texture an SD unit model found in-game (Warcraft 3 Classic), recreating the unit into its elite counterpart.
We are proud to present the winners:


@TheZodiarch - First Place Winner
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@Moy - Second Place Winner
@PrinceYaser - Third Place Winner



Thank you to everyone who participated as well as our judges @PROXY and @Archian
Join us in the discussion thread for the next texturing contest here

Contest | Poll |
Results


 

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Joined
Jan 1, 2006
Messages
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Unveiling the Epic Sequel's Story and Mechanics

It's been over a year since Hive Workshop first teased the epic sequel to Heart of Storms, and fans of this Warcraft III custom campaign have been eagerly waiting for new details. The development team recently shared a comprehensive update on Act II's story, characters, and gameplay mechanics, revealing an exciting expansion to the Heart of Storms universe.

🔗 Click here for the complete update!

The Story and the Crew

Act II of Heart of Storms will build upon the foundation set by its predecessor. The development team expressed their gratitude for the feedback received on Act I, which not only inspired them but also guided their efforts in avoiding hero bloat and erratic storytelling. Instead of attempting to cover the entirety of Warcraft I and II's events, they are focusing on two intersecting original story arcs.

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The first story arc will revolve around Stephania, a Kul Tiran adventurer, who becomes entangled in a secretive project led by the enigmatic Doctor Aedelein, which involves the Ashvane Company and the Kirin Tor.

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The second arc features the unlikely duo of Dayoma and Holga (pictured below), a high elf and a dwarf, whose quest for a mysterious artifact draws the attention of powers beyond Azeroth. Both story arcs are intricately connected with the canonical events of the First War's climax and the subsequent interbellum period.


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Missions in Act II will take place in various locations, including the Kingdom of Stormwind and Khaz Modan, showcasing the political repercussions of the First War on the Eastern Kingdoms. Players can expect appearances from familiar and historically significant characters such as Daelin Proudmoore, James and Priscilla Ashvane, Brann Bronzebeard, and Othmar Garithos, along with the returning trio of Act I's protagonists - Arnak, Wulnar, and Rogaar.

Additionally, a third arc tied to the first two will revolve around Shial and the Void, primarily conveyed through cutscenes. Players can anticipate early glimpses of the final two races, the Shadow Elves and the Burning Legion.

The Crew and Unique Mechanics

Act II introduces several unique gameplay mechanics and a diverse cast of characters. Doctor Aedelein leads the "Damned Dozen," a group of eccentric and dangerous specialists loyal to him, each with their own abilities and quests. These characters serve as heroic units, bolstering Aedelein's forces with their strengths and adding depth to the gameplay.

Stephania also has the option to choose a permanent bodyguard from a selection of characters, ranging from down-to-earth companions to more exotic choices. Meanwhile, Dayoma and Holga, the high elf and dwarf duo, bring their unique abilities and choices that impact gameplay.

Additionally, Act II features a massive Ironclad called the Hammerhead, which serves as Aedelein's base of operations. Players can upgrade the Hammerhead throughout the campaign, transforming it from a rusty hull into a formidable fortress. The ship also plays a pivotal role in battles, offering naval and shore defenses.

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Allies and Enemies

The story of Act II delves deep into Kul Tiras and prominently features House Ashvane and its mercenary army. While Kul Tiran units follow the established canon design, the Ashvane Company boasts a more aggressive, industrialized steampunk appearance.

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Act II also brings the Dark Iron Dwarves to the forefront, providing players with a chance to encounter this iconic faction as both allies and foes. The Flamehammer, inspired by Warcraft Arclight Rumble, adds another layer of excitement to the game.

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Goblins, often relegated to comic relief, receive a more serious and darker portrayal in Act II. Kezan, their capital city, becomes a dystopian steampunk hive of scum and villainy, drawing inspiration from various sources, including other gaming franchises like BioShock and Dishonored.

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The orcs of Act II include the Bleeding Hollow clan, known for their savage and feral appearance, and the Twilight's Hammer and Burning Blade orc clans, offering players diverse enemy encounters and challenges.

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Heart of Storms Melee: The Public Beta

As part of this update, the development team announced the release date of the Heart of Storms Melee public beta: October 23, 2023. This melee/multiplayer mod for Warcraft III: Reforged includes Act I races with full tech trees, custom units, and updated visuals. Players can provide feedback to help refine the experience and improve Act II's missions. Playable races in the public BETA will be: Draenei, Orcs and Ogres!


What Lies Ahead

The Heart of Storms team is dedicated to delivering an epic experience in Act II, building upon the success of Act I. They continue to work diligently, expanding the game's features, creating new models, and striving for excellence. Fans of Heart of Storms can look forward to more updates, revealing additional details about the story, mechanics, and visuals of this highly anticipated campaign.

Stay tuned for further developments in the Heart of Storms saga, as the journey through Azeroth's history continues to unfold in spectacular fashion.

For more information and to participate in the Heart of Storms public beta, visit the Heart of Storms forum.
 

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Attention all Warcraft III fans! Get ready for the adventure of a lifetime!

We are thrilled to announce the latest addition to Hive Workshop's Hosted Projects! Warcraft III: Exodus - a Warcraft III Classic Campaign Series.

"Warcraft 3: Exodus" is the brainchild of a talented modding team at Hive Workshop. Since its inception, the project has garnered a dedicated following, thanks to its exceptional storytelling, challenging missions, and impressive custom assets. "Warcraft 3: Exodus" is a testament to the enduring creativity and passion of the Warcraft III community.

In this new chapter, prepare to embark on a thrilling journey through the Violet Gate, and may your adventures be epic!


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Fellow Warcraft 3 players and modders,

We're proud to announce that our Warcraft 3 campaign project - Exodus - has been granted hosting on Hive Workshop, including a dedicated subforum.

We are very glad and thankful about so positive reception of our first campaign as well as lots of feedback that helped us make further improvements to it. As you may suspect, one day we shall return with another campaign continuing the Exodus saga. Although it is still in a very early stage of development, we are aware that as a wise man said, knowledge is power (and power is Kirin Tor), so we wanted to have some space bigger than just a release thread where we can regularly bring you some news, present our progress, release some original lore content and of course listen to your feedback and ideas. As such, today we'd like to give you a small glimpse of what's coming in a form of a few screenshots from the sequel campaign. There will surely be more to come once we settle down on our subforum.

Of course, be sure to check out the first campaign in the latest version if you haven't already or if you have played before the release of 2.03 (which featured tons of new content including AI-generated voicelines and an extra chapter) Exodus: The Violet Gate

Walk softly and carry a big axe,
Your Exodus team ;)

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First the Undead Scourge's corruption and then the Burning Legion's invasion has left the Alliance of Lordaeron decimated and torn apart. Former Human and Elven Kingdoms now lie in ruins, roamed by horrific undead creatures, with major cities left under the iron fist of the Dreadlords' reign. To make matters worse, betrayal and discord has struck the Alliance from within, with treacherous Blood Elves conspiring with inhuman beasts and taking arms against their Human and Dwarven brethren. Despite the overwhelming odds, dispersed groups of resistance continue their desperate struggle. Even though the chances of victory seem to diminish with every comrade lost, it is said that even in the darkest of times a new hope may emerge from where you least expect it...


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The first campaign of the series, already available, polished and patched, introduces a wealth of features that are sure to captivate both newcomers and returning players, including:
  • A total overhaul of my old Exodus campaign
  • 12 playable chapters + interludes
  • Unique storyline that takes some concepts and characters from the predecessor, but is basically a whole new experience, introducing new plots, reimagining some events known from the Frozen Throne campaign, adding more background and depth to main characters
  • Diverse gameplay, including classic RTS-style battles with plenty of new mechanics, exploration missions, epic boss fights and more
  • Major graphical overhaul, including plenty of custom environment, structures, doodads and tiles
  • Custom heroes, units, skills and items
  • Unique models for main heroes
  • Unique AI-generated voicelines for most playable units
  • Heroes levelling up to 15, with 4-level basic abilities and 3-level ultimate abilities
  • Several entirely new or modified techtrees, each featuring some new units, structures and gameplay style:
    • Alliance of Lordaeron
    • Alteraci Syndicate
    • Stormpike Dwarves
    • The Forsaken
    • Undead Scourge
    • Crushridge Ogres
    • And more…
  • All major shortcuts to units, structures and skills mapped to QWER-ASDF-ZXCV hotkeys for more intuitive gameplay
  • Custom soundtrack from Warcraft 3: Reforged, World of Warcraft and other sources
  • Normal or Hard difficulty level
  • Recommended to play on 1.31 (tested by 3 people), there are some problems on 1.35

 

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