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Warcraft III: Reforged Patch Notes - Version 2.0

Archian

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Warcraft III: Reforged Patch Notes - Version 2.0

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(It appears the images shown above are not actual in-game footage of the Classic HD graphics)

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Blizzard said:

Version 2.0
November 13, 2024


In celebration of the 30th anniversary of the release of Warcraft: Orcs & Humans, we’ve updated Warcraft III: Reforged to version 2.0, which includes many fixes, improvements, and nods to Warcraft’s history.

Classic HD + Addon System

  • Added HD versions of Classic Units, Buildings, VFX, Heroes, Environments and Icons.
  • Added new section (under Reforged in the option screen) which will give players the ability to customize between Reforged and Classic HD Assets.
Collection

  • Collection screen now has a filter option between skins and portraits.
  • Added 5 new Warcraft III Starter Portraits.
  • Added Reforged Campaign Heroes as playable skins in Multiplayer (if the skin has a Classic equivalent, the Classic version will show if you have Classic HD Heroes enabled).
  • Added an option to disable Skins (for players who only want to see default units).
  • Added Warcraft 2 Portraits.
  • Added Warcraft 1 Portraits.
User Interface

  • Added The Frozen Throne Theme (TFT). Players can toggle back by clicking the logo on the main menu or in the options.
  • Menu flow has been updated.
  • All front-end menus have been updated.
  • Added in-game hotkey customization screen in the option menu. Players must have custom keys enabled to access the menu.
  • Added options to turn on APM, FPS, Timer, Ping through the option menu.
  • Added the ability for a player to watch through their Match History if they have the replay saved.
  • Search filter added to create game.
  • Search filter added to replays.
  • In-Game User Interface
    • Added in-game timer that can be turned on/off via the options or using “/time”.
    • Added deny indicator that can be turned on/off via the options.
    • Added Goldmine worker counter that can be turned on/off via the options.
    • Added Race Indicator in the Allies menu (F11) next to the players’ names.
    • All chat is disabled by default but can be turned on manually via the options.
    • Squad formation is disabled by default but can be turned on manually via the options.
    • Health bars are set to always on by default but can be changed manually via the options.
    • Numbers on cooldown are set to on by default but can be turned off manually via the options.
    • Idle worker key will camera snap to the unit only after the player has double tapped.
    • HUD can now be scalable in the option.
    • Classic mode HUD now has the option of removing the side boarders.
    • Campaign Talking Head UI is disabled by default but can be turned on manually via the options.
Music

  • Added Warcraft 1 and Warcraft 2 Music as an option.
Multiplayer

  • Added XP and leveling to ranked play.
  • Leaderboard ranking is based on the amount of XP if player have the same XP rank tie breaker will be MMR.
  • MMR bands have been reduced from 0-10000 to 0-7000.
  • MMR will no longer reset after a new season if you are currently ranked. MMR will reset slightly if you played 0 games in the previous season.
  • Level and XP will reset completely at the start of every season.
  • AT can no longer match RT in 4v4 and 3v3.
  • Added game servers located in Chicago, United States of America and Sydney, Australia.
Reforged Environments

  • All Reforged Terrian Art has been updated for all environments.
  • Various Tree Doodads have been updated to reflect the environment changes.
  • Foliage is disabled by default.
Reforged Lighting

  • Bloom has been removed.
  • Tone map has been updated.
  • Increased Ambient Lighting.
Settings

  • All settings have been set to default settings.
Tooltips

  • Updated various tooltips to better reflect ability usage for Heroes.
World Editor

  • Added option to turn on/off Addons from Reforged to Classic HD.
  • Added the ability to toggle on/off foliage.
Bugfixes

  • Fixed an issue where players could no longer create or invite players to Clans.
  • Fixed an issue where the Demon Hunter would lose vision permanently if it was revived through the Ankh of Reincarnation.
  • Fixed an issue where match results would not be processed.
  • Mac
    • Fixed an issue preventing Mac users from launching the game.
 
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Shar Dundred

Hosted Project: LoA
Level 74
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A new Portrait tab was added.
Meaning that all models with integrated portraits now wont show those. but the portrait on which the costom unit was based.
You need to set the new Portrait tab to NONE, than it will show the integrated portrait.
Sounds delightful.
 
Level 8
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May 26, 2017
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This looks like the HD/SD version some of us wanted!

But nobody can show them or have access to them...
 

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Level 11
Joined
Dec 21, 2012
Messages
375
Woke up from my slumber and I see... nothing. These are almost completely just visual "improvements". There's nothing of substance. But the normies are praising Blizzard Activision Microsoft, of course.
 
Level 11
Joined
Dec 21, 2012
Messages
375
Imagine getting a pretty hefty graphical rework and spitting on it.
What are you Dudley from Harry Potter?
"ONLY 36 PRESENTS?"
They spat the entire playerbase in the face when they forcibly pushed Reforged on us. Treating them in kind would be more than justified.

And personally for me, the old graphics were a lot better in almost every way. If they are calling this a 2.0, they should've added real changes. New natives? Map limit upgrades? Legacy versions?

But of course, critique is not allowed. Consume and get excited for the next product, eh?
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219
They spat the entire playerbase in the face when they forcibly pushed Reforged on us. Treating them in kind would be more than justified.

And personally for me, the old graphics were a lot better in almost every way. If they are calling this a 2.0, they should've added real changes. New natives? Map limit upgrades? Legacy versions?

But of course, critique is not allowed. Consume and get excited for the next product, eh?
What you're asking for is only for custom maps which is not even a part of the core game, adding new natives will not make the main game any better. Meanwhile better graphics which are opt in, you don't even have to use it, will help everyone.


Should have been this way from the start but that doesn't change that fact that this is a good update and I consider it quite childish and entitled behavior to whine about not getting enough.

Go download an offline version of 1.24 if you're so upset about reforged being forced upon you.
 
Level 1
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Mar 4, 2020
Messages
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Strange thing is... all the custom models are not compatible with Classic HD, so this means that there's gonna be a 3rd skin/model option now.
Are you sure? I just tested my map map and custom models seem to be working fine (both in SD and Classic HD). However, despite selecting only Classic HD options some Reforged models are used instead of their uprezzed counterparts.
 
Level 18
Joined
Apr 20, 2014
Messages
597
What you're asking for is only for custom maps which is not even a part of the core game, adding new natives will not make the main game any better. Meanwhile better graphics which are opt in, you don't even have to use it, will help everyone.


Should have been this way from the start but that doesn't change that fact that this is a good update and I consider it quite childish and entitled behavior to whine about not getting enough.
What do you mean not part of the core game? What's the point of the World Editor then? They also promote "endless custom maps" on battle.net launcher... So it is.

What I can whine is how they broke portrait. While most of my units are not impacted, all my custom buildings have portrait issue now.

I guess it's due to today's release, but my game have difficulties to start: no multiplayer, I got a crash doing nothing and it asked me to check my VPN that I don't have!
 
Level 11
Joined
Oct 30, 2004
Messages
338
What do you mean not part of the core game? What's the point of the World Editor then? They also promote "endless custom maps" on battle.net launcher... So it is.

What I can whine is how they broke portrait. While most of my units are not impacted, all my custom buildings have portrait issue now.

I guess it's due to today's release, but my game have difficulties to start: no multiplayer, I got a crash doing nothing and it asked me to check my VPN that I don't have!
by updating anything they are bound to break some things in costom maps.
the portrait thing is a super easy fix, just turn the new ART - Portrait to none.
 
Level 9
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Apr 15, 2022
Messages
72
This looks like the HD/SD version some of us wanted!

But nobody can show them or have access to them...
What's the source of these pics? They definitely look like they were touched up by AI or something, especially the human themed one. Look at the footman who looks nothing like original model. Also the buildings look off and the shadows are nicely blurred, rather than extremly sharp as they are in game
 
Level 27
Joined
Feb 2, 2006
Messages
1,577
This code from [Lua] - GetMainSelectedUnit crashes the game now for me:

JASS:
library GetMainSelectedUnit initializer init_function

    globals
        private framehandle containerFrame
        private framehandle array frames
    endglobals
  
    private function init_functionAt0s takes nothing returns nothing
        local integer i = 0
        local framehandle console = BlzGetFrameByName("ConsoleUI", 0)
        local framehandle bottomUI = BlzFrameGetChild(console, 1)
        local framehandle groupframe = BlzFrameGetChild(bottomUI, 5) // <---- bottomUI has only 4 children now
        local framehandle buttonContainer
        //globals
        set containerFrame = BlzFrameGetChild(groupframe, 0) // <----- leads to crash
        // give this frames a handleId
        loop
            exitwhen i >= BlzFrameGetChildrenCount(containerFrame) - 1
            set buttonContainer = BlzFrameGetChild(containerFrame, i)
            set frames[i] = BlzFrameGetChild(buttonContainer, 0)
            set i = i + 1
        endloop
    endfunction

    private function timerFunction_init_functionAt0s takes nothing returns nothing
        call init_functionAt0s()
        call DestroyTimer(GetExpiredTimer())
    endfunction

    private function init_function takes nothing returns nothing
        call TimerStart(CreateTimer(), 0, false, function timerFunction_init_functionAt0s)
    endfunction
endlibrary
Did the frame hierarchy change?
 
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Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,219
What do you mean not part of the core game? What's the point of the World Editor then? They also promote "endless custom maps" on battle.net launcher... So it is.
Emphasis on "core".
The core to me is the game in its unaltered form.

If you wanna split hairs and say um actually it is technically a part of the game - fine, it does not matter to me as my argument is that I'd rather have a feature that impacts every map and every player over some natives that are only used for some maps.
 
Level 3
Joined
Nov 15, 2012
Messages
19
new "reforged" trees and terrain textures look great, but unfortunately they clash pretty bad with the actual reforged models; new textures seem to fit more with the HD Classic style than the actual Reforged art direction.

still dipping my toes into everything, but hopefully blizz can smooth things out soon. this update's a step in the right direction, at least.
 
My maps are a lot more laggy now. They are extremely doodad intensive, but they didn't have these lag issues previously.

Also DNC light environments are now broken, making everything unshaded when I apply DNC models (also the darkness is not applied like before). If I click the F10 game menu, the correct lighting will be displayed.

Also checking/unchecking the "HUD sidepanels" makes the consoleUI frames visible. I don't even need to save the settings, simply checking/unchecking will set their status to visible.

Hopefully these things will get fixed sooner rather than later.
 

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Early launch bugs aside, this is definitely a step to the right direction.
I literally cried when I saw the SD+ version. This was the Reforged we all wanted.
Blizzard won't milk me 30$ just for heavier yet better graphics, but I was right all along to crusade against all odds.
Let's hope they continue forward with engine improvements.
They increased Warcraft 1 and 2 selection size, they can do it for Warcraft 3 eh ?
 

Archian

Site Director
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Jan 1, 2006
Messages
3,106
Ah good, now we have three competing art styles to work against. xD
No, because the Classic HD looks EXACTLY like SD. Nothing like what is shown in the screenshots above.
I'm afraid it's true what some people are saying. It's AI images :peasant-sad:

I really hoped there would be something like Classic HD (similar to the Warcraft models in StarCraft).
 
Level 18
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Apr 20, 2014
Messages
597
Emphasis on "core".
The core to me is the game in its unaltered form.

If you wanna split hairs and say um actually it is technically a part of the game - fine, it does not matter to me as my argument is that I'd rather have a feature that impacts every map and every player over some natives that are only used for some maps.
Sure. But that's not what kept alive Warcraft III for more than 20 years.

by updating anything they are bound to break some things in costom maps.
the portrait thing is a super easy fix, just turn the new ART - Portrait to none.
Nice to see that's fixable. But they could at least have made it to none by default. Many maps are no longer updated by their creator.
 

Shar Dundred

Hosted Project: LoA
Level 74
Joined
May 6, 2009
Messages
5,980
the portrait thing is a super easy fix, just turn the new ART - Portrait to none.
This is only required for models using an integrated portrait, right?
Or what is the status of models that have extra portrait files?

Either way it basically means that in order to have custom portraits work from older custom maps
on new versions, you are required to use the new editor with no backwards compatibility.
 
Level 6
Joined
Feb 18, 2018
Messages
55
Yeahhh the assets on those promo images are quite blatantly not the same as the assets we have in-game with the Classic HD options enabled. What gives???

Edit: Some of the units in those images don't even look the same between each image, either. The Abominations are completely different colours in two different screenshots!
 
Level 2
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Jul 7, 2021
Messages
4
Well, I'm glad they didn't forget about the game and were even able to show this update on the stream with some pride.
But I was confused by the fact that they strangely IMPROVED the detailing of the landscape in the reforge graphics.
It's especially strange how these textures, which are literally cartoonish, don't go well with the graphic models from the reforge.
 

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Level 11
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Oct 30, 2004
Messages
338
This is only required for models using an integrated portrait, right?
Or what is the status of models that have extra portrait files?

Either way it basically means that in order to have custom portraits work from older custom maps
on new versions, you are required to use the new editor with no backwards compatibility.
I assume you can just select the portrait when you are using a seperate model. They added a new ART - Portrait tab for it.

But ye it's going to be very obvious which maps aren't updated to 2.0 or maintained. All costom models will have their portraits broken. (Unless they patch to standardise it to NONE)
 
Level 33
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Jan 6, 2017
Messages
445
Definitely the graphics update is what Reforged originally should've been, there also seems to be a lot of qol changes, and skins are really epic to finally see.

I just really dislike everything from the original Reforged that still remains, there's a lot of inconsistency and miss-match in the graphics, sounds etc.

This is still amazing for Warcraft3, and I fully support this direction, it's very promising.
 
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