So, I carefully played through the Lordaeron campaign, 2 years later again. A lot of time has passed since then, so, putting on my headphones, taking a blanket and grabbing a mug of tea, I immersed myself in the atmosphere (is there such an expression in English?).
1.
Landscape design. He's beautiful, seriously. The attention to detail has motivated me to try to develop myself in this direction, and I think I am making progress. It feels like every bush, every stone and mushroom was carefully placed in the best places for them))
2.
Attention to lore. As a child, I felt understatement and lack of information about the universe and characters, and codex significantly increases interest in the game and involvement, something like this was sorely lacking. P.S. I never found pages 3 and 4 of the codex in mission 7, although I tried to find them even with a cheat, I would like to know what is in them or at least where they are
3.
Cinematics. I like that almost every dialogue or event is shown from the correct angles
General impressions: With each new mission you feel increasing difficulty and tension, I can’t imagine how difficult it was to convey this in the game, but you did it! The lands of Lordaeron are certainly beautiful, but the seemingly abrupt transition to Gloomy Northrend suddenly looks very organic to the narrative. Dark water, inhospitable surroundings and snow caps on buildings look very cool together. I like some variety in missions. I read in the comments that “you can feel the author’s fatigue in the last missions,” which I strongly disagree with. On the contrary, in my opinion, in Northrend you put much more effort into the atmosphere, played with the code and tried to show as many possibilities of the game as possible.
I liked everything, thank you very much for this experience, we look forward to your new works!
P.S. From the context, as I understand it, you have completed the revision of this company (yay! More time for new content and missions! People are hungry for new!), However, I will mention that in many cinematics the lips do not move, and in Northrend there are problems with the terrain (screenshot)