Just finished it. Seems like I will be the less convinced of the people here.
Don't get me wrong, I love the work done about the whole presentation. The cinematics are gorgeous and still makes me wonder why they didn't put any effort in them, the models seems to have a lot more of animations than what I expected. And the WoW music is always welcomed to create some variation. Also the little scenario missions were a nice addition.
It's more about the gameplay of each maps that I'm kind of not sure.
If I understand, the idea is to remake Warcraft in what you imagine Reforged should have been. So there is the idea if it's your first time in Warcraft, it should fit you.
So, about the difficulty, except a specific case, everything was damn easy. But I suppose there is a way to change it? Didn't find any option when launching the map so no idea.
But about the structure of the missions, I have things to say.
The campaign is 9 missions long, and honestly, there is too much no building section. 1, a part of 2, 3, 4, part of the 7, 8, and half of 9 are no build missions. So you have just half of 2, 5, 6, half of 7, and half of 9 to play the humans. My problem here is that you don't have much opportunity to use the full roster and at the same time I just find human heroes outside of blood mage horribly boring to play in those map, especially paladin. I don't understand why you can't nuke some undead units with Arthas, like necromancers, it just turn him into a healing machine and nothing else. I suppose the idea is they are not undead, so for a lore perspective it works, but that's kill one of the reasons you play a paladin during this whole campaign in the original.
While I appreciate 1, I'm not sure about adding two timers in the mission. It is supposed to be the first, the one when you discorver the mechanics of the race so for a beginner, it's not ideal. Kind of boring also when you search the codex entries on the map and try to loot things to be urged to move towards the objective.
2 is fine, even if I found Searinox a bit of long for nothing. If you bring rifleman, there's not much he can do to you and it's just long.
3 isn't much different from the original.
4 I appreciate the idea but it ultimately suffers from the fact that paladin is already boring to play in no build, but also that you can't nuke the numerous necromancers around the map, which reduce your options to play in an agressive way.
5, I'm not sure. Maybe it's because of the difficulty settings but the Scourge is really... weak. I don't even remember if they are using a hero. The idea of having two different areas to defend is cool because the buildings can't be recreated but it really lacks the aspect of the original with the relentless tide of undeads. The side quest don't have much interest in this map, you just go as soon as the map start, clean things, and go back to your base. At least cleaning the area with Uther in the end is appreciate. The defensive kind of missions is not optimal to search codex entry, too.
6 is ok. Also not much different from the original.
7 is boring. First half suffer from the same issues as the other no build sections, and the second half, considering you have to send someone to help to defend, and you have three enemies, to face, and a base to build from the scratch, it's really slow for not much reasons. I would suggest to start with at least a tier 2 town hall to speed up the whole process.
8, I don't like this one. I find the original to be already a boring mission, here it's more or less the same but extended by 10-15 minutes. I don't see the point.
9, the add section on the boss is basically just running around and letting them get killed by the frost attacks. You don't have much time to strike and the pathfinding of Warcraft 3 don't let you avoid efficiently the attacks. Like 5, the Scourge is not really menacing when you defend. And it's sad that you can't really play Arthas with Frostmourne, having your chaos damages and insane autoattack damages with divine shield was a whole part of the fun of the original. But at least defending without a hero is a good change of pace, don't think W3 has any mission where you play units without a hero.
So I've overall appreciated the whole experience, terrain and narrative are exceptionnal, the custom units here and there are cool, the special interlude missions are kind of cool to (but you should unlock the camera), the concept of the missions for most of them are great, but I think there is balance to do here and there to really make it feel good to play.