And so. The first thing I have to say is that I understand every single campaign or map as 100% original author's work. And here, as in other types of creativity, the creator expresses some part of his inner world through his work. Two stories unfold here: one of Maiev and the other of the World Tree. The result is a wonderful campaign that is a big mess typical of the East Asian region: gender reassignment, emotional issues, demons, orcs, elves, humans, Warcraft, World Tree, Balnazar and Manorot teachers and friends with Maiev and Arthas, etc. Everyone lives in peace until Maiev notices the conspiracy and leads the disaffected to Liberation, and yesterday's good Balnazar and Manorot become bad because they are conspirators.
After many years and many campaigns an overlay of the images of Balnazar, Manorot, Arthas, Maiev, Illidan, etc. in which each of them was where they should be and did what they should In relation to classic Wc3, a big contradiction arose in me. This feeling is reinforced even more by the fact that even the characters themselves look the same. Therefore, following the idea that this is an original work revealing the personal vision of the creator, the names of the main characters should be changed. Will they be names typical of region of East Asia or typical of the Western world is irrelevant. It may even just move the letters.
Regarding the idea of presenting the game as suitable for the Western user: 1- the names; 2- The other thing Flower Fairy is worth thinking about is where in all of Warcraft's history is there a change of gender to interweave this with demons, undead, elves, humans, etc. Why should this be brought to our knowledge? In this line of thought, if the campaign follows the East Asian idea, i.e. it remains as it is, only a slight change in the names is necessary to be 100% original author's work. Otherwise, if the names are kept the same, there is a big contradiction and the whole story will need to be reworked in some places to make it more suitable for the Western user and be in the context of classic Warcraft. So what we have right now is neither a 100% original work nor a game presented in a more appropriate way for the Western consumer. We have a mess again.
Some other things:
- It would be great if we had more time to read everything in some places. That will us provided a more comprehensive understanding and enjoyment of the game.
- No skippable cutscenes: this is always a problem with frequent level restarts. It is clear how this shortcoming can be circumvented, but it remains an inconvenience.
- Good to see that the Wc3 v.1.26 crash bugs have been fixed.
- These Runestones proved to be quite a challenge for me, except for one.
- Here, if you have to revive Malfurion, he will remain locked in the trees.
Major flaw aside, this is a great and smooth campaign with plenty of dynamism. One of the few campaigns I've played with more than 10 restarts on some levels
.Thanks to Flower Fiary and Tulee for translating the entire series. Played on 1.30.