There are a few RE maps out there, but none that I know of that use these zombies
I'm considering making a Resident Evil-esq map based loosely off of RE:Outbreak called "The Plague Cometh"
Preparation
Players have 3 days to gather what they'll need (and get to level 2) before the Outbreak
Players can be arrested for attempting to steal from Gunshops or assaulting civilians
Players can be sent to Prison where they'll have to wait in a cell for the Outbreak to happen.
Players can be knocked unconscious and sent to the Hospital until the Outbreak occurs.
Players can be stabbed to death or shot by thugs before the Outbreak even occurs. (Avoid certain areas of the city early on)
Players can team up to rob stores/shops if they get desperate and cannot afford to buy any more supplies.
The Outbreak
~1 day in, NPC police will round up NPC survivors and rally at "safe points" which will only last for a little while without the player's assistance.
~3 days in, some of the Zombies will start mutating into crimsonheads and lickers
~5 days in , Umbrella will drop Tyrants after players who are doing particularly well (Level 6+)
~6 days in, H.U.N.K. and Nemesis can be found as random encounters on the map, both hostile.
~7 days in, Umbrella's Hive will become accessible via the sewers, releasing mutants, giant spiders, etc
~10 days in, Military forces will come in to quarantine the city and will open fire on survivors (timed event)
~11-15 days in, a Military tank will spawn as a boss, signaling that Military forces will stop spawning on the edges of the map
~20 days in, a cure can be developed by players with a high enough intelligence stat in the labs of the Hive
(Cannot cure players/NPCs that have already turned)
Infection/Mutation/Death
Players can become infected with the T-Virus, this is a permanent debuff that can only be removed with The Cure.
The Virus will deal 1-3 points of damage every second until the player dies or is cured.
Players who succumb to the virus drop all of their gear and reanimate as zombies (unplayable)
Reanimated zombie players will randomly mutate as time passes (Plant zombies, Lickers, Chimeras, etc)
Players who die will respawn at level 1 with an empty inventory at the nearest safe point.
If no safe points are left, the player is completely dead
Features
Players will be able to save and load their survivors from session to session
Players will (hopefully) be able to combine herbs to save inventory space
Players will be able to equip unique weapons, such as Nemesis' Rocket Launcher or Barry's Colt Python
Known Enemies
- "G"
- T-Zombies
- Zombie Dogs
- Lickers
- Crimson Heads
- Hunters
- Giant Spiders
- Carnivorous Plants
- Tyrants
- Crows
- The Leech Man
- Umbrella Spec Ops
- Military Quarantine Soldiers