By: Daskunk\Heretodlstuff!
Short Discription:
"Get the ogre to chase you. Once he is, use your abilities to get it to kill the enemys paladins and keeps." Or "Use your various spells to make the oger target enemy's paladin and protect your castle, and train a army of millita to destroy the enemy's castle."
Screenshots:
Paladins:
So far, the abilitys they have are pretty un-original. Suggestions wellcome!
"The paladin is your main unit. He has many abilities to help him use the ogre to his advantage, as well as other uses. Allthough most spells have a low cooldown and don't cost much mana, you need to use them constantly to win. You must chose what spells to use and when carefully, as to not waste mana."
SPELLS:
Holy Swicharoo!
Discription: "Swaps places with the target unit, escaping the jaws of death. Not for evil purposes of killing other players, of course, its all for the greater good! To prove this, it heals the target a little and makes it invunerable for a tiny bit before it gets udderly destr-- uh...Nevermind."
Uses: You can go near a enemy and swap with the ogre, or swich with your other units or a enemy to get away. It stalls you to use it, so you must be carefull. This is very good for making enemys get killed.
Divine Get-away:
Discription: "Teleports the paladin a very short distance. A ingenious plan, and no bloodshed!"
Use: Getting away JUST as your about to die. It teleports a very small distance, though. It is also often used to get over gates and lava before the gates have been busted.
Release extra water: (Name Pending)
Discription: "Everybody wants to do it on a hot day. The sound "Nah nah nah, you can't get me" was just.. uh... the sound of the water. I'm not taunting the oger to make him chase me, not at all. Oh no, that would be mean." (UN-complete. Forces ogre to target you.)
Use: The ogre does not stay targeting you for long, so its more like calling him over. If your fighting creeps or enemy paladin\millita, its very usefull. You can also use it to lure the ogre into lava.
Holy Cow!
Discription: "Summons a Holy Cow! Luckly, it doesn't leak milk. It does, however, leak bad puns."
Uses: Leading ogre away, absorbing damage from creeps and enemys.
The OGRE:
"
The Ogre plays the main role in this map. He can kill your paladin when he is full health with three hits, and millita with one hit. You can lure him on to the pads near gates and he will attack them, if you make him do this enough times he will destroy the gate, allowing your paladin to reach enemy castles as well as your own. You can lure the ogre into lava to damage him. If you kill him, you recieve gold. In a addition to that, you can get him to fight other creeps for you if used correctly."
Other:
Millita - Gold cost 15 - Abilities: Scream Like a Maniac
(Description: BELLOW FOR HELP WITH YOUR STRONG MANLY VOICE!) Can load into castle\keeps.
Modes: Creepmode. In this mode, gnolls\goblins spawn in the corner to attack mains.
Lava - Surrounds the baisic arena, can only get past after gate is busted or you use blink.
Gold - Every 10 seconds you recieve 1 gold from charity. I guess.
Abilities planned for the paladins in the future:
Devotion
Discription: Channels the paladins power to focus on boosting nearby units health. Constantly drains mana. The paladin is slowed while he is casting this.
Uses: Makes the millita have just enough health to take 2 hits from the ogre, rather then one. Good when trying to take down the ogre, but nearly useless if other units come to the fight as well.
Sacred Speed
(Icon un-decided)
Discription: Costs mana to turn on, and drains health slowly to have it on. The target of the spell will have increased movement speed.
Uses: Cast it on the ogre while he's chasing a enemy, so he will speed up and kill the enemy, or use it to get away. Or, cast it on a cow just cuase it would look funny.