(4 ratings)
call SetUnitAnimationByIndex(barUnit, VALUE_BETWEEN_0_AND_100)
The issue is that the bar is working properly for me, and it doesn't clip. Also yes, it's been updated to go from 0 to 100 from left to right.
I restarted my WE, opened a complete new map and loaded both bars. Jesus Hipsters bar does not clip, but yours does, see here: example. It does not change anything to use different base units.
Would be really interesting, if someone else could try the bar and see if it works?
Hmmm, wait, which of of bars of mine (1 or 100 animations) was not clipping.
i haven't encountered problems with HT's bar, this is realy weird.
mind sharing a testmap?
Try this one then.
Did you actually make 100 animations each with different values? Nice job I guess.
Yes, but I used a python script to generate sequence/translation data, so it was no biggie.
That's pretty clever actually. Work smart, not hard.
I see you guys have tested it back and forth, can you confirm that it works as intended? Because if it does, i can approve it on good faith seeing as you are a senior modeler.