EdgeOfChaos
E
EdgeOfChaos
This is my setup (it's long)
No relation I can see with names.
1: greenlemonade
2: SS4Gotenkzz
3: sayonara
4: There was "angelofsomething" or some similar, but I forget his name.
-
CodeGen Init
-
Events
- Time - Elapsed game time is 0.03 seconds
- Conditions
-
Actions
- -------- -------------------- --------
- -------- Some configurables --------
- -------- -------------------- --------
- Set SaveLoad_Alphabet = abcdefghkmnopqrstuvwxyzABCDEFGHJKLMNOPQRSTUVWXYZ0123456789
- Set SaveLoad_CheckName = True
- Set SaveLoad_Security = True
- Set SaveLoad_HyphenSpace = 4
- Set SaveLoad_SeperationChar = -
- Set SaveLoad_Lower = |c002a4580
- Set SaveLoad_Number = |cffffcc00
- Set SaveLoad_Upper = |cff008000
- -------- -------------------- --------
- -------- Increase the value if you want to save bigger numbers --------
- -------- Decrease it if you want to generate a smaller save code but only be able to save smaller values --------
- -------- It's suggested to not increase it above 7 --------
- -------- -------------------- --------
- Set SaveLoad_MaxValue = 20
- -------- -------------------- --------
- -------- Store all the items you want to be able to be saved below. --------
- -------- -------------------- --------
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level One|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Two|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Three|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Four|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Five|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Six|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Seven|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Level Eight|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic|r Weapon - |cffff0000Complete|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Bronze
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff008000Enchantment Stone - Level One|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Bronze
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Iron
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Steel
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000Enchantment Stone - Level Two|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Iron
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Steel
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Silver
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Silver
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level One|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Two|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Three|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Four|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Five|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Six|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Seven|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Level Eight|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffd600Enhanced|r Weapon - |cffff0000Complete|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Complete|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Eight|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Five|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Four|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level One|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Seven|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Six|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Three|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Elemental|r Weapon - |cffff0000Level Two|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffCrystalized Skull|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r |cff0080ffCrystalized Skull|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffIce Shard|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r |cff00ffffIce Shard|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Gold
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Gold
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Platinum
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Platinum
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Silver
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r Silver
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffEnchantment Stone - Level Three|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffd400f9Enchantment Stone - Level Four|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff804040Contaminated Metal|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 Contaminated Metal|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff80ffEnchantment Stone - Level Five|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000Blood-stained axe|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = (Item-type of No item)
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffSoul Iron|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 |r|cff0080ffSoul Iron|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffSatyr Scythe|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffBasic Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffSatyr Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffffff00Jungle Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0000ffFrozen Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Dark Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000S|r|cffffff00o|r|cff80ff00u|r|cff00ff40l|r|cffd400f9 |r|cff00ffffA|r|cff0080c0r|r|cff8080c0m|r|cffff00ffo|r|cff464646r|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Level Book
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff800080Quagmire Venom|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 |r|cff800080Quagmire Venom|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff8080ffEnchantment Stone - Level Six|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ff40Natural Soul|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted|r|cff804040 |r|cff00ff40Natural Soul|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ff40Voodoo Scythe|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff800040Poisoned Scythe|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ff40Natural Soul Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff800040Poisoned|r|cff00ff40 |r|cff800040Soul Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffTwisted Flames|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffEnflamed Scythe|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff0080ffWavering |r|cffff0000Fire|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff0080ffWavering |r|cffff0000Fire|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = SP Package
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff008080Enchantment Stone - Level Seven|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff804040Thantos Soul|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff804040Thantos Soul|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Pale Essense|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff464646Pale Essense|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Cold Armor|r |cff0080ff- Level 1|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Cold Armor|r |cff0080ff- Level 2|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Scythe of Death|r|cff0080ff - Level 1|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff464646Scythe of Death|r|cff0080ff - Level 2|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff0000Grand Fire|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cffff0000Grand Fire|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff8e0000Incinerator|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffScale Armor|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffScaled Staff|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffFreezing Mail|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffEmpowered Icy Staff|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff259e9eEternity Blade|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff259e9eEternal Shroud|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff00ffffPermafrost Scale|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff00ffffPermafrost Scale|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff80ffffCondensed Element|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff80ffffCondensed Element|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff259e9eThe Glass of Eternity|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cffff8040Enchanted |r|cff259e9eGlass of Eternity|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = |cff8e0000Doom Fire|r
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- Set SaveLoad_Item[SaveLoad_ItemCount] = Magical Blasting Tome
- Set SaveLoad_ItemCount = (SaveLoad_ItemCount + 1)
- -------- -------------------- --------
- -------- Store all the heroes you want to be able to be saved below. --------
- -------- -------------------- --------
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = GoblinClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = ArcherClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = BloodmageClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = HolyKnightClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = SamuraiClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = SlayerClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = WLClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = ConjurerClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = TaurenClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = SorrowClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = NSClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = STClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
-
For each (Integer A) from 1 to 4, do (Actions)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = SkyClasses[(Integer A)]
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
-
Loop - Actions
- Set SaveLoad_Hero[SaveLoad_HeroCount] = |cffc23297Developer|r
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
- Set SaveLoad_Hero[SaveLoad_HeroCount] = |cff0000ffDonator|r Doom1821
- Set SaveLoad_HeroCount = (SaveLoad_HeroCount + 1)
- -------- Don't modify below this line. --------
- -------- This is just here to copy variables to your map --------
- -------- -------------------- --------
- Set SaveLoad_Full = SaveLoad_Alphabet
- Set SaveLoad_Error = <Empty String>
- Set SaveLoad_Base = (Length of SaveLoad_Alphabet)
- Set SaveLoad_Char[0] = <Empty String>
- Set Load[0] = 0
- Set LoadCount = 0
- Custom script: call CodeGen_Init()
-
Events
1: greenlemonade
2: SS4Gotenkzz
3: sayonara
4: There was "angelofsomething" or some similar, but I forget his name.