[WORK IN PROGRESS][ALPHA] HiveForge - Magnum Opus (hopefully)

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HiveForgeMagnumOpus.png

HiveForge
THE ALL IN ONE ULTIMATE MAP DEVELOPMENT TOOL FOR WARCRAFT III

Status: [WIP][ALPHA] — Feature scaffolding is live, but this is still a deep research phase project.


HiveForge is a modular toolchain and GUI-based audit engine that:
  • Parses map code (JASS/Lua)
  • Extracts object data, GUI, and trigger logic
  • Supports rule-based audits for performance, desync risk, maintainability
  • And now: begins supporting patch-aware .w3g replay structure validation

In its current phase, HiveForge is an engineering reveal, not a release.
There are no file attachments — only a Developer Vlog and preview of what's to come.




⚙️ Current Functional Capabilities (Early Alpha)

  • Desync Scanner Core (Working) — supports GUI, Lua, JASS, and Object Data
  • Needs community testing — audit coverage still expanding
  • YAML Rule Corpus — defines audit logic in reusable .yml rulesets
  • Each rule can describe desync risk, performance flaws, or banned patterns
  • Eventually: this will enable a fully modular scanning framework you can extend per project
  • Other modules (replay validation, GUI features)scaffolded but not yet functional
  • Live Export System — audit result files + YAML match
  • HiveDark UI Framework — built with PyQt6
  • Built-in Splash Branding — polished visuals, icon-ready



🧭 Roadmap — Powered by Memory Modules

PhaseFeatureStatus
1.0Unified GUI (PyQt6)✅ Complete
1.1Scanner Integration: GUI, Lua, JASS, Object✅ Complete
1.2Replay Header + CLI Format Scaffold🛠 In Progress
1.3Patch-aware opcode validation🛠 Partial
1.4Rule-based performance + desync audit layers🛠 In Progress
1.5Live YAML rule editor + reload system🧪 Planned
1.6Contributor panel + memory version tag🧪 Planned
1.7Full packaging (.exe, installer, portable zip)🧪 Planned
2.0Replay timeline emulator + opcode visualizer🔲 Research Only
2.1Plugin support: SLK, triggers, replay desync🔲 Design Phase



👁️ Visual Preview


HiveForgeOnTheWay.png

Inside Current Project Folder In PyCharm.png

In the middle of project folder.png


Code:
[OK] 0x75 — payload = 1 byte (15x)
[E02] 0x7A — disallowed in patch 1.26a
[E03] 0x6B — expected 4 bytes, got 6



🧪 Help Us Shape the Next Phase

  • Send rare replays or patch-broken .w3g files
  • Join us in confirming opcode structure per patch
  • Suggest features, workflows, or output you’d like, no matter how ambitious we will do our best to implement everything into HiveForge.
  • Help test the validator CLI scaffold
  • Design HiveForge visual themes (dark/light)

Developer Log said:
HiveForge isn’t a finished product — yet.
It’s the framework for a modern, modular Warcraft III audit + replay tooling suite, shaped by Hive minds.

No downloads now.
Just vision, tests, and milestones.
 

Attachments

  • Current Hive Project Folder.png
    Current Hive Project Folder.png
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