HiveForge
THE ALL IN ONE ULTIMATE MAP DEVELOPMENT TOOL FOR WARCRAFT III
Status: [WIP][ALPHA] — Feature scaffolding is live, but this is still a deep research phase project.
THE ALL IN ONE ULTIMATE MAP DEVELOPMENT TOOL FOR WARCRAFT III
Status: [WIP][ALPHA] — Feature scaffolding is live, but this is still a deep research phase project.
HiveForge is a modular toolchain and GUI-based audit engine that:
- Parses map code (JASS/Lua)
- Extracts object data, GUI, and trigger logic
- Supports rule-based audits for performance, desync risk, maintainability
- And now: begins supporting patch-aware
.w3g
replay structure validation
In its current phase, HiveForge is an engineering reveal, not a release.
There are no file attachments — only a Developer Vlog and preview of what's to come.

- Desync Scanner Core (Working) — supports GUI, Lua, JASS, and Object Data
- Needs community testing — audit coverage still expanding
- YAML Rule Corpus — defines audit logic in reusable
.yml
rulesets - Each rule can describe desync risk, performance flaws, or banned patterns
- Eventually: this will enable a fully modular scanning framework you can extend per project
- Other modules (replay validation, GUI features) — scaffolded but not yet functional
- Live Export System — audit result files + YAML match
- HiveDark UI Framework — built with PyQt6
- Built-in Splash Branding — polished visuals, icon-ready

Phase | Feature | Status |
---|---|---|
1.0 | Unified GUI (PyQt6) | ![]() |
1.1 | Scanner Integration: GUI, Lua, JASS, Object | ![]() |
1.2 | Replay Header + CLI Format Scaffold | 🛠 In Progress |
1.3 | Patch-aware opcode validation | 🛠 Partial |
1.4 | Rule-based performance + desync audit layers | 🛠 In Progress |
1.5 | Live YAML rule editor + reload system | ![]() |
1.6 | Contributor panel + memory version tag | ![]() |
1.7 | Full packaging (.exe, installer, portable zip) | ![]() |
2.0 | Replay timeline emulator + opcode visualizer | ![]() |
2.1 | Plugin support: SLK, triggers, replay desync | ![]() |

Code:
[OK] 0x75 — payload = 1 byte (15x)
[E02] 0x7A — disallowed in patch 1.26a
[E03] 0x6B — expected 4 bytes, got 6

- Send rare replays or patch-broken
.w3g
files - Join us in confirming opcode structure per patch
- Suggest features, workflows, or output you’d like, no matter how ambitious we will do our best to implement everything into HiveForge.
- Help test the validator CLI scaffold
- Design HiveForge visual themes (dark/light)
Developer Log said:HiveForge isn’t a finished product — yet.
It’s the framework for a modern, modular Warcraft III audit + replay tooling suite, shaped by Hive minds.
No downloads now.
Just vision, tests, and milestones.