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that version has bug cant see other player chatWFE 3.1.2.39
that version has bug cant see other player chat
Thanks, will take a look. Since I never really tested save-games thoroughly.Hello again. I'd like to report a very strange issue I've been having with WFE 3.1.2.39 (I have WC3 version 1.26a).
Whenever I load a save made on certain maps, WFE partially breaks. This seems to occur with every macro mission in the Night Elf campaigns in particular (both RoC and TFT, but not micro missions for some reason. Also this didn't seem to occur in the Orc campaign, at least not in the last three missions). This occurs when loading any save made on those maps, even after a game restart, but not when starting the mission normally. WFE partially breaking includes:
1. Health and mana regen are no longer shown
2. Damage text also no longer appears
3. Abilities are visible when selecting enemy units
4. Hero inventory can become randomly inaccessible, and unit training queues and transport cargo are no longer shown on the UI (I use extended UI). Also, hero XP bar border becomes invisible for some reason.
5. Cooldown indicators become completely invisible, both the numbers and the vanilla dark outline.
However, many other features remain working, such as teamcolored healthbars, mana bars, expanded tooltips on attack and defence, extended UI (aside from all the parts that break), etc.
Attached is a save you can use to reproduce the issue, my WFE config file, and some screenshots to illustrate the problem.
Forgot to mention, this should also be technically fixed, at least in my tests it looked fine now.Hello again. I'd like to report a very strange issue I've been having with WFE 3.1.2.39 (I have WC3 version 1.26a).
Whenever I load a save made on certain maps, WFE partially breaks. This seems to occur with every macro mission in the Night Elf campaigns in particular (both RoC and TFT, but not micro missions for some reason. Also this didn't seem to occur in the Orc campaign, at least not in the last three missions). This occurs when loading any save made on those maps, even after a game restart, but not when starting the mission normally. WFE partially breaking includes:
1. Health and mana regen are no longer shown
2. Damage text also no longer appears
3. Abilities are visible when selecting enemy units
4. Hero inventory can become randomly inaccessible, and unit training queues and transport cargo are no longer shown on the UI (I use extended UI). Also, hero XP bar border becomes invisible for some reason.
5. Cooldown indicators become completely invisible, both the numbers and the vanilla dark outline.
However, many other features remain working, such as teamcolored healthbars, mana bars, expanded tooltips on attack and defence, extended UI (aside from all the parts that break), etc.
Attached is a save you can use to reproduce the issue, my WFE config file, and some screenshots to illustrate the problem.
Unfortunately, the bug persists for me after updating to the latest version. Even the cooldown indicators are still breaking.Forgot to mention, this should also be technically fixed, at least in my tests it looked fine now.
Sadly I cannot replicate this issue without cinematics, but sure I will check out the missions you listed, but honestly I am most likely going to skip even tyring it, since it already took too much time to fix something that is very-very niche.Unfortunately, the bug persists for me after updating to the latest version. Even the cooldown indicators are still breaking.
In regards to your previous post, I personally think it's unlikely that the issue is related to cinematics, as it seems to occur every time an affected save is loaded - even after a full game and WFE restart. So it happens even when no cinematics, either in-engine or pre-rendered, were played during the current game session. But of course, I might very well be wrong on this.
I now went through every mission in both the RoC and TFT campaigns in order to test on which ones this issue appears. All the maps were tested by starting the mission, skipping the cinematic if applicable, immediately saving, and then loading that save.
Human01 The Defense of Strahnbrad
Human02 Blackrock and Roll
Human03 Ravages of the Plague
Human06 The Culling
Human07 The Shores of Northrend
Human08 Dissension
Human09 Frostmourne
Undead03 Into the Realm Eternal
Undead04 Key of the Three Moons
Undead06 Blackrock & Roll, Too
Undead07 The Siege of Dalaran
Undead08 Under the Burning Sky
Orc04 The Spirits of Ashenvale
Orc05 The Hunter of Shadows
NightElf01 Enemies at the Gate
NightElf02 Daughters of the Moon
NightElf03 The Awakening of Stormrage
NightElf05 Brothers in Blood
NightElf06 A Destiny of Flame and Sorrow
NightElfx02 The Broken Isles
NightElfx04 Wrath of the Betrayer
NightElfx05 Balancing the Scales
NightElfx08 The Brothers Stormrage
Humanx03 The Dungeons of Dalaran
Undeadx03 The Dark Lady
Undeadx04 The Return to Northrend
Undeadx05 Dreadlord's Fall
Undeadx06 A New Power in Lordaeron
Human04 The Cult of the Damned
Human05 March of the Scourge
Undead01 Trudging through the Ashes
Undead02 Digging up the Dead
Undead05 The Fall of Silvermoon
Orc01 Landfall
Orc02 The Long March
Orc03 Cry of the Warsong
Orc06 Where Wyverns Dare
Orc07 The Oracle
Orc08 By Demons Be Driven
NightElf04 The Druids Arise
NightElf07 Twilight of the Gods
NightElfx01 Rise of the Naga
NightElfx03 The Tomb of Sargeras
NightElfx06 Shards of the Alliance
NightElfx07 The Ruins of Dalaran
Humanx01 Misconceptions
Humanx02 A Dark Covenant
Humanx04 The Search for Illidan
Humanx05 Gates of the Abyss
Humanx06 Lord of Outland
Undeadx01 King Arthas
Undeadx02 The Flight from Lordaeron
Undeadx07a Into the Shadow Web Caverns
Undeadx07b The Forgotten Ones
Undeadx07c Ascent to the Upper Kingdom
Undeadx08 A Symphony of Frost and Flame
Hope this helps you figure out what the problem is. Thanks again for making this amazing tool.
Not entirely sure what that question means... could you elaborate please? If you mean live-update of WFE, you have to manually update once to the latest version, since I have re-written the updater.it doesn't live-update on 1.26, i think that's normal, right?
This has indeed fixed the issue. Thank you very much for all the help!WFE 3.1.3.43 (Experimental)
Hiveworkshop: WFE - Warcraft Feature Extender
Github: Releases · UnryzeC/WFE-Release
Changelog:
1. Fixed issue with some of the WFE functionality breaking upon loading some of the campaigns.
You are welcome, and thank you for such a thorough bug report.This has indeed fixed the issue. Thank you very much for all the help!
This is impossible to track, and even though I had some people report this, it's wast minority and no one so far explained how they get it to happen and I can't guess it either, I've played maps like YouTD while spamming buttons for hours and not even once this has happened.spellbook in the middle of playing it will not work and cannot press hotkey as set :<<
There is not much I can do about it, easiest solution, to not use BLP Limit removal, not to mention, using .mix format on a JN platform that can have its own issues -> totally out of my hands.remove blp limit on cause some graphic glitch in model.
on 1.28 JN using wfedll.mix cause it auto change video option light to low
There is not much I can do about it, easiest solution, to not use BLP Limit removal, not to mention, using .mix format on a JN platform that can have its own issues -> totally out of my hands.
Thanks for the report, but as you can see, no issues on clean 1.28.5:
View attachment 414067
Please provide the map that has the issue, at the very least, so I can at least take a look.
Thanks for the bug report, I will take a look, but it will be tested on 1.26a, since 1.27b is extremely annoying to dissect, if the crash is 1.27b specific, then it will make more sense.I started playing the Founding of Durotar campaign with WFE 3.1.3.46 and had a consistent crash after the first cinematic/cutscene when entering Orgrimmar. Im currently using the game with the 1.27b patch. I only use the camera features you added (to increase the camera distance), everything else is on Default.
From what ive read in your patch notes you fixed that bug (if i understood correctly) with this patch Release WFE v3.0.1.7 · UnryzeC/WFE-Release
After downloading that specific patch the crash was completely gone, which probably means that in one of the new versions that fix stopped working.
Thanks for the tool!
The whole point of it, is to not cause camera movement, but I guess I could add a flag that can set this, meaning by default it will be off, but if needed can be turned on and when used will move the camera. Sure, why not.I have a request: Could you make it so the "select" makes the camera go to the unit?
Yeah, I thought of a flag option as well, in DOTA 2 they have it set up like that.The whole point of it, is to not cause camera movement, but I guess I could add a flag that can set this, meaning by default it will be off, but if needed can be turned on and when used will move the camera. Sure, why not.
Widescreen option was not changed, the UI was brought to Reforged pixel wise, I am not touching this thing again, that took me 12 hours to rework for free, sorry.
In short disable “Upgraded UI” to go back to the fully stretched UI, or if you are willing to donate for my time, I might try making it sizeable.
Thank you for your answerIf this map requires JN to load, I am not testing it. If this happens outside of JN -> then it will make sense. I can't control things outside of normal WC3 and this issue has yet to happen on normal WC3.
Please understand, that whatever the other platform breaks is outside of things that I can and should fix.
Perhaps you clicked CTRL + ~ by some miracle along with it? That hides all UI, which is a toggle.
View attachment 420605
Or if you changed the hotkey for it, please check that. As absolutely nothing is tied to mousewheel.
Once you get the same "bug", please try the method I told you, you most likely somehow are hitting the UI Hide/Show keybind.Thank you for your answer
Once you get the same "bug", please try the method I told you, you most likely somehow are hitting the UI Hide/Show keybind.
Warcraft 3 original UI designed for 4:3 monitor, so Upgraded UI in 4:3 just like not Enable Upgraded Interface.5. Default Aspect Ratio of Upgraded UI has been set to 16:9.
Note: 4:3 for now uses 16:9 values, as I cannot really test 4:3.
Yes and no. 4:3 does not mean full stretch, and for that, the option can be just disabled. Anyhow, having it defaulting to 16:9 should be fine.Warcraft 3 original UI designed for 4:3 monitor, so Upgraded UI in 4:3 just like not Enable Upgraded Interface.