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Level 12
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Jan 16, 2008
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Wtf.. thwy had very detailed graphiced models.. and they took them out for more cartoonish ones.. the terrain was amazing.. I love the trees in the first set.. some of the units were epic.. and the walls.. why did they take all these out!
 
Level 48
Joined
Jul 29, 2008
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9,832
Woah.

While I have worked hard to get several Beta/Alpha models, this is the first time I've heard of this topic dedicatd to that sole purpose (thank you, Eccho :p)

So yeah... You guys are full of win. Seemingly, this is everything I've ever wanted in the way of Beta/Alpha models/icons/textures/etc. Holy crow.

Also, what is "dosbox"?
 
Level 6
Joined
Feb 17, 2006
Messages
131
On my pc the war2 alpha worked,
i've installed it to c:\war2 and in the dosbox i wrote:

mount c: c:\war2
c: c
war2

and @eccho if you meant "dazed and confuzed", "pepito" "hop hop donut lifts" and "Rockin Rollin Schnitzelbank", then thanks^^
 
Level 1
Joined
Jan 7, 2008
Messages
4
Wow I was impressed. In the first version I would say that some graphics are better than the ones we have ATM in TFT. Trees look much more realistic and gold mines aren't the size of a peon -.-. Why did they change all these graphics?!? I mean I can understand changing the spell graphics because when the Tauren is casting War Stomp it looks quite bad but the models of the units look much smoother than ATM.
 
Level 6
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Feb 17, 2006
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131
Broken BLPs

1.The ISO works, perhaps your download is incomplete
2. Install with the installer, patch on version 1.03 and copy the crack into the wacraft 3 beta folder and launch it. Then you go to battlenet and enter any username and password.
3.The textures aren't broken, they are in blp0 format. Converter in Attachments
 

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Level 23
Joined
Nov 29, 2006
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2,482
"Drag and drop"

Simply, the blp consist of a bunch of number suffixes 01, 02, 03, 04, 05 etc
make sure the blp without any of those suffixes is in the same folder as all the other parts, drag it on the blp0to1 converter and a new file with the prefix BLP1_... should be created in the same folder.
 
Level 15
Joined
Mar 8, 2009
Messages
1,651
god damn blizzard, The Start had fantastic models, almost of WotLK quality...
damn you blizzard, give us those models...
these doodads and units are simply perfect!.. notice the quality of the bone dragon... it's godly compared to the shit we call dragons in WC3... and i guess other dragons were similiar...
also, notice the sky... flawless quality, isn't it? especially compared to what we have now...


but, it is simple, why blizz didn't want to release a game of that quality... with RPGs being made with such video drive and with that good models, noone would ever play WoW! =DDD
 
Level 15
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Mar 8, 2009
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1,651
Looking for a warlock or necromancer witha playable copy of WarCraft 3 The Start. Price: my immortal soul =DDD
 
Level 15
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doubt he can play the game without the crack. but does it have a WE?
i'd love to know what abilites the heroes have, their effects, icons, names...
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
Has no WE.

Distance is measured in another units (100 units in War3 = 10 in Beta).
Heroes have no skill points at level 1, can gain experience from creeps until level 10 and learn their ultimates at level 5. They are trained from the base building and resurrected by altars. There is no level skip requirement for the other abilities.
Heroes' mana is increased by 25 per point of intelligence, rather than 15.
Heroes' move speed is increased by 10 per point of agility.
Units have lower hit points (for example Grunts have 360, Peons 140, Acolytes 120).
Items are used with right-click, dropped with left-click.
The texture used for generic aura buff is actually the Circle of Power.

Human:

- Mountain King's Avatar is a toggle ability that drains mana until deactivated, like Imolation. He also does not turn to stone.

- Priests and Sorceresses are trained in a Mage Tower (looks like High Elven Barracks but smaller and with larger "horns" on top of it, also the gem on the top always glows)

- The spells of the Priest are Inner Fire, Dispel Magic and Heal, Initiate, Adept and Master, respectively (IF and Heal are switched). Heal cannot be cast on self.

- The Arcane Sanctum is a building that enables the production of Sorceresses. Also contains the Priest and Sorceress Adept/Master Training and the Magic Sentry research.

- Resurrection is not instantly cast, but rather has an AoE cursor (about 300 radius).

Orc:

- Lumber Mill contains upgrades for ranges attacks and Spiked Barricades. Forge contains upgrades for melee attacks and armor.

- Burrow is the only defensive structure. It fires very slowly and increases attack speed with every unit loaded (Peon, Grunt or Troll Headhunter, up to 4). Has no Battle Stations ability (automatically call 4 nearby units to garrison inside, as in WC3). Burrows do not provide food.

- Food is provided by Pig Farms.

- Tauren's Pulverize ability is a chance to do double damage. Tauren are trained in the Barracks but require Tauren Totem.

- Blademaster's Critical Strike has different chance of dealing triple damage.

- Tauren Chieftain has 3 abilities - Shockwave, Endurance Aura and Reincarnation. Endurance Aura gives movement speed and health regeneration (like the DK's Unholy Aura).

Undead:

- Lich's Frost Nova is an instant cast AoE spell. His
- The Death Knight has 3 abilities: Death Coil, Death Pact and Animate Dead. Death Pact is a shield that absorbs 50/100/150% of the sacrificed unit's life. Non-undead units can also be sacrificed as opposed to War3.
- Necromancers have Raise Dead as initial spell, Cripple as Adept and Cospse Explosion as Master (deals 50 AoE damage). When targeted, corpses have yellow selection circles and health bars pointing zero.
- As with the humans, Necromancers and Banshees are trained in the Temple of the Damned, Banshees require Sacrificial Pit which researches their upgrades.
- When attacked by a Crypt Fiend, a unit briefly acquires the buff "Spiderling". Does nothing.

Night Elf:

The Tree of Life itself gathers gold (automatically entangles the gold mine).
Wisps are consumed even after building non-Ancient buildings (Hunters' hall, Altar of Elders, Bear Den, Moon Well).
Wisps have a healing ability that can be used on Ancients AND organic units. They have 200 mana.
Moon Wells only recharge mana and it's not autocast.
Starfall is an AoE targeting spell, like Blizzard.
Priestess of the Moon has the sentinel ability (deploys a short-lived owl on a tree).
Huntress has the Scout ability (summons an owl that flies and scouts the map).
Demon Hunter's Demon Form has Permanent Immolation.
Like with Human and Undead, Bear Den enables the training of Druids of the Claw and contains upgrades for them and Dryads.
Druids of the Claw have the Bark Skin (+2 armor) and Bear Form abilities.
Chimaeras and Hippogryphs are trained in the Den of Wonders (Chimaera Roost).
Corrosive Breath is an active ability.

I'm adding the rest.
 
Last edited:
Level 15
Joined
Mar 8, 2009
Messages
1,651
nice, thanx
was hoping for the earlier version of beta, with much different abilities, but this is cool anyway.
too pity there is no generic sacrifice/absorbtion spell (like that beta Death Pact) now and it must be done with triggers
 
Level 24
Joined
May 20, 2007
Messages
3,283
Has no WE.

Distance is measured in another units (100 units in War3 = 10 in Beta).
Heroes have no skill points at level 1, can gain experience from creeps until level 10 and learn their ultimates at level 5. They are trained from the base building and resurrected by altars. There is no level skip requirement for the other abilities.
Heroes' mana is increased by 25 per point of intelligence, rather than 15.
Heroes' move speed is increased by 10 per point of agility.
Units have lower hit points (for example Grunts have 360, Peons 140, Acolytes 120).
Items are used with right-click, dropped with left-click.
The texture used for generic aura buff is actually the Circle of Power.

Human:

- Mountain King's Avatar is a toggle ability that drains mana until deactivated, like Imolation. He also does not turn to stone.

- Priests and Sorceresses are trained in a Mage Tower (looks like High Elven Barracks but smaller and with larger "horns" on top of it, also the gem on the top always glows)

- The spells of the Priest are Inner Fire, Dispel Magic and Heal, Initiate, Adept and Master, respectively (IF and Heal are switched). Heal cannot be cast on self.

- The Arcane Sanctum is a building that enables the production of Sorceresses. Also contains the Priest and Sorceress Adept/Master Training and the Magic Sentry research.

- Resurrection is not instantly cast, but rather has an AoE cursor (about 300 radius).

Orc:

- Lumber Mill contains upgrades for ranges attacks and Spiked Barricades. Forge contains upgrades for melee attacks and armor.

- Burrow is the only defensive structure. It fires very slowly and increases attack speed with every unit loaded (Peon, Grunt or Troll Headhunter, up to 4). Has no Battle Stations ability (automatically call 4 nearby units to garrison inside, as in WC3). Burrows do not provide food.

- Food is provided by Pig Farms.

- Tauren's Pulverize ability is a chance to do double damage. Tauren are trained in the Barracks but require Tauren Totem.

- Blademaster's Critical Strike has different chance of dealing triple damage.

- Tauren Chieftain has 3 abilities - Shockwave, Endurance Aura and Reincarnation. Endurance Aura gives movement speed and health regeneration (like the DK's Unholy Aura).

Undead:

- Lich's Frost Nova is an instant cast AoE spell. His
- The Death Knight has 3 abilities: Death Coil, Death Pact and Animate Dead. Death Pact is a shield that absorbs 50/100/150% of the sacrificed unit's life. Non-undead units can also be sacrificed as opposed to War3.
- Necromancers have Raise Dead as initial spell, Cripple as Adept and Cospse Explosion as Master (deals 50 AoE damage). When targeted, corpses have yellow selection circles and health bars pointing zero.
- As with the humans, Necromancers and Banshees are trained in the Temple of the Damned, Banshees require Sacrificial Pit which researches their upgrades.
- When attacked by a Crypt Fiend, a unit briefly acquires the buff "Spiderling". Does nothing.

Night Elf:

The Tree of Life itself gathers gold (automatically entangles the gold mine).
Wisps are consumed even after building non-Ancient buildings (Hunters' hall, Altar of Elders, Bear Den, Moon Well).
Wisps have a healing ability that can be used on Ancients AND organic units. They have 200 mana.
Moon Wells only recharge mana and it's not autocast.
Starfall is an AoE targeting spell, like Blizzard.
Priestess of the Moon has the sentinel ability (deploys a short-lived owl on a tree).
Huntress has the Scout ability (summons an owl that flies and scouts the map).
Demon Hunter's Demon Form has Permanent Immolation.
Like with Human and Undead, Bear Den enables the training of Druids of the Claw and contains upgrades for them and Dryads.
Druids of the Claw have the Bark Skin (+2 armor) and Bear Form abilities.
Chimaeras and Hippogryphs are trained in the Den of Wonders (Chimaera Roost).
Corrosive Breath is an active ability.

I'm adding the rest.

Thanks a lot man :grin:

This rocks!
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
.w3m, but if you open them with the regular WE, all the data shows as if it was in the regular WC3. Even the tileset and the SHAPE of the cliff (rock instead of wall). Units and items too.

I'll continue the list later this evening.
 
Level 15
Joined
Mar 8, 2009
Messages
1,651
damn blizz... they make the best games in the world... and leave them to rot on their bookshelves and hard drives... and give us pitiful reflections... wich still are amongst the best in the world, but still...
=)))
 
Level 23
Joined
Nov 29, 2006
Messages
2,482
The beta music pwns tho... At least the menu screen's

Edit: thats actually the only one they didnt have in the real game version. The other ones may have some small changes, but I didn't notice anything else:p
 

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Level 15
Joined
Mar 8, 2009
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1,651
used in original cinematic, when 'Warcraft III' letters appear and form the game's titele =)))
also present in WoW soundtrack (...of course) and is used in Wrathgate cinematic =)))

once again, it was considered too good for WC3

i already imagine blizz: "Damn, this game we're making is waaaay too good for those noobs... nerf it! nerf!!! give them crap, they don't deserve this masterpiece..."
 
Level 15
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Mar 8, 2009
Messages
1,651
mm, Grave Marker, Priest and Sorceress missiles are nice, Summon Water Elemental effect is very cool with larger scaling.
thanx!
 
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