Warcraft III Reforged - Community Feedback

Status
Not open for further replies.
Level 5
Joined
Apr 27, 2014
Messages
91
Upkeep is what kept Warcraft III from being an early Starcraft II.

I wouldn't ever remove the Upkeep. It limited mindless massing of armies into one base and it rewarded doing well with a small army.

Sure, it's a very divisive mechanic. I myself am not good at microing 40 supply-worth of units. For me, Warcraft III would always be either playing only 1 hero, as a moba, or getting a large enough army to smash it once into the opponent's base with hopes of success.

But I sure as hell love to see pros do magic with a handful of units.


Naah... Warcraft 3 is a RTS game, w/ heroes... and RTS itself is naturally meant to be played as a gameplay of armies vs armies... otherwise, whats the point of troops and buildings bases and stuff... Might as well be a MOBA gamer and play DOTA or LOL... or just stick with WoW as an RPG game...

The point is...
The larger armies, the better... Armies clashing against armies is not only the heart of the gameplay of a RTS game, but also it gives you such satisfaction of seeing such epic clashing of opposing faction in a huge war battle, the mass killing and dying of troops in a fierce battlefield.
Basically pretty much like watching the movies of LOTR, or Hobbit or 300 spartans, etc...

You dont move mountains without armies.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,172
About the story, why not insert some precuel campaigns, like LoC or Garona's path, Ilidan's imprisonment or any other story told on the current campaigns?
Actually, Illidan's imprisonment would be a philosophical monologue which I doubt most people would find it fun.
I'm really skeptical on Orcs and Humans and Tides of Darkness+Beyond the Dark Portal ported on Reforged. I would like those games to be remastered instead in HD. But in terms of resources for Reforged from those games, that'd be great.
Would be interesting if they could use the Warcraft RTS game manuals to turn them into standalone campaigns/RPG/standalone levels.

On the other hand, they could do it like they did with Nova Covert Ops for StarCraft II.
You know, it would be coold if Blizzard recreates the story that coninues in World of Warcraft in Warcraft III, as custom campaigns or part of the main story.
That will never work. Because they'd have to retcon a lot of WoW. This game was designed differently.
 
Level 23
Joined
Jan 1, 2009
Messages
1,617
We need your feedback

Okay, so the same old story as for the last half year. Random hive threads with little to no organization, no way to measure popularity and importance, being fully ignored after the 3rd page or so.
As coke illustrated, this gives me no hope nor confidence in blizzard nor the classic team.
Look at the reforged forums, on the front page 4 threads are just about jainas breast size. Really?

Just like before, communication is still the most lacking component here imho.
A statement and excuse for the disaster that has been 1.30 and how it's gonna be addressed would be highly appreciated.
 
Level 11
Joined
Nov 23, 2013
Messages
665
I'm really skeptical on Orcs and Humans and Tides of Darkness+Beyond the Dark Portal ported on Reforged. I would like those games to be remastered instead in HD. But in terms of resources for Reforged from those games, that'd be great.
I would sell my soul to see that happen!
 
Level 24
Joined
May 20, 2007
Messages
3,283
Okay, so the same old story as for the last half year. Random hive threads with little to no organization, no way to measure popularity and importance, being fully ignored after the 3rd page or so.
As coke illustrated, this gives me no hope nor confidence in blizzard nor the classic team.
Look at the reforged forums, on the front page 4 threads are just about jainas breast size. Really?

Just like before, communication is still the most lacking component here imho.
A statement and excuse for the disaster that has been 1.30 and how it's gonna be addressed would be highly appreciated.

Well, uhm, communication mishaps aren't actually a new thing for Blizzard. I'm pretty sure the company doesn't expect any kind of feedback from this. I'm having a hard time imagining people going over mounds of convoluted forum posts in search for valuable ideas.

Instead, I imagine these forums as a way to spark a conversation between people who are genuinely passionate about the game.

Naah... Warcraft 3 is a RTS game, w/ heroes... and RTS itself is naturally meant to be played as a gameplay of armies vs armies... otherwise, whats the point of troops and buildings bases and stuff... Might as well be a MOBA gamer and play DOTA or LOL... or just stick with WoW as an RPG game...

The point is...
The larger armies, the better... Armies clashing against armies is not only the heart of the gameplay of a RTS game, but also it gives you such satisfaction of seeing such epic clashing of opposing faction in a huge war battle, the mass killing and dying of troops in a fierce battlefield.
Basically pretty much like watching the movies of LOTR, or Hobbit or 300 spartans, etc...

You dont move mountains without armies.

Warcraft is the Coca-Cola Zero of RTS games.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,172
Look at the reforged forums, on the front page 4 threads are just about jainas breast size. Really?
What losers...
Instead, I imagine these forums as a way to spark a conversation between people who are genuinely passionate about the game.
That would totally suck.
The admins here should collect the adequate information, compile it and send it to Blizzard. Actually, they should send it in fragments because sending it too late isn't a good idea. It has to be received during the development process so Blizzard will have to organize it further themselves.
 
  • Give us the ability to change or hide the loading bar in loading screen and give us the ability to EASILY change the loading screen image. Also, able to adjust the position of the text on the loading screen.
  • It would be very awesome if Blizzard adds FENCES and GATES to the buildings that the workers can build! (like the the kinggdoms - stratholme/stormwind/lordaeron etc)
 
Last edited:
Level 24
Joined
May 20, 2007
Messages
3,283
What losers...

That would totally suck.
The admins here should collect the adequate information, compile it and send it to Blizzard. Actually, they should send it in fragments because sending it too late isn't a good idea. It has to be received during the development process so Blizzard will have to organize it further themselves.

I don't claim to know what the devs and mods intend to do with these threads. However, one thing is certain - the discussion is fun!
 
Level 23
Joined
Jan 1, 2009
Messages
1,617
I'm pretty sure the company doesn't expect any kind of feedback from this.

Then the news text "Comment about the things you have liked so far, things you didn't like, your concerns etc. Blizzard is listening." would be a blatant lie.
But I agree "Please be constructive but also as clear and concise as possible." is not possible in this context.

We plan on compiling a document for Blizzard with the collective feedback from our community, like we did with our patch feedback.

I honestly didn't know that such a feedback document regarding the patch was actually sent out with effect.
Would have been worth a news, especially seeing what was sent, and what happened as result.
A response from Blizzard would also be nice, but i guess there was none. (at least about priority of issues or similar)
 
  • Like
Reactions: pyf
Level 12
Joined
Jul 13, 2008
Messages
401
We should send this kind of feedback document every month or after any big Wc3R development news from Blizzard.

The Hate on footman and arthas model is so big on the internet. I bet in 2-3 weeks Blizzard will post some news with image of the new model.
It would mean that they are actually listening to the community.
 
Level 6
Joined
Mar 28, 2007
Messages
192
We should send this kind of feedback document every month or after any big Wc3R development news from Blizzard.

The Hate on footman and arthas model is so big on the internet. I bet in 2-3 weeks Blizzard will post some news with image of the new model.
It would mean that they are actually listening to the community.

You are setting expectations already, I see.

The hate of the footman model is big on the internet? Don't really agree. It's a great model. The feedback given about it was that it looks too 'elite' it's more like a captain or royal guard model. I hope they keep this one and make a more basic footman model.
 
Level 5
Joined
Apr 27, 2014
Messages
91
I dearly hope and pray that the "Classic" Team of Blizzard is not called classic for nothing...

Warcraft 3: Reforged is a remaster of Warcraft 3. A Warcraft game, NOT a WoW game and NOT Hearthstone game either.

Warcraft is not WoW, and WoW is not Warcraft.

Out of everyone's concerns and feedbacks with regards to the aspects of the game; designs of character models, armors, or weapons of certain units, the gameplay, the controls, the map making editor, and most important of all, the lore/story...

I just hope and pray that WC3: Reforged will STAY TRUE in the majority of its aspects as it is in the orig Warcraft 3, especially the lore.

Veteran Warcraft 1, 2, 3 fans, such as myself, who clamored for a Warcraft 4 all these years didnt got it, but instead we have this remaster of WC3.
Its fine... so long as the word REFORGED term is indeed a REMASTER of the Warcraft 3 game,
and NOT as a "retcon = ruin Warcraft 3 just to fit in with WoW" game.

Dont know if these feedbacks here will even be read by the Blizzard guys who are developing Reforged, but I hope they do, at least...
 
Level 3
Joined
Dec 11, 2010
Messages
4
hope you uppdate the spell effects too, the only thing you need to ceep is the icons and voice lines the same!

while you upgrading the game it would be cool to get new textures for terrain and new doodads
 
Level 1
Joined
Nov 6, 2018
Messages
2
I just came to know about WC3 Reforged and to say the least,I am excited!I can't wait for it's release,but I will try.That being said,visually it looks sweet.The UI isn't exactly bad,though I'm missing the old ones.The units models could do with a bit of work in a few cases-like the Footman.The storyline is definitely the same-though I wonder if there will indeed be support for existing custom maps.If so,I would die of happiness.

PS-As I come to know more about this,this post will get updated.
 
Level 12
Joined
Apr 9, 2013
Messages
762
My main concerns with Reforge is how it's gonna affect the thousands of maps that have been made along the ages, I fear it may render most if not all obsolete. Thousands of Models will also find themselves at risk.

Secondly I would address how the new cut scenes (The Culling) look so cliche like and ridiculous, the face expression and the pointless gesticulation and finger pointing in the cutscene really killed it for me, it looked like some anime trying to be dramatic.
The voices are also a big concern, looking at the WOW voices they made all the big Evil guys sound so generic and characterless and even more zany than a comic book hero. Just check Archimonde from Wc3 and Archimonde from WoW. So when they say they are gonna do new voices I am indeed scared of the outcome, why must they waste money and manpower on making new voices when the old ones are still as good as ever, as seen in the Culling they sound even better as they can now use the full quality and don't have to compress them due to the time constraints and such.
 

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,172
why must they waste money and manpower on making new voices when the old ones are still as good as ever, as seen in the Culling they sound even better as they can now use the full quality and don't have to compress them due to the time constraints and such.
Probably because, as they said, they want to better connect Warcraft III to WoW and that might mean retcons and/or add-ons which the previous actors won't be there for.
 
  • Like
Reactions: pyf
Level 2
Joined
Feb 13, 2005
Messages
47
I dearly hope and pray that the "Classic" Team of Blizzard is not called classic for nothing...

Warcraft 3: Reforged is a remaster of Warcraft 3. A Warcraft game, NOT a WoW game and NOT Hearthstone game either.

Its fine... so long as the word REFORGED term is indeed a REMASTER of the Warcraft 3 game,
and NOT as a "retcon = ruin Warcraft 3 just to fit in with WoW" game.

Dont know if these feedbacks here will even be read by the Blizzard guys who are developing Reforged, but I hope they do, at least...
At least they have Grubby telling them all our real concerns, I watched his youtube feedback videos and he shares all our concerns. He even told them the exact thing that I was thinking, that the original wc3 look is "perfect" the way it is.
So at least they know how we feel about how high the bar is and if they mess it up it's because they dont give a shit.

My main concerns with Reforge is how it's gonna affect the thousands of maps that have been made along the ages, I fear it may render most if not all obsolete. Thousands of Models will also find themselves at risk.

lol many of them already dont work, try the maps from wc3campaigns and like 50% of them dont work anymore in current patch.
 
Level 7
Joined
Feb 6, 2018
Messages
72
Something I would like to see that hasn't already been mentioned (I think) is the option to add a small player color border or glow around health bars for easier identification in messy large scale battles.
Maybe like this:
UaHhDpS.png
Alternatively add the option to make enemy health bars solid red and friendly green.
 
Last edited:
Level 5
Joined
Dec 6, 2009
Messages
79
I don't agree. 7z and zip file can be encrypted by a password. The w3x/w3m and w3n files can also be encrypted by this method, since these files are also of compressed format.

If we have like a bound password between our map and our b.net account u're saying people can hack into blizzard's server and get that password? Hardly. Like for example we had a account specific password of some sorts that is stored into blizzard's servers. World Edit could have its own account creation perhaps where when u open world editor u are promted to login with your b.net account then u get all the maps saved in your account file and u're able to lock those maps with a PIN of some sorts. I dont know what exactly but I hope I can inspire an idea. :D

I'm not saying that. The point is that when you are playing a custom game with other people the code which runs on all machines is the same. There is no client/server separation. All data on all clients is also shared. This is why maphacking exists and works and can't be reliably fixed without an anti-cheat. And if your local machine can access that code (which it needs to, because it needs to run it), then you as a user also can.
 
Level 4
Joined
Oct 23, 2016
Messages
85
I feel like Cartman wanting to freeze himself until the Wii comes out, except with Reforged!

Everything i could feast my eyes on has been fantastic so far, the graphics look stunning!

My suggestion would be to add in the option to create a custom race in the world editor (and have it be selectable in the menu)!

EDIT: And maybe some generic Spell effects for mapmakers to use, since I imagine some of the current ones will be updated and may not fit with some spells anymore. :D

EDIT 2: Also, custom sound sets for units is something i would also endorse!
 
Last edited:
Level 1
Joined
Nov 6, 2018
Messages
1
My issues with WC3 Reforged:
-As others have said in this thread the animations in the culling cut-scene are way too exaggerated and over the top.
-The animations in general for units. It's frustrating seeing all the unnecessary goofy movement.
-I would really prefer if they kept the original voice work for this game. No need to fix something that isn't broken
-It seem way too bright and cheerful compared to the original. Just from what I've seen in the culling chapter I watched. Where is the rain and general grubbiness? Don't want too cartoony.
-Would like to see farther zooming levels, I'd like to pull the camera back a bit more.

What I like about it:
-It's a warcraft rts so I'm happy about any news not dealing with wow when it comes to warcraft.
-It'll probably be much much easier to deal with than original wc3 in 2018
-I'll probably be able to get my friends to buy and play this. They wouldn't with the original.

I feel like I might be being over critical of this but I'm not really sure. When they went from WC3 to WoW I was thoroughly upset with blizzard for a very long time.
I'm really hoping Reforged turns out to be great and I hope to see some awesome custom maps and campaigns on here for it!
 
Level 5
Joined
Apr 27, 2014
Messages
91
At least they have Grubby telling them all our real concerns, I watched his youtube feedback videos and he shares all our concerns. He even told them the exact thing that I was thinking, that the original wc3 look is "perfect" the way it is.
So at least they know how we feel about how high the bar is and if they mess it up it's because they dont give a shit.


you know, the model designs of the Warcraft RTS games all from 1,2 and 3 are like realistically looking in terms of an actual medieval armor in fantasy story. and that is what made it all great... it made you feel like as if your in a dark enchanted medieval land with the touch of fantasy.


no overly colorful armor with weird drawings
no childish designs for every part of the armor and the weapons
no glowing swords or axes in sometimes weird shapes and sizes
no ridiculous umbrella sized shoulderpads
no superman capes in every unit
etc...
 
Level 2
Joined
Feb 13, 2005
Messages
47
you know, the model designs of the Warcraft RTS games all from 1,2 and 3 are like realistically looking in terms of an actual medieval armor in fantasy story. and that is what made it all great... it made you feel like as if your in a dark enchanted medieval land with the touch of fantasy.


no overly colorful armor with weird drawings
no childish designs for every part of the armor and the weapons
no glowing swords or axes in sometimes weird shapes and sizes
no ridiculous umbrella sized shoulderpads
no superman capes in every unit
etc...

Yep and the new WoW footman looks like shit because the shoulder pads block his sight. What sane army would make it impossible for a soldier to look to his right or left side? rofl man cmon. I dont care how WoW did it, that's just ridiculous. Also what's weird is that the new paladin hammer actually looks bigger than the old one. How can you go for realism and then make the hammer impossibly big. No way a normal human being can wield that with a single arm and just carry it around while running etc.
The old model held the hammer at the top part because that's how you would hold a heavy hammer like that. No way you can keep a heavy hammer of such a size upright when you hold it at the end of the stick.
 

Triceron

Hosted Project: W3CSW
Level 7
Joined
May 13, 2010
Messages
99
It's hard to say.

I have no problems with the style itself.

There are things I don't like, such as the scratched metal texturing, the use of greys and blacks in shadows instead of color, and some of the odd proportions like oversized pauldrons and weapons. This isn't to say that the style is bad, because creatures and characters and even the knights look fantastic. It's just that they don't look quite unified yet as one world.

On the other hand, things like giant pauldrons and weapons are meant to be there to easily identify units on the battlefield as an RTS. Realistically they can scale them down 20% and it'd look fine, but that's 20% less readable from a top down view when you need to instantly identify a unit from that hero. That extra sized shoulder piece has a bigger splotch of team color on it, making it easy to see at a glance rather than being lost in the details.

I still feel we have to give it more time. People say Warcraft 3 visuals are perfect, but objectively speaking War3's low poly graphics are so undefined and ambiguous that the only thing you could really get out of them were the exaggerated splotches of team color and exaggerated animations telling us what ability was being used. In effect, we got used to abstracting everything rather than actually seeing things. Our brains got wired to recognize a spell based on a frame of animation, but it doesn't mean that animation was particularly good.

It's sort of like trying new food. Some people don't like curry. It doesn't mean curry is bad. It doesn't mean every time you eat curry you're going to hate it. It's just a taste you need to get used to.
 
  • Like
Reactions: pyf

deepstrasz

Map Reviewer
Level 75
Joined
Jun 4, 2009
Messages
20,172
It's sort of like trying new food. Some people don't like curry. It doesn't mean curry is bad. It doesn't mean every time you eat curry you're going to hate it. It's just a taste you need to get used to.
Wow... I still don't like some foods to this day. Accepting something you don't like is called tolerance but that doesn't mean it's necessarily good for you. It's a stress you have to adapt to.

And no, you don't need huge shoulder armour to identify units especially through team colour. Warcraft III did it properly with the colour being on various parts of the unit. Sure, some units like the Grunt only had it on their one-sided pauldron but it was long enough to cover a part of the chest too. But in no way did it block the Grunt's eyes/vision if he'd look towards it.

They can do it right without excessive details while keeping the realism. The Tauren Chieftain is one of the biggest if not the biggest hero in Warcraft III. I think they shouldn't necessarily rescale all heroes to the same size. We'll see.
 

Deleted member 238589

D

Deleted member 238589

Some units looks ugly from far away because they're so detailed, like footmen. Better keep it simple imo.
 

Deleted member 238589

D

Deleted member 238589

Detail can only make them better when zoomed out actually, now engine has LOD thing WoW has.

You won't play zoomed in. Unnecessary details mush together and looks terrible.
 
Level 14
Joined
Sep 26, 2017
Messages
164
Those are all my personal wishes, however I feel like the entire WC3 community would like most of them (I guess?)

Basic things for custom content:
- for the love of god, please provide people with an official model editor (and other necessary programs, hopefully)
- do not make WC's World Editor overcomplicated like SC2's, hopefully you'll understand why
- speaking of WE - make spells, items and upgrades more customizable. also, make sure all unused and unavailable for usage spells can get their use (#MakeSpySpellAThing)
- add more 'stock' content - re-use alpha/beta assets for the classic versions and get them a remake for reforged for compatability

- remastered versions of already existing custom cards (like warchasers, candywars, skiby, gran-prix, monolith) and maybe blizzard versions of popular custom maps (uther party, footman's or whatever)

Design-wise (it doesnt really fit into visuals, so I'm adding this here):
- remastered soundtrack and sounds of animations/spells (with an option to switch between remastered and normal one)
- loading screens shown via map progression path, like in original, should also be an option next to loading screens with characters/locations (like shown in The Culling)

Campaings:
- dont get too overboard with cutscenes - they should Not be too good. yes. you've read that correctly.
- maybe we could get an additional difficulty level for the missions? not insane hard, but, yknow
- achievements?
- 3rd mission of Undead TFT campaing definately deserves an expanded variety of creeps to possess (as I believe was originally planned)
- please make some color change ups: color blue is overused. human RoC is fine, NE could use a diffirent color, Rexxar can TOTALLY use a color that fits better - i believe its easier to have better fits with 12 new colors (this should be in graphics, but i'd prefer if it was here)
- exodus of the horde brought together and NOT split into first two chapters being playable and three other chapters being left without voice-acting as a custom campaing. hopefully it will receive a remaster as well - you can easily add naga there, since the sea witch became a naga in WoW (wat-ever). speaking of a remaster, make kul-tiras have actual kul-tiras colors. damn.

I am hyped for Rexxar campaing getting a remaster, and even thought I'm not a WoW player, it's style is very wow-ish, maybe it should be even closer to it? Obviously, I hope for maps being reworked, like Orgrimar, Theramore and other locations, but I have other suggestions for it:
- more side locations (straight from WoW, of course)
- more bosses, including in side locations, with actual phases! itd be way more interesting to plan out stuff instead of just rushing in and casting every spell on cooldown. the campaing gotta become challenging, especially considering the fact that you cannot lose there, basically
- actual equipment system like in WoW (probably not, but cmon, can i dream)
- how about replacing normal skill leveling system with a talent system (and skill stats level with hero level and/or stats)
- allow players to use Drek'Thar and Samuro (or maybe some new heroes) as actual party members, maybe implement a system that allows you to choose your party and limit it to Rexxar + 3 to 4 other heroes
- multiplayer? come on, we'd like a multiplayer version where you can raid special versions of bosses with friends, each of you controlling a diffirent hero. not exactly a WoW button mashing sort of raid/dungeon, but that'd be quite interesting as a caverns-of-time-of-some-sort

... i'm all burned out for now, hopefully i will update when ill think of something else
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,551
- for the love of god, please provide people with an official model editor
Already confirmed afaik.

- do not make WC's World Editor overcomplicated like SC2's, hopefully you'll understand why
Though I'm pretty certain it ain't gonna happen, I've proposed that it be configurable to use one of two modes: classic mode to display everything as it is now, and full mode to display as SC2 Editor. It's a solution that enables the power some yearn for, while not being impeditive for others who don't.
 
Level 2
Joined
Jul 9, 2014
Messages
19
Blizzard i will love you for the rest of my life if in the future you adapt the WoW expansions like new Warcraft campaigns!!!
 
I really do hope they increase the current lore fidelity for the whole campaign, not just Stratholme.

It would be really nice to see, for example, custom skins for the high elves and Dalaran units and buildings and a proper looking Silvermoon during Path of the Damned, the same for the buildings during the Curse of the Blood Elves (it kinda feels wrong to use human building models for what is strictly a blood elven campaign, specially now that they are going to be high res).

One thing I think is a must, at least, is to have the last Curse of the Blood Elves mission properly themed after the Black Temple, make the Black Citadel tileset more like Shadowmoon Valley, so we can really feel like laying siege to the Black Temple to overthrow Magtheridon.

Minor additions could include having the Draenei models look more like Broken (Ashtongue) instead of Lost Ones, at least for the campaign when you meet Akama. Have the faceless ones more varied, at least a different model for the castes, similar to how they are in WoW. Please make Pit Lords head on fire, Mannoroth's head was already on fire during the classic Grom cinematic, it should be ingame as well. The Tomb of Sargeras could really use a revamp to look at lot more like what we've seen during WoW Legion. To finalize, make The Frozen Throne really sit atop of a big ice pillar, instead of a tiny hill as it is during the game's very last mission, I know that it looks like just a slope due to the game's terrain height limitations, but it could use it's own custom model sitting at the center of the map as a giant freakin' ice mountain, instead of just a terrain elevation.

But I also think it is important to have an option to simply play the old campaign as it were, that relic can't be completely erased.
 
Level 2
Joined
Mar 16, 2010
Messages
17
What about:

-Cooldown reduction modifier on units: Spells cas by this unit have reduced cooldown based on this amount. (%)
-Ability power: Same idea as the above, but for spell damage and heal values.
-Option to make INT increase both.
-Option to make orb effects stack with each other.
-Option to increase action and item slots.
-Quickcast like in HotS?
 
I really do hope they increase the current lore fidelity for the whole campaign, not just Stratholme.

It would be really nice to see, for example, custom skins for the high elves and Dalaran units and buildings and a proper looking Silvermoon during Path of the Damned, the same for the buildings during the Curse of the Blood Elves (it kinda feels wrong to use human building models for what is strictly a blood elven campaign, specially now that they are going to be high res).

One thing I think is a must, at least, is to have the last Curse of the Blood Elves mission properly themed after the Black Temple, make the Black Citadel tileset more like Shadowmoon Valley, so we can really feel like laying siege to the Black Temple to overthrow Magtheridon.

Minor additions could include having the Draenei models look more like Broken (Ashtongue) instead of Lost Ones, at least for the campaign when you meet Akama. Have the faceless ones more varied, at least a different model for the castes, similar to how they are in WoW. Please make Pit Lords head on fire, Mannoroth's head was already on fire during the classic Grom cinematic, it should be ingame as well. The Tomb of Sargeras could really use a revamp to look at lot more like what we've seen during WoW Legion. To finalize, make The Frozen Throne really sit atop of a big ice pillar, instead of a tiny hill as it is during the game's very last mission, I know that it looks like just a slope due to the game's terrain height limitations, but it could use it's own custom model sitting at the center of the map as a giant freakin' ice mountain, instead of just a terrain elevation.

But I also think it is important to have an option to simply play the old campaign as it were, that relic can't be completely erased.

Those changes except redesigns of Dalaran/Silvermoon) would kill what Warcraft III was, Maghteridon's Black Citidel was ment to be like a Diablo-devil looking place not a fel green place, Akama and Draenei were really old people that had nothing to do with current Draenei-Broken designs, I'll not say anything about Suramar- Tomb of Sargeras they have nothing to do with Wc3's old design WoW ones are just bad ,they can be 'reskins' for campaign mode but for 'remastering' sake of it they must first make original concepts then add those 'WoW lore' stuff if they ever do it and it is best to keep them optional

Note: You see my avatar right? This is how Gul'dan was looking in wc3 it is just remastered by me , as you can see it has nothing to do with current WoW design so probably you want it to be abandoned too
 
Last edited:
Level 6
Joined
Mar 28, 2007
Messages
192
After watching the interview between Grubby and Pete Stillwell I'm sad to see the clans go. These clans have been a part of Warcraft 3 for all these years. The group function in Battle.net doesn't offer the same sense of community. I'm very sad that my clan, that I've been in for 14 years, will be removed(?). Hope Blizzard can look at this..
 
Status
Not open for further replies.
Top