- Joined
- Apr 27, 2014
- Messages
- 91
Upkeep is what kept Warcraft III from being an early Starcraft II.
I wouldn't ever remove the Upkeep. It limited mindless massing of armies into one base and it rewarded doing well with a small army.
Sure, it's a very divisive mechanic. I myself am not good at microing 40 supply-worth of units. For me, Warcraft III would always be either playing only 1 hero, as a moba, or getting a large enough army to smash it once into the opponent's base with hopes of success.
But I sure as hell love to see pros do magic with a handful of units.
Naah... Warcraft 3 is a RTS game, w/ heroes... and RTS itself is naturally meant to be played as a gameplay of armies vs armies... otherwise, whats the point of troops and buildings bases and stuff... Might as well be a MOBA gamer and play DOTA or LOL... or just stick with WoW as an RPG game...
The point is...
The larger armies, the better... Armies clashing against armies is not only the heart of the gameplay of a RTS game, but also it gives you such satisfaction of seeing such epic clashing of opposing faction in a huge war battle, the mass killing and dying of troops in a fierce battlefield.
Basically pretty much like watching the movies of LOTR, or Hobbit or 300 spartans, etc...
You dont move mountains without armies.