- Joined
- Jun 6, 2015
- Messages
- 82
This patch looks like it could have been made in a few hours. Its basically just a few constant changes. Gg blizz
Oh yes, indeed! I've seen some of the newer things in the modding scene for Reforged and can say, I'm very impressed. It can be modded into a whole new different game even like those passion projects I've seen that really edited out the whole system and feel of the game, far from the original look (changes on movement system, rehaul of game UI, etc.).If you are modding, there are plenty of reasons to be excited. The UI natives are awesome and so is Lua (and TypeScript by proxy).
So, based on the above, somebody was probably trying to turn the .w3n format into a general "mod" format for me and probably screwed it all up so that "restoring the feature" of custom campaigns is probably not nearly as easy as you think.
We might as well cut the (now non-existent) team some slack, assuming custom campaigns are never coming back (if for nothing else because of the above chat log) and stop complaining, and just take each moment as a glorious opportunity to continue our lives. If they add a custom campaign feature, that's like when somebody gives you a gift. Because it would be unexpected.
Stop me if I'm wrong but the reforged team before they got booted had a roadmap and updates to fix all this correct? I mean they knew they messed up and that marketing probably over promised and was working to fix everything. So why did the community bring forth a smear campaign and demand refunds like it wasn't acknowledged already that stuff was broken and a plan to fix them was in place.
The outrage was so bad that the old team got fired, right? So now this completely new team that knows nothing about WC3 code, nothing about the updated code and no idea how or why the old team broke portions of it now has to learn it all and fix it? Please we'd have been better off with the last team; by now they would have been able to fix their shit instead of getting a whole new team. So yes, I do blame the communities pointless outrage.
If they released it and said, "Yep all fine we aren't fixing shit." then sure, outrage. Smear. Get them to listen.
But if they already said they are working on it then why did everyone still lose their minds?
A hotfix. It was created to fix some game-breaking glitches and exploits, and tinkered some minor stuff. It was necessary. Unlike the year's worth of meaningless crap the old team used to release monthly.@verstefyren Indeed it is - same amount of time it would take you to change it in the World Editor. Testing the changes might take more time if there was any testing. Basically this is not an update. Not sure what one could call this.
It's extremely hard for me to talk about this remaster without venting my heartbroken anger
This is pretty blatant victim-blaming. We are not to blame for Blizzard's mistakes.The problem is us.
No, no, you're not getting it. There is no Blizzard. The thing that you think is being defended does not exist. There is just a WoW dealership (WoW is a series of WC3 maps with engine-level support for more players at a time.) And we know from 15+ years of not updating Warcraft 3 that they do not update things that are not financially viable to update.I always found it amusing defend try for Blizzard by their fans
Alright. I kid, I kid. Reforged was more than I ever expected from my WoW dealership. While I accrued 130 days straight of total log-in time on World of Warcraft, it quickly became evident to me that the WoW dealership's focus is on financial gain and not on how I feel. The first place I ever heard the expression "community" applied to Warcraft III was from the Reforged dev team members when they needed a way to have an excuse for their actions.This is pretty blatant victim-blaming. We are not to blame for Blizzard's mistakes.
All items’ re-sell percentage increased from 50% to 75% of the item’s original cost.
- Developers’ notes: These are probably the biggest changes in this patch. We’re making some changes to all the Aura items to reduce their effectiveness. We believe that these aura items do have a place in the game but should not have parity in power to the actual hero ability. Also, due to the nature of some items being more impactful than others, we’re increasing the sell rate of items to help mitigate some potential “bad item luck” that players may experience, which can ultimately determine the outcome of some games.
So, this all law-breaking, and everything what happened is no a mistake..... Then it is worse, it is being done on purpose. Then they should be punished even more, they got what they deserve. Their reputation got damaged because of that.I do not think that the WoW dealership made any mistakes.
HAHAHAHA! to spend 2000$ on Blizzard! On Reforged!It is quite clear that nobody else shares my vision of spending $2000 on Warcraft III to try to offset the WoW dealership's statistical analyses. Also, that was evident to me from the start.
Hmmm..... then why would a corporation which just thinks about money would invest their holy money into a project which will not make them money in turn? I think that they overestimated themselves and their ,,power". They wanted easy money. You know, modern times ,,reality programs, show, internet, stupidity, modern generations..." they bring circus in town, promoting everything what they can, hoping that modern sleepy audience will just swallow it, and once it is done, take their money, release crappy project and move to another.... BUT! This time around was a different story. They did not count on massive outrage. AND 0.4 RATING HAHAHA!In the video, I clearly state that I am confused about it since it would not make money.
But this is completely wrong. In my case at least. I did not play Reforged since the official release. I am here for good old (and new) people. People called me to come back many times over, and I simply cannot ignore it. It is stronger than me, those people here, this place.... Not some reforged.With that said, Reforged is the reason we're all here, so, like it or not, I think that's kind of amazing.
It just seems to me that the problem with Reforged upsetting people is when they take it as someone's attempt at replacing their Warcraft III experiences. If Reforged were a mod published by the Warcraft III community, it would be highly regarded as one of the best mods created by the Warcraft III community in all of history.it really breaks my heart
Totally.It just seems to me that the problem with Reforged upsetting people is when they take it as someone's attempt at replacing their Warcraft III experiences. If Reforged were a mod published by the Warcraft III community, it would be highly regarded as one of the best mods created by the Warcraft III community in all of history.
Well, yeah. The fact that it has completely erased and replaced the previous versions with no way to roll back is definitely the biggest drawback.It just seems to me that the problem with Reforged upsetting people is when they take it as someone's attempt at replacing their Warcraft III experiences. If Reforged were a mod published by the Warcraft III community, it would be highly regarded as one of the best mods created by the Warcraft III community in all of history.
Yeah if they made it mod it would rank as one of the bests but when they made it game they screwed up bigtimeIt just seems to me that the problem with Reforged upsetting people is when they take it as someone's attempt at replacing their Warcraft III experiences. If Reforged were a mod published by the Warcraft III community, it would be highly regarded as one of the best mods created by the Warcraft III community in all of history.
Agree. They made it harder to allow other experiences and more or less shoved it down peoples throats as their only alternative.It just seems to me that the problem with Reforged upsetting people is when they take it as someone's attempt at replacing their Warcraft III experiences. If Reforged were a mod published by the Warcraft III community, it would be highly regarded as one of the best mods created by the Warcraft III community in all of history.
That argument is wrong, it's not a mod and those 2xGB aren't optionalIt just seems to me that the problem with Reforged upsetting people is when they take it as someone's attempt at replacing their Warcraft III experiences. If Reforged were a mod published by the Warcraft III community, it would be highly regarded as one of the best mods created by the Warcraft III community in all of history.
Then there is the hive users "working closely with blizzard" barely communicating or warning the community about what was happening or going to happen (in retrospect it's easy to infer why)
Making a post from a practical standpoint. Things have improved since, and the game seems in its most stable state since 1.26. The loss of features should not affect most devs/players of custom maps, unless we're talking about custom campaigns. Based on your message, this is not all that important to you.I stopped playing back then when I got annoyed by audio bugs where I would for example hear random sounds like Infernals or elementals dying and Undead building construction SUPER LOUD IN ANY PART OF THE MAP! This was introduced in one of the patches like 9 months before Reforged actually came in January 2020. -_- In addition to people desyncing in customs maps... Then never again was I motivated to play Wc3 again to check if this stuff was fixed BUT I always kept a close eye on the community both on forums and on Discord and never have I read anything from active players that would give me hope and motivation to start playing again. I mostly played custom maps like Lordaeron The Aftermath/Foremath, (any Marshmallo map tbh lol), Survival Chaos etc...
Do you know what's the final goal in terms of the game state with the patches?I encourage you all to keep an open mind as patching continues. There will be many issues in the future but hopefully this patch is a good sign about resourcing on the project. Don't expect them to have a mastery of this now ~21 year old code base. Even with William, you all, and myself providing input we still made mistakes and discovered new issues.
... with some ~5 year old brand new code sometimes leading to unexpected side effects.[...] Don't expect them to have a mastery of this now ~21 year old code base. [...]
Given how the original code might not be fully documented prior and even with all the new patches since 2016, I'm uncertain it's fully documented to be honest.... with some ~5 year old brand new code sometimes leading to unexpected side effects.
By now, I would expect the entire source code to be fully and extensively documented, so that any team of programmers can take over this software development project.
... with some ~5 year old brand new code sometimes leading to unexpected side effects.
By now, I would expect the entire source code to be fully and extensively documented, so that any team of programmers can take over this software development project.
Because you do not want to hove less money. Right? Right?! RIGHT?!?I don't understand how this company cannot invest some money in their classic games to fix its reputation.
So, this all law-breaking, and everything what happened is no a mistake..... Then it is worse, it is being done on purpose. Then they should be punished even more, they got what they deserve. Their reputation got damaged because of that.
HAHAHAHA! to spend 2000$ on Blizzard! On Reforged!
Did you saw what actually happened year ago? People not that did not want to support them, actually vast majority refunded their money back, thus giving name Warcraft: Refunded
I saw what you (or someone else, I apologize in advance) wrote before, that we should support their employees. Why should we care about them? Do they care about other professions worldwide (let say as an example, doctors and other medical workers worldwide who die from this virus to save people's lives)? I did not see that Blizzard employees tried to protect any other profession in the world, and now people should stand for them in turn.
That was for first, and for second, considering a fact that they worked for Blizzard leads to fact that they are skilled and professionals at what they do, which leads to another fact that they can more easily find another similar job. They are professionals and can work for someone else.
And third, they knew exactly for what type of company they worked, for which devil they signed contract. They knew that they will soon or less be thrown away by the company like we throw garbage in the trash (I heard recently that Blizzard fired some employees). EA Games also did this many times over. Once their C&C series turned out to be bad, they always fire up their employees. It happened that they closed the whole sub-company whose worked on certain game firing everyone inside. And yet, people come back to work for them. Why? Simple because they do not care about each other. They do not ,,support" each other. (for example, when mass employees protested against google, that was certain sign that something happened. If Blizzard employees started rapidly to complain, protest, to stand for each other, to downrate company etc etc... I mean any way of fight they can imagine... many fans would join them, and overall they would reduce drastically company's reputation and this is what any company considers as a great hit to them, when their precious reputation got damaged, then they will start negotiating, and usually undo their moves). But no, they have that silent mentality, nobody is fighting bullies today...
And fourth, even if they are fooled like the rest of us, that is good for them. That means that they should not do for such company whose fools their customers and employees, and they should find someone who respect them more and their work and energy they put into that company.
Or we can do your method.... We can all spend 2000$ to support people whose gonne get fired.... And what worse, you do not pay to them, you pay to the corporation. And that corporation decided WHAT AND WHEN AND HOW MUCH will their employee get. You cannot spend your 2000$ and note specifically that ,,this money goes to employees". Now, if some are fired anyway, if rumors are correct, then you can find them and donate them money, that is the best way to support employee, but not via the corporation.
Retera, that is not just reply to you, but for anyone who wanted to ,,support" their employees. I am always in side of employees, and against companies, but I hate when you need to support or fight for someone who just shuts up all the time and remains silent while such companies grow bigger and bigger. For that very reason, as there is nobody to stop them and their illegal activities until it is too late.
Hmmm..... then why would a corporation which just thinks about money would invest their holy money into a project which will not make them money in turn? I think that they overestimated themselves and their ,,power". They wanted easy money. You know, modern times ,,reality programs, show, internet, stupidity, modern generations..." they bring circus in town, promoting everything what they can, hoping that modern sleepy audience will just swallow it, and once it is done, take their money, release crappy project and move to another.... BUT! This time around was a different story. They did not count on massive outrage. AND 0.4 RATING HAHAHA!
But this is completely wrong. In my case at least. I did not play Reforged since the official release. I am here for good old (and new) people. People called me to come back many times over, and I simply cannot ignore it. It is stronger than me, those people here, this place.... Not some reforged.
Thank you istvan!To be honest Master Haosis does have a few very good points here
You see @Ralle !!! After all those years!You are really the heart and soul but most importantly the BRAIN of this website.
Given how the original code might not be fully documented prior and even with all the new patches since 2016, I'm uncertain it's fully documented to be honest.
There has been a five year hiatus between v1.26a and 1.27a (from March 2011 until March 2016). And the serious fiddling with the internals of the game by the new team imho only began with the first batch of cleanups that started with 1.28.0, from April 2017 onwards.Devs under pressure rarely have time to document things, so I wouldn't hold my breath. Whether its documented or not is mostly a question of priorities set by management - and documentation is typically pretty far down the list of priorities.
@Barade: Whaaat? Link please. tia.[...] Just make the code base Open Source like they did it for for Jedi Knight, so we can maintain a community build. [...]
I don't think there was anyone working on WC3 during 2011-2016.So, six years were not enough to document/plan out something properly, in a relaxed way?
iirc the focus of the new Classic Team was on StarCraft and on Diablo II, at first.I don't think there was anyone working on WC3 during 2011-2016.
You were very probably talking about Jedi Outcast?...
"[...] Following Disney's decision to close LucasArts on April 3, 2013, the developers at Raven Software released the source code for the game on SourceForge under GNU GPLv2 licensing. A few days after release, the source code disappeared from SourceForge without explanation. SourceForge later explained to media outlet Kotaku that Raven Software had requested its removal. Kotaku speculated this was due to the presence of licensed code, such as for the Bink Video format from Rad Game Tools, that was not intended to be made public.
However, prior to the removal a fork called "OpenJK" was created on GitHub with the problematic code parts already excised. The goal of the OpenJK community project is to "maintain and improve Jedi Academy + Jedi Outcast released by Raven Software." [...]"
@Kam The trust has to be earned. Right now the Blizzard does not deserve our optimism or enthusiasm. Of course, it doesn't mean we should dwell in negativity and despair, but to me, those patch notes - over and over - prove, that the team either does not understand what the community desires, does not wishes to hear it, or simply can't deliver for various (quite possibly understandable) reasons.I encourage you all to keep an open mind as patching continues. There will be many issues in the future but hopefully this patch is a good sign about resourcing on the project. Don't expect them to have a mastery of this now ~21 year old code base. Even with William, you all, and myself providing input we still made mistakes and discovered new issues.