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Add unit soundsets and fighting sounds from Warcraft 2!
In the beginning there is a spelling mistake with "Players".
Scrolling down with the camera behaves weirdly.
I had the feeling the map was lagging a bit.
If I have the Orc interface, I can still choose human but my interface does not change. Maybe not possible in Warcraft.
Why not show the exact production value somewhere?
Guard Towers have no attack icon, I cannot target a specific unit? Same for rally point flags etc. I guess you did this because it is closer to Warcraft II.
Some upgrade icons look still like Warcraft III. I don't know how they look in Warcraft II.
Units get stuck really often especially in the late game. AI builds its buildings, so their units cannot leave their base anymore and my allied AI got stuck between the trees. Maybe it is small like that in Warcraft 2 but maybe adapt it a bit for Warcraft III. The AI that got stuck was Orc in the top left.
Thanks for thorough review, I've drastically changed the map, you can reconsider your judgment on some points, and maybe even give it a 5 star , no pressure.
The main issue right now is with dragon/gryphon and mage units—their fireball mechanics are technically weak. It’s more of a proof-of-concept than a final solution, but it will be improved over time for a more competitive map. Some spells are still off, but due to limited playtests and personal time, progress is slower. Please report any issues you find; I’m too much of a slacker to run full tests on my own (though I will if no reports come in).
Death and decay failed to cast even in custom game vs AI - it takes 25 mana and do nothing. Ogre mages sometimes just bug and stay still - probably problem with bloodlust autocast.
I don't know if you know this site - Warcraft II Insider's Guide . There is written a lot about Warcraft II clocks and internal function of spells.
Death and decay failed to cast even in custom game vs AI - it takes 25 mana and do nothing. Ogre mages sometimes just bug and stay still - probably problem with bloodlust autocast.
I don't know if you know this site - Warcraft II Insider's Guide . There is written a lot about Warcraft II clocks and internal function of spells.
Thanks for another round! I'll address the issues and continue working on the magic spells in 1.29.5—still plenty of small things to polish, and I recently uncovered a few more.
The Warcraft II Insider's Guide has been my bible for the past five years. Everything in this project was calculated with that in mind—it was actually the first resource I turned to when starting out! Appreciate the tip regardless.
I played it in the past, I liked that it plays close enough to Warcraft 2 except if we delete Oil from Warcraft 2.
Yes, it may sound strange, but it somehow works pretty cool.
Like.
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