(13 ratings)
Special thanks to @Keltalas10 for porting map scripts from Jass to Lua and new custom race pick system. Special thanks to @Bawbz for the opportunity to provide you whole ladder map pool. Special thanks to @Bleeq for custom burrow animations for Nerubians. Special thanks to @KroLu and his community for the interest to the project and testing. Special thanks to @Opheliax for detailed bug-reporting. |
Patch 1.0
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Hello and welcome to the Hive! I appreciate you coming here.Also from the Grubby video- Love the new content! While I don't have super in depth knowledge about balance or the like so I can't exactly give much opinion on that, I do have a couple of bugs/typos I found.
- As was mentioned, by Bleeq, the collisions on some of the mid construction Naga buildings is off to the point where specifically the reef basin, and sanctuarium can't be selected mid construction without bandboxing. This leads to some unfortunate side effects, such as being unable to use face the void on those structures, if the need somehow arises.
- The description for the Nerubian upgrade Feast (Underground Temple) has the word immobilized misspelled as immobilazed.
Keep up the good work! Can't wait to see more!
Appreciate the welcoming c:Hello and welcome to the Hive! I appreciate you coming here.
Thank you for pointing out this things, will try my best to fix building selection, no luck so far.
Hey, thanks, that one was specific. Will be fixed in the next upload.Appreciate the welcoming c:
In the meantime, I found another bug, that applies to both factions.
The Naga Commander ability War Command's cooldown can be bypassed completely if the Naga Commander has cloak of shadows. Despite the icon appearing as if it is cooling down, instead of preventing the player from using it, you can simply use it over and over. This isn't the case when Naga Commander isn't holding the cloak. This also applies to the Nerubian Librarian's Nerubian Archives spells.
Hello.Hey) Sorry im new here. I downloaded this patch, but inside there are only maps, how to get new races? they are not shown anywhere...
Thank you in advance!
Thank you for quick answer, however when i start the game(map) i dont see an option to choose race. What can be done?Hello.
1. Donwload the maps
2. Put them in your Maps folder
3. Run Warcraft 3 with Battle.net
4. Select any of downloaded maps and run it
You will be able to choose new race ingame.
And just to be sure - do you have official last version of the game?Thank you for quick answer, however when i start the game(map) i dont see an option to choose race. What can be done?
Sadly no, there are no other languages than english.Do you have a Chinese version!?
Patch 2.2
- Toxic Slime now triggers only on enemies.
- Nerubian Tunnels now repairable.
- Turtle Caravan now can carry up to 4 items.
- Spider Lord food cost doesn't change based on it burrowed state.
- Fixed the bug when Naga Overseer icon multiply if there where not enought gold\lumber\food or when building is affected by Freezing Breath.
- Naga Commander's Victory Blow damage increased from 20 to 30.
- Naga Commander's Pillar of Conquest stun duration increased from 4 to 3\5\7 seconds (1.5\2.5\3.5 for Heroes).
- Arachnathid's Poison Stinger ability reworked: now it is autocasted ability and damage is dealt over time.
- Gatekeeper now is able to move while burrowed.
- Gatekeeper aura reworked completely.
- Prophet of Unseen's Strings of Fate damage reduced from 18% to 15%.
- Vizier's Strong Dispel nerfed and moved to T2 while Enlightenment became T3.
- Vizier's Insight also cause unit to never miss on attack.
- Some typos are fixed.
- New item: Wishbone
Aw c'mon man, don't keep us in suspense; what's the new one like? : )Maxwell said:Gatekeeper aura reworked completely.
Oh, it's easy - just dowbload and play the gameAw c'mon man, don't keep us in suspense; what's the new one like? : )
Not planned, but there are plenty elf races on the site.well done,but I hope you could also add high elf race in this map
That is really very nice tip, for some reason I was sure it is not possible! Thank you
- Patient Hunter's buff text is red. It can be recoloured manually by writing the green code text: |cff21bf00Patient Hunter|r or |cff32cd32Patient Hunter|r
Not 100% really, it deals % of damage, just an upgraded version of the orb than there are no more.
- Orb of Water=Orb of Fire (the pre-1.32 one).
It's opposite of it - work on enemies only.
- Staff of Exile=Staff of Preservation or what it's called from the night elves.
There are maps like Warcraft 4 - Turtle Rock included, so you can play 2 vs 2.any chance you add a 2v2 version, would like to play with a friend
Stonemother are Earth Lord among with other Fire, Air and Water Lords in Warcraft universe.Any background on the Stonemother?
Where'd the model come from?
Is there a backstory?
I'd ask what she does but the answer will be "download the new patch", lol
When Airborned Hero reflect ranged attacks back to attackers.1. When I used Windlord's Airborn ability, Forest Troll was dealing no damage to the hero for the duration.
The decision was to add contrast agains another flying unit that spits acid. Also there are plenty of ther green special effects, so bright orange suit well in that matter. For now will stick to it.1. Nerubian Flyer's fire spitting attack is kind of stupid. I have read here your logic behind it, but still, I am not sold on it. There are like 10 different flying Venomspitters and one random Flamespitter and you have still decided to use fire based attack. Also, name is kind of too generic. Like if Chimaera was called Night Elf Flyer.
Yes, I feel like they are often ignored. Will try to come up with better design.2. I would add something extra to Arachnathids. Maybe an upgrade so they are able to attack building while underground or ability to use Poison Stinger while underground.
Will be fixed!3. If I queued to research all 3 traps at the same time, the game would let me do it.
Can't take own design of Nerubian Tower form Undead :c Will probably rework whole tower idea.7. Kind of strange that Everfrost Ziggurat is not having Frost attack.
It's like Berserk ability for Troll Headhunter. Some abilities must be simple to use.It is just "fire and forget" skill majority of the times.
It should restore mana.9. Webspinner's Entomb Corpse has -20 mana cost. I was hoping it would restore 20 mana when you use it, but nothing happened. Maybe is bugged, if not, it would be much needed addition to that spell. I respect the lore-friendliness, but it needs something extra.
Burrow without upgrade requirement sounds OP, especially in the early game.
Select Nerubian eggs required "Berserker upgrade".
Spider Nest required "Tree of Ages".
That new upgrade for Brood Guardian (which is amazing, btw) is called Stronghold and icon was Chaos Knight's Crit from DOTA 1. Strange choice, if not an oversight.
Nerubian Queen voice has no commands when you move her around, only when you click on her. For a hero that you listen the most, it would be maybe better to use another voice? Mana Drain of the Healing Swarm seemed to low. There is also a typo in her ultimate description.
Giant Spider's Unstopable Growth is crazy OP. It should be 5/10/15 STR, maybe even less. He is also getting damage as a STR hero from that. I would also remove tree destroying from the game completely. While cool on paper, I find it too imbalanced in PvP. Also, his ulty should make him unable to move for the duration. Taking hero from the game for 12 seconds is crazy good. Giant Spider title sounds too generic. My suggestions are Bone Devourer or Deep Crawler. After growing, it is hard to pick up item with the hero. Looks a little bit buggy.
Upgrade placements in both, Naga and Nerubian are all over the place. Some are up, some are down.
Also, are you planning to add more units to Nerubian? Because every vanilla and also Naga race has at least 11 units in the game.
This is just advice, but I would rather use this: Crypt Drone or this: CryptGuard model for Flyer. The one you are using now has pretty strange and wonky animations.
So, Reign of Chaos techtree? Those units didn't exist until TFTThe Drone one is cute, you could definitely make that work by changing the skin to a different nerubian instead of the dead one. I think it depends heavily on what you want the unit to be and achieve, is it a fast raider or anti-air, a sieger or heavy battering ram like griffons etc.
I don't remember the Unstoppable Growth ability, I'll need to download your map again it looks like lol.
One of my Kobold heroes has naturally very high strength gain (like 12 per level), so that sounds pretty similar :/ But he also starts VERY low. ~350hp at level 1.
BTW, this wont be popular but I think most races have TOO MANY units, all TFT ones I would remove at least 1 unit. So is that 10 units total?
- Humans would lose Spell Breakers. I would add a tier 3 upgrade to make footmen magic immune.
- Undead lose statues. Destroyers become trained like normal units. I'd make a few other changes too.
- Night elves lose Mountain Giants. I don't think I'd change anything else. Maybe make bear druids less squishy in caster form.
- Orcs lose Spirit Walkers, Stasis Trap replaced with Spirit link.
- You can't res tauren anymore but I would make them hit a bit harder.
Maxwell, I noticed a lot of little buggy things like Moghulkhan says when I played, but I wouldn't worry too much about it. Maybe you can polish all those little things when you are done adding cool stuff.
ED: Maybe you fixed it already, but when I played there were quite a few little bugs in abilities that used triggers.
I think the queen had a summon that guards her, but the damage return ability made him immune to some types of damage or something. I remember ranged creeps attacking him and doing literally 0 damage.
Stuff like that.
I was actually preparing the additional unit, but it was scrapped right before last update release. It was suppoused to be a strong air unit with glaives, something between Gryphon and Windrider. Tho I could not come up with an upgrade for it, to be both not repetative, and useful. So if you guys have ideas - come to discord and let me know, I would like to change that.The Drone one is cute, you could definitely make that work by changing the skin to a different nerubian instead of the dead one. I think it depends heavily on what you want the unit to be and achieve, is it a fast raider or anti-air, a sieger or heavy battering ram like griffons etc.
Your suggestions are great but already appear in that or other way in Nerubian race.Suggestions:
Abduct - Pulls a target unit to a location of a <<name of the unit>>. (you can also Abduct your eggs.)
Parasitic Host (passive) - When killed infect all nearby enemy units with parasite that lasts for 10 seconds. If killed they spawn Broodling (that brown, temporary one).
Consume - Sacrifice target friendly unit to heal <<name of the unit>> for X% of target’s health.
Envenom (passive) - Deal double damage to slowed or disabled units.
Swarm Host (passive) - Drop 3 eggs on death.
You can choose one or combination of these.
Also, I would like to add that every vanilla race has 2 auras per race.
Human - Brilliance and Devotion
Orc - Endurance and Command
Undead - Vampiric and Unholy
Night Elf - Trueshot and Thorns
So, Reign of Chaos techtree? Those units didn't exist until TFT
Your suggestions are great but already appear in that or other way in Nerubian race.
And Nerubians have 2 Auras - Erudite aura and Broodmother Aura.
Well, that was my aim, to stay close to the race theme.Your suggestions are great but already appear in that or other way in Nerubian race.
And Nerubians have 2 Auras - Erudite aura and Broodmother Aura.
This will keep my head up in darker times, thank you for playing.In all honesty, this deserves a Directors cut.
Yes, more info about that coming soon.Good work, are there any plans to add new races to the competition? Like the Scarlet Crusaders, Blood Elves, Black Empire, etc.
its a thing present even in vanilla, if you endure enough against any ai difficulty, eventually it'll both run out of resources and even stop responding. after that, its not programmed to deal with extra resources given, even if you cheat them inPlayed it again, on Amazonia, as Nerubian.
Played against Computer (Easy) to test out potential Nerubian strategy by using flyers only. My enemy was undead and he didn't build any anti-air setup, so I easily smashed him in macro.
However I noticed a strange error - maybe AI turns off when load save game, or maybe it has lost all of its resources dunno.