Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
//MOD EDIT// - PLEASE CHECK "UPDATE 2" below before posting if you have ISSUES USING MAGOS
This Model Editor is not made by me, but is made by Magos.
War3 Model Editor is as the name suggests a Model Viewer and a Model Editor dedicated to Warcraft 3. It supports both loading and saving of .mdl and .mdx model formats which are used in Warcraft 3. It also supports .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp texture formats.
There is a built-in MPQ Browser that allows you to browse any MPQ archive, which also includes Warcraft 3 map files (.w3m and .w3x). The MPQ Browser has been optimized for speed and is very fast to load and use. The Browser is customizable so you can add/remove your own icons and filters.
Features
* Model Viewer
* Model Editor
* Geoset Importing/Exporting
* Can save/load the model formats *.mdl and *.mdx
* Can save/load the texture formats .bmp, .tga, .png, .jpg, .jpeg, .pcx and .blp
* Can import other model formats (importers stored in DLLs)
* Ability to convert between the model formats
* Ability to convert between the texture formats
* MPQ Browser (very fast loading)
* Support for custom listfiles
* Support for custom MPQ filters & icons
Extras
* Loading Screen Creator
* A tool to create colored text for Warcraft 3
Supported Importers
* md2 (Quake 2)
* ms3d (Milkshape)
UPDATE 1 //by Rui
Hey people, it's Rui. I have updated the tool to v1.07 and added some keywords for searching. Enjoy!
UPDATE 2 //by Khyrberos
In recent years, both with modern OSes & with Reforged, W3ME might require a few adjustments to work properly.
(Doesn't apply to beta v1.09)
A new issue with 1.30+ is its use of the CASC data system, replacing the old MPQ system. As described by Hermit in this post, you will need to have/find a copy of the old MPQs & put them where War3 Model Editor can find them in order for it to work properly. It appears 1.28 files work the best in v1.07
UPDATE 3 //by BogdanW3
The v1.07 zip has been repacked to include the dll needed to make it run without having to install the DirectX runtime, thank you to @Dr Super Good for researching and finding out that it's the proper way to do things now with deprecation of Direct3D9 taking place.
You can now also download a new version, v1.09 beta, which was updated by me (@BogdanW3) and has some nice new, albeit still to be thoroughly tested.
Requires Warcraft III 1.29+ to work without errors, but you can probably ignore errors and continue using it even with old versions.
* Choose Warcraft III folder from the preferences dialog
* Small fixups all over the place
* Saving v1100 SD MDX models!
* Fixed a regression with ribbon emitters
* Edit texture paths directly from the textures window (no need for MDL for this)
* Support for v1000 (1.32) and v1100 (1.33, only loading for now) SD MDX models
* DDS texture support
* Hierarchical loading of textures (a texture referenced as tga in a model will no longer fail to load if the file is for example blp)
* Loading assets from CASC (no CASC browser at this time due to library limitations)
* 24 team colours
* Replaceable IDs 36 and 37, as well as a few more event objects are added from entries in the game data (thank you @Hermit)
* And more!
Feel free to contact me if there's any bugs or regressions you wish to report. MagosX has given me permission to post it, so I would like to thank him for that as well as making a great model editor with a very readable codebase!
This version currently works best with 1.29 MPQs or 1.31+ CASC. Requires the 64-bit Visual C++ 2015 runtime.
PS, applies to all versions of W3ME:
To set up the War3 Model Editor to load data (be it MPQs, or also CASC in v1.09+) from a specific folder, you will want to set up the string Registry value InstallPath in the registry key HKEY_CURRENT_USER\Software\Blizzard Entertainment\Warcraft III\ to point to the Warcraft 3 data folder you wish to use.
For a more step-by-step explanation, check this comment by StormKnight.
In 1.09 you can use the Properties dialog or edit the Data/Properties.txt file to tell W3ME where to load the data from, but InstallPath can still be useful as it sets the initial value.
hi i have a big problen
when i start the program it laggs f0r 5 sec than it goes smothy but when i push a botton ore want to leave the programm it laggs for 5 sec too -.- every time i push a butten it laggs ?
I keep trying to open the Editor but, it says it needs to know which program created it. I select *Any* program but it only opens the program I selected, what do I do?
ERROR: Unable to open "C:\Documents and settings...\War3ModelEditor\War3ModelEditor\War3.mpq"!
Make sure that Warcraft 3 is instaled and that the registry key
"HKEY_CURRENT_USER\Blizzard Entertainment\Warcraft III\InstalPath" exists!
_________________________________________________________________
OK, now WTF should I DO to use this tool? PLEASE HELP AS SOON AS YOU CAN!
and it says i dont got the cd key or the real warcraft III lol , i bought both games and i play on B-net and i have reinstalled wc3 and still dotn work
If you're getting the cant load /data/splatdata.txt thing, try this:
Make a folder called Data in the folder you extracted the model editor to, then put ur splatdata file into the file. After that, if you get ANOTHER error saying cant load data/sounddata or w/e, just do the same thing except with the new file that its trying to load. Theres like 3 or 4 files u need to displace.
Its not too complicated, but do u actually have to do all that crap in the tut just to make a fucking loading screen? I am positive that there is another way.
It Says "Unable to open "D:\Warcraft III\Data\SplatData.txt"" Plzzz haelp me cuz this error is botherin gme from the begining of the earth( not really from last month)
Well The mot recent Upgrade Blizard Had made A while ago Ended up screwing up lot of older programs made in the past. Also Some Games That used lots of jass such as 3ICE's maze designr 10.6 Stoped working properly.
After I upgraded i wasn't able To use WarCraft editor unlimited
VirusTotal - Free Online Virus and Malware ScanVIRUS FOUND SCAN IT FOR YOUR SELF IKANOS(ONE OF VIRUSTOTALS SCANNER) PICKED UP A WEAK TROJAN DOWNLOADER you can still use program for this is a weak downloader it only downloads cookies but recomended to scan for cookies everyday at 12:00 pm and delete cookies
Ok, if you have proplem with "wtf, it opened but there is just big grey box without enything else" i had this proplem too,
but it was just that i used custom desctop theme
and when changed it to original it works and you can see buttons^^
i hope if this fix your proplems too.
ps: my custom desctop was world of warcraft theme so i think that this editor wont work with it.
Ok, if you have proplem with "wtf, it opened but there is just big grey box without enything else" i had this proplem too,
but it was just that i used custom desctop theme
and when changed it to original it works and you can see buttons^^
i hope if this fix your proplems too.
ps: my custom desctop was world of warcraft theme so i think that this editor wont work with it.
To use your program, I would like, but a problem, I have.
"HKEY_CURRENT_USER\Blizzard Entertainment\Warcraft III\InstallPath"
it requires, and know the file, I do not.
PM me, I ask you, so that to use it, I will know.
When i create a Loading Screen it is a black field when i start the game with this screen... I did everything what is writen on the Creating a Loading Screen Tutorial.
"unable to open "D:\games\warcraft\war3.mpq"!
make sure warcraft 3 is installed and that the registry key
"HKEY_CURRENT_USER\Blizzard entertainment\Warcraft III\install path exists!"
this is what it sayd when i try to open it please someone help me
if u chould help me out on this program i dled it.
then i opened a unit to work on
but, now what do i do to add stuff to it like for a troll .. to add skulls on his armor for example?
plz help
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.