- Joined
- May 29, 2013
- Messages
- 1,566
Hmm... sounds more like Amulet of Spell Shield to me, but I obviously don't know for sure.Perhaps, he used Damage Engine, which can now detect spell damage, and set spell damage to 0.
Hmm... sounds more like Amulet of Spell Shield to me, but I obviously don't know for sure.Perhaps, he used Damage Engine, which can now detect spell damage, and set spell damage to 0.
How'd you swing that?![]()
I would've liked to just have used spell shield, but it only works for single target spells.Hmm... sounds more like Amulet of Spell Shield to me, but I obviously don't know for sure.
Vilespawn | Small melee unit, fragile individually but powerful in groups. Summoned in pairs. Can learn the Seething Evil ability. | |
Tainted | Light ranged unit, very effective in groups. Summoned in pairs. Can learn the Seething Evil ability. | |
Gloomfiend | Light flying creature with great potential against aerial enemies. Summoned in pairs. Has the Caustic Venom ability. Can learn Volatile Burst. | |
Whisperer | Primary spellcaster. Can initially cast Umbral Mending. Can also learn Void Barrier and Old Whispers. | |
Manipulator | Versatile spellcaster. Can initially cast Twilight Eye. Can also learn Veil of Shadows and Dark Portrait. | |
Punisher | Anti-spellcaster unit with Spell Immunity. Can initially cast Disperse. Can also learn Mind Flay and Psychic Shock. | |
Voidbringer | Long-range siege creature. Exceptional damage versus buildings, but slow and vulnerable. Can learn the Nether Volley ability. | |
Misshapen | Strong melee unit. Can learn the Overpower ability. | |
Nightmare | Heavy flying creature. Can learn the Atrophy ability. |
Fountain Guard | This magical creature is summoned automatically everytime the fountain is under attack. Unfortunately, the creature can only spawn once in 5 minutes and only lasts 3 minutes. |
Thunder Hunter | A melee siege unit, able to cast ''Purge'' and stun his enemies. Can learn to turn into a wolf. Can only attack ground targets. Loses mana with time. |
Thunder Hunter (Wolf Form) | Fast melee unit, invisible by default. Its attacks are much weaker (though a little bit faster) then in the regular form. And even though it can't use regular abilities, its mana is regenerating in this form, also accelerating the health regeneration. |
Thunder Knight | A melee unit, able to cast ''Magic Shield''. Can learn "Lightning Bolt". Can only attack ground targets. Has no mana regen. |
Faceless Gatherer | This huge melee siege unit converts all received damage into its mana. Can learn to hit nearby enemies when attacking its target. Can attack ground and flying targets. Loses mana with time. |
Manaspawn | Magical being of pure mana, able to attack enemies on short distances. When coming in contact with the target, the pure energy of its missiles drains target's mana. Can attack ground and flying targets. Loses mana with time. |
Manamother | A spawn of pure magic, made from special breed of ancient mana, able to reproduce to create more magic creatures. Can learn "Manaspawn", "Spectral Rise", "Spectral Return" and "Mother's Love". Can only attack ground targets. |
Manaspawn | Converts 50/55/60 mana of a target into a manaspawn that stays alive for 30/45/60 seconds. If the target doesn't have enough mana, deals 40/50/60 damage instead. |
Spectral Rise | Replenishes mana of every manaspawn in 400/500/600 radius by 25/30/35 points. |
Spectral Return | When a manaspawn dies in a 400/600/800 radius, it restores Manamother's health by 10/15/20 points and gives it all mana that manaspawn had. |
Mother's Love | For the next 30 seconds, a friendly manaspawn will appear for every spellcast in an 800 radius. |
Wither | Antimage-type hero, with abilities that get advantage of hostile mages. |
Todo | |
Todo | |
Envy | Replenishes 10/15/20 mana for every nearby spellcast. |
Silence | Blocks abilities of all enemies in a large area for 60 seconds. |
Artist Of Enchanted | Hero, specialized in mana regen. |
Todo | |
Todo | |
Remnant | When Artist makes a kill, the killed unit leaves a mana sphere that immediately restores 25/40/55 mana. Can be picked up by any hero of any player. |
Energy Sphere | Spawns a large magic sphere that regens mana of nearby allies. Sphere's health is equal to a total mana of all nearby units. |
Hero Of Todo | Nothing to see here (yet), move along, soldier. |
Shhhhecret | Idk |
Manadigger | This ranged cobold can gather mana by damaging enemy structures. Apart from that, it can repair ally structures. Can learn to disspell the area. Can attack ground and flying targets. Loses mana with time. |
Overloader | This ranged spirit can heal ally units in exchange for their mana. Can learn to explode on death. Can attack ground and flying units. |
Spelleater | A melee dragonspawn warrior, highly effective against hostile mages. Can use abilities like "Mana Burn" and "Devour Magic". Can only attack ground targets. |
Pretorian Crow | Detecting unit. Todo description. |
Pretorian Enchanter | Unit, shielded from magic. Todo description. |
Dragonfly | Astral-based unit. Todo description. |
Mastermind | Primary unit of the Faceless Ones armies. Can summon structures, units and upgrades to the battlefield. This unit fulfills the role of both the builder and the Town Hall for the faction. It also has the objective of summoning units and upgrades through Rifts. Indirectly, it can gather lumber through a summoned creature called Creeper. If your Mastermind dies, your Harbingers can manifest it once more. | |
Harbinger | Mystical Hero, essential for its supporting role. Can harvest gold from Twisted Gold Mines. Can learn Brain Spike, Soul Chain, Insanity Touch and MISSING ULTIMATE. You start with all 3 of these already trained, so you must decide how you divide them to support your army in battle and collect the gold you will need. |
BB CodesAlso, can anybody please share with me how to make tabs in bb editor? I couldn't find anything on the forums, and the new editor doesn't seem to have a button for it...![]()
Thank you very much!
That error sounds strange, I have never experienced it. How about creating a thread in the Help Zone? Maybe someone can help you there.Pretty near to end this, I just gotta do 2 more spells for my third hero. Now a big issue has presented with my wc3. I downloaded via the link sended, but for some reason most of maps (including all the personalizated ones) can't open from the "custom game" section. They just pop an error window, that is completely empty. I tried and made most the entry with the WE testing, but now i want to test the system for race picking, and that everything is alright, but i can't. Does someone know why could this error be happening? Haven't tried campaigns either, but some of the maps work well, and the WE does too, including opening the maps that wc3 can't open (so no corrupted files), so i'm kinda lost.
Also, actually I don't have the basicall 3-tiered upgrades (for attack and armor of all units). Tbh I didn't felt with energy and time to spend on that, and now that i thought about it i think it could actually be a good large-plaze weakness, as the movility and creating speed is a much bigger adventage than i thought. I would like to hear some opinions here, if it's not annoying
Did you re-download wc3? It could be you downloaded a version with a previous patch which would make any maps made in a newer patch unplayable.Now a big issue has presented with my wc3. I downloaded via the link sended,