- Joined
- Sep 28, 2009
- Messages
- 222
I see you want to have buyable spells? Good idea for money sink, but aren't you going to add talents or a skilltree?
a skilltree is planned, but i dont know how it will look like and work later. i just dont want to give myself to much work and then dont finish it. i will follow aims that i can really archive at first, and when this basic aims are done i will focus on more and more. i hate maps that never get finished but promise sooo much.
From my experiences with Gaias Retaliation ORPG, I can just tell you that its a good idea not to have scaling spells, but rather force the players to buy new versions of their spells every x levels.
Do that or create a money sink by giving a % gold loss at dying, which is pretty effective, too.
i think i will force the players to buy the spells at npc, and improving this spells with a skill tree. wow uses this concept and it seems to be quite good, but i also dont want to create some wow clone, really not. we will see.
Adding a good money sink is the most important thing in a rpg map.
The new interface looks good, but the terrain is definitely awful. I hope the terrain is just a placeholder
yep the terrain is a place holder. like i said, i want to wait with terraining until the final game releases, because of the doodads. maybe i can also use more tilesets then or increase map size.
You should put the XP bar below the spell buttons.
i quite like it like this, its some unique style imo..
Also, you are still missing some important parts of the UI:
The weapon quickslots for fast changing during battle such as some menu buttons that allow you to access the game sub interfaces: Inventory, Spells, Talents, etc.
will come later![]()
thanks for you interrest and feedback guys!
btw: i did a multiplayer test today, results will come this evening. it will be really interessting believe me
greez