Haven't seen your map yet, but in general, dragon roots and fountains are big noNO if oyu aren't 100% sure, what you are doing. There is no competitive map with roots, and I believe there is only a mana fountain used, so take it into consideration.
Orange played a competitive melee play Human vs NE and he won with the bears, roar skill, and improving the attack tech tree.
they visited the health of fountain at night.
And Knecht did a dungeon map with a dragon roost that could only be access with goblin zeppelings,
But yes those buildings (dragon roost, most dangerous than anything) are dangerous as Mr.Henci said.
Secret valley is the map:
Many thanks!

That's smart with the ancient of wars!
I saw that you didn't touch a
few creep camps, such as the harpys and the bronze dragons, is this because their rewards (the buildings and unknown dropped items) aren't worth it?
I was planning on removing the dragon roost, and boost the reward from the dragons slightly instead (like a +2 tome from each drake and a level 6 charged item from the dragon).
The Ancient of wars, thats not new, thats how NE play in the real life user vs user, I liked your map, that I make camp in the center of the map to protect both my base and the expanding.
I didnt hit the dragons because I was more near the enemy and I didn´t want to risk my army by creeping a red one.
When you are worry of the enemy, you forget to creep. Once I reach the center, I only focus in hit the enemy and kill their heroes to level up and domain the game. And in Tier 3, it require micro-manage:
burn mana, bear of Rexxar, scrolls of protection and scroll of heal, roar of the claw druid, again burn mana, I used the razormane chaman healing totem of the merc camp.
And I didnt hit the arpies because I forgot it, I was worry with my enemy, I was more near since I camp in the center, even in normal if they get gigants and quimeras, they can turn the tide, (sometimes heroes get trapped and can be killed, and after that the battle can turn the tide, and the enemy hero level up and kills your units and so on).
Hey, it's okay. Don't need to work yourself up.
again quality 360x240, x4 speed so it is more nice to see, but size now is 22mb. 8 min video.
I really, really like that the creep rute was: merc camp, goldmine, market near the enemy (where I buy the scrolls), I really like that route.
AI cleaned their goldmine but (normal AI is more slow) and I hit them to prevent the expansion.
Hit the NE base is hard since they have their ponds healing (and towers) so is hard even in normal.
the totems of scout are cool to loot it and use them in the bridge.
https://www.hiveworkshop.com/attachments/river-scream-rar.305581/