(23 ratings)
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An Alliance Campaign
The Second Campaign in the Tales of the Alliance and sequel to Lordaeron's Legacy (It is not necessary to play Lordaeron's Legacy to follow the story)
Made for Version 1.31
Now Fully Voice-Acted by the power of AI!
The Setting
During the period of time known as the Cataclysm, Azeroth was shaken when Neltharion now known as Deathwing awakened and reshaped the continents. During this time, the Alliance and Horde went to war again due to the aggressions of the Horde's Warchief Garrosh Hellscream and the leader of the Alliance, the King of Stormwind, Varian Wrynn. Shortly before the Cataclysm occurred, an exiled Noble from Lordaeron had retaken Durnholde Keep and its surrounding area. After achieving this he declared himself de facto King of Lordaeron. In this period of great unrest there are many heroes and villains trying to survive, claim power or just do what they believe is right.
The Characters
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Lord Candor was once a prominent Lordaeron Noble who ruled his lands sternly but fairly with an unyielding loyalty to his people and the Kingdom of Lordaeron itself. After retaking a slice of the former Kingdom he has now styled himself as King Candor, a move which has proven unpopular with many in the Alliance.
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Commander Istan is a decorated officer in Stormwind's Royal Army. The son of a Knight and Mage he has travelled Azeroth extensively and embodies much of the spirit of the Alliance. Whilst some might fight him lacking in seriousness, his flexibility has proven useful in battle.
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The Warmages of the Kirin Tor are among some of the most powerful on Azeroth and Pyraelus Buren is no exception. Were it not for his eccentric personality he would be a contender for the Council of Six, nevertheless his penchant for destructive magics make him a force to be reckoned with.
Alongside these three main heroes are many side characters with many based on characters from WoW itself such as Admiral Tarlen Aubrey, Thassarian and Koltira Deathweaver.
The Campaign's Features
The Campaign has 10 playable missions, an intro, an epilogue and 2 interludes. The cinematics are skippable as well as a functional game cache.
In terms of gameplay expect the usual Blizzard style of non-base dungeon crawl missions as well base building segments as well as twists on the objectives and defeat conditions. Hopefully you'll enjoy a wide range of fast-pace stressful missions and slower, more relaxed breather levels. There's also new tech-trees for the Forsaken (Thank you Tomoraider for your permission!), the Alliance and a modified Horde tech-tree.
Every map also features easter eggs, secrets and unique dialogue depending upon your actions, I've tried to account for the various ways people might try to play a mission and to reward these with dialogue or differences to the standard gameplay. For example entering a cutscene using one hero compared to another might change the dialogue or completing quest objectives in a strange order or trying to progress without completing objectives have all been foreseen.
Gameplay
Should anyone wish to play the campaign on Twitch, Youtube etc you have my full permission and let me know so I can enjoy watching it and link it here! If anyone wanted to chat about the process of making the campaign that would be fun too.
The YouTuber John Maximous has been nice enough to play and upload a playthrough of the campaign with the first video being this one here:
Known Issues
There appears to be an issue with 1.31.1 campaigns in relation to chapter progression and button visibility in the menu, thanks to Ravager16829 for sharing this information as outlined in the post and link below:
1.31.1 Campaign Issue
A very very special thanks to General Frank for the amount of work he's done fixing and editing models for me!
Models Skins Icons Music/Other AbominationBodyOperating by Hawkwing
Admiral Proudmoore by Direfury
Airstrike Rocket by Vinz
Altar of Queens by Ujimasa Hojo
Ancient Tomb - Rounded Top by hellblazer-14
Arcane Den by Ujimasa Hojo
Axemaster V1.5 by Tarrasque
Ballista (Scorpion) by Mike
Battle For Azeroth - Sylvanas by kangyun
Calia Menethil by kangyun
Campaign Doodads by -=Emergenzy=-
Coffin by NET-RUN
Dark Harvest by Power
Devotion by JesusHipster
Dire Troll by Cavman
Dwarven Mountaineer by Norinrad
Empathic Bond by Hermit
Fill-Me-Up Treasure Chest
Fountain Defiled by imforfun
Forsaken Catapult by Dr
Forsaken Deathguard by Cavman
Forsaken Grave by Ujimasa Hojo
Forsaken Hall by Ujimasa Hojo
Forsaken House by Ujimasa Hojo
Forsaken Laboratory by Ujimasa Hojo
Forsaken Mage Tower by Ujimasa Hojo
Forsaken Slaughterhouse by Ujimasa Hojo
Forsaken Tents by Heinvers
Forsaken Towers by Ujimasa Hojo
Forsaken Town Hall, Keep and Castle by Ujimasa Hojo
Forsaken Worker by Ujimasa Hojo
Gondorian Towers by Fingolfin
Grim Reaper by Kuhneghetz
High Elf Buildings by SinisterX
High Elf Kid by epsilon
Holder of Entropy by -Grendel
HolyAwakening by JetFangInferno
HolyRestoration by Vinz
Knight of the Ebon Blade by Hawkwing
Koltira Deathweaver by kangyun
Main Menu Beta by Crystalking52
OrbOfCorruption by UgoUgo
Orc Blacksmith WC2 by RedXIII
Outhouse by stan0033
Piercing Thrust by Vinz
Prismatic Wave v3 by xyzier_24
Roar Caster by DarkEvil
Royal Captain by Tranquil
Sunken City Rogue by PROXY
Tauren Tent by Nasrudin
Varian Wrynn by Stefan.K
Wall Set by Tranquil
War Tent (WotR) by HerrDave
WC2 Church by Ket
WoW Towers and Walls by PeacegetterArchnecromancer by Arowanna
Argent Captain by Peacegetter
CW_Turalyon by CloudWolf
DarkElfArcher by Juice_F
DarkwingBat by 67chrome
Draenei Battlemaster by 67chrome
Field Marshall by 67chrome
HalfElfCrusader by Daenar7
King Arthas by Hueter
Kirin Tor Warmage by chr2
Kor'Kron by Heinvers
Lieutenant Commander by 67chrome
Lordaeron Circle by Mr.Goblin
Lordaeron Tent by Mr.Goblin
Paladin Villager by Mr.Goblin
Returned by 67chrome
Returned Archer by 67chrome
Returned Captain by 67chrome
Returned Mage by 67chrome
Scarlet Crusade Footman by CloudWolf
Scarlet Knight by Heinvers
Scarlet Crusade Priest by WerBackIIIBTNAbilityWarriorShockwave by Blizzard Entertainment
BTNArcaneBlast by Darkfang
BTNArmorUPG3 by SkriK
BTNAxeMasterby Tarrasque
BTNBallista by Mike
BTNBatby67chrome by 67chrome
BTNCeremonialLocketHuman BlackDoom
BTNChurch by ILH
BTNCWBlueAura by CloudWolf
BTNCWScarletCrusader by CloudWolf
BTNCWTuralyon by CloudWolf
BTNDarkChampionby67chrome by67chrome
BTNDarkElfArcher by Sin'dorei300
BTNDarkSylvanasby67chrome by 67chrome
BTNDarkValkyr by Sin'dorei300
BTNDeathGaurd by Cavman
BTNDireTroll by BLazeKraze
BTNDraeneiBattlemaster by 67chrome
BTNDragonKnight by FrIkY
BTNExplosion by zbc
BTNFieldMarshall by 67chrome
BTNAltarofQueens by Mister_Haudrauf
BTNForsakenArcaneDen by Ujimasa Hojo
BTNForsakenCastle by Ujimasa Hojo
BTNForsakenGrave by Ujimasa Hojo
BTNForsakenHall by Ujimasa Hojo
BTNForsakenHouse by Ujimasa Hojo
BTNForsakenLaboratory by Ujimasa Hojo
BTNForsakenMageTower by Ujimasa Hojo
BTNRogue by ~Nightmare
BTNForsakenSlaughterhouse by Ujimasa Hojo
BTNForsakenTower by Ujimasa Hojo
BTNForsakenWorker by Ujimasa Hojo
BTNHolderOfENtropy by -Grendel
BTNLieutenant by 67chrome
BTNLifeEssenceDAB by Marcos DAB
BTNManaLoss2 by D.ee
BTNMasterSpark by Mainy, War_Golum
BTNMight by Coinblin
BTNMountaineer by Norinrad
BTNNoxiousFumes by Lelling
BTNPCosmicBolt by Svenski
BTNPaleValkyr by Sin'dorei300
BTNPlatedGauntlet2 by NFWar
BTNPoison by 8512590215848
BTNPoisonNails by Hemske
BTNSpell_Holy_PrayerOfHealing by Blizzard Entertainment
BTNReanimate66 by Marcos DAB
BTNRetournedCaptain by NFWar
BTNRoyalCaptain by HappyTauren
BTNRunestoneBattlestaff by Blood Raven
BTNScarletCrusader by 67chrome
BTNSkyfireGunship by Eagle XI
BTNSpell_Holy_FlashHeal by Blizzard Entertainment
BTNSpell_Holy_LesserHeal by Blizzard Entertainment
BTNSpell_Shadow_RitualOfSacrifice by Blizzard Entertainment
BTNSteelBoots by NFWar
BTNTaurenV2 by Juice_F
BTNTitanHelmet by Hellx-Magnus
BTNUnguentv2 by 4eNNightmare
Claw Icons by CRAZYRUSSIAN
Warlock Upgrade Icons by Mr.Goblin
Weaver Icons by 8512590215848
Wildhammer Building Icons by bakr
Undead Staffs by CeteraiDen Defence - Assassin's Creed Revelations - Lorne Balffe
Main Theme - Fable - Danny Elfman
Winter Contingency - Halo Reach - Marty O'Donnell
I'm So Sorry - Star Wars Episode III: Revenge of the Sith - John Williams
Warfronts Arathi Alliance Music - WoW: Battle for Azeroth - Glenn Stafford, Jason Hayes and Leo Kaliski
A very very special thanks to Pyrogasm for helping me fix a couple of the boss fight spells!
A very very special thanks to Bogdan who down versioned this campaign to 1.31 when I saved it in the Reforged editor allowing me to edit it and test it again!
A very very special thanks to Kasrkin for his very in-depth and detailed bug reporting which has vastly improved the quality of this campaign!
Maybe? It was made in 1.31 so probably not tbh. You can download 1.31 tho as long as you have valid CD keyscan i play this in patch 1.29.2?
There is a lamp that drops from a chesthey what item is needed for the circle of power in mission 4
In the South east the Scarlet Commander should drop it. Although I believe there is a bug where if you save and load he might not. I'm seeing about fixing that.Great campaign. on araj the summoner mission any one knows where is his URN?
Did you save and load the map at some point? If so that may have bugged it.i have kill him and he dosent drop it. on mision 11
FixedAnother high quality Blizzard style campaign. Terrain was good in Lordaeron's Legacy, and got even better here. Exquisite even. Was especially cool and atmospheric in chapter 5, with abominations' corpses falling down the pits and zombies rising from the stone coffins.
I definitely had fun playing it.
And a few thoughts about gameplay.
Chapter 2
1) Spellbound's tooltip should mention that it also stops enemies from attacking, not just moving.
I've changed up his skillset for Lordaeron's Legacy which I'll port over to Lordaeron's Destiny at some point. You're right his skills are quite boring.Chapter 3
2) Candor's skillset is the same as in Lordaeron's Legacy, so points about his 2 and 4 are the same as I mention in respective comment.
I'm not sure why this is an issue, lots of heroes start with slow attack speed3) Does Candor really have to have slow attack speed?
I'm not sure this is an issue.4) Field Marshall has only 2 armor - that feels too low, she should have 5 at least. Looks especially weird how even common spearman and footman have 8, but a whole marshall only has 2.
Lots of allies do not share vision in campaign missions for various reasons; in this mission you're not really in contact with the Alliance and vision is unnecessary.Chapter 4
5) Why does blue ally (Alliance) provide no vision?
To make them more interesting.6) Why do even common zombies have slow poison?
Since the nerfing of Blessed Sceptre this is less of an issue. Also priests have dispel magicChapter 5
7) Considering there are priests and Blessed Scepter providing a lot of healing, I'd much rather have enemies drop more dispel runes instead of those healing runes. Because every single necromancer and banshee absolutely go out of their way to cripple and curse my every unit.
They're not meant to be very powerful, think akin to the Captain from the campaign, the same goes for the Field Marshall.8) Lieutenant Commander only has 1 armor? She's barely stronger than footman, in fact, having them 1v1 she wins with only ~60 hp left. Couldn't she have like 3 armor?
Nah, the AI is a little buggy in this mission, I'm not sure if I can make it better. Sometimes it works fine; other times it doesn't.Chapter 6
9) After I secured second ship, blue undead stopped sending attack waves both to my base and to ships. Not sure if intended
Should be working, I'll update the outhouse model to make it more explicit but it's the building on the far side of the farm.Chapter 8
10) Got the Outhouse Key, tried to run up to every "building" with it - nothing happened. Either I do something wrong or something isn't working right.
I've given him Magic ResistanceChapter 9
11) Putridius not only magic non-immune, but apparently he doesn't even have magic resistance, so spellbound allows to take the fight without taking any
I've changed it slightly now. Tbh I could never get it to work as I intended so this was the compromise.damage.
12) Looks weird how Thassarian's original base just vanished after completing the first quest. Even more weird how all his units vanished, and he stands all alone (well, excluding peasants) in his base, not even any defences present. That is until he builds some units for some reason, and they all just stand near the goldmine.
Nope, some chests are just decoration.13) If that chest at east of the map is openable, then damn its key is hidden.
I've tried yet more things to prevent this. Hopefully it's finally fixed.Chapter 10
14) Istan sells his items...
Fixed.15) Sucks that Thassarian doesn't keep his items even if you give them to him in chapter 9.
Not openable.16) Again a chest that I have no clue how to open. Unless... Is it even openable?
Added one just for you17) No field marshall here as a playable unit even though she clearly was there (and escaped with Candor), as is seen in epilogue?
I've changed their spacing.18) At Istan's northern base units at the exit stay too close to each other, making it impossible for the heroes to pass without killing thoise allied units. View attachment 437727
Nope, just a wee bit of decoration.19) Argent Crusade camp is just... There. No special interaction or anything?
For sure, still something extra to do if you wish.20) Side quest requires going off the route to boss, which takes a lot of extra time (unless you're going for destroying enemy bases anyway) and the reward is not really worth it, considering it's the last chapter so no real use for it beyond that, so it's easier to just complete the main quest.
Yeah I don't think I can fix these.Bugs
1) Selecting multiple devotees and using Saving Grace results in all selected devotees using it, potentially wasting the cast.
2) Pyraelus can't damage breakable objects. Ironically, his 3 skill can.
Among vanilla heroes only Alchemist has slow attack speed and even that is to balance Chemical Rage. But nevermind my original comment, now that I think about it, Candor is rather old so it actually makes sense.I'm not sure why this is an issue, lots of heroes start with slow attack speed![]()
It's strange to see, especialy from you, who made campaigns and models: that you are not made a change log for this campaign. I mean, there is no one ever who can prove you made anything with the campaign, but If someone wants to learn what changed with the campaign from release to nowdays, the user must read through the 4 pages of posts under the campaign, to know what's changed.Should be working, I'll update
Done, a good suggestionRegarding unopenable chests - maybe their model could be changed to opened chest? That way it would be obvious there's nothing to get from them.
Change logs take an effort I am unwilling to put in tbh, you have to keep track of all the changes etc. I think stating them in the thread of the map is enough and better than not documenting them at allIt's strange to see, especialy from you, who made campaigns and models: that you are not made a change log for this campaign. I mean, there is no one ever who can prove you made anything with the campaign, but If someone wants to learn what changed with the campaign from release to nowdays, the user must read through the 4 pages of posts under the campaign, to know what's changed.
Change my mind.
-Pyraleus's problem is indeed annoying, plus his 3rd skill splash damage can also damage your own units.Another high quality Blizzard style campaign. Terrain was good in Lordaeron's Legacy, and got even better here. Exquisite even. Was especially cool and atmospheric in chapter 5, with abominations' corpses falling down the pits and zombies rising from the stone coffins.
I definitely had fun playing it.
And a few thoughts about gameplay.
Chapter 2
1) Spellbound's tooltip should mention that it also stops enemies from attacking, not just moving.
Chapter 3
2) Candor's skillset is the same as in Lordaeron's Legacy, so points about his 2 and 4 are the same as I mention in respective comment.
3) Does Candor really have to have slow attack speed?
4) Field Marshall has only 2 armor - that feels too low, she should have 5 at least. Looks especially weird how even common spearman and footman have 8, but a whole marshall only has 2.
Chapter 4
5) Why does blue ally (Alliance) provide no vision?
6) Why do even common zombies have slow poison?
Chapter 5
7) Considering there are priests and Blessed Scepter providing a lot of healing, I'd much rather have enemies drop more dispel runes instead of those healing runes. Because every single necromancer and banshee absolutely go out of their way to cripple and curse my every unit.
8) Lieutenant Commander only has 1 armor? She's barely stronger than footman, in fact, having them 1v1 she wins with only ~60 hp left. Couldn't she have like 3 armor?
Chapter 6
9) After I secured second ship, blue undead stopped sending attack waves both to my base and to ships. Not sure if intended
Chapter 8
10) Got the Outhouse Key, tried to run up to every "building" with it - nothing happened. Either I do something wrong or something isn't working right.
Chapter 9
11) Putridius not only magic non-immune, but apparently he doesn't even have magic resistance, so spellbound allows to take the fight without taking any damage.
12) Looks weird how Thassarian's original base just vanished after completing the first quest. Even more weird how all his units vanished, and he stands all alone (well, excluding peasants) in his base, not even any defences present. That is until he builds some units for some reason, and they all just stand near the goldmine.
13) If that chest at east of the map is openable, then damn its key is hidden.
Chapter 10
14) Istan sells his items...
15) Sucks that Thassarian doesn't keep his items even if you give them to him in chapter 9.
16) Again a chest that I have no clue how to open. Unless... Is it even openable?
17) No field marshall here as a playable unit even though she clearly was there (and escaped with Candor), as is seen in epilogue?
18) At Istan's northern base units at the exit stay too close to each other, making it impossible for the heroes to pass without killing thoise allied units. View attachment 437727
19) Argent Crusade camp is just... There. No special interaction or anything?
20) Side quest requires going off the route to boss, which takes a lot of extra time (unless you're going for destroying enemy bases anyway) and the reward is not really worth it, considering it's the last chapter so no real use for it beyond that, so it's easier to just complete the main quest.
Bugs
1) Selecting multiple devotees and using Saving Grace results in all selected devotees using it, potentially wasting the cast.
2) Pyraelus can't damage breakable objects. Ironically, his 3 skill can.
Completely disagree with this point. It's like saying that Spells like Flame Strike or Blizzard are unusable. If anything, it makes it more interesting to use as you have to be a bit more tactical than simply point-and-use to dish out hundreds of damage, as is the case with some AOE spells like aforementioned Frost Nova. Besides, it's not like friendly fire is a flat out downside without any compromise - it's a fair trade for high damage. And it's not like it's that hard to use it anyway - there's always a backline that Pyraelus can destroy while your other units take down frontline, so you're safe from friendly fire. Also, I don't even remember if I've ever seen before an on-hit AOE with friendly fire spell, so that makes it a pretty unique spell.2. As many people already pointed out, The Annihilate spell from Pyraelus damages both enemies and allies, therefore, making the spell null, unusable!
Thanks for the playthrough and feedback, I appreciate it!Hello! I just finished the campaign and I must say it's a step up from the last campaign! It has great storytelling,fun maps and interesting designs and despite being quite difficult sometimes, especially towards the end,it was a great ride. However,I would have a few suggestions and questions in the campaign:
Meh, they're just decoration for someone who uses flare with the mortar teams or flies flying units over there, to add dialogue would distract from the focus of the mission which is the battle.What was about the argent crusade camp hidden in the north of Andorhal? Was it like a secret? Or why was it positioned there since it had no reason to be there since there was no interaction.You could have added a small dialogue in which the crusaders said that they don't want to take part in the fights.
Yeah as far as I know that's just how the ability works; changing the target types doesn't seem to work.-I don't know if anything can be done about that but the mage's auto attack ability can destroy items by accident![]()
It means the Forsaken base won't attack your base directly, but it was intended for it to give you a bonus in the final mission but I never implemented it. So I guess you do that Side Quest if you think it's the right thing to do-Was there any reward for saving the Palisade Farm in the landing mission? Since I didn't get any dialogue or hint about it. I would suggest adding a bit of something to make it seem a bit more meaningful.
Interesting, I'm not sure that's something worth changing since you had the foresight to pull off such a thing.-The last base of the forsaken in the landing mission,the one at top can be a bit cheesed with mortar teams on the low ground, allowing them to destroy easily without issue some of the structures.
This is intended-I don't know if it's intended but in the Bulwark mission the scarlet crusade isn't hostile towards the forsaken and the scourge. I don't think that should be the case since it even says in the description"They attack anyone without prejudice".
Yeah you're not meant to be able to destroy them so I'm glad you weren't able toOther than this,I don't have anything too meaningful to add other than on the last mission I spent a whole lot of time trying to kill the top base and with successIt's a great campaign and I love how you ended it on a sour note for the Alliance. I am looking forward to the future!
Chapter ten is definitely do-able. It's a secretly timed missionThis is a great campaign and I like it. First, the story seems to be original and doesn't just rehash Blizzard's vanilla campaigns. However, just like the previous campaign with the Ogre mission being unwinnable and set on "impossible" difficulty, this campaign's chapter 10 is also unwinnable. Being attacked from west, east and north. Surrounded by stupid useless allies that require baby sitting. Endless Horde factions from the West that doesn't have a building that spawn them and invulnerable Undead bases that you're not allowed to destroy. In other words, you're not allowed to win. This is the type of mission that requires "whosyourdaddy" because that's the requirement written in the "main quest". Check it if you don't believe me.
i was wondering if people would be able to identify the voices as I thought Candor actually sounds similar to Kevin Conroy.I have to say i love this campaign, never thought Walter would leave the meth business behind and start his campaign to re-establish Lordaeron!
On that note though, what program did you use for the AI voices?i was wondering if people would be able to identify the voices as I thought Candor actually sounds similar to Kevin Conroy.
I used a website called ElevenLabs that has a variety of packages at various prices and a free versionOn that note though, what program did you use for the AI voices?
I have thought about changing Pyraelus ultimate, the problem is I can't think of something good which isn't just AoE damage, of which I feel there's already plenty. If you have any ideas or suggestions for an ability, I'm happy to hear itJust finished this a few days ago.. And honestly this is good, I like the story and the gameplay. I like the tank hero, and the other one mele, but I hated the mage hero and hi's skills... An ultimate that sucks 500 mana... that's lazy, to say the least... Orb of annihilation skill is ok I guess but it damages your units too...
I'm afraid on this point the pressure is there by design, otherwise I feel the missions would be too relaxed, there are a lot of missions tho where there is no time constraint and generally the time constraint is quite generous.In the second chapter, I missed the quest reward for killing the catapults only because I had an inventory full of consumables , and I was unable to turn back for the item. Another thing I would like to say is that give us some time to enjoy the missions... the gameplay feels like a constant rush.. and it felt pressing for no reason...
I could increase the gold amount in this mission, it's something I might do. The other missions I think the gold amounts are fine.Also give us enough resources to actually finish the maps... in the map before entering the dungeon with the schoolmance I tried 8 or 9 times before getting so angry I just used who's your daddy and moved on.
Candor comments on one of the torches in the room of illusions, that's your hintIn the chapter with the schoolmance dungeon. I have never found how to trigger the illusion boss... Try to find something but could not find it anywhere... whatever square thing we needed to find I didn't find,
I'm glad you enjoyed it, I feel like if I had included different difficulties this might alleviate some of the gameplay issues however unfortunately I am quite lazy in that regard and haven't taken the time to do that. In terms of updates for this campaign? Outside of bug fixes or tweaks there probably won't be as I am currently working on my next campaign. Once it's finished I might go back and do a big round of updates and bug fixes for this and Lordaeron's Legacy, Lordaeron's Legacy could definitely use some major reworks. Thanks for the rating!Outside of those things that I didn't like , things where good, I love the terrain and the map design , I can see a lot of work put into it, but I believe more work needs to be done in terms of how the gameplay experience feels overall. Overall good work, I am waiting to see if any update will follow for this. Also.. what's the deal with that scarlet Crusader in the androhall chapter?
I'm glad you enjoyed it! Also it's good to know the final mission is serving as a fitting finale!Hi there, Footy!
I just finished playing this campaign. While I do agree with most of the comments here on the section, overall I didn't think it was too hard / impossible to do so. I did have a hard time on last mission, though.
I won't mention much because I feel the most important things were already mentioned by different users.
The last mission took me (without mentioning the 3 times I've restarted it) 1:34 hours to finish it. It was a rollercoaster, but it was a good strong ending map for the campaign. I do want to point out that the reward for killing the 10 valkyrs across the maps feels little rewarding. Since you've survived for so long, killed all those flying criatures, maybe instead of the Crown, giving us the Platmail of the Kings and give us +10 stats and +5 damage?
Don't get me wrong, I love that item but since it's the last mission maybe giving something more strong could feel more fun.
The terrain was lovely. You've created once again beautiful atmospheres arround the whole campaign.
Would love to see if there's gonna be more. Is this campaigns' lore, the real WoW lore? (While I do have the core lore of WoW timeline, I don't have the details since I haven't played WoW).
Oh i forgot to mention that I did had fun playing these missions!
The final boss is tough, I think you can lose a few units and still win it since Candor is pretty tough but it kinda defeat the purpose of units if you can beat a dungeon mission without them imo.Fun enough Campaign, the Scholomance level is pretty good and accurate, but the Tuning hard mode is abit off, like its easy for 99% of the dungeon when you have the healing staff from the previous mission, but the end boss is Brutally overturned you can't lose a single unit too the teleport rooms.
The dialogue is definitely not AI written and I'm a little hurt you think so tbh.The AI voice acting is point of contention for me, some of it is Passable Mage and Candor its ok if not deadpan in a few places, Istvan voice is so bad makes me just skip any cut scene or level with him. Not sure if you used AI for dialogue writing too,
Yep, this is pretty deliberate as Candor is being what some people would consider to be a hypocrite. Just because a character says something does not necessarily make it true and a large part of his character development over this campaign is him being called out on this aspect of his character, the fact you said you skipped any cutscene with Istan makes this unsurprising; how can you comment on the story or characterisation when you didn't even watch it?but the Way the Candor character makes no sense he spends and entire level getting allies, then says in the next level cutscene he needs no allies.
Warcraft is a feudal society, seizing land off of people would not go down well especially someone like Barov who is a strong ally of Stormwind and the wider Alliance financially.It would make more sense too say 'I have no need for an allies such as you Barov', too Barov than say 'I dont need any allies', Also Candor should just seize the Land from Barov instead for drawn out dialogue with him buying it thanking him, then going bipolar on Barov with a Deadpan delivery.
All cinematics should be skippable. I do try to keep the cutscenes as short as possible but still enough to convey character, mission objectives etc so if you have any specific examples of overly long cutscenes I'm all ears to take a look at them.Character Writing where the personality swaps randomly and isn't consistent its common modern stream shows, but not sure if this is a result of AI dialogue or rushed writing. Some longer Cut scenes could be shortened and made skipable some of the unskipable ones,
I do try and avoid having cutscenes of just conversation with little happening visually as well, so if you have any specific examples I'm happy to look at them since I do agree in keeping the dialogue as short as possible as long as it serves it's purpose. I also believe that the various lines characters have in-game or in encounters adds to the feeling of the world and make it seem alive. Also, just as an extra aside not every voice line is AI and some of the one-off lines are actually taken from WoW.I feel like the use of AI makes it too easy too fill Dead air with it for no reason, its ok too have sharp and snappy cutscenes or cut scenes with Pause and/or silence, like original base game cut scenes have moments of no dialogue like thralls army walking through the dessert or show characters approaching each other. Dialogue such as excess Small talk and things that can be Assumed from scene can be cut right out. Random Item drops might make some hard levels a bit hit or miss in so harder parts, otherwise its well enough balanced.
i think the issue with the last chapter also is the fact that it takes a few attempts to even know what the goal of the map isThe campaign would be an easy 5 star if the Last Mission wasn't hot garbage.
Genuinely you could remove the horde faction from the last mission and it'd be great. Or even reduce it drastically.
Because without the red factions smashing on your left you could actually play the map.
Also if you don't get the "Optional" items your boned because they aren't Optional. They are mandatory.
I made the mistake of swapping items around on my heroes to better suit them. So that healing item... yea its on a hero who just isn't on the final map?
sigh.. I complain because I want to give this 5 stars but It left with such a sour taste in my mouth. That Final impression has ruined the 11 maps before it.
That's quite lousy, taking 2 stars because of one map is definitely emotional thinking. Please reassess.The campaign would be an easy 5 star if the Last Mission wasn't hot garbage.
I have ~ and I stand by it. There are issues with every map but the final map shines a light on all of them.That's quite lousy, taking 2 stars because of one map is definitely emotional thinking. Please reassess.
Very opinionated, IMO. Please state all the issues from the other maps, so the author could improve/correct.I have ~ and I stand by it. There are issues with every map but the final map shines a light on all of them.
It brings all the issues from the previous maps and just amplifies them in a single map.
If you haven't played this level...give it an honest try.
I spent more time on the final mission trying to beat it... Than I did on the rest of the entire campaign.
So time investment wise; it took more than 50% of my play.
I got to a point where I felt I had to cheat to beat it.
Its not all about how you start. Its a-lot of how you finish.
"Final thoughts"
"Final Impressions"
Exist for a reason.
I'll check that out, glad you enjoyed it!Hi! Excellent campaign i loved it, but i had a bug in chapter 8, Lord Candor loses all of his items at the start of the mission
Unfortunately not, my next campaign is a Stromgarde Campaign set during the Third War, it's about 95% finished but once it's finished I might go back and update this and Lordaeron's Legacy.Hey! are you working on a sequel for this? i really loved it