[Strategy / Risk] Lordaeron: the Aftermath

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Here are some bugs (couple critical ones):
That friggin' priest auto death bug is back and in full force, I'm yet to have a game with LB where it doesn't happen, usually withing the first 5-10 minutes. I'm still guessing it's tied in with the major chapels you have in the map; Light's Hope Chapel and Trisfal Monastery. The relation I think is with using them to research things, which I do when using the churches to churn out priests.
Not quite sure how how this one occurs but there are times when LB loses all of his Silverhand heroes and doesn't turn scarlet which is basically auto-end for them because, well with no rezzable heroes there isn't much of a point in him staying.
Sometimes when purples attempts to capture Gilneas, the event message goes off but Gilneas itself does not transfer control to him.

Also a few ideas:
Make it so if undead Alex dies, Ashbringer finds it's way back to Tirion, this is again for the sake of lore (though I did consider discussion about death knights lead by Darion join the Agrent Crusade, but they're very strong as it is), though having a revivable hero that has a +20 to all stats and +25 attack stuck to them might be op, but we wouldn't wanna (oh sure auto correct says everything else is wrong but "wanna" is ok?) have Ashbringer droppable because....well we all know why.
Replace Saiden or Tirion (or removed Trollbane and Garithos, they're random anyway, maybe give Garithos to Dalaran Renments because technically he never worked directly with the Silverhand right? He worked much more closely with those in the southern area, which is evident from where he was working and assigning the blood elves to work. Not to mention it's sad for him being all alone at the statrt, course this means he can potentially have 5 heroes, but also throws the worgen a bone, for Garithos was willing to work with the Forsaken to reclaim lordaeron, don't see why he wouldn't work with what used to be some of the finest warriors of the alliance) with Alex at the start so lore lines up better, as Alex was the one to have Ashbriner forged, not Tirion, and as it stands Alex likely cannot enter Ironforge as Scarlet(unless the ambassador thing still works).
Also, I enjoy the new Dalaran path, I really do, but frankly I think it needs a nerfing even more so than reduced free dragons from Kalecgos (or however you spell his name). I'm not that great with Dalaran but out of the three games I've played as him, I won every time. Took on trolls and horde with ease, smashed the Forsaken, killed Twilight, and then slew the Lich King, all in the same game, all BEFORE the Wyrmcrest event. Everyone keeps calling Dalaran support, but the sheer amount of power you hold is terrifyingly massive, allowing it to easily go it alone if need be. Perhaps reduce the total amount of agent to 2-3 so teleporting entire armies isn't quite as easy, and perhaps lowering the damage on chain lightning, as it stands a good harass with that can annihilate armies.
This last idea is in reference to the first suggestion, but how about making more kill related events tied to heroes become automatically done when a player leaves? As it stands it seems only pink benefits from when teal and blue leave and those events make him a goddamn powerhouse. Perhaps show some love for others such as Dalaran and the Miaev event, doesn't seem right for Dalaran to lose their chance to make Mieav revivable and permanently lose an item slot because an Illdari rages after blue killed him on Northrend (if you decide to run with this, think about a way to make it so even revivable heroes who are dead at the time of leaving still count).

Other than the above, seems good thus far, keep up the good work.

P.S. No rush, but try to include these bugs in the hotfix, or at least the one about Silverhand not being able to turn Scarlet (priest bug is annoying but fixed by going Draenei and replacing them with Draenei priests), because that makes the faction unplayable in a fairly literal sense.

Edit: I suspect it has something to do with how the heroes die, say if one dies on a transport or if one is team killed (you know who you are) they don't register as proper deaths for the trigger yet are removed from the game regardless.

Edit 2: As some people below me said, much of the intro text is very outdated and could be very confusing for new players, such as Silverhand's mention of Faol, the now removed priest hero. And according to one player some tooltips needs updating, such as the one for Malakk's frost king event which allegedly does not inform the player that they shall be permanently kicked from the horde.
 
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Words that are written in the beginning are not changed in most of the factions (new events, heros, etc...)
 
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Sone more things:

-When playing with the Orcs, appears in the 'description' that the strongest base is the one of Drek'Thar in Atlerac Valley, but in this version Drek'Thar is in Revan Tusk Village and Atlerac is captured by ogres.

-When playing with the Trolls, appears in the 'description' that one of the bases is Zul'Drak in Northrends, but we don't have it and we have the Razomane Retreat, but this is not in the 'description', and all Zul'drak is Neutral Passive, with some rocks blocking the way to the Ice Troll King, but it doesn't say how 'capture' the city.

-Trolls are more faster than Ninjas.
 
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Thank you for all the bug reports. Hmmm looks like alot of bugs...

Bugs Found:

-Gnomeregan cannot be captured, it simply resets the HP and continues to Neutral Hostile.
-Farstrider Lodge is not invulnerable.
-The Light Blue Player does not gain control of Farstrider Lodge when it becomes Argent Dawn, but gains control of Quel'Danil Lodge.
-One of the 'Sea Crystal Defense' continues as Neutral Passive when the New Dalaran is captured.

Easily fixed, thanks. Though I don't really see whats wrong with the terrain in Stromgaurd?


I have a suggestion for Gilneas. How about give an event to arugal where he acquires the scythe of elune(said to be the what made the first worgen) through an event or reaching a certain level/researching something.

Ahh I really like that! I've thought about this and I could do it without having to add an extra models, the Druid of the claw model would make a great Druid of the Scythe unit! I will try and include in in later releases as its and interesting end game event for Gilneas.

Bug:
Twilight dragons are unlimited.
Lor'themar Theron wave is not works

These are easy to fix, thanks.

Words that are written in the beginning are not changed in most of the factions (new events, heros, etc...)

Changing the starting text, -tip and -event prompt texts for all 11 factions every time I release a new version is actualy pretty time consuming. I will change them at some point but right now they arnt a priority as they will just need to change again when I've released a new version.


And one more idea for you. Can you remake Dalaran city as Ironforge? I mean Sunreavers and Covennant base inside.

Possibly, depends if I can find some nice doodad models to help pretty up Dalaran. I can definitly make the city bigger and as other people have mentioned I want to make Sunreavers an event or upgrade for Blood Elves and give them their third hero if they choose to stay in Alliance or Horde.

Here are some bugs (couple critical ones):
That friggin' priest auto death bug is back and in full force, I'm yet to have a game with LB where it doesn't happen, usually withing the first 5-10 minutes.

Not quite sure how how this one occurs but there are times when LB loses all of his Silverhand heroes and doesn't turn scarlet which is basically auto-end for them because, well with no rezzable heroes there isn't much of a point in him staying.

Sometimes when purples attempts to capture Gilneas, the event message goes off but Gilneas itself does not transfer control to him.

Damn the preist bug is back, that bug has been my bane lol. Yes I has had reports from other people and they seem to confirm it is somehow related to the upgrades. I will have another look at what could be causing this.

About the Scarlet Crusade bug, I had this once when I was testing the map but tried to re-create it and i couldnt so I wrongly assumed it had been fixed.

I believe it may be something to do with the order in which the heroes are killed, i think it's more likely to happen if Issilen dies before Tirion. If all else fails and I can not find the cause I can include a "backup" by allowing LB to trigger the Scarlet event manualy by a command or ability provided both heroes are dead as your are right, this makes Silverhand unplayable.

Not seen the Gilneas bug before and never had that happen to anyone I know but I will look into it.
 
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Damn the preist bug is back, that bug has been my bane lol. Yes I has had reports from other people and they seem to confirm it is somehow related to the upgrades. I will have another look at what could be causing this.

About the Scarlet Crusade bug, I had this once when I was testing the map but tried to re-create it and i couldnt so I wrongly assumed it had been fixed.

I believe it may be something to do with the order in which the heroes are killed, i think it's more likely to happen if Issilen dies before Tirion. If all else fails and I can not find the cause I can include a "backup" by allowing LB to trigger the Scarlet event manualy by a command or ability provided both heroes are dead as your are right, this makes Silverhand unplayable.

Not seen the Gilneas bug before and never had that happen to anyone I know but I will look into it.

To prevent that bug how about you make it so that Issilen is teleported to safety?

So that way he doesn't die first. ^.^
 
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Why you didn't give Kalecgos the edited skin by you? It have a model, so it wont effect Kael. (at least put this skin-model please, that's why I wanted Kalecgos in here)
 
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Scourge
• If Scourge looses Lich King or the Frozen Throne he now enters observation mode. (This is encase player wants to see the rest of the battle even after he has lost.)

With observation mode blue still can controll forces of leaved allies. And blue's allies after his death get all map revealed as well.
 
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I have uploaded Lordaeron The Aftermath 1.15a (bugfix) to epicwar.com. So here is the link:

http://www.epicwar.com/maps/238768/

P.s. I have shortened the name of the map, because epicwar.com does not accept it .The map filename (including the file extension) must be no longer than 39 characters. I hope Marshmalo does not mind it :/.
 
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I have uploaded Lordaeron The Aftermath 1.15a (bugfix) to epicwar.com. So here is the link:

http://www.epicwar.com/maps/238768/

P.s. I have shortened the name of the map, because epicwar.com does not accept it .The map filename (including the file extension) must be no longer than 39 characters. I hope Marshmalo does not mind it :/.

So your the one that uploaded V1.14a?

I have to admit I'm a little confused, the map is compressed to protect it and save space, it can not even be opened in the world editor?

How is your v1.15a any different?
 
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EPIC NEWS


Sellenisko Has agreed to make a few custom models for LTA! Me and him have come to a deal and I'm very pleased to have one of Hive's best modelers contributing to LTA!



On another note, Azothan has made a custom commentary on Lordaeron the Aftermath. If your not sure who he is, Azothan is famous for his great commentaries and support of custom games and it is a great honour to have him give this map his special attention.



 
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Great, I like Azothan, if you want the game more balanced remove the air transport from the undead and the dwarves or add transport to all (I don't recommend you to add), they destroyed New Dalaran with this.
Btw, Gnomeregan's bug is still there.
 
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Great, I like Azothan, if you want the game more balanced remove the air transport from the undead and the dwarves or add transport to all (I don't recommend you to add), they destroyed New Dalaran with this.

how about just removing flying units in general they are honestly just annoying and abusive.

Well no, just no. You forgot to mention Horde's Goblin transport airships by the way... No, really.

Some factions just rely heavily on air domination, both in lore and in gameplay (the most striking example of this is Scourge with gargoyles, frost wyrms, destroyers and airships, as seen in Wc3 campaign). Prices are huge when compared to those of land units (as of Scourge, Cult ans Horde, they even need to research an upgrade before making said airships), and numbers are very low (four Twilight's Hammer black dragons, three Scourge and Cult airships and so on). It's pretty well balanced as it is.

If you loose New Dalaran to three Scourge airships (for a grand total of twenty-four units), well you're doing it wrong: just teleport in, unleash four Kirin Tor chain lightnings and the assault is repelled (always worked fine for me). Oh, did I forget to mention those dragons New Dalaran gets when Wyrmrest event is completed? The only time I lost New Dalaran to an air assault, it was Horde bringing in all those freaking kamikazes and aiming at it, effectively turning it to dust in a single heartbeat ;)

Really, there's no problem with air units in this map, only solutions for you to experiment in order to reliably counter air heavy factions.
 
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Well no, just no. You forgot to mention Horde's Goblin transport airships by the way... No, really.

Some factions just rely heavily on air domination, both in lore and in gameplay (the most striking example of this is Scourge with gargoyles, frost wyrms, destroyers and airships, as seen in Wc3 campaign). Prices are huge when compared to those of land units (as of Scourge, Cult ans Horde, they even need to research an upgrade before making said airships), and numbers are very low (four Twilight's Hammer black dragons, three Scourge and Cult airships and so on). It's pretty well balanced as it is.

If you loose New Dalaran to three Scourge airships (for a grand total of twenty-four units), well you're doing it wrong: just teleport in, unleash four Kirin Tor chain lightnings and the assault is repelled (always worked fine for me). Oh, did I forget to mention those dragons New Dalaran gets when Wyrmrest event is completed? The only time I lost New Dalaran to an air assault, it was Horde bringing in all those freaking kamikazes and aiming at it, effectively turning it to dust in a single heartbeat ;)

Really, there's no problem with air units in this map, only solutions for you to experiment in order to reliably counter air heavy factions.
That's it, they aimed it with all they have and I was teleporting on the main building.
Anyway, thanks for the advice, I couldn't even get the dragons because the Horde, they just targeted me, as if they are allied.

EDIT

@Marshmalo.
Can you add allies list with the regions? Like in Azeroth Wars, sometimes 3 or 4 people mass ally in the private.
EX: One time I was playing as Dwarves and I found twilights attacking Menethil Harbor (light blue) then I went there to help, and Dlaran teleported, then i found that Twilights allied with the Hords.
 
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So your the one that uploaded V1.14a?

I have to admit I'm a little confused, the map is compressed to protect it and save space, it can not even be opened in the world editor?

How is your v1.15a any different?

No, I didn't upload 1.14a... I just renamed the name of 1.15a (bugfix) into a shorter one, because epicwar does not accept the longer one. :/
 
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No, I didn't upload 1.14a... I just renamed the name of 1.15a (bugfix) into a shorter one, because epicwar does not accept the longer one. :/

I'm still confused though, what changes have you made to V1.15 and how did you manage to open the map in world editor when it is protected? It can not be opened in world editor?

If you did make any changes can I see the patch notes?

Looking on epic war, I notice your version is around 200kb bigger than mine? Have you added something or is this due to differences in map compression?


Well no, just no. You forgot to mention Horde's Goblin transport airships by the way... No, really.

I agree with everything Zanrhun's said about air units. Except the Goblin Zeppelins/sapper combo, this tactic was stopped in v1.15, goblin sappers now cost 8 cargo spaces, meaning if green has a max of 4 zeppelins he can only attack a building with 4 sappers via air were before he could attack one with 16.


@Marshmalo.
Can you add allies list with the regions? Like in Azeroth Wars, sometimes 3 or 4 people mass ally in the private.

Sorry that will probably never happen, the older versions had a team column in the score board but it took up too much space and the screen looked really cluttered.
 
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Sorry that will probably never happen, the older versions had a team column in the score board but it took up too much space and the screen looked really cluttered.
Why, and you can close this list and open it, or at least make a command for players to see who allied with who.
About Kalecgos, will you add the model you edited to him ?
 
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I'm still confused though, what changes have you made to V1.15 and how did you manage to open the map in world editor when it is protected? It can not be opened in world editor?

If you did make any changes can I see the patch notes?

Looking on epic war, I notice your version is around 200kb bigger than mine? Have you added something or is this due to differences in map compression?

:D. Ok, this is getting awkward. I didn't do any changes to your map, I even didn't opened world editor. Simply put, I just pressed ,\with the right mouse button on the map, then I pressed on the rename button and shortened the map name(anyone can do that). :/

Edit: If you want to continue this awkward talking, I will send you my skype. :D
 
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Hey marsh, did you release any versions other than the original 1.15? I ask because now there's that 1.15c which people are hosting and I'm wonder if it's really yours or if it's a hacked deathtrap.
 
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Look a page before. :p
I know there's all the talk of A but not C unless you were referring to that deleted post, but never know, felt I should ask anyway.

Also not sure if it's a bug, but risen tried to summon legion for teal (they were allied) while holding the book and it didn't work.
 
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I don't know who or where these other versions are coming from there's no way in hell they are mine.

They could be hacks or just someone trolling, I don't know what, if anything has been changed or whether cheats or worse have been added.

I keep my versions as simple as possible and would never put a letter after it. V1.15 is latest version and next version will be 1.16 which I will anounce here first with full patch notes.

Kinglord, I don't need to speak to you over Skype, whatever your doing with the versions can you stop please.

Players are finding it confusing and it also means my official play count from MMH is messed up so theres no way for me to track how many times the game is hosted.

I am also very suspicious as V1.15a on epic wars,com is 300kb bigger than the official version which suggests it has been hacked and modified. If you want to ensure you are not playing a hacked version host V1.15.

I will look into better ways t protect the map in future versions, maybe the widgetiser will help.

I've been sent a replay where someone has been abusing game design flaws to cheat in the game, can I just say for the record that as map creator I do not approve of this at all! It ruins the game, please don't do it!

Kogan, thx for bug report, yes Risen should be able to summon legion I will look into it before next version.
 
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I don't know who or where these other versions are coming from there's no way in hell they are mine.

They could be hacks or just someone trolling, I don't know what, if anything has been changed or whether cheats or worse have been added.

I keep my versions as simple as possible and would never put a letter after it. V1.15 is latest version and next version will be 1.16 which I will anounce here first with full patch notes.

Kinglord, I don't need to speak to you over Skype, whatever your doing with the versions can you stop please.

Players are finding it confusing and it also means my official play count from MMH is messed up so theres no way for me to track how many times the game is hosted.

I am also very suspicious as V1.15a on epic wars,com is 300kb bigger than the official version which suggests it has been hacked and modified. If you want to ensure you are not playing a hacked version host V1.15.

I will look into better ways t protect the map in future versions, maybe the widgetiser will help.

I've been sent a replay where someone has been abusing game design flaws to cheat in the game, can I just say for the record that as map creator I do not approve of this at all! It ruins the game, please don't do it!

Kogan, thx for bug report, yes Risen should be able to summon legion I will look into it before next version.

Damn who ever did that needs a good slap around. :p

Anyway I hope you fix this mate! May the force be with you.
 
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I would again like to ask for a nerf of Dalaran, they're kinda ruining the fun. Per usual, he rushed for new dalaran, and he just teled to lb, and proceeded to wipe out scourge and cult while pink and I (legion) were fighting him. Pink and I backed off so they'd have a ebter chance, but he wiped them out and then wiped me out and almost killed pink. New dalaran just proves time and again to be too powerful, at least for early game. Maybe put a timer on it like you did Argent? Also I'm fine with the duration of khadger's stun, but maybe make it so you could at least preform actions on the character lifted, I've killed and lost waaay to many dreadlord heroes to that, it's not really fair.
 
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I would again like to ask for a nerf of Dalaran, they're kinda ruining the fun. Per usual, he rushed for new dalaran, and he just teled to lb, and proceeded to wipe out scourge and cult while pink and I (legion) were fighting him. Pink and I backed off so they'd have a ebter chance, but he wiped them out and then wiped me out and almost killed pink. New dalaran just proves time and again to be too powerful, at least for early game.

well, maybe he is a good player who was not investing in his forces in Lordaeron, so you and the Forsaken defeated him in Lordaeron. And he was investing very well in his forces in Northrends, and thus achieving victory upon the Scourge, who was probably in his war focused on Lordaeron. And then, with no enemy in Northrends, he returned to Lordaeron and tried to kill everyone.
 
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I uploaded 1.14a, and it was to test my own anti-hack modification to the map's coding, which would immediately kick anyone from the game if they were attempting to hack. I've seen it work in other games and tested it in other maps myself, but it needs some more work for LTA. I removed it from MMH some time ago.

As for the other version, well, I originally posted a warning on here about Amhesa and his hijinks but decided to delete it thinking he wasn't going to pursue his trolling for long. Turns out I was wrong. He has released a hacked version of LTA which is titled "Lordaeron The Aftermath 1.15c". He originally released it on the ent hosting bots a few days ago but has now released it on MMH and is hosting it even now as I write this, with dullards thinking it is simply the "newest" version.

Amhesa is a notorious hacker from Kuwait who trolls maps and games and of course is a maphacker as well. I would highly recommend you kick him immediately from any games you host that he tries to join. He has many different accounts but his one flaw is that his IP remains the same, and if you do a !from on the bots, you will always find him by his country tag, which is "KW".

Due to an obvious need for some bug fixes, and Kinglord's own bugfix additions, I uploaded the fixed 1.15a to both the ent bots and MMH. The gnomeregan bug still seems to work only some of the time, however.


Also, I believe the replay you were sent, Marsh, about abusing game flaws, that was me. The one who sent you the replay was Herbbie, was it not? He was whining and moaning all game long about "rules" and what seemed fair or unfair, and he wouldn't stop moaning about my legion summoning, claiming I was summoning in a place where no one could reach, which was a lie. He threatened to send the replay to you asking about it, and seemed to be deeply offended at my "no rules" style of gameplay, even though I didn't get mad at him for mass-allying against me.
 
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Hi i very much like the game.
I have a few suggestions maybe for the game:
If Cult would use Sunwell on Darkhan Drathir he would become a hero lvl 15 with great powers

If Twilights Clan would summon Deathwing, DalaranRemnants/Wyrmest Record would gain Krasus as a new hero to fight Deathwing(it would be something like Maiev and Ilidan)

If Galen Trollbane falls Sylvanas can resurect him as demihero/hero (non revivable)

If both Twilight Citadel is destroyed and Cho'gall killed Twilights clan gain Zuluhed the Wacked at Grim Batol who cannot summon Deathwing

You could change the place in Northrend where Tuskarr are to Wolfcut lair, which can be taken by taking Arugal there and Worgen/Gilneas would get new unit tipe Bloodmoon cultists
A good idea would be adding Vyrkuls with king Ymiron to game but i dont know to whom

Dwarves could go after 10 mins after beggining of game to Dark Iron Dwarves path if Magni dies, after which they would get Molten Core + Shadowforge city + Dargarth Thaurissan, while as Dark dwarfs they can summon Ragnaros, but if both Ragnaros and Dargarth die they could choose to go back to Alliance and gain new hero Dagran Thaurissan heir to both Ironforge and Shadowforge

If Twilights clan would summon Yogg Saron or eventually later C'thun (if you would be making that part) Horde would get Med'an

Because Risen have only two heroes and no real events i think it would be good to add event to them for getting new hero like Crusader Lord Valdelmar (like taking that crusader square citadel)

Dwarves can also find Muradin wandering in the snows of Storm Peaks by bringing both Magni and Brann there


Some bugs I encountered:
Kaelthas after going wrecthed still has the ability to summon blood elf workers
Light Hope's Cathedral and Tirisfal Monastery can train priests after going alliance with drenai and the priests die after being summoned
Gnomergan not possibe to conquer
Farstrider lodge not invisible, not invurnable and is not gained when going argent dawn
When coming in with Lorthemar to liberate Silvermoon it says Kalethas has liberated Silvermoon
Oh and yes there is a limb missing in Azjol Nerub and Cult cant make Tartek

Thats all i can remember about bugs
Thanks Marshmalo for great game keep up with everything =D
 
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well, maybe he is a good player who was not investing in his forces in Lordaeron, so you and the Forsaken defeated him in Lordaeron. And he was investing very well in his forces in Northrends, and thus achieving victory upon the Scourge, who was probably in his war focused on Lordaeron. And then, with no enemy in Northrends, he returned to Lordaeron and tried to kill everyone.

You misread that entirely, this happened in a span of 5 minutes, all of gray's, blue's, teal's, and pink's starting forces plus whatever was invested in the span of that 5 minutes was wiped out. Also should any army be able to beat the throne so early in the game even if your interpretation was true? That's slightly more vulgar than than my story and sadly very probably.

Why are people ignoring this? Dalaran in the right hands wipes out every force, including teal's dreads thanks to truesight. It ruins the game, everything is fine and out of nowhere he teles in an army of golems and strong spell casters, he literally turns the tides of any battle he appears in. Ironforge cannot fall with a competent purp's aid. It ruins games and I'm personally fed up with it. Yes purp falls off a bit late game when units get strong, but does that matter for the 5 player's he's killed before that? Something should be done about it.

The only lore accurate suggestion I can think of is automatically give it to Dalaran after the Arthas becomes the Lich King. Dalaran never would have gone to northrend had Arthas not become the new Lich King. It's reasonable as most people will say Khadger is one of the biggest dicks to use for killing a hero, aka the Lich King (if blue leaves, auto give it to Dalaran, hopefully by then it would be fine). In the mean time to avoid having Dalaran be weak and useless like it is without a path (better players know it's not true true but one battle at a time) perhaps an event to recover some of Dalaran's secrets from it's wreckage, like perhaps the art of flesh golems? Doesn't have to be that, I'm just spitballing with that. At any rate PLEASE do something about it, it's just BS as it stands.
 
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I don't know who or where these other versions are coming from there's no way in hell they are mine.

They could be hacks or just someone trolling, I don't know what, if anything has been changed or whether cheats or worse have been added.

I keep my versions as simple as possible and would never put a letter after it. V1.15 is latest version and next version will be 1.16 which I will anounce here first with full patch notes.

Kinglord, I don't need to speak to you over Skype, whatever your doing with the versions can you stop please.

Players are finding it confusing and it also means my official play count from MMH is messed up so theres no way for me to track how many times the game is hosted.

I am also very suspicious as V1.15a on epic wars,com is 300kb bigger than the official version which suggests it has been hacked and modified. If you want to ensure you are not playing a hacked version host V1.15.

I will look into better ways t protect the map in future versions, maybe the widgetiser will help.

I've been sent a replay where someone has been abusing game design flaws to cheat in the game, can I just say for the record that as map creator I do not approve of this at all! It ruins the game, please don't do it!

Kogan, thx for bug report, yes Risen should be able to summon legion I will look into it before next version.

Marshmallow, I cannot find your map all I've found are the modified ones: 1.15a, 1.16 etc. Also i've played 1.15a which everyone now plays, i've found that this version has a cheat code which gives you more gold, wood, faster spawn time, hero spells with more damage, etc. Please check into it. Thanks.

PS: Please upload your map to the most popular host site: entgaming.net No one plays on mmh, actually only a few players and that's it. Millions of players use the ent bot.

Edit: Did you upload the map to epicwar? Because there's a map on there named exactly like yours, but it's modified also...
 
Level 10
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Messages
3,914
Marshmallow, I cannot find your map all I've found are the modified ones: 1.15a, 1.16 etc. Also i've played 1.15a which everyone now plays, i've found that this version has a cheat code which gives you more gold, wood, faster spawn time, hero spells with more damage, etc. Please check into it. Thanks.

PS: Please upload your map to the most popular host site: entgaming.net No one plays on mmh, actually only a few players and that's it. Millions of players use the ent bot.

Edit: Did you upload the map to epicwar? Because there's a map on there named exactly like yours, but it's modified also...
He did not download it to epic war. That was someone else.
 
Level 2
Joined
Aug 24, 2013
Messages
16
Marshmallow, I cannot find your map all I've found are the modified ones: 1.15a, 1.16 etc. Also i've played 1.15a which everyone now plays, i've found that this version has a cheat code which gives you more gold, wood, faster spawn time, hero spells with more damage, etc. Please check into it. Thanks.

PS: Please upload your map to the most popular host site: entgaming.net No one plays on mmh, actually only a few players and that's it. Millions of players use the ent bot.

Edit: Did you upload the map to epicwar? Because there's a map on there named exactly like yours, but it's modified also...

Wait a second. You mean, 1.15a is hacked? I thought Marshmalo originally uploaded it to MMH, because I saw his post about bugfixes and after a minute i went to check MMH, then I saw 1.15a (bugfix)(that must have been a coincidence). Thats why, I uploaded it to epicwar.

Funny. I guess Kinglord is also a fan of trolling maps. Or shall I say "Cheatlord".

I didn't know it is hacked(Fail)............
 
Level 11
Joined
Oct 11, 2013
Messages
726
Tell me please just one option for Dalaran if he go to Worgen/Gilneas.
Because i cannot find them.

I do not know if that's what you asked, but to go Worgen, you have to 'invoke' the Archmage Arugal, which is Silverlain Keep (just on left of Rhonin), and after you are controlling the hero, go back to Keep Silverlain and research ability 'Unleash Worgen Curse'. So your Footmans and their Archers will be able to turn into worgen, but you will lose Rhonin and can no longer train or Constructionist or Golems. And to domain Gilneas, just kill Genn Graymane. But you can only use him if you are with the Worgen Curse. And after conquering Gilneas, you can train Knights (who also become Worgen).

*Sorry about my english*
 
Level 2
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just cause dalaran has many options doesnt mean hes too strong. It just means its really fleshed out, events dont = op. Plus the gilneas option has basically no events atm and is the weakest one event wise.
 
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I am just telling "Gilneas is not OP". Yeah i have never play against Wyrmrest accord and the dragons are strong but Dalaran has no OP hero like Kil'jaeden, LIch king or Deathwing. And Dalaran have to be strong cause its only one Alliance faction who cannot leave alliance.

Btw. Marshmalo... are you going to add some event like Purification of Quel'delar. I played as Blood elves last night and i was pushed to Isle of Quel'danas. Battle was epic but it would be more epic if i had someone Like Thalorien Dawnseeker. (he is death but his sword was repaired in Wotlk)
 
Level 13
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Dalaran already have OP hero, Kalecgos, he can make dragons in his dragon form and have silence and can remove cd from any ultimate but not his, plus that they don't need OP hero, cause Dalaran is the strongest army in the game, maybe Twilight Hammer Clan is strong but Dalaran is the best, they have OP golems and spellcasters that can heal golems and another one that can "automatically" transform units into sheeps and priests with Inner Fire that double the effect of your units, and if you are lucky you can get watchers and Maiev, and if you are more lucky you can get Maiev lvl 10 from the hunting of Illidan.
 
Level 7
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Messages
125
Ok i agree, Dalaran is strong when he turn in New Dalaran but Kalecgos id not OP from beginning and he is unreviable. And i saw Tirion Fordring lvl 12 was able to destroy Undercity alone... for example.
 
Ok i agree, Dalaran is strong when he turn in New Dalaran but Kalecgos id not OP from beginning and he is unreviable. And i saw Tirion Fordring lvl 12 was able to destroy Undercity alone... for example.

Why don't you show us the replays, so Marshmalo can get a better idea of how to nerf or change things?
 
Level 2
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First of all, I answer as someone who plays (New) Dalaran nearly as much as I play Cult of the Damned.

New Dalaran was given the possibility to get Wyrmrest accord as a means to stand alone in case the Alliance completely falls apart (Scarlet crusade, Dark Iron dwarves, w/e Blood Elves become).

A simple answer to the "New Dalaran is OP"-thing could be: make it so that New Dalaran can trigger Wyrmrest accord only if he has no ally.

You'd have to do two more things if you do this:
(i) New Dalaran can't ally anyone after he gets Wyrmrest accord, or else you will see plenty of purple players "-unally" everyone to get it and come back in the Alliance the second he has it.
(ii) When/if Scarlet crusade becomes the Argent crusade, he allies New Dalaran/Wyrmrest accord instead of re-allying the Alliance (red, purple and yellow). The reason for this is, Tirion Fordring's crusade, New Dalaran and Wyrmrest accord worked together closely during WotLK, as "neutral" factions.

This way, so long as New Dalaran has allies, his gameplay is pretty much what it was pre-v1.15, teleporting huge armies wherever the Alliance needs it. If he decides to go alone to get Wyrmrest accord or if the Alliance completely falls apart, Wyrmrest accord gives him a chance to stand on his own without being too powerful as, being alone, there would be much less places to teleport those dragons.

To sum up:
- New Dalaran has allies, his gameplay is pretty much what it was pre-v1.15
- New Dalaran has no ally (willingly or not), he can trigger Wyrmrest accord but plays the game alone.
- Scarlet crusade becomes Argent crusade, he re-allies the Alliance (red, purple and yellow) as usual if New Dalaran didn't get Wyrmrest accord in the meantime, otherwise he allies New Dalaran/Wyrmrest accord only.

This should stop the whining going on concerning New Dalaran without having to tweak numbers, change/nerf spells and so on. All you'd need is rework the triggers a little.
 
Level 3
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just cause dalaran has many options doesnt mean hes too strong. It just means its really fleshed out, events dont = op. Plus the gilneas option has basically no events atm and is the weakest one event wise.

Who cares about his options, all he needs is new dalaran, wyrmcrest is just overkill. Frankly it's gotten to the point where I don't even play the map anymore because it's no fun to get rolled by such power.

And yes techincally he's the only one who can't leave alliance but who gives a shit? He can turtle up new dalaran so it can't fall and just tele around doing whatever as he pleases. Plus need I remind anyone that this game has an open alliance system? He could join the damn scourge if it pleased him.

Edit: As someone higher up suggested I went and got proof. It's me causing 3-5 people (depending on what you're willing to give me credit for) to leave within a 20 minute or so period by spanking them with easy tele, strong chain lighting and heals, autocast poly and much more! Just tell me your preferred method of giving you the replay.
 
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Level 2
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well then just make it so he can only get one or the other... That fixes everything. If he goes new dalaran then he cant go wyrmcrest and if he goes wyrmcrest he cant go new dalaran. Very simple.
 
Level 2
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well then just make it so he can only get one or the other... That fixes everything. If he goes new dalaran then he cant go wyrmcrest and if he goes wyrmcrest he cant go new dalaran. Very simple.

Well that actually makes no sense at all.

Going New Dalaran is a necessary move before getting Wyrmrest accord. In lore, it's right after New Dalaran was taken to Northrend to fight against the Lich King that Malygos, leader of the Blue dragonflight, declared war on mortal spellcasters. The Kirin Tor sought Alexstrasza and gained her support, as well as that of the Wyrmrest accord, shortly thereafter. In a map when you start as "Dalaran remnants", it actually sounds pretty good to first rebuild Dalaran, then enlist the dragons' support.

Once again, New Dalaran and Wyrmrest accord need to be powerful, in case purple no longer has allies. You might not have played purple a lot or at least not as much as I have: I can't remember how many games I ended on my own, with light blue going Scarlet crusade (and often instantly leaving after he lost his heroes and turned Argent crusade), Blood Elves going their way and, as of pre-v1.15, a noob/leaver yellow (as of now, yellow going Dark Iron). Back in pre-v1.15, I stood nearly no chance to win on my own (I did it only once, and it was still a pain against Twilights and Legion/Forsaken).

Now, New Dalaran has the proper power to make it alone, which is a good thing as long as, as I've already said, Wyrmrest accord event can't be triggered before New Dalaran is actually alone.
 
Level 2
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well if u cant have ur cake and eat it too. Either be very lore friendly but unbalanced or ignore some lore for balance cause otherwise itll just leead to tons of nerfing and then complaining about unbalance just to adhere to "lore". Lore should be the bases of the map not the deciding factor on gameplay and balance of the map.
 
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