Delusion, thanks for the bug reports and the suggestions!
- The plague effects (and of all diseases) actually depend on difficulty level. As I remember, Plague normally should do 1 damage per second.
- The alligator hatchling is no longer tameable, but the alligator egg is. You should find an egg.
- "...troll cease to do anything" - you mean he cannot be given other orders?
- Disappearing tamed animals - if they grew old and their mana became 0, it is normal.
- I have used herbs in version 4.6 and they worked. Please be more specific.
- Full inventory problems can be solved by implementing a newer version of the stacking system, but I have suspicions it causes some bugs. I should test it out some more

- There is no gameplay difference between level 2 and 3. They are all adult animals and cannot be tamed - just level 3 is usually an old animal, which will probably die by aging (when mana becomes 0). Anyway, rotten animals do not age.
- About the count of animals - yes, you're right. I'll do something to make it harder, but not by putting limits.
- About game goal - well, this is the big question. The initial goal is to defeat or survive over the other tribes. Do you think the game should just end there? Or I should just put a big sign reading "... tribe WINS!".
I would make a multiboard, but I have a certain technical problems with that. Instead I made the achievement system, which is being improved now.
- Is the Shaman doing so much damage with the mining pick? All weapons damage depends on troll's basic melee damage, and the Shaman has the lowest damage rate. And since wands and staves now give a 10% bonus to ability criticals, I think the pick isn't overpowered at all compared to them.
About the Arcanum books or shield - well, I think the Shaman should be more like a support unit, which doesn't do big damage like the Inventor, isn't tough like the Warrior and doesn't create an army or traps like the Hunter, but he can do everything mentioned. And he can help the whole tribe or hinder the enemy with damage over time spells. The matter of playing a Shaman is finding a way around, not directly relying on protection and power.
- The daggers and the spears have a natural improvement without the help of Inventor: they can be envenomed.
- About the Fishing I tend to disagree. If you build your village near water, fishing will provide you with unlimited amount of food, especially at nights, when wandering around in the Jungle may be dangerous. Well, I don't play too often, but in one of my last games I did fishing a bit and when an enemy came to our base with a huge army of bears, we used a stone wall to protect us and fought back behind the wall. But it turned to be a real siege: we used up all the food and we were starving to death. So I was really sorry there was no water source behind our walls - I would save the whole tribe by fishing

The Mask of life was a bit improved and in version 4.7 it will be craftable also by Alligator Egg.
- About visible totems after all players are dead - this is a great idea! It will be done.
But will it be enough?
I'm also worried about game length and any ideas how to generally improve this aspect are welcome. The only solution I have for now is to improve and test out the option for changing tribe. I think I have a good idea how to do it, but we'll see.