Curse of the Forsaken v3.0.1

This bundle is marked as high quality. It exceeds standards and is highly desirable.
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1) This campaign was made on Warcraft III patch 1.30.2. Make sure your Warcraft III is
patched as well. The campaign WILL NOT WORK properly without the most recent patch.
2) Download the campaign and place into your My Documents/Warcraft 3/Campaigns folder.
3) Play the campaign!

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Models Credits
Skins Credits
Icons Credits
Miscellanous Credits
Campaign menu by Sellenisko
Undead buildings with human birth animation by Mister_Hadrauf
Vrykul models by Sellenisko
Forsaken buildings and worker by Ujimasa Hoso
Wretched units by Ujimasa Hoso
Blood elf Buildings by SinisterX
Alexstrazsa by 67chrome, Sellenisko
Arthas by Kwaliti
Lich King by Kwaliti
Inferno Knight by Tarrasque
Baron Dark/Iceclaw by Fan & xXm0RpH3usXx
Val'kyr models by Sellenisko
Campaign menu by Sellenisko
Dullahan Omega by -Grendel
Fir by Fingolfin
Hero Drider by Garfield
OrbOfFire by UgoUgo
Garrosh by takakenji
HeroGlow by assasin_lord
The Grim Reaper by The Grim Reaper
Banisher by -Grendel
Demoness by Gottfrei
Castle Tower by Tranquil
Hero Dark Kael by Sephiroth_VII
Nathrezim Sage by Vermillion Edict
Mortis by Gottfrei
ObsidianRuneblade by Blood Raven & Revilo
Queensland Shield by I3lackDeath
UndeadBloodElf by ironmaiden
Blizzard Eruption by JetFangInferno
Frost Nova by Daelin
Frozen Shell by Daelin
Imp5 by Ramza
HarvestLife by Power
InquisitorMalendis by Sellenisko
UndeadMissleGreen by Power
PeeKay's PunishMissle Model by PeeKay
Sir Valiant by CloudWolf
SnowPine by Gottfrei
Projectiles by sPy
SwordOfKingVarianWrynn by paladinjst
WaterElemental by alfredx_sotn
Shadow Bolt by Champara Bros
SoulArmor by JesusHipster
Mist Aura by Pyritie
SC2ForceField_ByEpsilon by epsilon
AbyssShade by EvilCryptLord
Ancient Ziggurat and Derivates by Ujimasa Hojo
AnimateDeadTarget by JetFangInferno
Arcane Nova by dhguardianes
Arrow of Pestilence by 00110000
Battle for Azeroth Sylvanas by kangyun
Beastmaster by frostwolf
Beastmaster and Derivates by Ujimasa Hojo
Blizzard Missile by s4nji
Blizzard Target by Freezer
Blood Mage and Derivates by Ujimasa Hojo
Green Slime by Hayate
Blood Elf Champion by General Frank
Blood Elf Wizard by General Frank
Bottle of Poison Missile by JesusHipster
GrudgeAura by JetFangInferno
Chaos Bestiary by MasterHaosis
CloudOfFog by JetFangInferno
Cold Buff by dhguardianes
Corpse Blood Missile by Frotty
Darkness by Pyritie
Demolisher Fire Missile by JetFangInferno
Demonic Crystal Generator by MasterHaosis
Draenei Huntress by Sellenisko
Dragonmaw Rider by Sellenisko
Dreadlord Jaina by Stefan.K
Fatal Wound by cotd333
Fel Fire models by Lothar1994
Fel Fire Ball by Zephyrius2412
Fel Incinerate by Zephyrius2412
Frost Missile by bisnar13
Frost Nova by Daelin, Frost Name
Frosty Shield by marcus158
Gan'arg Engineer by Mephestrial
GarithosPaladin by Stefan.K
Garrosh by Tauer
Grey Smoke by Ergius
Ancient Explosion by WILLTHEALMIGHTY
OrcSpearThrower by Radagast
Heart by republicola
Holy Fire Slam by ratamahatta
HumanLargeDeathExplode by destroza
IceBolt by Weep
IceSlam by valkemiere
Inquisitor by FerSZ
Jailer by FerSZ
Legion Teleporter by Mephestrial
Lich and Derivates by Ujimasa Hojo
Lor'themar by kangyun
Lady Liadrin by kangyun
Blood Elemental Missile by Devine
Orb of Blood by General Frank
Orb of Darkness by General Frank
Orb of Ice by General Frank
Orb of Corruption by UgoUgo
Orc Witch Doctor by -Grendel
Orcish Wall by takakenji
Purple Arrow by DCrimson
Pursuer by Vortigon
Saidan Dathrohan by kangyun
Scourge Banner by Cuore
Shadow Assault by UgoUgo
Shrapnel Shards Explosion by WILL THE ALMIGHTY
Skyfire Gunship by HerrDave
Snipe Target by Tranquil
Spirit Bolt by WhiteDeath
Spirit Arrow by epsilon
Temple of the Damned and Derivates by Ujimasa Hojo
Tyrande Whisperwind by kangyun
Ultimate Explosion - Air Based Explosion by WILL THE ALMIGHTY
Undead Apothecary by AnemicRoyalty
VenomousGale by JesusHipster
Vereesa Windrunner by kangyun
Warp Dark by Thrikodius
Wings of Nightmare by Usedwell
TheHolyBomb by JetFangInferno
Ziggurat and Derivates by Ujimasa Hojo
ProteaSapiens by Daenar7
Betrayed by Daenar7
Sorceress by chr2
BloodElfSentry by 67Chrome
BloodElfAssassin by 67chrome
BloodElfSpellThief by shockwave
BloodElfRanger by 67 Chrome
Gilneas Buildings by CloudWolf
DarkChampion by 67chrome
DarkElfArcher by Juice_F
DarkSylvanas by 67chrome
DarkwingBat by 67chrome
Daemoness Mage by b17rider
Dalaran buildings sin'dorei textures by Spinel
HumanMage by 67chrome
Jaina by 67chrome
Scarlet Crusader by CloudWolf
GilneasFarm.BLP by Raelith
Turalyon by CloudWolf
ReturnedArcher by 67chrome
ReturnedCaptain by 67chrome
ReturnedMage by 67chrome
Rilrae Thraele by shiiK
ScarletCrusader by 67chrome
ScarletKnight by Heinvers
ScarletOracle by Heinvers
Icons from World of Warcraft
Icons from Heroes of the Storm
BTNAcid2 by bigapple90
BTNAdept by PeeKay
BTNUnguentv2 by 4eNNightmare
BTNRubyAmulet by PeeKay
BTNSkullSpirits by -BerZeKeR-
BTNSapphireAmulet by PeeKay
BTNGarroshHellscream by FrIkY
BTNBlackWidow by Dan van Ohllus
BTNDarkElfWitch by chr2
BTNOrbPain by Big Dub
BTNFerealInstinct by PeeKay
BTNAlexstraszaIcon by 67chrome
BTNANTIDOTEVIAL by blahson256
BTNArcaneBlast by Darkfang
BTNBatby67chrome by 67chrome
BTNCRBlood by CRAZYRUSSIAN
BTNCRHeartstrike by CRAZYRUSSIAN
BTNCRDRAGONBLOODBADBLOOD by CRAZYRUSSIAN
BTNCRHolylight by CRAZYRUSSIAN
BTNCRFlamez by CRAZYRUSSIAN
BTNCrRICHARD by CRAZYRUSSIAN
BTNCWScarletCrusader by CloudWolf
BTNCWValiant by CloudWolf
BTNDarkChampion by 67chrome
BTNDarkSylvanas by 67chrome
BTNDeathguard by 67chrome
BTNDraeneiHuntress by Sin'dorei300
BTNDKPotM2 by zadelim
BTNHeroDullahanOmega by -Grendel
BTNGoreShield by PeeKay
BTNLevelQQDSJaina by 67chrome
BTNLichKing by kwaliti
BTNLifeIntoMana by PeeKay
BTNMiasma by San
BTNNoxiousFumes by Lelling
BTNOrbOfChill by JollyD
BTNPCosmicBolt by Svenski
BTNPoison by PeeKay
BTNPoisonBlast by Elainiel
BTNPoisonBow by Army-of-Pandas
BTNPoisonElemental by Marcos DAB
BTNPoisonNails by Elainiel
BTNRilraeThraele by shiiK
BTNScarletCrusader by 67chrome
BTNSoulRune by PeeKay
BTNSpikedRing by -Berz-
BTNSylvanas by 67chrome
BTNWeaver by PeeKay
BTNWeb2Spiderless by Golden-Drake
BTNWorgenHero by NFWar
BTNANANatureReviveExplosion by Anachron
BTNCRAnimate by CRAZYRUSSIAN
BTNcrSANDR by CRAZYRUSSIAN
BTNCWTuralyon by CloudWolf
BTNDeadCoil by Mr.Goblin
BTNDeathCoil by -BerZeKeR-
BTNDeathPulse by -BerZeKeR-
BTNFireSwordRed by 67chrome
BTNLifeEssenceDAB by Marcos DAB
BTNReanimate66 by Marcos DAB
BTNSoulBurn by Infinitynexus
BTNTorch by FhelZone
BTNFireTornado by Army-of-Pandas
BTNPyroblast by aki15
BTNRiseUndead by zbc
BTNSearingArrow by Darkfang
Blood Elven Upgrades by Zephyrius2412
Cinematics:
Curse of the Forsaken: Combination of Warcraft 3 cinematics, WoW cinematics (Wrathgate, Battle for
Azeroth CGI, Stormheim Cinematic, Lament of the Highborne) and Warcraft 3 ingame cutscenes from the
campaign
Wrath of the Lich King: WoW WotLK CGI
Invasion of Northrend: Combination of WoW cinematics (5.1 Alliance and Horde Landfall, Broken Shore
Cinematic, Lament of the Highborne)
The Wrathgate: The Wrathgate cinematic

Music:
WoW: Anduin
WoW: Arthas, My Son
WoW: Azjol-Nerub
WoW: Broken Shore
WoW: Dalaran
WoW: Darnassus
WoW: Demon Invasion
WoW: Ebon Hold
WoW: Evil Forest music
WoW: Fate of the Horde
WoW: Icecrown
WoW: Icecrown Citadel
WoW: Invincible
WoW: Lament of the Highborne
WoW: Orgrimmar
WoW: The Wrathgate
WoW: Tirisfal Glades
WoW: Silverpine Forest (Cataclysm)
WoW: Undercity
WoW: Xaxas
Diablo 3 Reaper of Souls: Abattoir
Diablo 3 Reaper of Souls: Ancient Ruins of Dholmour
Diablo 3 Reaper of Souls: Battlegrounds of Eternity
Diablo 3 Reaper of Souls: Blood for Blood
Diablo 3 Reaper of Souls: Crusader
Diablo 3 Reaper of Souls: Full Circle
Diablo 3 Reaper of Souls: Paths of the Drowned
Diablo 3 Reaper of Souls: Runes
Diablo 3 Reaper of Souls: Sartor, Grodoloth, Kordoroth
Diablo 3 Reaper of Souls: The Guise of Man
Diablo 3 Reaper of Souls: Urzael
Dragon Age Inquisition: Adamant Fortress
Dragon Age Inquisition: Calling the Inquisition
Dragon Age Inquisition: Dark Solas
Dragon Age Inquisition: Death on the Bridge
Dragon Age Inquisition: Lost Elf
Dragon Age Inquisition: Siege of Adamant
Dragon Age Inquisition: The Fall
Dragon Age Inquisition: The Inquisition Marches
Dragon Age Inquisition: The Well of Sorrows
Two Steps From Hell: Black Blade
Two Steps From Hell: Dark Ages
Two Steps From Hell: Master of Shadows
Two Steps From Hell: Power of Darkness
Adrian von Ziegler: Angel of Death
Mass Effect 3: An End Once and For All
Resident Evil Remake: Macabre Hallway
Within Temptation: The Silent Force Intro

Sound effects from Heroes of the Storm, World of Warcraft
Voice lines from Heroes of the Storm, World of Warcraft
Tracer voice line from Overwatch

Some lines written by ericwu102

Changelog
- Released.

- Fixed the gold mine bug in chapter one.
- The fountain of health in chapter two is no longer flying.
- Changed the side quest name in chapter two to ''The Cleansing''.
- Renamed mur'guls to murlocs in chapter two.
- Ghosts of Dark Rangers no longer cost food.
- Orc Warlocks have unarmored armor now.
- Darkclaw is dead in chapter four, he won't stay alive.
- Selection on units is removed in all cinematics.

- Side quest in Chapter Three is available almost immediately.
- Difficulty of Chapter Seven has been reduced. The gold mines also have more gold.
- Alexstrasza's line won't trigger before the quest.
- Sindragosa drops a different item.
- Marrowgar will no longer spam his line after his death.

- If you skip the intro cinematic in Chapter Four, Darkclaw's items won't teleport to Sylvanas.
- Phaelynne doesn't teleport with Varimathras in chapter four.
- If a hero dies during the Frostmourne part of the Lich King fight, they won't stay transparent later.

- Overall difficulty of some maps reduced a little.
- The ''bug'' in chapter eleven where all units freeze is no longer present.
- It is now more clear where to go in chapter nine as the blood elven base is visible from the start.
- Some other minor bugs fixed.

- Some small changes happened in Chapter One and Two.
- Most of the quests now get pinged on the minimap so that it's more clear where to go.

- Vereesa now has her voice from WoW: Mists of Pandaria
- The Lich King fight intro cinematic has been changed a little,
now both Sylvanas and Jaina have their lines voiced from WoW.

- Revamp of the Forsaken race and tecthree.
- New building - Royal Laboratory - 10 new upgrades within it.
- Apothecary has a new spell, replaced Alchemic Decay.
- New maps added - Chapter Eight, Part One, all new interludes.
- Chapter Five and Six changed places.
- Chapter Six and Nine revamped.
- All other chapters improved and tweaked.
- All AIs improved.
- Lots of new cinematics that replace the old ones.
- Improved, expanded storyline - most of dialogues changed and improved.
- Some heroes' story has been expanded. There are also new heroes present in the story.
- Most heroes have new spells.
- All hero spells now hotkeyed to QWER.
- New characters added.
- New ''exotic'' items added.
- Cliff slopes fixed in all maps.
- Skip level cheat now works in all maps.
- LOTS of other minor stuff that are not noted here.

- Garrosh collision size reduced to same like all heroes.
- Choosing Lor'themar no longer grants 12 extra food in Chapter Eleven. (The Forsaken farms get killed
if you choose him, making you lose 12 food while his building still gives 12)
- Garrosh is no longer called Jaina in Chapter Eight.
- There should now be enough space at the gold mine in Chapter Seven to expand.
- Dalaran units should now stay neutral in Chapter Four.
- Cinematics in Chapter Five and Nine should no longer run at the same time.
- Chapter Five should now be a little easier.
- Gargoyles should no longer be able to leave the playable area in Chapter Six.
- Shaman can now use Bloodlust again in Chapter Eleven.
- Varimathras now drops his item in Chapter Eleven upon death.
- You can't build any orc buildings anymore in Chapter Three.
- There is now more gold in the gold mine in Chapter Six.

- A cinematic in Chapter One now skips properly.
- Malefaction fixed, it no longer works on heroes and Phaelynne won't bug herself.
- Two Raymonds bug fixed in Epilogue.

- Chapter Ten ending cinematic can now be properly skipped
and you can now choose heroes properly if you skip it.
- Vereesa will no longer say her line in Chapter Nine before
she actually appears.
- Finale has been renamed to Edge of Night from Edge of the Night.

- Removed mention of Shadow of Blood in the Epilogue.
- Couple of dialogues rewritten, most notably in Chapter Two.

- Some dialogues in most of the chapters have been updated.
- Sylvanas' voice has been changed to her WoW/Heroes of the Storm voice.
- Cold damage area in Chapter Ten removed,
- Undead in Chapter Five now has less upgrades.
- Few other minor fixes/changes.

- The campaign now contains four optional CGI cinematics. You can choose in the first map to instead view ingame versions of them.
- The campaign now has three difficulties: easy, normal and hard.
- New chapter: Chapter Four – Devil’s Deal.
- Four completely revamped chapters, while all others have received updates of varying sizes.
- Two new interludes.
- Massively updated storyline and almost all dialogues rewritten.
- New background music, taken from World of Warcraft.
- Lots of new soundtracks throughout the campaign in cinematics and boss fights.
- New major characters: Bolvar Fordragon, Grand Apothecary Putress.
- Several characters have reduced roles in the storyline, while few have increased roles.
- Apothecary Phaelynne’s role in the story has been taken over by Grand Apothecary Putress.

Major Chapter Changes

- All chapters have received storyline and dialogue updates. Most of the dialogues have been completely rewritten, all cinematics have been improved in some way.
- Revamped maps have the same or similar storyline as their old versions, but have completely new terrain, cinematics and gameplay.
- Chapter Two: Aiding the Cursed has been removed.
- Lots of other minor updates; only bigger updates are listed here.

NEW: Cinematic: Curse of the Forsaken

Introductory cinematic for the campaign, detailing the Forsaken’s past and their current goal. You will also choose whether you want CGI or ingame cinematics in this map as well as the campaign difficulty (easy, normal or hard).

Chapter One: A Necessary Intervention

- Renamed from Unnecessary Intervention to A Necessary Intervention.
- New intro cinematic.
- Second cinematic (in the Scarlet Crusade base) removed.

Chapter Two: Icy Menace

- All non-orc units have been replaced with orc units.
- Terrain changes, more pathways to the final orc base.

NEW: Interlude: Purpose

While Varimathras advanced through the Alterac Mountains, Sylvanas and her forces travel through the Silverpine Forest.

Chapter Three: Disdain

- Renamed from Forsaken Incursion to Disdain
- New intro cinematic, other cinematics vastly changed.
- Two new side quests.
- Apothecaries can now be trained from the beginning of the map.
- Significant terrain changes to the map.

NEW: Chapter Four: Devil’s Deal

Lead the assault on the Scarlet Monastery, the final battle with the Scarlet Crusade, while commanding a new Forsaken ally, the vampire bats.

Cinematic: Wrath of the Lich King

- Renamed from The Awakening to Wrath of the Lich King.
- World of Warcraft: Wrath of the Lich King opening cinematic available instead of the ingame cinematic.

Interlude: A Royal Coup

- Renamed from The Demon Within to A Royal Coup.
- First part of the cinematic altered.

REVAMPED: Chapter Five: A Rallying Point

Chapter Six: Battle for the Undercity

- Intro part altered, a demon inside the first base must now be killed in order to gain control of it.
- Three enemy Forsaken bases replaced with demon bases.

Interlude: Memories

- New intro part.
- References to Malygos removed.

NEW: Cinematic: Invasion of Northrend

After gathering their forces, the Horde and the Alliance set sail for Northrend.

Chapter Seven: Into the Frozen Heart of Northrend

- Map expanded, whole new part added to the left side of the map.
- The blood elves and Lor’themar are now playable in this map, separately from the Forsaken. The blood elves must destroy Scourge Spires in order to allow the Forsaken forces to advance further.
- The enemy AI will now attack by loading their units into zeppelins and landing outside the Forsaken base, instead of teleporting.
- Enemy vrykul AI added.
- Darkfallen units added to the Undead Scourge AIs.
- New cinematics.
- Second cinematic removed.

NEW: Interlude: Crossroads

While the Forsaken battle against the Scourge at the east of Northrend, the Horde and the Alliance find themselves before an unavoidable hurdle, the nerubian kingdom of Azjol-Nerub.

REVAMPED: Chapter Eight: Azjol-Nerub

Chapter Nine: Hearts in Ice

- Renamed from Echoes of the Past to Hearts in Ice.
- Lor’themar is no longer playable in this map.
- Blue dragons and references to Malygos removed.
- New intro cinematic and an Alexstrasza cinematic added.

Bonus Interlude: Journey to the Sunwell

- Jaina and Lor’themar no longer appear in the cinematic. Aethas now appears in the cinematic.
- Lady Liadrin has a new model.
- More dialogue added.

Chapter Ten: Hour of the Forsaken

- Altered terrain at the part where the Alliance and the Horde fight against the undead.
- The Alliance and Horde bases can no longer be destroyed. Likewise, the undead base they are fighting against cannot be destroyed.
- First part of the intro cinematic changed.
- New side quest.

NEW: Cinematic: The Wrathgate

Bolvar Fordragon and a Horde general finally lead a successful assault against the undead forces at Angrathar the Wrathgate.

REVAMPED: Chapter Eleven: Trial of Monsters

Interlude: Deliverance

- Renamed from Lost to Deliverance.
- Sound from the World of Warcraft Patch 3.3.0: Fall of the Lich King Trailer added.

REVAMPED: Chapter Twelve: Fall of the Lich King

Finale: In Damnation

- Renamed from Edge of Night to In Damnation.
- Split into this new finale and the new epilogue. The old epilogue has been removed. The new finale only contains the beginning part with Sylvanas.
- The part with Jaina, Vereesa and Varian has been removed.

Epilogue: Edge of Night

- The third part of the old finale.
- New ending part added.


Techtree Changes

- Structures that previously used the undead birth animation now use a more human looking one: Graveyard, Temple of the Damned, Slaughterhouse, Boneyard and Tomb of Relics.
- Creature Attack Upgrade and Unholy Attack Upgrade have been consolidated into a single upgrade.
- Royal Laboratory no longer requires Dark Castle to be built. Instead, some upgrades now have certain building requirements.

NEW UNIT: Vampire Bat

- Replaces the Gargoyle unit.
- Can use Blood Plague: Infects a target ground enemy unit's blood which deals 5 damage per second for 15 seconds. If the infected unit dies while under the effect of Blood Plague and if there are any enemies nearby, the Vampire Bat will cause its corpse to explode, causing additional 50 damage to nearby enemy units.
- Can use Vampiric Bite: Converts 50% of attack damage done back to life.
- Can use the upgrade Blood Circulation: Increases Vampire Bats' health by 150 and allows them to use the Blood Plague ability, which deals damage over time to enemy units and causes their corpses to explode.

Worker

- Has a new voice.
- Multiple Workers can now construct a single building at the same time (like human Peasants).

Ghoul

- Shadow Claw has a new sound effect. It also no longer makes Ghouls have a visual effect when researched.

Dark Ranger

- Poison Arrow has a new special effect.

Dreadguard

- Has a new voice.
- Attack has been lowered.
- Dreadguards now begin with Drain Life, but must research Spell Runes to use Spell Immunity.
- Dark Arts has been removed.
- New ability: Siphon Life: replaces Drain Life and causes Dreadguards to heal for 50% of attack damage done.

Apothecary

- Now plays a voice line when trained.
- Noxious Cloud has been removed.
- New ability: Cleansing Toxin: Consumes all magical buffs from units in an area. Each unit that is cleansed costs 15 mana.
- Healing Flasks no longer heals enemy units as well.

Banshee

- Vengeance has a new sound effect.

Meat Wagon

- Exhume Corpses has been removed.
- New ability: Defile: creates an area of Blight around the Meat Wagon.

Abomination

- Disease Cloud has been removed.
- New ability: Gorge: Consumes an enemy land unit, slowly digesting it and dealing 5 damage per second to it.

Val’kyr Battlemaiden

- Has a new voice.
- Named changed from Val’kyr to Val’kyr Battlemaiden.
- Increased health and attack.
- Increased gold and lumber cost.
- Raise Dead, Animate Dead and Spirit Sacrifice have been removed.
- New ability: Revive: Brings back to life the corpse of a nearby friendly unit.
- New ability: Unholy Protection: Increases all nearby friendly units' armor by 10 for 10 seconds and restores 150 hit points.
- New ability: Icy Grip: Decreases nearby enemy units' movement and attack speed.
- New upgrade: Runic Attunement: Increases Val'kyr Battlemaidens' mana regeneration rate and allows them to use the Icy Grip ability.


Hero Changes

Sylvanas

- Silence, Black Arrow and Call of the Queen have new icons.
- Banshee’s (Call of the Queen) abilities renamed to Terrify and Scream of Terror. Both abilities have new icons and sound effects.
- One of the Call of the Queen Banshees should now automatically cast Scream of Terror when used.
- Has a new model from Chapter Five onward.

Phaelynne (Putress)

- Replaced by Putress: new model, new voice, new stats.
- Virulence and Malefaction have been removed.
- New ability: Summon Volatile Ooze [E]: Summons a volatile ooze that explodes upon reaching an enemy, dealing area damage to enemy units in the area.
- New ability: Blinding Cloud [R]: Poisons enemy units with a plague, causing their movement and attack speed to be heavily reduced, and causing them to miss their attacks for 15 seconds.

Jaina

- Has a new voice.
- Has a new skin and a new attack projectile.
- Telekinesis, Brilliance Aura and Pyroblast have been removed.
- New (old) ability: Blizzard [Q]: Calls down waves of freezing ice shards that damage units in a target area. Fires less waves than default, but deals more damage and has a higher area of effect at higher levels. Has a new icon.
- Updated ability: Summon Water Elemental [W]: has a new icon. Can use Frost Attack at level 2, and Frost Attack and Frost Armor at level 3.
- New ability: Frostbolt [E]: Fires a frostbolt at an enemy target unit, slowing its attack rate and movement speed.
- New ability: Ring of Frost [R]: After a 1 second delay, creates a Ring of Frost in an area that deals 250 damage to ground units and stuns them for 10 seconds.

Varian

- Bloodbath [R] has been removed.
- Updated ability: Enraged Regeneration [Q]: has a new sound effect.
- New ability: Taunt [R]: The closest 10 enemies are forced to attack this unit.

Vereesa

- Has a new model.
- Has a new voice.
- New hero classification: Marksman.
- Updated stats: now attacks slower than most ranged heroes, but deals more damage and has a higher range.
- Summon Hawk, Cold Arrows, Trueshot Aura and Vengeance have been removed.
- New ability: Aimed Shot [Q]: A powerful aimed shot that deals damage to an enemy unit.
- New ability: Vulnerability [W]: Reduces a target enemy unit's armor and gives vision of that unit.
- New ability: Piercing Shot [E]: Fires a shot that damages all enemies in a line.
- New ability: Sniper Aim [R]: Increases the Marksman's attack rate by 125% for 30 seconds, but heavily decreases her movement speed.

Thrall

- Updated ability: Totem Mastery [W]: Earthbind Totem now also reduces enemy attack speed.
- Windwalk Totem now increases mana regeneration rate of nearby friendly units. Both totems have reduced mana cost.
- New ability: War Banner [R]: Summons an immobile banner that increases nearby friendly units' attack rate and movement speed by 25% for 60 seconds. Has a new sound effect.

Lor’themar

- Has a new model and a new icon.
- Dashing Winds has been removed.
- Updated ability: Flames of Retribution [Q]: no longer does friendly fire.
- Updated ability: Blood Cry [W] now affects a larger area.
- New ability: Living Bomb [E]: adds extra damage on each attack and causes units that die while under the effect to explode, dealing damage to nearby enemy units.

OVERALL CHANGES

- All maps now have new loading screen art.
- CGI cinematics have been removed, they are replaced by their ingame counterparts. (CGI cinematics didn't seem to work for a lot of people before, and patch 1.30 broke them completely for me. Ingame cinematics, however, work for everyone. I will re-add CGI cinematics in the future if I figure out a way to make them work.)
- Most maps have received balance updates to normal and hard difficulty. Normal should overall be easier while hard should be harder. (Normal and hard were very close in difficulty in v3.0. Normal should no longer feel like you're playing on hard, but some maps will remain challenging as they were intended to be. Hard should now feel much harder than normal.)
- Friendly AI Heroes will no longer drop items.
- Aimed Shot, Arcane Barrage, Blood Plague, Blood Plague Corpse Explosion, Consecration, Divine Storm, Divine Purpose, Enraged Regeneration, Frostbolt, Piercing Shot, Revive, Ring of Frost, Sniper Aim, Taunt, Unholy Protection and War Banner sound effects can no longer be heard globally. (Varian's mapwide AAAAAaaaaaGgggHHHHHH is gone, rejoice!)
- Lots of minor changes, such as fixing typos, changing tooltips, bug fixes, etc.

UNIT AND HERO CHANGES

- Dark Ranger - Black Arrows and Poison Arrows now also increase Dark Rangers' attack range by 75. Dark Rangers can now have a maximum of 650 Attack Range. (From 500) (Dark Rangers become too frail in later chapters, this change gives them some additional survivability.)
- Dreadguard – Now has 500 Hit Points (From 600). Siphon Life now converts 35% of damage done back to life. (from 50%) (Dreadguards are too durable with all their upgrades, these changes will make them less so.)
- Banshee – Using Possession on worker units now once again allows you to construct their buildings.
- Meat Wagon - Forsaken Plague no longer deals friendly fire. Also changes Meat Wagons' missile to a cloudy green projectile. (Forsaken Plague is a fun ability, but was not worth using due to its friendly fire.)
- Abomination Outbreak now allows Abominations to afflict a target enemy unit with a deadly plague that festers inside the target, dealing 5 damage per second for 30 seconds. If the afflicted unit dies while under the effect of Outbreak, four Maggots will spawn from its corpse. Also stores maggots inside the Abomination's body that crawl out to fight after its death. Now unlocks in Chapter Ten.
- Royal Laboratory – New upgrade available: Fortified Defenses (50 gold/250 lumber, requires Dark Castle), which upgrades Guard Towers, Coil Towers and Virulent Towers so that they have fortified armor. Unlocked in Chapter Ten.
- Vampire Bats, Black Spiders and Maggots are now classified as undead. (This change is so these units can also be healed by Putress' Elixir of Death.)
- Vrykul units and buildings have new icons.
- Unholy Aura now once again affects mechanical units.
- Gan'arg Engineer's selection circle should no longer fly above his head.
- Dreadlord Jaina has a new model.

CHAPTER ONE – A Necessary Intervention

- The Scarlet Crusade Keep from the first base now drops a Tiny Shadowhall.
- Main Scarlet Crusade AI will now attack when trees fall down.

CHAPTER THREE - Disdain

- An additional gold mine has been added to the south of Sylvanas' base.

CHAPTER FIVE – A Rallying Point

- Garrosh and his forces now use the maroon team color.
- An additional shallow water way across the river in Orgrimmar has been added to reduce units from getting stuck on the bridge.

CHAPTER SEVEN – Into the Frozen Heart of Northrend

- Blood Elves now have a gold mine and a shipyard.
- Blood Elf units now require upgrades to unlock all of their abilities.
- Tiny Shadowhall, Tiny Crypt and Tiny Graveyard are now dropped by the buildings in the first Scourge base.
- Enemy AI should no longer bug and stop attacking.
- Orange AI can now also attack Blood Elves.
- Purple AI can now attack you if you expand to the Orange AI's goldmine. Purple AI will also attack Blood Elves if all Forsaken bases are destroyed.

CHAPTER EIGHT – Azjol-Nerub

- Azjol-Nerub terrain updated, certain paths have been closed off and the way up to Anub'arak is now linear. There are some new encounters and traps and Anub'arak can no longer be reached earlier than intended. Fire traps before Anub'arak are no longer deadly.
- Side Quest revamped. You now have to find three parts of a key to open the way gate. The way gate has also been moved to a new location.
- Signet of the Traitor King is now acquired from the side quest.
- Nerubian burrow attacks in Azjol-Nerub now happen a little less often.
- Ice Rocks now have less health.

CHAPTER TEN – Hour of the Forsaken

- Not doing the side quest should no longer bug the Blood Elf AI, they will destroy the gate leading there themselves.

CHAPTER ELEVEN – Trial of Monsters

- Lich King respawn timer has been increased and is shorter depending on difficulty.

CHAPTER TWELVE – Fall of the Lich King

- All Obelisks should now get disabled properly.
- Twin Val'kyr no longer fly around, instead the additional val'kyr units simply spawn, so the fight no longer bugs.
- Sindragosa boss fight should no longer bug.
- Alexstrasza can now die during the Sindragosa and Lich King boss fights.
- Alexstrasza now resurrects all Heroes before the Lich King boss fight.

Known Issues
- If Quel'Delar is moved to a different spot in the inventory, its abilities
disappear. Drop it and pick it up again to fix the issue.
- Targeting circles fly above the ground in Chapter Six.
- A few sound effects can be heard mapwide.
- Sound effects that are ripped directly from WoW videos sometimes
may not be completely synced with the cinematic.
- Bolvar's Wave of Light special effect is invisible in Chapter Eight.

Extra Downloads
Curse of the Forsaken v1.0 - The very first version of the campaign, released in January 2013.
Curse of the Forsaken v2.0 - The second version of the campaign, released in August 2014
Voice Sets - Voice sets used in the campaign, you're free to use them in your own projects.

Translations
Chinese - v3.0.1, hosted on pan.baidu.com (提取码: bb2w), by nuck001.
Russian - v3.0, hosted on xgm.guru, by kirlandiya.

My Other Campaign

Please post any bugs, suggestions and tips!
Contents

Curse of the Forsaken v3.0.1 (Campaign)

Reviews
» Vengeancekael:[c] 「Profile :: Message :: Hive Staff」 » Date:[c] 「20/Mar/2013 16:02:25」 » Reasons: » Comment: [Moderated version: 1.01] Not Rated » Rules: [c] 「Map Submission」 [TR]» Contact: [c] 「Staff Contact」 ! 'Reasons' are automated !
Level 28
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I'm pretty sure someone must have asked already, but will there be a Reforged version? Although I LOVE Curse of the Forsaken, I can no longer see the old graphics of the Warcraft game. They kinda hurt my eyes ^^
No plans to make a Reforged version. It's not much to do with graphics being ugly - I think they look okay - but I prefer Classic graphics and don't want to invest a huge amount of time into a project I am not particularly passionate about. A Reforged version is not just changing models to Reforged versions and calling it a day. There's a lot more work involved if it were to be done properly.
 
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No plans to make a Reforged version. It's not much to do with graphics being ugly - I think they look okay - but I prefer Classic graphics and don't want to invest a huge amount of time into a project I am not particularly passionate about. A Reforged version is not just changing models to Reforged versions and calling it a day. There's a lot more work involved if it were to be done properly.
I thought you were gonna say that :xxd: It would indeed require a tremendous work to get it done.
I feel like I'm the only one who actually loves Reforged graphics, ahah :ogre_kawaii:
 
Level 3
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Hey Tomo, just wondering wether you are going to also revamp Rise of the Blood elves or are you just sticking with Curse of the forsaken for now? And do you have any further plans on making new campaigns in the future or is this the last project you will make?
 
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Hey Tomo, just wondering wether you are going to also revamp Rise of the Blood elves or are you just sticking with Curse of the forsaken for now? And do you have any further plans on making new campaigns in the future or is this the last project you will make?
no new campaigns and rotbe will only get ai update, sadly, so no rewamp
 
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Hello, I can't seem to find the scarlet document in the red messenger quest. I've cleared everything but now I am stuck? Can anyone help?
 
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It's the end of 2024, and it's time for a short update on the current progress of Curse of the Forsaken Classic. I've posted a short video talking about it here:


The summary of the video is that I hope to finish the update in the first half of next year. Let's hope it happens!

To accompany the video, I've also posted what the revamp of the iconic Wrathgate cinematic will look like in the update. Check it out here:


I also wish everyone happy holidays and a great new year to come!
 
i've donloaded it but chapter 2 stops on a black screen how can i solve it ?
frozen throne v1.26
"1) This campaign was made on Warcraft III patch 1.30.2. Make sure your Warcraft III is
patched as well. The campaign WILL NOT WORK properly without the most recent patch"

Its in the description my friend, you've got to read it.
 
Level 34
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i've donloaded it but chapter 2 stops on a black screen how can i solve it ?
frozen throne v1.26
This question was already answered multiple times. You have to update the game.
You can also get an older versions of the campaign in "Extra Downloads" if you're still hesitant on playing this campaign on older patches of the game.
If you want to play all custom campaigns and maps available in this site, you can go straight on downloading the latest patch from Battle.net with your legit CD Keys and play with the Classic graphics.
 
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This question was already answered multiple times. You have to update the game.
You can also get an older versions of the campaign in "Extra Downloads" if you're still hesitant on playing this campaign on older patches of the game.
If you want to play all custom campaigns and maps available in this site, you can go straight on downloading the latest patch from Battle.net with your legit CD Keys and play with the Classic graphics.
i don't know how to update the game but can you give me a link for older versions ?
i'm new on this site 😅
 
Level 34
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i don't know how to update the game but can you give me a link for older versions ?
i'm new on this site 😅
Older versions? You mean the actual game, right (aka "pre-Reforged")?
It's your decision whether you switch or not. You don't have to actually. You can have any versions of pre-Reforged WC3 (1.27-1.31) running side-by-side.
The only issue is that you have to do some trick of registry cleaning in order to run any specific versions of Warcraft III, especially if you have the latest patch that you got legitimately from Battle.net (aka "Reforged").
 
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Older versions? You mean the actual game, right (aka "pre-Reforged")?
It's your decision whether you switch or not. You don't have to actually. You can have any versions of pre-Reforged WC3 (1.27-1.31) running side-by-side.
The only issue is that you have to do some trick of registry cleaning in order to run any specific versions of Warcraft III, especially if you have the latest patch that you got legitimately from Battle.net (aka "Reforged").
i don't have WC3 reforged i/m playing on frozen throne (2002 edition) but the older versions i mentioned were about this custom campaign
 
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i don't have WC3 reforged i/m playing on frozen throne (2002 edition) but the older versions i mentioned were about this custom campaign
If you scroll down a little bit in this thread, you should see a section called "Extra Downloads", like this:
Screenshot 2025-01-04 154749.png

Now, it's your decision whether you play either 1.0 or 2.0, but I highly suggest the latter, as it has a lot of bugs being fixed.

Actually, tomoraider also had an older version of 3.0 which is compatible with 1.27b: https://www.hiveworkshop.com/attachments/curse-of-the-forsaken-v3-0-1-27-w3n.299766/
Keep in mind that if you are going to play 3.0, you need to install 1.27b. Plus, there's quite an impressive amount of bugs that were fixed with 3.0.1.
 
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If you scroll down a little bit in this thread, you should see a section called "Extra Downloads", like this:
View attachment 506592
Now, it's your decision whether you play either 1.0 or 2.0, but I highly suggest the latter, as it has a lot of bugs being fixed.

Actually, tomoraider also had an older version of 3.0 which is compatible with 1.27b: https://www.hiveworkshop.com/attachments/curse-of-the-forsaken-v3-0-1-27-w3n.299766/
Keep in mind that if you are going to play 3.0, you need to install 1.27b. Plus, there's quite an impressive amount of bugs that were fixed with 3.0.1.
i need to update the game do you know how to ?
 
Level 34
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i need to update the game do you know how to ?
Please refrain my post above (the second to last, which has a thread link for WC3 download).

But actually, tulee suggested that sticking to the latest patch (the one you got it legitimately from Battle.net) is the best way, despite of numerous bugs. If you are on the latest patch (currently 2.0.1), then you don't need to worry about checking your game version. Old maps and campaigns are still playable with the latest patch, unless it was made with a third-party WE or used some kind of memory hacks (like DOTA). Do note that you must have at least the legitimate Reign of Chaos key in order to play. Purchasing the full copy will get you an automatic ROC key, as well as the option to use the Reforged graphics (including the sub-option to use the Classic assets).

Edit: If you are on the latest patch, you don't need either 1.0, 2.0, or 3.0 (1.27b) for this campaign. Just go straight to 3.0.1.
 
Level 2
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Please refrain my post above (the second to last, which has a thread link for WC3 download).

But actually, tulee suggested that sticking to the latest patch (the one you got it legitimately from Battle.net) is the best way, despite of numerous bugs. If you are on the latest patch (currently 2.0.1), then you don't need to worry about checking your game version. Old maps and campaigns are still playable with the latest patch, unless it was made with a third-party WE or used some kind of memory hacks (like DOTA). Do note that you must have at least the legitimate Reign of Chaos key in order to play. Purchasing the full copy will get you an automatic ROC key, as well as the option to use the Reforged graphics (including the sub-option to use the Classic assets).

Edit: If you are on the latest patch, you don't need either 1.0, 2.0, or 3.0 (1.27b) for this campaign. Just go straight to 3.0.1.
i'm playing on v1.26 and trying to findout how to update + i just downloaded the game from a random website which means i don't have product keys for any version of the game
i didn't even install it,just extracted files and played it directley but i've tried battle.net updates and it just downloaded something else
 
Level 34
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i'm playing on v1.26 and trying to findout how to update + i just downloaded the game from a random website which means i don't have product keys for any version of the game
i didn't even install it,just extracted files and played it directley but i've tried battle.net updates and it just downloaded something else
No, you don't need to remove the 1.26 installation. The thread that I linked in one of the post (WC3 Download Archive) contains all downloads for the pre-Reforged versions of WC3 (1.00-1.31), which doesn't contain the CD Keys (you have to do it by yourself).

Just get any preferred versions in the "Game Files" tab of that WC3 Download Archive thread, unzip the content, and start "Warcraft III.exe". There will be a small window where you have to input your CD Keys. And remember to not touch the Battle.net because it will make your game auto-updated to Reforged.

Sorry if there's too many questions about "how to install game". We have to keep those things off-topic.
 
Level 34
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Are the in-game cutscenes supposed to be voiced? I'm playing on the latest WC3 patch and just downloaded this
I believe in one of the version's changelog of this campaign (3.0.1), the author had completely removed the CGI cutscenes (taken from WoW) and replaced by their in-game counterparts that lacked voicelines (like the ones in 1.0/2.0).

The reason of that was there was an issue with custom movies, unless you are using older patches like 1.27. I'm not pretty sure if this problem was fixed on Reforged (since you're using the latest WC3 patch).

The opening cutscene of RotBE (another campaign made by the same author as CotF), which is basically TBC intro, doesn't work on 1.30+ either.
 
Level 1
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The chapter where you defend Orgrimar is insanely hard, even on normal difficulty. Is this part of the AI being bugged? I can survive right to the end of the timer, but then it seems the Undead Scourge team sends a full control group of ghouls right onto Jaina or Thrall killing them outright lol. I suppose I should stock up on invul and heal pots, but the shops get demolished pretty quickly into the mission.
 
Level 34
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The chapter where you defend Orgrimar is insanely hard, even on normal difficulty. Is this part of the AI being bugged? I can survive right to the end of the timer, but then it seems the Undead Scourge team sends a full control group of ghouls right onto Jaina or Thrall killing them outright lol. I suppose I should stock up on invul and heal pots, but the shops get demolished pretty quickly into the mission.
I heard about that issue before. It might be linked to the latest patch of the game (Reforged), where certain campaign AIs are broken.
You might want try using the pre-Reforged versions and see if that problem still persists.
 
Level 3
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Is it just me or is Chapter 4 way too hard? Changing difficulties doesn't do anything. I was playing Normal (Medium difficulty) on all chapters leading up and the difficulty seemed appropriate. Chapter 4 is way too overtuned. the number of enemies that come wave after wave, is too much to handle.

I know I'm not good at this game, but I'm curious if others also feel like that Chapter 4 is a bit too hard lol. :(
 
Level 34
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Is it just me or is Chapter 4 way too hard? Changing difficulties doesn't do anything. I was playing Normal (Medium difficulty) on all chapters leading up and the difficulty seemed appropriate. Chapter 4 is way too overtuned. the number of enemies that come wave after wave, is too much to handle.

I know I'm not good at this game, but I'm curious if others also feel like that Chapter 4 is a bit too hard lol. :(
Are you on the latest patch? This is one of the Blizzard issues happening when Reforged came out.

Maybe the later Reforged patches (preferably 2.0) can mess up certain AIs in the campaign more. I know for sure it worked before.
 
Level 3
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Are you on the latest patch? This is one of the Blizzard issues happening when Reforged came out.

Maybe the later Reforged patches (preferably 2.0) can mess up certain AIs in the campaign more. I know for sure it worked before.
Ah that might be what it is. I just found out (like 5 minutes ago) from another post that the recent patch to the game messed up the AI's difficulties and made it incredibly hard. Looks like this has affected many other custom campaigns. Thanks for confirming this!

I guess I'll have to Keyser Soze my way through this
 
Level 3
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This is probably the best custom campain ever made for WCIII. Wish the creator can come back and rerun the lines with AI and add voiceover for Sylvanas and the other chaps, for the absolute 11/10.
 
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How exactly would AI voiceover ruin it. Have you checked the WoW AI mod that reads all the quests and the "voiceacting" sounds as if its been done by a real person. AI is not like it was several years ago with the robotic voice. Voice actors are now even sueing and protecting their voices for being used in games by AI. Last incident is Ashly Burch (the voice of Aloy in Horizon Zero Dawn and Forgotten West/ Tiny Tina, Chloey Price etc) where Guerilla Games released some new playable stuff/demo with Aloy and AI voiceover that used Ashly's voice. AI can be use in non-profit mods and nobody will panic, but if actors are taken advantage by big corpos they will start to take legal actions. So yeah..modern AI mimics the actor to even the breathing pauses.
 
Last edited:
Level 28
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AI can be use in non-profit mods and nobody will panic, but if actors are taken advantage by big corpos they will start to take legal actions. So yeah..modern AI mimics the actor to even the breathing pauses.

Better don't tempt fate. Last year one of the voice actress from Scooby Doo mounted a nuclear grade cancellation on a fan animation for the anniversary of one of the Older Scooby Doo movies, and a takedown was issued.
 
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Nah Patty Mattson (Sylvanas) is a sweetheart. Plus if that was the case here, Blizzard would have nuked the WoW Classic AI voiceover mod instantly. But thats not the case cause people did them a favour with that mod/addon. Also there are already a bunch of custom campaigns that utilise AI voiceover..like "Exodus: The Violet Gate" for example. Check this Project Spotlight - Exodus: The Violet Gate 3.0
and this :
for reference.
PS: The clip is random - only to see and hear how it sounds. I dont know who the guy playing the campaign is, but is the most recent clip on youtube.
 
Level 28
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I haven't replied here for a while, one reason being @Ravager16829 always replying essentially what I would have said. Thanks for being my unofficial moderator! 😄

And a thank you to everyone's kind comments!

As for AI voiceovers @Lyvione, I've talked about this a few times, but it's something I'm fully opposed to. I can understand why some campaign creators choose to include AI voices. After all, these campaigns are just passion projects and no one is making money. Ultimately, putting aside any ethical concerns and such, in my opinion AI voice acting would remove the "magic" from my campaigns, so to say. There's something special about including voice lines from WoW here and there. If you're a WoW player, it brings you back to those moments, and there's intentionality behind every line. It's a love letter to WoW, and with AI voices, it becomes... boring. It's no longer special. Sure, it would make the campaign feel like a more complete experience, but it's the easy way out. I would personally rather make the moments that include WoW voice acting as special as possible than include AI voices.
 
Last edited:
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I haven't replied here for a while, one reason being @Ravager16829 always replying essentially what I would have said. Thanks for being my unofficial moderator! 😄

And a thank you to everyone's kind comments!

As for AI voiceovers @Lyvione, I've talked about this a few times, but it's something I'm fully opposed to. I can understand why some campaign creators choose to include AI voices. After all, these campaigns are just passion projects and no one is making money. Ultimately, putting aside any ethical concerns and such, in my opinion AI voice acting would remove the "magic" from my campaigns, so to say. There's something special about including voice lines from WoW here and there. If you're a WoW player, it brings you back to those moments, and there's intentionality behind every line. It's a love letter to WoW, and with AI voices, it becomes... boring. It's no longer special. Sure, it would make the campaign feel like a more complete experience, but it's the easy way out. I would personally rather make the moments that include WoW voice acting as special as possible than include AI voices.
Tx for replying brother. As a modder myself (AoE III) i can understand what a personal passion project means and that its llike a child. But on the objective side, i also am aware that i made the project for people to play, not for myself only..so i often adapt. Like with voiceacting - some people would like the old classic lines of the units, some people would like the new DE lines. So in that case i would make 2 separate folders - one with the old and one with the new voicelines/the redone DE. I give people options to enjoy my work. Translated to your MASTERPIECE of a campaign ( it is frfr) if i was the creator, i would make an optional voicepack that u can add to the game. And if u rather prefer the oldskool-no voiceover, that u dont download the voiceover pack. And everybody is happy. Also im not saying that the WoW voicelines should be removed. Im just saying that an optional voicepack can be created for a more immersive experience - like an addon/submod that reads the lines in the characters' voices. It is up to you my man. This campaign is already GREAT. I would love to have the lines voiced but if u dont want an optional voicepack it is what it is :)
Have a good one my friend, and again thanks for this phenomenal work of yours.
 
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Hey, so 1.30 is the recommended version. What about 1.31.1?
How difficult is this mod? I dont want it to be a cakewalk, but I also dont want to get massacred 10 min in. Normal, means Warcraft 3 normal campaign difficulty?
 
Level 34
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Hey, so 1.30 is the recommended version. What about 1.31.1?
How difficult is this mod? I dont want it to be a cakewalk, but I also dont want to get massacred 10 min in. Normal, means Warcraft 3 normal campaign difficulty?
Recommended version, in question, refers to the exact game version that's suitable for playing certain maps/campaigns. Whichever map/campaign doesn't properly work on the latest game version, should definitely be played on the recommended version. Best thing to do to not find out what works and what not is to play them directly on the recommended patches, like the 1.30 you mentioned.
As for the second problem, higher Warcraft 3 patches, especially Reforged, tend to broke the campaign AI often. This might be an exact reason why certain chapters can become impossible to beat. Therefore, playing this campaign on the older patches is a good choice.
 
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Recommended version, in question, refers to the exact game version that's suitable for playing certain maps/campaigns. Whichever map/campaign doesn't properly work on the latest game version, should definitely be played on the recommended version. Best thing to do to not find out what works and what not is to play them directly on the recommended patches, like the 1.30 you mentioned.
As for the second problem, higher Warcraft 3 patches, especially Reforged, tend to broke the campaign AI often. This might be an exact reason why certain chapters can become impossible to beat. Therefore, playing this campaign on the older patches is a good choice.
I cant find patch 1.30.2. WC3 Download Archive (1.00 - 1.31.1 + BETA & DEMO)
30.1 and 30.4 only.
 
Level 34
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I cant find patch 1.30.2. WC3 Download Archive (1.00 - 1.31.1 + BETA & DEMO)
30.1 and 30.4 only.
Any versions higher than 1.30.2 can still play this campaign. Even the very latest patch of Reforged, as tulee mentioned multiple times, is the best way to play all custom maps/campaigns without checking the required version. Of course, you may encounter numerous bugs/issues if you attempt to play this campaign with that version (like invisible units/models), but it won't literally affect the whole gameplay a lot.

If you have an old ROC key (provided it's not being used by the other people), simply go straight to the latest patch of Reforged by using your account with ROC key. You will be able to play this up-to-date game with Classic graphics.
 
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Hey @tomoraider ! Newly discovered your mod here, it looks so awesome! I looked and saw the dates and was worried about compatibility with Reforged, but then I scrolled through the comments here and saw your recent update video from December. You mentioned you anticipated its completion sometime in the first half of this year (2025).

I suppose I was just wondering if you have any progress updates about Classic? No rush or anything, I'm just curious as to when I'll get to play it! It looks so cool!
 
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