Crown Of Blackrock Clan (NEW VERSION 1.5 ALCHEMIST UPDATE)

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Crown Of Blackrock Clan is an melee Map with a story

Story "When The Scourge defeated Blackrock clan Jubei'thos revived his 4 Blackrock Leaders and now there Planing on retaking The Blackrock Moutains in Alterac help jubei'thos NOW and Ressurect Blackrock Clan"

this map was inspired by the map "Crown Of Outland" by miultimosupremo

Heres credits for people Making awesome Models that i used in my map
-Johnwar
-Sellenisko
-Blizzard Entertainment
-Ujimasa Hojo
-Illya Alaric
-Retera
-r.ace613
-Rubellu Sidius
-MasterHaosis
-Sin'dorei300
-supertoinkz
-SoulReaper
and you for playing my map:)

1.5 ALCHEMIST UPDATE (16.02.2025)
  • A Rescueable Demon Bruiser Hero with a Side quest (Technically)
  • Alchemist Renamed to "Mad Scientist" and he has Chemical Rage ability changed to "Mad Ogre" that summons an Small mad ogre who deals Siege Damage
  • Added alot of Hidden items that you can find by Destroying Neutral buildings finding them Killing Creeps and Even you can find inside Trees
  • Revamped a bit of the Alteraci Race
  • Added back the Broken Ziggurats now they drop items when destroyed
  • Bug Fixes

1.4 UPDATE (07.02.2025)
  • Throk'Feroth (War Priest) Voice set changed to Farseers instead of Goblin alchemists
  • Necrolytes Voice set changed to Necromancers instead of Druid of the Talon
  • Changed Hotkey of Ogre Mound because it shared the same hotkey as Warmill
  • Added a Quest "finally"
  • Attackers (old name clubbers) Name was Changed to Mauler because the name attacker was really random
  • Troll Headhunters and Berserkers have Envenomed Spears





1.3 UPDATE (05.02.2025)
  • Fixed Alteraci Forces base Goldmine
  • New Units added for Alteraci forces
  • Marketplace Replaced with a Blue Dragon Roost
  • Demolishers Changed to Catapults
  • Catapults/Demolishers now have Liquid Fire Ability
  • Changed Abolish magic and Acid Bomb hotkeys for Mazrigos (Alchemist)
  • Removed Broken Ziggurats from the Blackrock Clan Base



1.2 UPDATE (04.02.2025)
  • Changed Troll Berserkers Missle Model
  • Undead Warlocks Renamed To Undead Necromancers
  • Undead Raiders color Changed from Orange to Green
  • Added an Alteraci Forces Base (Orange)
  • Mercenary Camp Moved
  • Clubber Unit Renamed To Attacker
  • you can Now Rescue the Demon Gate so now You can Get Fel stalkers Infernals and Doom guards to Aid you


1.1 UPDATE (29.01.2025)
  • New Troll Berserker Model
  • Added 2 Neutral Buildings (Goblin Merchant and Marketplace)
  • New Description.
Previews
Contents

Crown Of Blackrock Clan (Map)

Crown Of Blackrock Clan 1.1 (Map)

Crown Of Blackrock Clan 1.2 (Map)

Crown Of Blackrock Clan 1.3 (Map)

Crown Of Blackrock Clan 1.4 (Map)

Crown Of Blackrock Clan 1.5 (Map)

Reviews
deepstrasz
Please leave only the latest map file version unless there's very significant difference between them. While a nice idea, a simple edit leaving much to be desired. The execution could be good with proper thought and creativity. Simple. If you want...
ok this one comment will begin my downfall

Dont make me wanna start an arguement on this one innocent badly made map

if you want to really just talk more about it Click on "Start Conversation" its a feature in HIVE
You are easily set off by everything and anything eh?
People have different opinions and on top YOU are responsible for how well your own map is.

Don't get angry. I tell you that again.
 
1. Start game.
2. Immediately move heroes to the left side from main base.
3. Attack altar of Guldan.
4. Congratulations you've won!

изображение_2025-02-20_231040949.png
Game exits to main menu by the way

5. Now I am a chad.

Also this map is really Hard so be prepared if you manage to complete this without cheats youre a chad

How one can become GIGACHAD?

The map supposed to be very hard as you said (Version 1.5 alchemist update) but there is literally no effort required by a player to be rewarded like in modern AAA games.
 
Level 26
Joined
Dec 24, 2019
Messages
488
Fyar and Resyak.

i am really dissapointed.

this is my first try on making a map with a story "not counting the really bad dark horde race i made"

its a first try it doesent mean to really perfect

i mean what you guys thought what it could be

an absolute warcraft 3 aftermath map with custom ability's that used actuall triggers to make them work michael bay explosions and everything well made

nope.

Regards.
I'm not saying that it should be the eighth wonder of the world. Look, my campaigns are crap, but anyone who has used the world editor and plays them knows that there is work behind it, even if the result is mediocre, the work is noticeable. The problem here is that it seems that everything is done with the law of least effort, I mean, in another post you told me that you don't use custom models because you don't want to be adding them... It's not that the level is low, which it is, but that you don't put effort into it and that's very noticeable. If spending 20 minutes looking for and importing models seems like too much work, how do you even consider making custom races?

Regards.
 
I'm not saying that it should be the eighth wonder of the world. Look, my campaigns are crap, but anyone who has used the world editor and plays them knows that there is work behind it, even if the result is mediocre, the work is noticeable. The problem here is that it seems that everything is done with the law of least effort, I mean, in another post you told me that you don't use custom models because you don't want to be adding them... It's not that the level is low, which it is, but that you don't put effort into it and that's very noticeable. If spending 20 minutes looking for and importing models seems like too much work, how do you even consider making custom races?

Regards.
Wow, if your campaign is crap, then my works are inside the depths of sea terrible 😂😂

---
@SebaTheLord

I know seeing people giving negative reviews can be very infuriating, but when you properly look into it, they also offer advice on how to improve it.

For example, @Fyar recommended cinematic. I'm sure it doesn't have to be top quality like some of the prominent campaigns, just a short cinematic, which of course you can slowly learn, to improve your map. There are tutorials here or over at YouTube, even @Turnro created a tutorial at YouTube for making cinematics.

As a person who have crafted at least 3 custom factions (Night Empire, Last Revolt, and Phoenix Flames) along with several maps with uncommon concepts, I would say that mapmaking is like a marathon and we improve over time.

If you treat it that people must accept your work by first release with high praise, you won't get anywhere with your map. Famous maps like Legends of Arkain, Sunken City, Blades n Gore, Gaia Retaliation, Malfurion Quest, Battlefield DON, and even the infamous DOTA have TONS of updates as the authors learn new skills to improve their work to the next level they can deliver. Even smaller maps like my Night Empire had like 10+ major patches to get to where it is today.

My first released map is done on Feb 7, 2013 and it only got the Useful mark like yours. It has a lot of discussion on how to improve my map and my skill in general which I slowly learn for future maps. I have to learn a lot of things until I can get my first thumbs up from the moderation on July 2014 on Wrath of Lich King map from me and @Simooy (and that's with the standard of that time). That is over one year of mapping experience to get there. The first map I'd say have decent work is Night Empire, which I released one day before 2017, ALMOST 4 YEARS SINCE I BEGAN MAPPING.

If you won't pour the hard effort to learn so you can improve the map, then don't expect to earn the praise and support that renown maps earned today. They don't earn it instantly the moment they are released, they earn it with perseverance and struggles.

As @Resyak said, it doesn't have to be the eight wonder of the world. It is about showing that you have poured the effort to learn, improve, and not afraid to tackle the harder challenges.
 
i mean youre right

just like me i am bad at making maps especially the triggers because i dont know MOST of the triggers in the trigger editor

but ive checked your maps you have a map called "Battle for Emerald Garden" and its litteraly look like it was made by a 7 year old

Regards.
Now, do you read the comments of that map carefully? I could spite on all the negative reviews everyone thrown at it, but I try to avoid that as much as I could. Instead, I use those reviews to learn from that map's weakness and eventually able to write complex triggers, even be one of spell section's most aggressive spellmakers that has capability to make good spells that can be used on other people work, such as some of the spell I wrote ends up in maps and campaigns like Tale of Two Brothers, and Astral's Dream.

It's not that you don't know, it's that you have yet to know. If you took time to learn the triggers slowly, eventually you will understand how it works and how you can use it to elevate your map to the next level. This goes to every field in modding, from terrain, sound, models, icons, and triggers.

In short, what I want to say is that you don't need to be angry and unfriendly with negative reviews, and instead learn what field you need to improve to get to the next level. The moment you show you are learning and improve with each feedback, people slowly give their support for your works. It is not instant, and the support might take a long while before it even become noticeable.
 
Level 26
Joined
Dec 24, 2019
Messages
488
but ive checked your maps you have a map called "Battle for Emerald Garden" and its litteraly look like it was made by a 7 year old
They try to help you and that's your answer? REALLY!? Look, you better get out of the forum, this community doesn't need kids like you whining and filling the place with trash. This isn't your place and it's better if you disappear because you're starting to be unbearable. No more having patience with a lazy, ill-mannered, whiny brat.
 

Shar Dundred

Hosted Project: LoA
Level 76
Joined
May 6, 2009
Messages
6,083
but ive checked your maps you have a map called "Battle for Emerald Garden" and its litteraly look like it was made by a 7 year old
And with this one line, you have proven that you need to grow up both emotionally and intersocially before giving you any sort of feedback is worthwhile.

Your map was criticized, not your person. If you are unable to differenciate between the two, you will never be able to progress feedback properly.

I'll give you a piece of advice for the future, both online and in the "real world":
Try to see the difference between someone attacking your person and your creation.
It is a great difference but MANY people tend not to see it, no matter their age.
 
And with this one line, you have proven that you need to grow up both emotionally and intersocially before giving you any sort of feedback is worthwhile.

Your map was criticized, not your person. If you are unable to differenciate between the two, you will never be able to progress feedback properly.

I'll give you a piece of advice for the future, both online and in the "real world":
Try to see the difference between someone attacking your person and your creation.
It is a great difference but MANY people tend not to see it, no matter their age.
I think you speak from the soul of everyone that had experienced him on the forums.
Thank you for voicing what we have been all saying all the time.

EDIT: Your map is very uninspired, crude and extremely basic, Seba.
I wish you work more on your craft.
 
Level 2
Joined
Mar 18, 2018
Messages
3
So i decided to try this map out and i have to agree with everyone. This feels like somebody was just goofing around in World Editor. So at first i decided to check out the techtree, and i don't have anything to say about it, nothing crazy going on. Then, the blue Undead went for my base, but instead of attacking they just went to the top side of the map, lost majority of their units to creeps and then attacked my forces. I think you messed something up with the AI. Also, you should fix the Base Control building in the blue base, because, like others said before me, when you destroy it you get victory message, which seems pretty anticlimatic, especially when you claim that this is supposed to be a very difficult map. So in summary, put some more work into this map, instead of arguing with people and starting a multiple of different projects.
 
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