Shar Dundred
Hosted Project: LoA
- Joined
- May 6, 2009
- Messages
- 6,080
That should already have been fixed via hotfix.
Can you re-download and check again?
Can you re-download and check again?
I think the problem you're encountered is most likely related to the unit-event trigger issue that was still present in 1.31.1, along with the other bugs.Haven't seen a mention of this yet so posting (my version is 1.31.1 though so it may be the reason for this happening):
In mission Death's Approach Ejara nexus (red) attacks only on the first wave but the ai stays deactivated for the rest of the mission (also the segment that used to be happening in top left does not come but I don't know if that is rather because of the story reasons)
View attachment 405981
There are big differences between WCIII versions on arkain? I mean, I read about that 1.29.2 is recommended/required, but there are seriously some differences, which are making the gameplay different from the Recommended version? Because I'm using the 1.31 version of the game to play Arkain, but I have 1.29.1.9160 version of the base game too. I don't know the last version what I writed down is better to play Arkain, or this is not the required/recommended version to play Arkain?I think the problem you're encountered is most likely related to the unit-event trigger issue that was still present in 1.31.1, along with the other bugs.
As the author suggested, it is best to stay on 1.29.2 (my version that I used now) if you still want playing all Arkain campaigns.
QWER hotkeys are changed in 1.31? If this is the case, I don't experienced this. QWER system is works fine in WC3 1.31 + LoA 0.68 combo. Descriptions are okay too so far.1.29 is obviously the best bc LoA is made using the 1.29 Editor. But if you're lazy like me and don't want to boot up any version other than 1.31, there shouldn't be any issue aside from the occasional missing hotkeys and wrong unit/ability descriptions. At least that's my experience with 1.31.
There are very few crashes in 1.31 also, with the only significant one being End of Orckind in SOB, which crashes every time around 5-10 minute mark.
Don't know if the hotkey bug also happened on other version or not, but for me, the last LoA update caused the Banishers' Healing Wave to lose its 'E' hotkey, but in the Editor, the hotkey is still there.QWER hotkeys are changed in 1.31? If this is the case, I don't experienced this. QWER system is works fine in WC3 1.31 + LoA 0.68 combo. Descriptions are okay too so far.
Known model issue, can't do anything about it unfortunately.2.Screenshot: "Aura" circles is above the heads, not in the ground.
Redownload the campaign, that will fix it. There was a hotfix for this particular issue.2. & 3. Screenshot: Some friendly and enemy units are invisible, even their health & mana bar is not visible, and can't be selected to see their stats & details.
Oh, the campaign is already updated again? Thank you very much.Known model issue, can't do anything about it unfortunately.
Redownload the campaign, that will fix it. There was a hotfix for this particular issue.
Sorry for the "nit picking". I haven't played any books of Arkain, I only played the true story. So that's why I don't have any knowledge over some things in True Story.Actually not a bug, the Angelic upgrade does not affect their spells.
The link to the quote: New Content Discussion [SPOILER][...]
Only leadership boni available in the leaders hall is Maya's, after I finished researching it, the building didn't self-destroy as it is intended. Also, as soon as the mission started (sic) I went straight to possess the Angelic. After the deed is done, a series of altercations between the undead heroes and dwarven\human heroes started though I'm not sure that this was intended also since I didn't bring any of my units to them or having the possessed Angelic counts as losing cover to them?
Last but not least, Morph into Destroyer is shown for the Obsidian Statue but its associated upgrade isn't available for research.
Do you see? That is what I was trying to tell Shar about.not a bug, more of an inconvenience, the interlude "shadow of the past" in act 4 (right before "pride of humanity") is unskippable.
They definitely are affected by the bonus though.in Hunter and Prey, Kazardius' boni only work on Korzar, but not the Frost Wyrms.
Just tested again, and the Frost Wyrms are definitely unaffected. I have some screenshots too.They definitely are affected by the bonus though.
Don't know if this will be useful, but the last time I got this bug, it turns out to be because of my CustomKeys.txt.My keyboard is not QWERTY, but most heroes and spellcaster follow the QWER spells nonetheless, so I can only assume that there is a bug when the keyboard shortcut doesn't work.
Elven Heritage's description says "Reduces the damage taken from Piercing TO 80%", not "by 80%", so this behavior was to be expected.Elven Heritage's description indicates a 80% reduction in piercing damage. I did some tests, and the real number is definitely not 80%. It took 19 hits for a crossbowman to take 200HP off an Ironforged (net, with regen), while it took 13 hits for an Ironforged to deal it back. If the reduction was truly 80%, the difference would be much starker.
I checked in game, and you are right. Although 80% of reduction seems like a lot, this formulation is so atypical in english that my brain auto-corrected it without me noticing. Then, I strongly suggest that Shar changes the wording to "Reduces the damage taken from Piercing attacks by 20%" to avoid people being confused. Furthermore, this clears up that it's cumulative with armor (the "to" formulation is slightly ambiguous in this regard).Elven Heritage's description says "Reduces the damage taken from Piercing TO 80%", not "by 80%", so this behavior was to be expected.
I don't recall ever touching this file, but maybe I did long ago and forgot. I will check it out. Anything to look for in particular that might be causing the issue ?Don't know if this will be useful, but the last time I got this bug, it turns out to be because of my CustomKeys.txt.
Just remove the file, or if you're using it for another campaign (like I did for Founding with Durotar, which makes Rokhan's Healing Wave's hotkey interferes with that of the Banisher's Healing Wave), simply renames it to something else for later use.I don't recall ever touching this file, but maybe I did long ago and forgot. I will check it out. Anything to look for in particular that might be causing the issue ?
That's a WC3 bug unfortunately.Often, when the enemy attacks, he retreats after destroying one or two buildings. It often happens when none of my units are there.
It happens on every mission if I'm not mistaken.