(37 ratings)
What did you try? Did you select BLP1 or BLP2 ? wc3 requires BLP1how do i convert a file to .blp with this? i try but in We, when the map are charging a "error" message appears.
I've Tried both. But it didn't work. How do i Must do that?What did you try? Did you select BLP1 or BLP2 ? wc3 requires BLP1
As far as I can tell WC3 supports non power of 2 textures. However it might only support them if your graphic card and driver support them, which is every graphic card for the last ~15 years. In any case this is a bug with BLP lab since it should not be preventing you from saving them as BLP1. WC3 will not load BLP2 as that is for World of Warcraft only.I can do that, but for blp2 only. The program does not save in blp1 format if it has not a "power of 2" dimension.
Save As window does not appear on Windows 10.
Batch window appeared outside the screen and could not be used.
Maybe Window + Tab would help? This shows all windows in a tile format. You can then move them onto new desktops which might reposition them onto the screen.Save As window does not appear on Windows 10.
Batch window appeared outside the screen and could not be used.
DDS. Use something like GIMP to export such files. Both DXT1 and DXT5 mode can be used.Do I export textures as blp or dds for the game to read? Also, once the texture is imported into the asset manager, how do I tell it to apply to my model?
blplabcl.exe 1.png 1.blp -type0 -q100
Not sure, it just works for me. Is 'swdn_blp.dll' in the same folder? Or perhaps you need to specify the number of bitmaps?It's not working, i ran it like:
But nothing happened, no blp was generated, no log in command line, no nothing .....Code:blplabcl.exe 1.png 1.blp -type0 -q100
My OS: windows 10
Any thought?
yes, i downloaded the three files (exe/dll/txt) and put them in the same folder.Not sure, it just works for me. Is 'swdn_blp.dll' in the same folder? Or perhaps you need to specify the number of bitmaps?
yes, if you want work with icons, skins or something else, it´s needed.5/5. It's just needed.