Blizzard Accidentally Releases Debug Symbols, Maps, and Exclusive Content in Warcraft 3 Update Version 2.0.1

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Blizzard Accidentally Releases Debug Symbols, Maps, and Exclusive Content in Warcraft 3 Update


In a surprising turn of events, Blizzard Entertainment has made headlines again, following the release of version 2.0.1 for their classic game, Warcraft 3. While fans were already dissecting the changes introduced in the update, today’s follow-up has generated even more buzz—and not for the reasons Blizzard intended.

As part of their recent activity surrounding the update, Blizzard inadvertently released an archive containing sensitive and previously unreleased content. Among the files were debug symbols, which make reverse engineering the game significantly easier for developers and modders alike. Debug symbols are a critical part of software development, containing detailed metadata that allows for the deconstruction of a program's internal workings—something typically guarded closely by companies to prevent unauthorized modifications or security breaches.

The archive also included several maps, some of which feature original SD+ models that had never been seen before. These models, notable for their historical significance and high fidelity, are not the AI-upscaled variants Blizzard has offered in recent years but are instead true original assets. This discovery has excited the Warcraft 3 modding community, which has long sought authentic and unaltered content from the game’s earlier days.

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Additionally, the release contained a surprising number of small executable utility programs. The purpose of these utilities is still being explored by users, but they appear to serve a variety of niche development and debugging functions.

Blizzard has yet to comment publicly on the incident, and it remains unclear whether the release was a simple oversight or a more complex error in their update process. However, the company has acted swiftly to address the issue. In a follow-up update, Blizzard has removed the leaked content from distribution. Despite this, Pandora's box has already been opened, as the files have been widely shared among the community.

While the release may have been accidental, it has reignited interest in Warcraft 3, demonstrating the enduring passion of its community. However, Blizzard will likely need to address the implications of the leaked debug symbols and the potential for misuse in the coming days.

Stay tuned as the story develops.

Blizzard said:

We’ve released Warcraft III: Reforged version 2.0.1
Build: 22474
December 17, 2024

These updates aim to improve the overall gameplay experience by addressing various bugs and enhancing features.

Changes​

  • Matchmaking: Prioritizes ideal ping over MMR. The matchmaker’s priority will be ping, then MMR, and then after a long wait, it will try to match with anyone.
    • Developers’ notes: We will continue to monitor this and make changes as necessary.
  • Ranked Play: Players will now lose more XP when they lose.
  • Custom Hotkey Screen: Updated to allow customization of item slots and F keys.
  • Classic HD Icons: Resized from 512x512 to 256x256, with bespoke borders and various updates.
  • TFT Theme: Updated to include snow on the frames.
  • Versus Setup Screen: Rank now shows against all races (previously only showed rank against its own race).
  • Old Terrain: Moved to the Addon Sub folder with an option to use old Reforged Terrain.
  • Chat System: Added an option to hide game system messages in chat. Lobby chat will now clear after exiting.
  • New Skins: Added three new skins (Jaina, Ghostly Antonidas, Ghostly Keeper of the Grove).
  • VFX Addon: Reinforced Defenses and Spiked Barricades moved to Building Addon.
  • Match History: Added date played.
  • Reforged Camera: Now has the same FOV (field of view) values as Classic.

Bugfixes​

  • Fixed a crash with custom game invites.
  • Fixed an issue where players could not joint a private game by name.
  • Fixed an issue where players could not select units in certain areas when they had their HUD scaled down.
  • Fixed an issue where unit formation would occasionally turn on when set to off.
  • Fixed a crash that was occurring for Windows 7.
  • Fixed a crash that was occurring with integrated graphic cards.
  • Fixed a crash when a game with more than 11 players would end.
  • Fixed an issue where certain custom game maps units would not appear.
  • Fixed an issue where the Kel’Thuzard Skin would have an incorrect portrait…
  • Fixed an issue where whispers would show incorrect portraits.
  • Fixed an issue where total score was missing from the score screen.
  • Fixed an issue where mouse highlights in the score screen did not highlight the tabs completely.
  • Fixed an issue where -graphicsapi Direct3D12 was not working.
  • Fixed an issue where adding a computer to custom games was hidden behind the UI.
  • Fixed an issue where right clicking on the custom game menu would pull up the right menu in the wrong position.
  • Fixed an issue where Bladestorm missing VFX when using a Blademaster skin.
  • Fixed an issue where Bat Rider in Classic HD would still use its Reforged animation during Unstable Concoction.
  • Fixed an issue where reveal would be using Reforged VFX even with Classic HD enabled.
  • Fixed an issue with various Classic SFX not playing the correct Classic SFX.
  • Fixed an issue with claws of attack being the wrong number in Chinese and Korean.
  • Fixed an issue where chat would disappear if you tabbed to a whisper chat.
  • Fixed an issue where Classic Sound checkbox would not be greyed out when in Classic Mode.
  • Fixed an issue where Classic Undead HUD side bars would not disappear if scaled down.
  • Fixed an issue where Camera Zoom Slider was showing inaccurate distances.
  • Fixed an issue where Subgroup Order Modifier option was displaying inaccurate tooltip.
  • Fixed an issue where game timer would continue even when the match was paused.
  • Fixed an issue where the gold border in Reforged mode was misaligned.
  • Fixed an issue where players would not see themselves in chat channels.
  • Fixed an issue where players levels would not display in chat channels.
  • Fixed the crash on resizing of a map in the editor because of an invalid mouse terrain intersection.
  • Fixed an issue with custom map frame defs.
  • Fixed an issue with UI scaling in custom maps.
  • Fixed an issue with Dalaran Ruins and Ruins having incorrect diffuse layers.
Who can provide the complete 2.0.1.22474 package? I can't find the full resources, thank you very much~
 
Who can provide the complete 2.0.1.22474 package? I can't find the full resources, thank you very much~
Automatically updating your game through the Blizzard app should always set you up with the most up-to-date version.

If you want an illegal way then Hive does not support piracy and you should NOT ask about that either.
 
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Automatically updating your game through the Blizzard app should always set you up with the most up-to-date version.

If you want an illegal way then Hive does not support piracy and you should NOT ask about that either.
I completely agree with what you mentioned. I just want to obtain the files that were leaked in order to understand the details of the rendering functions and other aspects. This is mainly for developing more powerful mod development tools. I myself am an RPG development tool developer. However, I missed this version update. If obtaining this version is considered illegal, I do not agree with that statement!
 
I completely agree with what you mentioned. I just want to obtain the files that were leaked in order to understand the details of the rendering functions and other aspects. This is mainly for developing more powerful mod development tools. I myself am an RPG development tool developer. However, I missed this version update. If obtaining this version is considered illegal, I do not agree with that statement!
The files should be floating around. Maybe @Retera can help you out.
The previewer is up here: Warcraft III Previewer
 
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One of fifty or so is the model previewer that I linked above. There are a ton of others.
Hey, brother. I've seen the model preview tool you developed. Could you provide these fifty tools, including the .pdb files, in some way? I have a deep passion for researching this game's engine. I was very excited about this release but missed out on these files. I sincerely ask for your help in providing them.
 
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This is a good direction, but don't change the style and size of the old model. It's important to maintain the original movements
 
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what a shame this artstyle went unused look at the footman its him but a new helmet even the stance is the same they really messed their mark by not going with this style now imagine if somewhere on a blizzard archive the entire game in this artstyle exists and they just happen to leak a small bit of that
 
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he can reverse engineer all of it, therefore reverse engineered source code for reforged

this is how Daggerfall Unity came to be
hmmm sounds pretty cool eh? i guess with the source code you can edit hardcoded stuff yeah? like change unit control limit from 12 to 20 or something? maybe even change pathfinding? if so then thats pretty good
 
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