Blizz Will Let Us Sell Maps on Bnet 2.0

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TKF

TKF

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I love how people have a preconception that companies and therefore blizzard are evil, and therefore any rumours portraying them as evil must be true, and therefore they're evil.

And I expected the internet to be at least a tad smarter than those in real life...

Well blizzard might be evil, but EA Games - Fuck up everything (sry couldn't find a blizzard logo spoof xD)
 
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The problem is people develop loyalty to certain companies. I know I can be a fanboy for Valve/Bioware titles.

It's important not to fall into this trap. Companies want money, no harm there it's their purpose. Blizzard is a fine company, as far as companies go anyway. But the point is to realize that you shouldn't ever feel "betrayed" when something like this comes up.

This idea is fishy and not exactly conducive to online play... but if encourages the creation of exceedingly good maps, I might be inclined to think this is an okay idea. It's only $2.99. I'd pay that for a total overhaul and incredible map.

But would I pay $2.99 for a map like DOTA? lol no, but SC2 is supposedly going to allow C++ instead of JASS, so there maybe maps worth $2.99.
 
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Everyone here knows they're using Galaxy which is a bit similar to C.
By saying you wouldn't spend 2.99$ for DotA... well I bet thousands of players would. That game created several hundred hours of gameplay which is like unreachable with most modern 50-60$ FPS for example.
 
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Everyone here knows they're using Galaxy which is a bit similar to C.
By saying you wouldn't spend 2.99$ for DotA... well I bet thousands of players would. That game created several hundred hours of gameplay which is like unreachable with most modern 50-60$ FPS for example.

Agreed. I know I would, and I also know that I would buy some other good maps if they were charged for (like pudge wars, some RPGs etc)
 
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Everyone here knows they're using Galaxy which is a bit similar to C.
By saying you wouldn't spend 2.99$ for DotA... well I bet thousands of players would. That game created several hundred hours of gameplay which is like unreachable with most modern 50-60$ FPS for example.

Not to mention 100 thousand dollar prize tournaments and a retarded DJ that makes up a techno song for it...
 
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I can't imagine paying for just one map, but I can imagine paying for a good campaign or conversion.
 
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I really hope DotA ends up not being free. That way, I have no chance of accidentally joining a DotA game, I can easily filter DotA games out, and I have an excuse when someone wants to play a DotA game with me; "Oh, I have no money, sorry man".
 
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I would not buy maps... would buy a game, but a maps from a game, no thanks... ccc
if I woul be force to buy a map to play a game actually i will throw that game in the trash.

Like if you are a dota player you have to buy dota map. coz everyone is playing dota.
 
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He said a better map than DotA. Read quotes for context in the future.

IceFrog is in for the money, a.k.a Sc2 dota. U have a problem with my statement?

Wrong idea, anybody could make a good map for free, but a small company or group can make an excellent map for a small price.

Reason: Funded, profit, teams, and better connection with blizzard.

He really is in for the money and maybe other mapmakers as well who right now are already organizing to groups.
 

TKF

TKF

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We don't know for sure that Dota will dominate the Sc2 custom games. You see the warcraft III is a adventural game, while starcraft II contains high tech stuff and more modern like maps will be easier to make. Well dota means defender of the ancients. What ancients do we have in sc2? Maybe we'll have a dota/battle tanks like map in sc2? Xel'Naga and bobbo the ancient terran?


I'm not entirely sure if dota will dominate the same way as it does in wc3.
 
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We don't know for sure that Dota will dominate the Sc2 custom games. You see the warcraft III is a adventural game, while starcraft II contains high tech stuff and more modern like maps will be easier to make. Well dota means defender of the ancients. What ancients do we have in sc2? Maybe we'll have a dota/battle tanks like map in sc2? Xel'Naga and bobbo the ancient terran?


I'm not entirely sure if dota will dominate the same way as it does in wc3.

I know for sure what you guys will have is a very awesome Sc2 map named GaC.
 
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This annoys me alot, first, I hate microtransactions, second, even if it's optional, I don't want to "buy" a map. It would ruin the experience of sc2 for me. I hope authors won't put a price on their maps, the only point I see in this is advertising (like, guys from an indie gaming company put some games of theirs into maps; it's the only acceptable thing). And I can say that chicken invaders-like game is exquisite, I mean what makes a map better than fun? Isn't that the sole purpose of games? I sincerely enjoy "fun" maps (I mean any map that is fun) than hardly worked on but boring maps.
 
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Warcraft III never killed Starcraft's battle.net player community. Starcraft II and Warcraft III will both be enjoyed equally. Doesn't matter if you can sell your maps or not.
 
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Companies are designed primarily to profit.
No, they are designed primarily to produce some product or execute some service. If their prime directive were to simply make money, we would have more crime. It just so happens that people will pay money for products or services. Some companies get confused and, "Think of how much money we could make!" Companies get spite and eventually run into the ground thinking like that.
That will be impossible, bnet 2.0 cannot be hacked. Its like trying to hack steam.
Doesn't Steam cost money, making hacking attempts costly?
Dreadnought[dA];1297232 said:
Try hacking air.
Like lifting literally tons of solid material into the air, with no connection to the ground?

Individual computers can be secure, but the nature of a network of computers makes network security impossible. Making an "unhackable" protocol is like trying to stop music from being copied ad infinitum once people get their hands on it. It is logically impossible.
I really hope DotA ends up not being free. That way, I have no chance of accidentally joining a DotA game, I can easily filter DotA games out, and I have an excuse when someone wants to play a DotA game with me; "Oh, I have no money, sorry man".
:D
 
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No, they are designed primarily to produce some product or execute some service. If their prime directive were to simply make money, we would have more crime. It just so happens that people will pay money for products or services. Some companies get confused and, "Think of how much money we could make!" Companies get spite and eventually run into the ground thinking like that.

Doesn't Steam cost money, making hacking attempts costly?

Like lifting literally tons of solid material into the air, with no connection to the ground?

Individual computers can be secure, but the nature of a network of computers makes network security impossible. Making an "unhackable" protocol is like trying to stop music from being copied ad infinitum once people get their hands on it. It is logically impossible.

:D

Well Steam uses activation system through its interface and tagged to your account, which means that in order to bypass that system, you will have to hack into their server to create a separate pvpgn. Unless, you create a duplicate steam, however that doesn't work because all the games associated with steam have some sort of a built in protection also, thereby you will also have to crack and mod the game's internal engine itself.

So, would a hacker hack this kinda system? No.
 
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If they made this a real deal, like a full set of Blizzard employees to monitor it 24/7 to remove fraud maps etc etc, then I wouldn't mind a purchasing maps thing. However, the prices would have to remain low - say... between $.10 and $1.00?

I don't see why they wouldn't just install a credit system and have an auction-house-like system where you can buy 1000 credits for $5 or something; people can post their maps on the auction house for x credits (with a limit of like 200 credits). I know this is an idea from most of the Japanese F2P MMO games that are invading the internet, but I would prefer a system like this if maps are to be purchased.

I guess, in the end, I am neutral towards the idea of selling maps. It has pros and cons.
 
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So, youre thinking of it like of credits which you can buy?
Interesting. In that way it looks way better, however it is still the same - corrupt.

It can be corrupt in some ways - but I think a credit system could work for more than just maps.

Icons, skins, models*, advanced systems (like an entire new physics engine or something) etc could be used in an auction-house-like credits system. Models will end up needing more attention to match the newer, polished Starcraft 2 environment and will most likely take longer to be created. I know in retrospec no one wants to purchase these things, but I know they would want to be rewarded for spending their time to create them :p

Perhaps money could be out of the question?

What about a credit system that doesn't depend on money? I don't know how it would work, maybe base it on achievements and submitting resources for people to download. Not sure, but it would be interesting to have a Blizzard-ran system where people can upload modding material. Comments please! Share your ideas!
 
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I'll bet what they do is keep a database of who has paid for what map, and you must be online to play these maps (in multiplayer at least). If you haven't paid for it, the map won't load.

If someone uses a tool to make a free version of the map, they just might get their CD key banned. When money is involved, heads roll (along the ground).
 
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maybe they make something like: pay 1 buck and download 3 maps you want (then i actually would buy some that are really good) , or maybe blizzard just wants some big companies to work in sc2? i mean in that 1 year they would make a really badass sc2 map they could make their own game and get more money
 
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Fussiler1, those are trufax.

I'm seeing games hosted today on Battle.Net 2.0 like this.
You find a map, listed by MAP NAME, not game name.
You then attempt to enter the lobby. This can end many ways.
- If you have the map, you'll enter the lobby.
- If you don't have the map but it's free, you'll download it.
- If you don't have the map and it's premium, you'll be asked if you want to purchase it. Say yes and you'll download it.
Upon the finish of the download, you'll automatically enter the game lobby.
There's also a little tab up top by the StarCraft II logo that shows map progress and a cancel download button.
Hover over it for the map name, a preview, who it's made by, the cost, and the size of the map.
Do note there is an icon next to the game options that tells you if you've got the map or not.
Red arrow means you don't have it and cannot download it.
Yellow arrow means you don't have it but you can download it.
Green arrow means you have it.
Tagging a little money sign next to it will tell you that it's premium.

Just some tidbits about custom games...
It looks like you don't need to forward any ports to host! Yaaay! :D
You can also promote players to the game host and they gain control, as if they hosted it from the beginning.
'tis da shiz.
 
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