- Joined
- Mar 6, 2017
- Messages
- 190
idk, I run the script and I cant see the tool appear and I thought it wasnt supported, sorry
Brooo this brings to me a lot of memories and nostalgia feeling, this was probably the 1st model that I downloadedback in 2009 ( yes, that long ago) I created this fellow:
View attachment 387586
So I'm trying to redo this guy with the knowledge I gained the last 10 years looking to the methods nowadays, still aiming to use it with my mdx 800 exporter tho
so here is a wip for the sword: ZBrush sculpt
View attachment 387587
this is how it looks in substance painter using pbr materials, this is also probably how it will look in reforged
and I used it to bake the different maps
View attachment 387588
and this is how it looks in wc3 mdx 800 ( just one tga texture)
View attachment 387589
new updates soon(ish)
T.
Why don't you use the reforged tools, those have been released :/Hi, brother, Can you take a look at the last question?
thank you, I just like war3. reforged model cannot work in war3 and Can you tell me how you solved the problem?(I try to use bones, but It has the same problem)Why don't you use the reforged tools, those have been released :/
Never mind, there are some problems with your model, the bones are not bones, but dummies, not supported as proper bones by my script.
--> now it does![]()
Oh, I did not fix this in the WAR3 tools only in reforgedthank you, I just like war3. reforged model cannot work in war3 and Can you tell me how you solved the problem?(I try to use bones, but It has the same problem)
Well I know, Thank you! If you have time, please fix itOh, I did not fix this in the WAR3 tools only in reforged
that model has way to many polys for a unit from the old engine
You did not take the last script...I still failed. I don't know what I did wrong. I replaced the script file and tried to export it, but it was still the same error
Anyway, thank you for answering my question
yes... it is in CHinese, turn the Language to english and retry
All you need to do is select the model, apply the Unwrap UVW to the editable mesh and collapse it again, this happens to a lot of custom imported modelsHi, If you have time, please look at this question, thank you(PS: The attachment is above)