animation

  1. Cheshire

    [Solved] attack animation - doesn't match sound

    hey, I'm having this issue with a custom model that the attack animation happens way before you hear the attack sound. how can I fix this? are there fields in the OE that deal with this, or would it help to switch the model onto a different base unit? thanks!
  2. Cheshire

    [Solved] unwanted channeling animation from raise dead

    hey there, I created a hero spell based on raise dead. everything works smoothly, but for some reason the caster keeps playing it's "spell" animation in a loop until it is issued a new order. I thought maybe changing the spell to be based on the item version would help, but it still happened. I...
  3. Henry_AC

    [Spell] Helps with model animations, to use on a specific spell

    Hello everyone! I use this model Mal'Ganis the Eternal One and I was trying to use the Berserk spell and by activating the spell I want you to use the following animations: -Slam Attack, Slam Attack 2, Slam Attack 3-. In Art-Animation Names, I wrote the following: attack, slam, 2, 3. But it...
  4. Macadamia

    [Solved] SetDestructableAnimationSpeed whoes !!! (Workaround found)

    Hello everyone ! For those who read my previous posts, it seems I can't get things to work as intended since I have tried to implement my "Torrefaction" custom spell. Don't get me wrong, it is actually working, and when the Balls or Flying Balls are roasting, the countdown progress bar I added...
  5. FSK

    How to activate a stand alterante animation?

    I tried putting 'stand alternate' in the string field for the 'Art--Required Animation Names' attribute for the object of interest (whose model has a 'stand alternate' animation I want to activate). Thanks.
  6. Macadamia

    [Solved] BlzPlaySpecialEffectWithTimeScale ?

    Hello everyone ! As some might have read recently, I made a custom spell that changes my attacking creeps (Balls) into "Roasting" versions. As I could not transform the unit properly with changing animation as the portrait did not change (even with Chaos or other metamorphosis spells, I opted...
  7. Dispatcher

    Building Birth Animation

    Hello guys is there a way to change a birth animation of a building to a Teleport animation like the scroll of home town teleportation item? Do i have to use tools like Matrix Eater? If so can anyone pls tell me how to?
  8. Dispatcher

    Help With Tree Animation

    Can anyone pls fix this tree Crannies Snow/y and Winter And this tree Crannies Summer and Fall To be just a normal tree I don't want the rock part behind those trees i just want the trees so can anyone pls edit that and i also want the trees to have a proper animation of a normal tree as in the...
  9. Dispatcher

    Unit Talk Portrait

    How do i make a talk animation on a unit portrait when the unit talks?
  10. Cheshire

    [Spell] adding spell animation before effect, progress bar

    hey, this should be super simple but I can't get it to work. I'm trying to make a spell thats like charm but on buildings, and only comes into effect and changes the ownership of the building after a minute of channeling. the ability itself was easy to setup based on charm, but i can't figure...
  11. master Gul'dan

    Animation edit

    Please change attack -1 animation to spell and change spell animation to attack -1. Thanks.
  12. Tom_Almighty1

    Disable Ability Animations

    Guys is there a way to disable ability animations? Like how Windwalk or Beserk does, no animation. I am using 1.31.
  13. deepstrasz

    (SOLVED) Two headed unit (=+1 head import) and water doodad animation slow - please

    So I tried to import and fuse a head from one WoW model to another with little success. I need the imported head to act somewhat in tandem with the original one like how the two headed ogres act. The issue is it looks weird and the head acts as if it weren't attached because of its animations...
  14. urachi

    Reforged Doodad (Wall Door) Opening Animation

    Any idea on how to make the model: Wall Door (Tilesets: Cityscape, Dalaran, Dalaran ruins), that comes along with the new castle wall models, have an <open door> animation trigger? My guess would be that there is no animation yet and you'd have to make one by yourself via the model editor.
  15. Bain_Rebirth

    Animating in Blender

    After following Fingolfin's guide which includes a link to an MDL exporter for Blender, I only have one problem: exporting a model with animations quite frankly doesn't work. Is there a way to properly animate in Blender for Warcraft III models? If not, what are my alternatives? Can I import a...
  16. InsaneMonster

    [General] Tree animation missing in-game

    Hi everyone, I was playing around in the World Editor and noticed trees animations are actually there and showed up both inside model preview and when placed on the terrain itself. However, there is no way that I've found to make them play such animations in game. I am dumb or it's somehow bugged?
  17. TastyBamboo

    Animating a Texture (like blinking eyes)

    How do you animate a texture like blinking eyes on a model? Specifically, I have a model that I convert in Blender from an SMD to a MDL. I add the regular animations and textures and tags. It looks okay. But how do I animate something consistently looping like flickering fire or blinking eyes...
  18. Diegoit

    Show/Hide model parts in X anims

    Hello ppl, im here today to see if some1 could pls tell me how can i do this. Show/Hide model parts in X anims Example: Peasants gold bags, they r just showed if the Peasant is tagged as Gold Help pls
  19. venger07

    Devil Wings Animation

    Hi there! It's been a while since I posted a request here in Hive and I wish someone could help me with adding animation on this model. It would be really cool to have this model animated similar to the game in MU. Any help would be very much appreciated! THANKS IN ADVANCE!
  20. DanmakuUmineko

    [General] Dummies using models with no animation names have become invisible

    It's as the title says. I'm making a map, and I've used a dummy with the locust ability and given to them the model of the death animation for naga buildings (the water splash). I've made an ability that creates this dummy, and they weird thing is that it worked. It used to work. The model was...
  21. The Grumpy Hobbit

    Current modelling meta

    Hello there Hive community. I have returned after a long time back to modelling and wanted to ask you what programs do you use for texturing, because Magos World Editor does not work anymore with the 1.3 patch file storage pattern and in which program do you animate models? I currently use...
  22. SirTeddyIII

    [General] Can I use a building construction animation for a mine unit model?

    I would like to use the night elf building construction model for a disease cloud based land mine spell. If I set the mine unit's model equal to tree of life for example, it will play the birthing animation for the length of the animation before turning into the finished structure model...
  23. Thiiago

    Gryphon Rider grounded

    Can someone add to an Stand and Walk animation from wolf (timber wolf.. spirit wolf.. any wolf...) on Gryphon Rider ? ps: don't need delete the normal flying stand / walk animations of gryphon rider.
  24. Yours Truly

    Walking animation problem

    So I made an edit of a model where he uses an axe instead of a ball and chain. The walk animation does not suit the axe, because it appears as if he's using it as a cane. I wanted to make it look like he's dragging the axe, but I'm very bad at it and the result is very jittery. I'm hoping...
  25. master Gul'dan

    Talk animation

    Hey Please add original wc3 blood elf worker talk animations to ujimasa hojo blood elf and high elf worker. Model link: Worker (Elf) and Derivatives
  26. Yours Truly

    [SOLVED] Add a death animation to this model.

    Hey. I need this aura model to have a death animation. Right now, it stays visible even after it dies/destroyed. Help will be greatly appreciated. ( The model creator, Daelin, has not been online for over a year. )
  27. Peach Schnapps

    Add animations to tree request (please!)

    I tried myself and I somehow just ended up changing the model to the other tree as well? o.O This tree is breathtaking and I think everyone on Hive could benefit from this as well! Not sure if you need and MDL or MDX so here's both lol!
  28. deepstrasz

    (SOLVED) Wall End Lantern fire off request + gate doors direction switch

    Hey, sorry for the trouble. Is there a way to make gates open their doors in the other direction than in the game's default which is facing south? I assume the models have to be rotated in a model editor somehow? For the second request, there's this structure doodad which doesn't have any fire...
  29. Uncle

    [Solved] Playing specific animations for Special Effects

    Is there a way to choose a specific animation to play for special effects? Like play Attack - 1 or Attack - 2. I know you can do this using Animation Index for units. Edit: BlzPlaySpecialEffect(SpecialEffectName, ConvertAnimType(19)) This works for Special Effects.
  30. Martinez

    (model animations) Adding a animation to the model

    Hello, I create a model of a worker for my project and he will wear different materials would like to add new animations for this purpose, on his which it will carry them So I have a question for you how to do it to change the model visible on the animation, on something else? How to add a...
  31. HerrDave

    Shoulder Warping/Twisting

    I'm having tremendous problems attaching the arm of my zombie to the torso. T-Virus Zombies The problem I'm encountering is, every time I attach the arm, the shoulder warps in animations requiring the arm to be extended forwards. One person suggested I use the same trick WoW uses, but I...
  32. DennisH

    How to Create a normal IK Bone Rig in 3ds max 2016 for warcraft 3

    Hey guys, my tutorial how to create a IK Rig for a character with 3ds Max 2016. I used the Tutorial from blinky boy and translated it for 2016 with many tests. Soon i will release another tutorial, how to skin the model. for any questions, you can join my discord group Join the Warcraft 3...
  33. Niels

    Need help (animation)

    Hi all. here I want to know how to import animations because I'm very confused. I want to import archery animations into this model and teach me the steps. Thanks for advance
  34. HerrDave

    No animation blending in-game?

    Salutations! In my map, some of my units are experiencing a strange animation hiccup/bug while others aren't. Problem Animations are snapping from one to the next without transitional blend frames. Description As soon as an animation ends, the unit will instantly snap to the next animation...
  35. Uncle

    [Solved] Animation problems with Locust units (Mountain King Alternate Animation)

    I was having issues with changing the Mountain King to it's alternate Avatar animation while it had the Locust ability and making it play the alternate animations. EDIT: Solved, the indexes for the alternate Mountain King animations start at 13. I was using the non-alternate ones and that was...
  36. loktar

    Ingame Importless Model Viewer (map)

    Edit: A new version with more features can be found here. I modified Gekigengar's Epic Animation Viewer so it can load models without importing them to the map, or even opening the World Editor at all, by loading them as Effects. I also removed the "grid" and replaced it with a simple black...
  37. lolz

    Animation Transition and Bone Glitch

    Hello guys, i have 2 models with little issues: 1.The Nightelf Demonhunter from wow has some weird bug with her attack animations (somebody told me the Transition is too fast). I linked the files from here cuz a picture itself doesnt realy shows it. 2.A dwarf monk from wow is fine, escept...
  38. chongoyuto

    Animation of a Skill in an Enemy

    Hello, I am new in this forum and hope that they help me to solve a problem. The point is that I want to achieve that the enemy reproduces an animation on having been affected by a skill or buff. Example Paladin uses " Ties you air " in a Hero, this hero reproduces the animation "Walk". I hope...
  39. Woodenplank

    Forcing unit animation

    Hi Hive I'm making a sort of "motion blur" movement speed ability, and it almost works perfectly. The trigger gives some movement speed abilities and such to the caster, but it also does a loop every 0.20 seconds which creates a transparent clone of the Hero. The clone starts with 60%...
  40. ₩OLF

    Removing flag from Blademaster.

    Hi, I'm creating now a rpg map and can you show me what i must do to remove flag and stick from blademaster? I want a tutorial, not ready model, because i use this for some other models. Ps. If you can show me what i must do to add defend animation. Pps. Can be links.
  41. HerrDave

    Flickering geoset animation colours

    In order to make a proper book-esq Saruman, I need his robe to fade from colour-to-colour. So I sat down with Magos' Model Editor, took a geoset to experiment with and got to work. In theory, this should make for a smooth and seamless colour fade from blue to green to red and back. This is...
  42. Diegoit

    [General] Change skin ingame?

    Is that possible? Maybe as an ALTERNATE anim in the same mode?
  43. deepstrasz

    Rooted Corrupted Ancients attack animation bug

    I've just had enough of it. Would someone please fix it? The original game had it and it was never fixed. I'm referring to all Rooted Corrupted Ancient buildings. They suffer from the same issue.
  44. Tom_Almighty1

    Animation Problems.

    Guys I created a model through Milkshape 3D and tried animating in in MDLVIS, everything seems fine. 1 stand animation from 100-3000 key frames. The problem is whenever I open the model in Magos Model Editor and World Editor it always twitches a few areas for some reason. I am new to animating...
  45. Donnerkoettel

    Move Unit instantly from A - B walking Animated

    Hi guys. This time i want to move a unit from one area to another area instantly to break through the limit of max speed (522). I have ofcourse tried the surch function and google but the thing is instead of google those forum-searchings dont give me any usefull output. Google on the otherhand...
  46. Crusad3r91

    Add animation + texture swap (UV edit)

    Greetings everyone, I've been attempting to modify Himperion's Black Sun Assassin (Elven Assassins - permission to edit shown below) by adding the Warden's Spell Slam animation and swapping the face texture with Textures\HeroRanger.blp with no success. Adding the animation results in her cape's...
  47. Fauhyde

    How do I go about animating this with WC3 Animations

    Ok. So on the next step on my journey, I have this model I want to animate it with Demonhunter model movements. How do I go about doing that? The only animation software I have atm is blender, I'd imagine it would be simple if I could just link key points to the model. There has to be an easier...
  48. Tom_Almighty1

    Add Floating Stand animation to this mode (Villager 40 animations)

    Hi guys I'm currently creating a multiplayer RPG map similar to MU Online which you can have WINGS so I was wondering if someone could add at least 1 stand floating and 1 walk floating animation to this model. Villager It is that villager 40 animations, the author is .KC but he was last seen...
  49. Shooterman56

    Mountain Giant Animation Trigger

    Hi all, I am using the mountain giant model for a map I am working on, this unit has an animation called 'eattree' where it grabs a tree from the ground. The tree that the unit is pulling up is not textured however. Here is the trigger I am using. Events: Time - Every 2.00 seconds of game time...
  50. SNIper of DARKness

    Death and Build animation

    Haey there, If any of you gentlemen or ladies would have the time to give this wonderful Roman Estate some build and death animations I would personally thank you utilising this website as the platform. Roman Villa Olof has since retired and is yet to be seen since May of 2017, so I don't...
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