Ok, here is my entry.
"Convert Faith"
~Zwan
This is quite a stacked ability, my friend! But it also has major faults:
-You get control of a mass amount of enemy units, severely unbalancing a game.
-Further throwing off the balance, these new units can attack 2 times as fast, mowing down any remaining enemy units.
-In game, you would get control of these units and ALSO get control of how much food they cost--meaning if it was too much your upkeep would go up, and you may not be able to make any more units if you max it out until the spell was over.
-The special effect of Conversion appears over enemy Heroes as well, though it does not convert them (thank God or this would be unbelievably stacked :emote_razz: )
This is a neat looking and super powerful ability, but I think it definitely needs some work.
SMITE
Calls the power of God to resurrect fallen warriors and heal living ones.
This is a very flashy ability to submit, Jac. It is a really cool looking one too, though. I really like how the effects make a cross, but I am wondering (I tested it but still cannot tell because too much is going on in the map) does the ability only heal/revive within the cross? Or a circular area of effect? If it is only in the cross that is a somewhat awkward AoE. Good job though.
There, my Spell's ready, Holy Redemption (Yes, I could have come up whith something more original :emote_razz: ).
This isn't actually that flashy, Mephisto, aside from the very end. I don't see a problem with it being accepted. The thing is though, it's not the most well thought out spell here (for a few reasons).
1. It heals EVERY unit in the map owned by the casting Player for each level. (The spell says that the distance varies of the units that get healed)
2. I also notice that you create a "4 Dummy" unit which I'm assuming is a standard Dummy unit, but it never does anything and is never used- unless I am missing something- so these dummy units are POINTLESS and just taking up triggers.
3. I do not think that your special effects are properly destroyed. When you create 4 effects, and then destroy (last created special effect) four times, I think that it is only destroying the very last created special effect, and not the other 3 before it. If true, this spells leaks bad.
Continue to work on it? That's all I can say.