- Joined
- Sep 24, 2017
- Messages
- 150
It's good to see a new map from you, always a treat. Upon opening the map I immediately thought it's made for FFA (just by the general layout). It wouldn't probably be very playable in a 4-way or the very rare 6-way with the ammount of gold and xp on this map. But this map isn't made for FFA, you make it clear in the desc that it's meant to be played as 1v1 and 2v2.
I'm rather unsure about certain aspects, you haven't specified ally/enemy priorities so there's the possibility of a close spawn much like on TR which could cause problems for 1v1. Furthermore the placement of the mid GMs could create an advantage for one team in 2v2 if both teams spawn opposite to each other. The outer rim is an interesting idea, feels like a lot of empty place in the parts behind the bases but it could be overburdening if you added more stuff there. The unguarded market isn't any new thing under the sun, we've seen it work on Meerel's Black Market, except here it shares it's position with the tavern. Also, is there a reason behind not having lvl2 perm on the map? Like some marketplace machinations or smth?
In conclusion, the map seems to me to be mostly suited for 2v2 but some of the aspects of the map might create imbalances in this mode.
Don't forget to add critters. This sentence should by now become my signature
And care for wisp spots.
I'm rather unsure about certain aspects, you haven't specified ally/enemy priorities so there's the possibility of a close spawn much like on TR which could cause problems for 1v1. Furthermore the placement of the mid GMs could create an advantage for one team in 2v2 if both teams spawn opposite to each other. The outer rim is an interesting idea, feels like a lot of empty place in the parts behind the bases but it could be overburdening if you added more stuff there. The unguarded market isn't any new thing under the sun, we've seen it work on Meerel's Black Market, except here it shares it's position with the tavern. Also, is there a reason behind not having lvl2 perm on the map? Like some marketplace machinations or smth?
In conclusion, the map seems to me to be mostly suited for 2v2 but some of the aspects of the map might create imbalances in this mode.
Don't forget to add critters. This sentence should by now become my signature
And care for wisp spots.