Systems
- DamageEvent system has been totally modified and optimized. Greatly reduces the processing required upon each damage event as well as fixes the order of events for +/- damage mods. This should also resolve some issues with death events and recycling events
- Modified the max number of timers to a much lower number. While it shouldn't effect anything, no reason for the number to be so high.
- Optimized a few things with damage events and making better use of In-lining variables
Bosses
- Boss debuffs properly stack once again
- Several issues were resolved in the Muarki fight as well as improved balance
- Altered a few mechanics to some of the abilities with Muarki
- Fixed some possible leaks with Serpent and Nether Wards in the Muarki fight
- Muarki VX mode epics are now active
Cleric
- Adjusted his talents to not have 4 levels which exceeds the save system's limit currently. (This is what is screwing up on loads)
curi's list
moved Scared of the Dark ring reward to shamanistic magic quest
there is now a -inv command. use this if your mana goes below 0 for taking off gear.
type -check [password] to see if you typed it in correctly
new command -totals (shows total damage/heals since last -rm)
new command -showheaven (for debugging)
fixed buffs not stacking
imp dark blast is now 15% duration increase
shadow bind now can only stack 5 times and some values tweaked
IP, BD, WC +dmg slightly nerfed
block and dodge caps from 60/60 to 75/50
block now prevents 40% damage on warr (from 30) and ck now 40 (from 37) when fully talented
mindblade, cleanse, curse dmg raised
avoidance to 9/18 from 10/20
hybrids now use 60% of each crit type instead of 50% of each
nerfed MoR mana leech (note: it displayed rounded numbers but actually adds fractions)
fixed bug with Unholy Embrace
fixed bug with improved Time Strike
fixed bug with improved hasten
fixed watery bubble and time strike tooltips
Time Strike now has 3 hits base (from 5)
Changed Time Strike graphics to look cooler (more black tinted)
Balance Changes to Muarki
Changed elixir pricing and availability
Fixed bugs with which heals cleric's IP and DP can boost. Also any heal that's a percentage of a heal that could crit, now cannot crit (no double crits).
Holy fire now displays the heal per tick in the multiboard for the HoT
reduced armor break dmg reduction to 7/14 from 10/20
emp curse now amplifies dmg 10% on enemies instead of yourself
moved 4th point out of cleric sp talent, added it as third point for emp angel
fixed damage bonus bugs with fireform, armor break, emp curse
fixed karnos enchanted drops (can no longer drop hp shoulders)
several substat tweaks (see tooltips)
some item formula balance adjustments
added 0.6 hp per item level to all leather epics and enchanteds
added 1 hp per item level to all chain epics and enchanteds
fixed bug with displayed damage to karav phase 1 enemies
fixed some bugs with damage events
fixed math with bonus and reduced damage
swap bags bug fixed
buffed arcane disruption and meteor damage
fixed karavnos damage reduction
fixed unstable power to do 15/30 damage boost instead of 0/15
improved muarki balance
nerfed bladestorm damage