Can finally get around to finishing this. Added new comments to previous posts.
Warlock training is for Witch Doctor.
Level 6:
No SFX for the ogre transformation, they just pop into existence. Also, Ogre-Mages (not to mention the Altar of Storms) were already present in earlier levels.
Ballistae are still called Glaive Throwers.
Again with the simultaneous attack waves.
Mana Ward tooltip has no name.
Several ranger responses happen in the wrong order.
Animate Dead would be a lot more useful as an ultimate. Maybe replace it with a better Raise Dead.
WHY WOULD YOU GIVE THEM CHARM
If sorceresses have Control Magic, it doesn't show in the caster tooltip.
Goblin Lab should be located closer to the base.
Well that was anticlimactic. He doesn't even give an explanation for why the ritual failed?
Level 7:
Now this one was a lot better, even if there are sometimes simultaneous attack waves. Mostly because there's an actually competent ally this time around.
Reinforcement bases shouldn't be blocked off before they teleport in.
Super Mage's spells seems a bit excessive (also needs a better name).
Palace Gate has no name.
Level 8:
Annnd we're back to "fuck you for playing". Both bases attack simultaneously, know exactly where you are, get two healing spells, get to build zeppelins...
Intro cutscene:
* Gul'dan should be bigger than the necrolyte next to him.
* Gul'dan's shamans should have a different name and model/skin.
One of the heroes should have a healing ability and/or a disruption spell.
Spirit Lodge and Bestiary, as well as armor and damage upgrades don't have tooltips on this level.
Sidequest doesn't give Goblin mercs?
Enemies get Healing Wave AND Healing Ward, before you can even build a Spirit Lodge. Hell, they get casters before you even get a base up and running. On Normal.
It wasn't enough that the Succubus summon gets Life Drain and Shadow Strike, the Shadow Strike can hit ships?!?
Level 9:
The map isn't in the campaign menu after beating level 8.
No healer at the start?
The doors Maim goes through should be open, why would he close them behind him?
Maybe give Maim Wind Walk instead of Mirror Image, it'd make more sense given that he goes through rooms of enemies.
Rescuable Raiders use the Twilight's Hammer clan model. Similarly, why are Berserkers rescuable?
Not much point in putting a rune that increases armor if the ogre behind it just debuffs you.
Ulruk's "I dedicate etc." line doesn't play. When he says "Thunder!", the subtitle is "Lightning!"
Naga sorceress' lines and subtitles are mismatched, and sometimes the line doesn't play at all.
There's an elevator that doesn't go up in one room, was it meant to do something?
End fight:
* You should meet Maim before the bossfight so you can rearrange his items.
* Kenuoshen starts saying his lines, but they're cut off immediately after. Also needs a better name.
* The next wave should spawn after you've beaten the current wave, not its boss.
* Enemies should not have Finger of Death, it's hard enough keeping your units alive without their corpses disappearing.
Can't say I like the way the ending goes, since Gul'dan was supposed to be dead instead of just wounded enough to leave. Maybe put the voiced cutscene first, then Gul'dan getting killed by the Dreadlord, Maim and Rend reuniting, and then the orcs chopping Gul'dan's head off.
Epilogue: No final battle?