Moderator
M
Moderator
14:28, 13th Aug 2010
ap0calypse: Approved
ap0calypse: Approved
(2 ratings)
Current Version
->v.1.13d
- 3 New Commands Added
-- -Ping Resource - Pings all Resource Points
-- -List -Creates a Lists how many Farms, Shipyards, and Resource you have
-- -Help -Quick Start help guide for noobs
- Bosses start off Invulnerable to prevent noob ganking
- Truesight has been added to Caer Portalis
- Neutral Hostile Troops upgrade over time
- Town Guards and Man-at-Arms names have been switched around
- Added a Call to Arms ability to Assembly Halls and greater Town Halls
- Increased Healing Wave Cooldown
->v.1.13c
- Lieutenants and Captains
- All Heroes now have Custom Abilities
- Balance Heroes a bit
- Removed Shield Wall from Pirates and added Spoils of War
- Buffed Gates
-- Placed Hero Gates infront of Hero Camps
-- Increased Hero Gate HP to 4000
-- Increased normal gate HP to 1000
- Blink now requires Level 1 Military Tactics
- Implement Veterancy for Spec Units.
- Super Boss Kilgore Trout is now in, go find him!
- New Anti-Over Spawn trigger
->v.1.13b
- Added 8 New Units and Bosses
-- Kain Lynch
--- Dragoons
-- Desch the Hood
--- Renegades
-- Deadeye Wil
--- Marksmen
-- Strider
--- Rangers
-- Colonel Sharpe
--- Musketeers
-- Revan the Redeemer
--- Paladins
-- Nightshade
--- Assassins
-- Captain Blood
--- Pirates
- Veterancy
-- All Main Unit Types (Spearman, Infantry, Cavalry, and Archers) now have 3 Veteran Tiers; Normal, Expert, and Veteran.
-- Veterancy increase HP, Armor, and Damage
- Tweaked Spawn and Food levels to reduce Lag
- Changed Citadel and City Keep armor type to take reduced damage from all.
->v.1.12
- Increased Siege Unit Upgrade Costs
- Fix Camera Commands for Brown and Dark Green
- Added Map Preview Pic (Bors you have failed me T_T)
- Decreased Unit Collision size
- Central Island bosses moved beside the Citadel
- Archers can finally attack Air (Phoenix can finally be killed)
->v.1.11
- Added 4 new Siege Weapons
-- Large AoE attack Demolisher
-- DoT attack Meat Weagon
-- Close-range High-Damage Ram
-- Long-range Glaive Thrower
- Added 4 new Game Modes
-- The Four Corners (Forces are Allied)
-- Sister Cities (Permanent allied town)
-- The Shattering (Normal Play)
-- Lady Luck (Free for All)
- Added Camera Commands
- Added Neutral Commands
- Increased Blink range for Army Manager
->v.1.10b
- Fixed the Army Manager problem (another fault due to me moving too fast.)
->v.1.10a
- Fixed a Spawn issue (Left out a zero in a spawn trigger, causing a gamebreaking imbalance.)
->v.1.10
- Added Encampments
- Worked on the Spawn System some more; should be working fine now
- Added Army Manager; General's Tool for easier army mass movement
- Fixed previous version bugs
->v.1.09
- Lowered food cost of Frigates to 3
- Increased food cost of Transport Ships to 2
- Increase food cost of Engineers to 2
- Removed food cost of all Heroes
- Worked on the Spawn system some more
- Added trigger to remove all excess units (all units that contribute to a food used of over 200); doesn't affect Ships, Heroes, Engineers, and Siege Weapons.
Previous Versions are not shown to reduce scrolling.
As i see it really somewhat inspire you....
btw got a problem...
I attacked resources and farms to support my whole army to launch an attack against the enemy, BUT when i attacked a rebel or somewhat neutral hostile village, they surprise me with a Village full of soldiers...
How to Fix(Options):
1. Remove the spawn system and create some new systems that could make your map unique. ex. A New/Unique War System or other system that fits your game...
2. Trigger that will stop the Spawning of units when you reach the food cap.
3. Do #1 and remove the food cap for a Massive full scale war.
4. Spawn system that limits one city or encampment to spawn units. ex. You can see examples in Risk Maps(When you capture a whole region)
Problems, Suggestions:
1. It lags too much in later game... Do you use Variables for all that Unit Groups???
2. I keep using the same units in the game. I suggest that if i upgrade my building, it could spawn more powerful units...
e.g. Barracks= Tier 1 unit: Swordman
Legionnary Barracks: Tier 2: Legionnary Cohorts
Urban Barracks: Tier 3: Urban Cohorts
Something like that so i will not always use the same units in the whole game... If there is a unit upgrade(i dont mean unit equipment upgrade that could be researched somewhere) like i write above, pls. tell me how to upgrade my units so i dont use the same units again and again...
3. Large scale of models, make it smaller, it freaks me out whenever i see units that "almost" as big as a market or a house.
4. Too many trees and the terrain has only one tileset, i think. Make some points in map Forest, Mountainous, Valleys, Deserts, and others. Don't just create terrain that has one tileset, make variations, because i only see a Grassland with full of WC3 Trees. I think you could use models for trees, you can find some tree models here in hive.
5. Use models for the Gates, actually i dont like the Elven Gate of WarCraft, i'm bored of seeing that Gate that i almost quit my game because of that. BUT if you could use it in unique, creative and EPIC way, that could make me play your game almost everyday.
Ok that's all.... i vote for Pending (until improved the things i want to be improved) anyways this is still in BETA so keep improving it....
Well as i scrolled your import list at first i was a bit unsure what to think, as i saw only the Minimappreview.
But after seeing your triggering this mind changed.
Terrain: 3/5 This rating sounds bad, but it is only because there are lots of better Terrains out there, but really for a Terrain without imports, this is quite great.
Triggering: 5/5 Well, some might see this different from me, but i am not good at triggering, so i think you did an excellent job.
Content: 4/5 Manny different Units and hell a fucking lot of Upgrades(i didn't like that this much :/). Good use of space and easy controling of army.(this standart thing was great!)
Game Interface: 2/5 The tooltips looked really borring and didn't apeal to read. Also the modelchoose for some Units was really bad.
Concept: 3/5 I think this gameidea is overused, but you did a really individuell job here.
All in all i think you should keep this map updated.
There is alot of space for imported stuff yet (right now the map only has a filesize of 1.1mb, so don't be to shy )
Total Rating:
3/5 + 5/5 + 4/5 + 2/5 +3/5 = 17/25
17/25 : 5 = 3,4/5
1.Was there any tooltip in particular that could be improved, or was it just overall? And if it tooltips overall, any suggestions on how to improve? And which units should have their models changed?
2.What's wrong with the upgrades? Since you cannot really build an army, the only way to help players with a good deal of macro over players with high micro is to have a decent amount of upgrades. And once you capture about 3 towns, the amount of upgrades really isn't that much anymore.
3.As for the terrain, I really don't think I should be penalized just because I don't use imports :/ Though 1MB is rather small compared to other maps, I prefer having a quick DL time when I host my maps. It makes easier for the people DLing and easier for Hosts to get a FH.
4.Lastly, for the concept, I have to question the idea of a Spawn-Based game being overused. I know of like 3 Spawn-Based games and that's it, those being KingLeopold's Broken Alliance and War of the Lost Kingdom, and Panther-Anthro's Glory of the Horde.
Yea, maybe I am. I have several maps, and one of the things I said to myself when I first got serious about mapping is that I didn't want to be like KingLeopold. I don't mean to offend KingLeopold, in the off chance that he's reading this, but what I mean by being another KingLeopold is that I don't want to make 5 or 6 maps, and have them all be virtual copies of each other. Leopold has like 3 popular maps and 3 not-so popular maps. They all use the same terrain, they all have somewhat the same races/race designs, and they're all more or less spawn-based.
So when I make a map, I want it to fulfill a specific niche. I don't want them to overlap too much. TSK is supposed to be a Spawn-Based map. That's the niche it fulfills. Colony Builders is the Builder map. That's the niche it fulfills. LoC - Rise of Ellesai is the Europa-style map. That's the niche it fulfills. That's pretty much the 3 facets of strategy/diplomacy maps, and I don't really want to see overlapping in that regard.
I value everyone's opinion, but when it conflicts with the core aspect of the map, then I'm not going to follow it. Just the way it is. If I seem serious, sorry, you'll just have to hit me up on MSN or something, I'm a different person on there
Well i didn't mean that you shouldn't be serious with your maps, i meant in person
But i think that's unimportant on hive(but helps you to get more popular)
Btw. I don't want to offend you, but King Leopolds War of the 12 Kingdoms is still a little more fun, don't ask me why, it's just as it is.
But i think you will improve alot over some time
As i see it really somewhat inspire you....
btw got a problem...
I attacked resources and farms to support my whole army to launch an attack against the enemy, BUT when i attacked a rebel or somewhat neutral hostile village, they surprise me with a Village full of soldiers...
How to Fix(Options):
1. Remove the spawn system and create some new systems that could make your map unique. ex. A New/Unique War System or other system that fits your game...
2. Trigger that will stop the Spawning of units when you reach the food cap.
3. Do #1 and remove the food cap for a Massive full scale war.
4. Spawn system that limits one city or encampment to spawn units. ex. You can see examples in Risk Maps(When you capture a whole region)
Problems, Suggestions:
1. It lags too much in later game... Do you use Variables for all that Unit Groups???
2. I keep using the same units in the game. I suggest that if i upgrade my building, it could spawn more powerful units...
e.g. Barracks= Tier 1 unit: Swordman
Legionnary Barracks: Tier 2: Legionnary Cohorts
Urban Barracks: Tier 3: Urban Cohorts
Something like that so i will not always use the same units in the whole game... If there is a unit upgrade(i dont mean unit equipment upgrade that could be researched somewhere) like i write above, pls. tell me how to upgrade my units so i dont use the same units again and again...
3. Large scale of models, make it smaller, it freaks me out whenever i see units that "almost" as big as a market or a house.
4. Too many trees and the terrain has only one tileset, i think. Make some points in map Forest, Mountainous, Valleys, Deserts, and others. Don't just create terrain that has one tileset, make variations, because i only see a Grassland with full of WC3 Trees. I think you could use models for trees, you can find some tree models here in hive.
5. Use models for the Gates, actually i dont like the Elven Gate of WarCraft, i'm bored of seeing that Gate that i almost quit my game because of that. BUT if you could use it in unique, creative and EPIC way, that could make me play your game almost everyday.
Ok that's all.... i vote for Pending (until improved the things i want to be improved) anyways this is still in BETA so keep improving it....
EDIT:
Off-topic: In my 190 posts this is my first very long review(actually this is not a review, it's more on suggestion) for a map...