- Joined
- Feb 6, 2014
- Messages
- 2,466
It would be great if this had some benchmarks.
GetRecycleUnit vs CreateUnit
GetRecycleUnit vs CreateUnit
Updated with that change, and set the dummy owner to Player 13 instead of 15. If I am not mistaken, Player 13 is Neutral Extra. That player can cast both positive and negative buffs on the same target.
function GetRecycledMissile takes real x, real y, @real z@, real facing returns unit
I thought the ability should be removed before we can modify the fly height.
Btw, what do you think about adding delay parameter to RecycleMissile function? So that we can choose to remove the dummy immediately or not.