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Starcraft 2 Modeling, why is it failing?

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No, it takes months to learn all the basics but that is because it has a lot more areas to learn. You can learn the basics of an individual area far faster than WC3 since SC2 makes a lot more sense.

You honestly telling me that special cases are superior to SC2's generic implementation? In SC2 you can make something like Death Bolt and change it to target anything, in WC3 it was stuck healing undead and damaging living.

Yes its the truth, special cases are superior to the "generic implementation" because that's what is being made 90% - or more - of the time.

In addition this "generic implementation" is very poorly designed with bad database algorithms (therefore very long load times) and other stuff.

Only a tiny fraction of those who mod actually have any gumption to make "total conversions" they just want to modify gameplay a little bit.
 
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