Moderator
M
Moderator
14:57, 1st Apr 2016
HappyCockroach:
It's great to have one model of this type at our database. And it looks nice. I have a few recommendations, though:
- The sound work in a campaign screen model is much more important than in a regular one. That's because there's no sounds except the model's ones and the ambient sound set in the config. Consider adding bird sounds, bats, crickets, et cetera. Also, those cannons could really have a sound when shooting. The chain sound when the gate comes down is cool, but add more details even to that, maybe when it hits the ground a sound would come nicely. Also, reduce the volume of that sound if you can, or put it farther from the camera, because it can be confused with the UI sound effect if it's a high volume.
- The omnilights are gleaming every fraction of second. That doesn't look very natural, try to give it a smooth and slow transition.
It does look good and is approvable at the moment, but it would be good if you did the changes. And sorry for giving such a late feedback, I hope you still have the editables.
HappyCockroach:
It's great to have one model of this type at our database. And it looks nice. I have a few recommendations, though:
- The sound work in a campaign screen model is much more important than in a regular one. That's because there's no sounds except the model's ones and the ambient sound set in the config. Consider adding bird sounds, bats, crickets, et cetera. Also, those cannons could really have a sound when shooting. The chain sound when the gate comes down is cool, but add more details even to that, maybe when it hits the ground a sound would come nicely. Also, reduce the volume of that sound if you can, or put it farther from the camera, because it can be confused with the UI sound effect if it's a high volume.
- The omnilights are gleaming every fraction of second. That doesn't look very natural, try to give it a smooth and slow transition.
It does look good and is approvable at the moment, but it would be good if you did the changes. And sorry for giving such a late feedback, I hope you still have the editables.