Ok so, it testing single player not one issue, however in multiplayer has many issues, anyone know fixes?
so First OsKeys
When pressing Any OsKey, that player Desynces
When Pressing K for camera option it pops up UI for every player not the one and then that player that clicke dit crashes
Buttons
So i disabled Oskeys, tested had no issues again, even tested online and didnt have issues to start with
However i got it set to select ur building of time if u own that building for researching faster, when u dont own one it says u dont won one, but if u do own one and click it you desynce
anyone got idea why?
so First OsKeys
JASS:
globals
boolean array WASD_IsKeyDown_L
boolean array WASD_IsKeyDown_K
boolean array WASD_IsKeyDown_O
boolean array WASD_IsKeyDown_I
boolean array WASD_IsKeyDown_1
boolean array WASD_IsKeyDown_2
boolean array WASD_IsKeyDown_3
boolean array WASD_IsKeyDown_4
boolean array WASD_IsKeyDown_5
boolean array WASD_IsKeyDown_6
boolean array WASD_IsKeyDown_0
boolean array WASD_IsKeyDown_8
boolean array WASD_IsKeyDown_9
constant oskeytype WASD_KEY_L = ConvertOsKeyType($4C)
constant oskeytype WASD_KEY_K = ConvertOsKeyType($4B)
constant oskeytype WASD_KEY_O = ConvertOsKeyType($4F)
constant oskeytype WASD_KEY_I = ConvertOsKeyType($49)
constant oskeytype WASD_KEY_1 = ConvertOsKeyType($31)
constant oskeytype WASD_KEY_2 = ConvertOsKeyType($32)
constant oskeytype WASD_KEY_3 = ConvertOsKeyType($33)
constant oskeytype WASD_KEY_4 = ConvertOsKeyType($34)
constant oskeytype WASD_KEY_5 = ConvertOsKeyType($35)
constant oskeytype WASD_KEY_6 = ConvertOsKeyType($36)
constant oskeytype WASD_KEY_0 = ConvertOsKeyType($30)
constant oskeytype WASD_KEY_8 = ConvertOsKeyType($38)
constant oskeytype WASD_KEY_9 = ConvertOsKeyType($39)
endglobals
//========================================================================================
//========================================================================================
function PlayerKeyEvent_Actions takes nothing returns nothing
local oskeytype osKeyPressed = BlzGetTriggerPlayerKey() // What key was pressed or released?
local boolean isKeyDown = BlzGetTriggerPlayerIsKeyDown() // Was the event key pressed or released?
local boolean isVisible = false
//Not used here, but this way we can detect the meta-key.
//local integer metaKeyPressed = BlzGetTriggerPlayerMetaKey()
// AdminUI
if (osKeyPressed == WASD_KEY_9) then
set WASD_IsKeyDown_9[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
set isVisible = BlzFrameIsVisible(AdminPanelUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(AdminPanelUIBD, false)
set udg_APUILimit = 0
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call ConditionalTriggerExecute( gg_trg_OpenAdminUI )
endif
endif
endif
// Selected Settings
if (osKeyPressed == WASD_KEY_8) then
set WASD_IsKeyDown_8[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
call ConditionalTriggerExecute( gg_trg_GSUICheckSettings )
endif
endif
// SkinUI
if (osKeyPressed == WASD_KEY_0) then
set WASD_IsKeyDown_0[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
set isVisible = BlzFrameIsVisible(SkinUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(SkinUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(SkinUIBD, true)
endif
endif
endif
// Biology Missing
if (osKeyPressed == WASD_KEY_1) then
set WASD_IsKeyDown_1[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h012')) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: You Don't Own a |cffffff00Biology|r School." )
endif
endif
endif
// Biology Got
if (osKeyPressed == WASD_KEY_1) then
set WASD_IsKeyDown_1[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h012')) >= 1 ) ) then
call SelectGroupForPlayerBJ( GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h012'), GetTriggerPlayer() )
endif
endif
endif
// Mechanic Missing
if (osKeyPressed == WASD_KEY_2) then
set WASD_IsKeyDown_2[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h00Z')) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: You Don't Own a |cffffff00Mechanic|r School." )
endif
endif
endif
// Mechanic Got
if (osKeyPressed == WASD_KEY_2) then
set WASD_IsKeyDown_2[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h00Z')) >= 1 ) ) then
call SelectGroupForPlayerBJ( GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h00Z'), GetTriggerPlayer() )
endif
endif
endif
// Poacher Missing
if (osKeyPressed == WASD_KEY_3) then
set WASD_IsKeyDown_3[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h010')) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: You Don't Own a |cffffff00Poacher|r School." )
endif
endif
endif
// Poacher Got
if (osKeyPressed == WASD_KEY_3) then
set WASD_IsKeyDown_3[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h010')) >= 1 ) ) then
call SelectGroupForPlayerBJ( GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h010'), GetTriggerPlayer() )
endif
endif
endif
// Physics Missing
if (osKeyPressed == WASD_KEY_4) then
set WASD_IsKeyDown_4[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h011')) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: You Don't Own a |cffffff00Physics|r School." )
endif
endif
endif
// Physics Got
if (osKeyPressed == WASD_KEY_4) then
set WASD_IsKeyDown_4[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h011')) >= 1 ) ) then
call SelectGroupForPlayerBJ( GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h011'), GetTriggerPlayer() )
endif
endif
endif
// Undead Missing
if (osKeyPressed == WASD_KEY_5) then
set WASD_IsKeyDown_5[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h69F')) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: You Don't Own a |cffffff00Undead|r Science School." )
endif
endif
endif
// Undead Got
if (osKeyPressed == WASD_KEY_5) then
set WASD_IsKeyDown_5[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h69F')) >= 1 ) ) then
call SelectGroupForPlayerBJ( GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h69F'), GetTriggerPlayer() )
endif
endif
endif
// Adaptive Missing
if (osKeyPressed == WASD_KEY_6) then
set WASD_IsKeyDown_6[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h03A')) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: You Don't Own a |cffffff00Adaptive|r Technology School." )
endif
endif
endif
// Adaptive Got
if (osKeyPressed == WASD_KEY_6) then
set WASD_IsKeyDown_6[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( CountUnitsInGroup(GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h03A')) >= 1 ) ) then
call SelectGroupForPlayerBJ( GetUnitsOfPlayerAndTypeId(GetTriggerPlayer(), 'h03A'), GetTriggerPlayer() )
endif
endif
endif
// Craft Menu CD
if (osKeyPressed == WASD_KEY_O) then
set WASD_IsKeyDown_O[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( udg_CraftCD == 1 ) ) then
set isVisible = BlzFrameIsVisible(CSUIBD)
if (isVisible != true) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: |cff008080Crafting Station|r on |cff800000CD|r, Check Again in |cff808000Few Seconds|r." )
endif
endif
endif
endif
// Craft Menu
if (osKeyPressed == WASD_KEY_O) then
set WASD_IsKeyDown_O[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( udg_CraftCD == 0 ) ) then
set isVisible = BlzFrameIsVisible(CSUIBD)
if (isVisible != true) then
call ConditionalTriggerExecute( gg_trg_OpenCraftUI )
endif
endif
endif
endif
// Craft Close
if (osKeyPressed == WASD_KEY_O) then
set WASD_IsKeyDown_O[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
set isVisible = BlzFrameIsVisible(CSUIBD)
if (isVisible == true) then
call BlzFrameSetVisible(CSUIBD, false)
endif
endif
endif
// Loyalty store
if (osKeyPressed == WASD_KEY_L) then
set WASD_IsKeyDown_L[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
set isVisible = BlzFrameIsVisible(LSUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(LSUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(LSUIBD, true)
set udg_LSPOwned = ( "|cffff0000" + ( I2S(udg_LoyaltyPoints[1]) + "|r" ) )
call BlzFrameSetText(LPAmountT[00], udg_LSPOwned)
set udg_LSPOwned = ( "|cff0000ff" + ( I2S(udg_LoyaltyPoints[2]) + "|r" ) )
call BlzFrameSetText(LPAmountT[01], udg_LSPOwned)
set udg_LSPOwned = ( "|cff00ffff" + ( I2S(udg_LoyaltyPoints[3]) + "|r" ) )
call BlzFrameSetText(LPAmountT[02], udg_LSPOwned)
set udg_LSPOwned = ( "|cff6f2583" + ( I2S(udg_LoyaltyPoints[4]) + "|r" ) )
call BlzFrameSetText(LPAmountT[03], udg_LSPOwned)
set udg_LSPOwned = ( "|cffffff00" + ( I2S(udg_LoyaltyPoints[5]) + "|r" ) )
call BlzFrameSetText(LPAmountT[04], udg_LSPOwned)
set udg_LSPOwned = ( "|cffd45e19" + ( I2S(udg_LoyaltyPoints[6]) + "|r" ) )
call BlzFrameSetText(LPAmountT[05], udg_LSPOwned)
set udg_LSPOwned = ( "|cff00ff00" + ( I2S(udg_LoyaltyPoints[7]) + "|r" ) )
call BlzFrameSetText(LPAmountT[06], udg_LSPOwned)
endif
endif
endif
// Camera UI
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(0) ) ) then
set isVisible = BlzFrameIsVisible(P1CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P1CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P1CamBD, true)
endif
endif
endif
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(1) ) ) then
set isVisible = BlzFrameIsVisible(P2CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P2CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P2CamBD, true)
endif
endif
endif
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(2) ) ) then
set isVisible = BlzFrameIsVisible(P3CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P3CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P3CamBD, true)
endif
endif
endif
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(3) ) ) then
set isVisible = BlzFrameIsVisible(P4CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P4CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P4CamBD, true)
endif
endif
endif
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(4) ) ) then
set isVisible = BlzFrameIsVisible(P5CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P5CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P5CamBD, true)
endif
endif
endif
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(5) ) ) then
set isVisible = BlzFrameIsVisible(P6CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P6CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P6CamBD, true)
endif
endif
endif
if (osKeyPressed == WASD_KEY_K) then
set WASD_IsKeyDown_K[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(6) ) ) then
set isVisible = BlzFrameIsVisible(P7CamBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P7CamBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P7CamBD, true)
endif
endif
endif
// BaP Inv Research
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if (GetTriggerPlayer() == GetLocalPlayer()) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 0 ) ) then
call DisplayTextToForce( GetForceOfPlayer(GetTriggerPlayer()), "[|cffff0000U|rD|cff0000ffA|r]: |cff00ff00BaP|r Research |cff800000Required|r!" )
endif
endif
endif
// BaP Inv
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(0) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P1SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P1SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P1SUIBD, true)
endif
endif
endif
endif
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(1) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P2SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P2SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P2SUIBD, true)
endif
endif
endif
endif
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(2) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P3SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P3SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P3SUIBD, true)
endif
endif
endif
endif
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(3) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P4SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P4SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P4SUIBD, true)
endif
endif
endif
endif
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(4) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P5SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P5SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P5SUIBD, true)
endif
endif
endif
endif
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(5) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P6SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P6SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P6SUIBD, true)
endif
endif
endif
endif
if (osKeyPressed == WASD_KEY_I) then
set WASD_IsKeyDown_I[GetPlayerId(GetTriggerPlayer())] = isKeyDown
if ( ( GetTriggerPlayer() == Player(6) ) ) then
if ( ( GetPlayerTechCountSimple('R03W', GetTriggerPlayer()) == 1 ) ) then
set isVisible = BlzFrameIsVisible(P7SUIBD)
if (isVisible == true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]- 1
call BlzFrameSetVisible(P7SUIBD, false)
elseif (isVisible != true) then
set udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())] = udg_UIESCKey[GetConvertedPlayerId(GetTriggerPlayer())]+ 1
call BlzFrameSetVisible(P7SUIBD, true)
endif
endif
endif
endif
endfunction
//===========================================================================
function InitTrig_UI_Hotkeys takes nothing returns nothing
local trigger t = CreateTrigger( )
local integer i = 0
//takes trigger whichTrigger, player whichPlayer, oskeytype key, integer metaKey, boolean keyDown returns event
loop
exitwhen(i > 24)
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_L, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_K, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_O, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_I, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_1, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_2, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_3, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_4, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_5, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_6, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_0, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_8, 0, true )
call BlzTriggerRegisterPlayerKeyEvent( t, Player(i), WASD_KEY_9, 0, true )
set i = i + 1
endloop
call TriggerAddAction( t, function PlayerKeyEvent_Actions )
endfunction
When pressing Any OsKey, that player Desynces
When Pressing K for camera option it pops up UI for every player not the one and then that player that clicke dit crashes
Buttons
So i disabled Oskeys, tested had no issues again, even tested online and didnt have issues to start with
However i got it set to select ur building of time if u own that building for researching faster, when u dont own one it says u dont won one, but if u do own one and click it you desynce
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QoLClick
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Events
- Game - BiologyOpen becomes Not equal to 0.00
- Game - MechanicOpen becomes Not equal to 0.00
- Game - PoacherOpen becomes Not equal to 0.00
- Game - PhysicsOpen becomes Not equal to 0.00
- Game - ScienceOpen becomes Not equal to 0.00
- Game - AdaptiveOpen becomes Not equal to 0.00
- Game - LPOpen becomes Not equal to 0.00
- Conditions
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Actions
- -------- Loyalty Shop --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- LPOpen Not equal to 0.00
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Then - Actions
- Set VariableSet LPOpen = 0.00
- Custom script: if GetLocalPlayer() == GetTriggerPlayer() then
- Custom script: call BlzFrameSetVisible(LSUIBD, true)
- Custom script: endif
- Else - Actions
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If - Conditions
- -------- Biology --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- BiologyOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Biology Centre)) Equal to 0
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Then - Actions
- Set VariableSet BiologyOpen = 0.00
- Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- BiologyOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Biology Centre)) Greater than or equal to 1
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Then - Actions
- Set VariableSet BiologyOpen = 0.00
- Selection - Select (Units owned by (Triggering player) of type Biology Centre) for (Triggering player)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Mechanic --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- MechanicOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Mechanic School)) Equal to 0
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Then - Actions
- Set VariableSet MechanicOpen = 0.00
- Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- MechanicOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Mechanic School)) Greater than or equal to 1
-
Then - Actions
- Set VariableSet MechanicOpen = 0.00
- Selection - Select (Units owned by (Triggering player) of type Mechanic School) for (Triggering player)
- Else - Actions
-
If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Poacher --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- PoacherOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Poacher Centre)) Equal to 0
-
Then - Actions
- Set VariableSet PoacherOpen = 0.00
- Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PoacherOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Poacher Centre)) Greater than or equal to 1
-
Then - Actions
- Set VariableSet PoacherOpen = 0.00
- Selection - Select (Units owned by (Triggering player) of type Poacher Centre) for (Triggering player)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Physics --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PhysicsOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Physics Faculity)) Equal to 0
-
Then - Actions
- Set VariableSet PhysicsOpen = 0.00
- Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- PhysicsOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type Physics Faculity)) Greater than or equal to 1
-
Then - Actions
- Set VariableSet PhysicsOpen = 0.00
- Selection - Select (Units owned by (Triggering player) of type Physics Faculity) for (Triggering player)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Undead --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ScienceOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type |cff00ff00Undead|r Science School)) Equal to 0
-
Then - Actions
- Set VariableSet ScienceOpen = 0.00
- Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ScienceOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type |cff00ff00Undead|r Science School)) Greater than or equal to 1
-
Then - Actions
- Set VariableSet ScienceOpen = 0.00
- Selection - Select (Units owned by (Triggering player) of type |cff00ff00Undead|r Science School) for (Triggering player)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- -------- Adaptive --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- AdaptiveOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type |cff00ff00Undead|r Adaptive Technology)) Equal to 0
-
Then - Actions
- Set VariableSet AdaptiveOpen = 0.00
- Game - Display to (Player group((Triggering player))) the text: [|cffff0000U|rD|cff...
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- AdaptiveOpen Not equal to 0.00
- (Number of units in (Units owned by (Triggering player) of type |cff00ff00Undead|r Adaptive Technology)) Greater than or equal to 1
-
Then - Actions
- Set VariableSet AdaptiveOpen = 0.00
- Selection - Select (Units owned by (Triggering player) of type |cff00ff00Undead|r Adaptive Technology) for (Triggering player)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Events
anyone got idea why?