~Negatives/Bugs
- After leveling the Aura of Chaos from the Succubus hero to max lvl (lvl 5) the aura doesn't affect the hero anymore but it does affect everyone else (allies)
- About the main quest story with the Succubus hero, i couldn't complete the first quest, the one where you have to "Submit a local citizen to be torn apart by demons" , i did complete the other one, where i bewitched a hero and got his item, but the other one with the citizen i have no clue how to do it, i think the game should show some hints to the player with this quest.
- I think after you defeat the undeads and destroy the citadel, it should show in the final text the difficulty you played on, how many bosses you killed and how many quests you completed, this way you can get a better understanding of the player achievements and the player can see with his own eyes what he did as well and get a sense of accomplishment!
- The biggest flow i see with this map is not having an end game boss, yea i know the whole banding together with your allies and all of them attacking the undead base was pretty epic, not gonna lie! But i still felt the need to test my hero against a strong boss after destroying the Undead bastion!
What if after the Undead base is destroyed a new bonus Boss spawns somewhere on the map, he can be something like the manifestation of all the wild creatures on the map that the player killed, if you think about it what the player did was kind of like a genocide
when you go and kill all the creatures and their leaders, they stop spawning so you pretty much eradicated the whole species in that Northrend area anyway.. yea.
So because of that, the whole Nature of the landscape gets furious and it spawns a Demi-God like Creature, an Element of nature that represents the wild beasts you killed,
The Monarch of the Beasts! that can be the final end-game bonus boss, what do you think?
~Positives
- The fist most interesting aspect of the map for me were the heroes!
This map has one of the best heroes i have seen, their spells are so well made and work really well with each other doing various combos and what now.
I liked how each hero had their own theme with their spells!
My favorite hero is the succubus, i really liked the idea of permanently increasing the hp and dmg with each high lvl creep, even tho i think it felt a bit underwhelming, i thought it would have a bigger impact, but by the end of the game i didn't really have that much more hp and dmg than my previous run with the other hero.
I believe that her passive "Soul Collection" Trait should be buffed, so that every kill adds to the effect, something like this:
Killing the following creeps:
Each lvl 1 to lvl 3 creeps will add 1 hp (after killing 5 of them)
Each lvl 4 to lvl 5 creeps will add 1 hp and 1 dmg (after killing 4 of them)
Each lvl 6 to lvl 7 creeps will add 1 hp, 1 dmg and 3 mana (after killing 3 of them)
Each lvl 8+ creeps will add +1 all stats (after killing 2 of them)
- Second most interesting aspect of the map were the quests!
One of the best quest systems i have seen, i loved how each hero had its own unique story and i liked how it affected each quest and interaction with the characters and the world.
All the quests were really interesting, none of them felt out of placed or boring!
- I liked how each zone of the map had its own unique creature types and their own boss.
- The items were also amazing, Lots of variety and the items themselves were't just plain boring ones, they all had their own unique spin to them and even had special abilities!
- There were some item recipes as well, but i feel like most of those were pretty weak and not worth making, i think they should be buffed so the players have a reason to craft the recipes.
- Even tho i am not a big fan of restrictions for items (having to only wear 1 type of each item and max 2 weapons) i think it worked well here in this map, this way the players can mix things up and try multiple builds for their heroes.
I really enjoyed the whole saga with the Stone Element tablets and how getting them 1 by 1 added into a much stronger item, and each new creature that dropped the stone tablet was stronger and stronger, that was a fantastic idea!
I wish more map makers would implement this kind of ideas in their own maps.
- I like the concept with the Gift of the Forsaken, i think its a really good way of adding to the difficulty and raising the stakes of the game.
- I enjoyed the custom music, but there were times where the custom music faded away and the normal war3 music kicked in and replaced it completely.
- I liked the idea with the orb effects, in most maps you can't have more than 1 orb effect on your heroes and that sucks, i always wondered why shouldn't they stack, and in this map you get just that, 9 orb effects that stack with eachother and on top of that they don't even take space in the inventory! Well done with this idea! more map makers should implement this kind of ideas!
All in all i had a blast playing this map! This is
peak map making right there!
My final rating for this map is an
S Tier with
100 out of
100 points!