🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
╔════════════════════ ║ ║It's been a while since i last uploaded something here - so here it is one of my latest creations ﴾originally made this model for my map﴿ ║
║added her spell slam's spell effect, plus Lightning Claw attachments ﴾Weapon Right/Left﴿ ║ ║Hope you guys like it. ║ ╠════════════════════ ║
║● Need to mention: ║
║–Used some geosets from Iron Queen for her legs ║
║–This model is based on Maedb ﴾Emerald Shadow﴿ from Age of Magics. ║
╠════════════════════
║ ║● Update: ║
║–Fixed the model's selection box ║
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That spell throw animation is amazing, and so evocative! I think a model really shines when the animations provide a roadmap to ideas for a unit's abilities.
Please fix the extents of the model and collision shapes. The model is selectable from a bigger distance around the model and it should not be this way.
Please fix the extents of the model and collision shapes. The model is selectable from a bigger distance around the model and it should not be this way.
yes, i tried to do it by recalculating the extents but it's still pretty much unchanged, tried shrinking some geosets, still the same result
I wonder what else can i do in order to fix it...
yes, i tried to do it by recalculating the extents but it's still pretty much unchanged, tried shrinking some geosets, still the same result
I wonder what else can i do in order to fix it...
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