Moderator
M
Moderator
16:34, 30th Jan 2011
anarchianbedlam: Change the rope spool's texture filter from "blend" to "none". It makes the mesh invisible when other mesh is behind it and looks odd ingame. If you are worried that the rope will look weird with geoset clipping, then just make the rope stick further out. I like the model, its a cool concept and well done. The portrait camera should be zoomed out more but otherwise good job
EDIT: Changed made resource approved.
anarchianbedlam: Change the rope spool's texture filter from "blend" to "none". It makes the mesh invisible when other mesh is behind it and looks odd ingame. If you are worried that the rope will look weird with geoset clipping, then just make the rope stick further out. I like the model, its a cool concept and well done. The portrait camera should be zoomed out more but otherwise good job
EDIT: Changed made resource approved.